Update app.py
Browse files
app.py
CHANGED
@@ -5,105 +5,103 @@ from PIL import Image, ImageDraw, ImageFont
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DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)]
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# Game logic
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def initialize_board():
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b=[[0]*8 for _ in range(8)]
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b[3][3],b[4][4]=1,
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return b
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def get_flips(board,r,c,p):
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if board[r][c]!=0: return []
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flips=[]
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for dr,dc in DIRECTIONS:
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rr,cc=r+dr,c+dc; buf=[]
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while 0<=rr<8 and 0<=cc<8 and board[rr][cc]
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buf.append((rr,cc)); rr+=dr; cc+=dc
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if buf and 0<=rr<8 and 0<=cc<8 and board[rr][cc]==p:
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flips+=buf
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return flips
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def apply_move(board,r,c,p):
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f=get_flips(board,r,c,p)
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if not f: return False
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board[r][c]=p
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for rr,cc in f: board[rr][cc]=p
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return True
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def choose_move(board,p):
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moves=[(r,c) for r in range(8) for c in range(8) if get_flips(board,r,c,p)]
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return random.choice(moves) if moves else None
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def count_score(b):
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bl=sum(c==-1 for row in b for c in row)
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wh=sum(c==1
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return bl,wh
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def get_possible(board,p):
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return [(r,c) for r in range(8) for c in range(8) if get_flips(board,r,c,p)]
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def is_game_over(board):
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return not any(get_flips(board,r,c,p) for p in(-1,1) for r in range(8) for c in range(8))
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# Rendering
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def board_to_image(state):
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board,player,last_user,last_ai=state
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size,bs=400,360;off=20;cell=bs//8
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img=Image.new('RGB',(size,size),'darkgreen')
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draw=ImageDraw.Draw(img)
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try: fnt=ImageFont.truetype('arial.ttf',28)
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except: fnt=ImageFont.load_default()
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draw.
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draw.text((
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x=off+c*cell+cell//2; y=off+r*cell+cell//2
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draw.ellipse([x-5,y-5,x+5,y+5],outline='blue',width=2)
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# stones and last move
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for r in range(8):
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for c in range(8):
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x0,y0=off+c*cell,off+r*cell; x1,y1=x0+cell,y0+cell
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draw.rectangle([x0,y0,x1,y1],outline='black')
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v=board[r][c]
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if v:
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color='white' if v==1 else 'black'
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draw.ellipse([x0+4,y0+4,x1-4,y1-4],fill=color)
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for pos,col in [(last_user,'red'),(last_ai,'orange')]:
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if pos:
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r,c=pos; x0,y0=off+c*cell,off+r*cell; x1,y1=x0+cell,y0+cell
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draw.rectangle([x0+2,y0+2,x1-2,y1-2],outline=col,width=4)
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# game over text
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if is_game_over(board):
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res='DRAW' if bl==wh else 'BLACK WINS' if bl>wh else 'WHITE WINS'
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draw.text((size//2-80,size//2-15),res,font=fnt,fill='cyan')
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return img
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if 0<=r<8 and 0<=c<8 and not is_game_over(board):
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if apply_move(board,r,c,player):
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def reset_game():
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demo=gr.Blocks()
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with demo:
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state=gr.State((initialize_board()
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img=gr.Image(value=board_to_image((initialize_board(),-1,None,None)),interactive=True)
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new=gr.Button('New Game')
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img.select(click_handler,inputs=[state],outputs=[img,state],show_progress=True)
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new.click(
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demo.launch()
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DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)]
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def initialize_board():
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b = [[0]*8 for _ in range(8)]
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b[3][3], b[4][4] = 1, 1
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b[3][4], b[4][3] = -1, -1
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return b
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def get_flips(board, r, c, p):
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if board[r][c] != 0: return []
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flips = []
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for dr, dc in DIRECTIONS:
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rr, cc = r+dr, c+dc; buf = []
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while 0<=rr<8 and 0<=cc<8 and board[rr][cc] == -p:
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buf.append((rr,cc)); rr+=dr; cc+=dc
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if buf and 0<=rr<8 and 0<=cc<8 and board[rr][cc]==p:
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flips += buf
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return flips
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def apply_move(board, r, c, p):
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f = get_flips(board, r, c, p)
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if not f: return False
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board[r][c] = p
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for rr,cc in f: board[rr][cc] = p
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return True
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def choose_move(board, p):
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moves = [(r,c) for r in range(8) for c in range(8) if get_flips(board,r,c,p)]
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return random.choice(moves) if moves else None
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def count_score(b):
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bl = sum(c==-1 for row in b for c in row)
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wh = sum(c==1 for row in b for c in row)
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return bl, wh
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def get_possible(board, p):
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return [(r,c) for r in range(8) for c in range(8) if get_flips(board,r,c,p)]
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def is_game_over(board):
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return not any(get_flips(board,r,c,p) for p in (-1,1) for r in range(8) for c in range(8))
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def board_to_image(state):
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board, player, last_user, last_ai = state
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size, bs = 400, 360; off = 20; cell = bs//8
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img = Image.new('RGB', (size, size), 'darkgreen')
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draw = ImageDraw.Draw(img)
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try: fnt = ImageFont.truetype('arial.ttf',28)
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except: fnt = ImageFont.load_default()
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bl, wh = count_score(board)
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draw.rectangle([0,0,size,off], fill='black')
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draw.text((10,2), f"Black: {bl}", font=fnt, fill='yellow')
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draw.text((size-140,2), f"White: {wh}", font=fnt, fill='yellow')
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for r,c in get_possible(board, player):
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x = off+c*cell+cell//2; y = off+r*cell+cell//2
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draw.ellipse([x-5,y-5,x+5,y+5], outline='blue', width=2)
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for r in range(8):
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for c in range(8):
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x0,y0 = off+c*cell, off+r*cell; x1,y1 = x0+cell, y0+cell
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draw.rectangle([x0,y0,x1,y1], outline='black')
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v = board[r][c]
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if v:
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color = 'white' if v==1 else 'black'
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draw.ellipse([x0+4,y0+4,x1-4,y1-4], fill=color)
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for pos,col in [(last_user,'red'), (last_ai,'orange')]:
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if pos:
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r,c = pos; x0,y0 = off+c*cell, off+r*cell; x1,y1 = x0+cell, y0+cell
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draw.rectangle([x0+2,y0+2,x1-2,y1-2], outline=col, width=4)
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if is_game_over(board):
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res = 'DRAW' if bl==wh else 'BLACK WINS' if bl>wh else 'WHITE WINS'
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draw.text((size//2-80,size//2-15), res, font=fnt, fill='cyan')
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return img
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def click_handler(evt, state):
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if state is None:
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state = (initialize_board(), -1, None, None)
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board, player, last_user, last_ai = state
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x, y = evt.index; cell = 360//8; off = 20
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c = int((x-off)//cell); r = int((y-off)//cell)
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if 0<=r<8 and 0<=c<8 and not is_game_over(board):
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if apply_move(board, r, c, player):
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last_user = (r, c); player = -player
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time.sleep(1)
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if not is_game_over(board):
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mv = choose_move(board, player)
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if mv:
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apply_move(board, mv[0], mv[1], player)
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last_ai = mv; player = -player
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new_state = (board, player, last_user, last_ai)
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return board_to_image(new_state), new_state
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def reset_game():
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state = (initialize_board(), -1, None, None)
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return board_to_image(state), state
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demo = gr.Blocks()
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with demo:
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state = gr.State((initialize_board(), -1, None, None))
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img = gr.Image(value=board_to_image((initialize_board(),-1,None,None)), interactive=True)
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new = gr.Button('New Game')
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img.select(click_handler, inputs=[state], outputs=[img, state], show_progress=True)
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new.click(reset_game, outputs=[img, state])
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demo.launch()
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