Update app.py
Browse files
app.py
CHANGED
@@ -4,92 +4,103 @@ import random
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import time
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def choose_move(board, player):
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return random.choice(
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def initialize_board():
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return
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DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)]
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def get_flips(board, r, c, p):
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if board[r][c]!=0: return []
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flips=[]
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for dr,dc in DIRECTIONS:
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rr,cc=r+dr,c+dc; buf=[]
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while 0<=rr<8 and 0<=cc<8 and board[rr][cc]
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buf.append((rr,cc)); rr+=dr; cc+=dc
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if buf and 0<=rr<8 and 0<=cc<8 and board[rr][cc]==p:
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flips+=buf
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return flips
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def apply_move(board,r,c,p):
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f=get_flips(board,r,c,p)
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if not f: return False
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board[r][c]=p
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for rr,cc in f: board[rr][cc]=p
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return True
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def count_score(board):
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b=sum(cell==-1 for row in board for cell in row)
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w=sum(cell==1
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return b,w
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def board_to_image(board, last_user, last_ai, player):
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size=360; cell=size//8
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img=Image.new('RGB',(size,size+cell),'darkgreen')
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for r in range(8):
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for c in range(8):
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x0,y0=c*cell,cell+r*cell
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if board[r][c]
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if last_user:
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if last_ai:
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return img
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def click_handler(evt:gr.SelectData,state):
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board,player,last_user,last_ai=state
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x,y=evt.index; cell=360//8
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c,r=int(x//cell),int((y-cell)//cell)
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return
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else:
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yield board_to_image(board,last_user,last_ai,player),
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return
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yield board_to_image(board,last_user,last_ai,player),(board,player,last_user,last_ai)
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time.sleep(2)
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if ai_mv:
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apply_move(board,ai_mv[0],ai_mv[1],player)
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last_ai=
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player
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with gr.Blocks() as demo:
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state=gr.State((initialize_board()
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demo.launch()
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import time
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def choose_move(board, player):
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valid = [(r, c) for r in range(8) for c in range(8) if get_flips(board, r, c, player)]
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return random.choice(valid) if valid else None
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def initialize_board():
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b = [[0]*8 for _ in range(8)]
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b[3][3], b[4][4] = 1, 1
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b[3][4], b[4][3] = -1, -1
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return b
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DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)]
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def get_flips(board, r, c, p):
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if board[r][c] != 0: return []
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flips = []
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for dr, dc in DIRECTIONS:
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rr, cc = r+dr, c+dc; buf = []
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while 0<=rr<8 and 0<=cc<8 and board[rr][cc] == -p:
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buf.append((rr, cc)); rr+=dr; cc+=dc
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if buf and 0<=rr<8 and 0<=cc<8 and board[rr][cc] == p:
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flips += buf
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return flips
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def apply_move(board, r, c, p):
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f = get_flips(board, r, c, p)
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if not f: return False
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board[r][c] = p
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for rr, cc in f: board[rr][cc] = p
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return True
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def count_score(board):
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b = sum(cell==-1 for row in board for cell in row)
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w = sum(cell==1 for row in board for cell in row)
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return b, w
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def board_to_image(board, last_user, last_ai, player):
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size = 360; cell = size//8
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img = Image.new('RGB', (size, size+cell), 'darkgreen')
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draw = ImageDraw.Draw(img)
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# Scoreboard
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b, w = count_score(board)
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draw.rectangle([0,0,size,cell], fill='navy')
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font = ImageFont.load_default()
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draw.text((10,2), f"● 黒: {b}", font=font, fill='yellow')
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draw.text((size-80,2), f"白: {w} ○", font=font, fill='yellow')
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# Board
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for r in range(8):
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for c in range(8):
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x0, y0 = c*cell, cell + r*cell
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x1, y1 = x0+cell, y0+cell
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draw.rectangle([x0,y0,x1,y1], outline='black')
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# possible moves
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if board[r][c]==0 and get_flips(board, r, c, player):
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draw.ellipse([x0+cell*0.4, y0+cell*0.4, x0+cell*0.6, y0+cell*0.6], fill='yellow')
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if board[r][c]==1:
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draw.ellipse([x0+4, y0+4, x1-4, y1-4], fill='white')
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if board[r][c]==-1:
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draw.ellipse([x0+4, y0+4, x1-4, y1-4], fill='black')
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# markers
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if last_user:
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ur, uc = last_user
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x0, y0 = uc*cell, cell + ur*cell; x1, y1 = x0+cell, y0+cell
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draw.rectangle([x0,y0,x1,y1], outline='red', width=4)
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if last_ai:
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ar, ac = last_ai
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x0, y0 = ac*cell, cell + ar*cell; x1, y1 = x0+cell, y0+cell
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draw.rectangle([x0,y0,x1,y1], outline='blue', width=4)
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return img
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def click_handler(evt: gr.SelectData, state):
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board, player, last_user, last_ai = state
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x, y = evt.index; cell = 360//8
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c, r = int(x//cell), int((y-cell)//cell)
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# invalid
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if not (0<=r<8 and 0<=c<8):
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yield board_to_image(board, last_user, last_ai, player), state
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return
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# user move
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if apply_move(board, r, c, player):
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last_user = (r, c); player = -player
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yield board_to_image(board, last_user, last_ai, player), state
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else:
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yield board_to_image(board, last_user, last_ai, player), state
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return
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# AI thinking indicator
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yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai)
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time.sleep(2)
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# AI move
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ai_mv = choose_move(board, player)
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if ai_mv:
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apply_move(board, ai_mv[0], ai_mv[1], player)
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last_ai = ai_mv; player = -player
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yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai)
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else:
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yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai)
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with gr.Blocks() as demo:
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state = gr.State((initialize_board(), -1, None, None))
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board_img = gr.Image(value=board_to_image(initialize_board(), None, None, -1), interactive=True)
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board_img.select(click_handler, inputs=[state], outputs=[board_img, state])
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demo.launch()
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