import gradio as gr from PIL import Image, ImageDraw, ImageFont import random import time def choose_move(board, player): valid = [(r, c) for r in range(8) for c in range(8) if get_flips(board, r, c, player)] return random.choice(valid) if valid else None def initialize_board(): b = [[0]*8 for _ in range(8)] b[3][3], b[4][4] = 1, 1 b[3][4], b[4][3] = -1, -1 return b DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)] def get_flips(board, r, c, p): if board[r][c] != 0: return [] flips = [] for dr, dc in DIRECTIONS: rr, cc = r+dr, c+dc; buf = [] while 0<=rr<8 and 0<=cc<8 and board[rr][cc] == -p: buf.append((rr, cc)); rr+=dr; cc+=dc if buf and 0<=rr<8 and 0<=cc<8 and board[rr][cc] == p: flips += buf return flips def apply_move(board, r, c, p): f = get_flips(board, r, c, p) if not f: return False board[r][c] = p for rr, cc in f: board[rr][cc] = p return True def count_score(board): b = sum(cell==-1 for row in board for cell in row) w = sum(cell==1 for row in board for cell in row) return b, w def board_to_image(board, last_user, last_ai, player): size = 360; cell = size//8 img = Image.new('RGB', (size, size+cell), 'darkgreen') draw = ImageDraw.Draw(img) # Scoreboard b, w = count_score(board) draw.rectangle([0,0,size,cell], fill='navy') font = ImageFont.load_default() draw.text((10,2), f"Black: {b}", font=font, fill='yellow') draw.text((size-80,2), f"White: {w}", font=font, fill='yellow') # Board for r in range(8): for c in range(8): x0, y0 = c*cell, cell + r*cell x1, y1 = x0+cell, y0+cell draw.rectangle([x0,y0,x1,y1], outline='black') # possible moves if board[r][c]==0 and get_flips(board, r, c, player): draw.ellipse([x0+cell*0.4, y0+cell*0.4, x0+cell*0.6, y0+cell*0.6], fill='yellow') if board[r][c]==1: draw.ellipse([x0+4, y0+4, x1-4, y1-4], fill='white') if board[r][c]==-1: draw.ellipse([x0+4, y0+4, x1-4, y1-4], fill='black') # markers if last_user: ur, uc = last_user x0, y0 = uc*cell, cell + ur*cell; x1, y1 = x0+cell, y0+cell draw.rectangle([x0,y0,x1,y1], outline='red', width=4) if last_ai: ar, ac = last_ai x0, y0 = ac*cell, cell + ar*cell; x1, y1 = x0+cell, y0+cell draw.rectangle([x0,y0,x1,y1], outline='blue', width=4) return img def click_handler(evt: gr.SelectData, state): board, player, last_user, last_ai = state x, y = evt.index; cell = 360//8 c, r = int(x//cell), int((y-cell)//cell) # invalid if not (0<=r<8 and 0<=c<8): yield board_to_image(board, last_user, last_ai, player), state return # user move if apply_move(board, r, c, player): last_user = (r, c); player = -player yield board_to_image(board, last_user, last_ai, player), state else: yield board_to_image(board, last_user, last_ai, player), state return # AI thinking indicator yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai) time.sleep(2) # AI move ai_mv = choose_move(board, player) if ai_mv: apply_move(board, ai_mv[0], ai_mv[1], player) last_ai = ai_mv; player = -player yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai) else: yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai) with gr.Blocks() as demo: state = gr.State((initialize_board(), -1, None, None)) board_img = gr.Image(value=board_to_image(initialize_board(), None, None, -1), interactive=True) board_img.select(click_handler, inputs=[state], outputs=[board_img, state]) demo.launch()