ollieollie commited on
Commit
c1fca8e
·
verified ·
1 Parent(s): 3dab9c0

Update app.py

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Files changed (1) hide show
  1. app.py +2 -4
app.py CHANGED
@@ -24,7 +24,7 @@ def set_seed(seed: int):
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  # and ensure the function CALLING the model is decorated.
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  @spaces.GPU # <<< ADD THIS DECORATOR
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- def generate(model_obj, text, audio_prompt_path, exaggeration, pace, temperature, seed_num, cfgw):
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  # It's better to load the model once, perhaps when the gr.State is initialized
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  # or globally, rather than checking `model_obj is None` on every call.
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  # For ZeroGPU, the decorated function handles the GPU context.
@@ -48,7 +48,6 @@ def generate(model_obj, text, audio_prompt_path, exaggeration, pace, temperature
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  text,
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  audio_prompt_path=audio_prompt_path,
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  exaggeration=exaggeration,
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- pace=pace,
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  temperature=temperature,
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  cfg_weight=cfgw,
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  )
@@ -85,7 +84,7 @@ with gr.Blocks() as demo:
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  with gr.Accordion("More options", open=False):
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  seed_num = gr.Number(value=0, label="Random seed (0 for random)")
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  temp = gr.Slider(0.05, 5, step=.05, label="temperature", value=.8)
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- pace = gr.Slider(0.8, 1.2, step=.01, label="pace", value=1)
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  run_btn = gr.Button("Generate", variant="primary")
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@@ -99,7 +98,6 @@ with gr.Blocks() as demo:
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  text,
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  ref_wav,
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  exaggeration,
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- pace,
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  temp,
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  seed_num,
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  cfg_weight,
 
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  # and ensure the function CALLING the model is decorated.
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  @spaces.GPU # <<< ADD THIS DECORATOR
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+ def generate(model_obj, text, audio_prompt_path, exaggeration, temperature, seed_num, cfgw):
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  # It's better to load the model once, perhaps when the gr.State is initialized
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  # or globally, rather than checking `model_obj is None` on every call.
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  # For ZeroGPU, the decorated function handles the GPU context.
 
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  text,
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  audio_prompt_path=audio_prompt_path,
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  exaggeration=exaggeration,
 
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  temperature=temperature,
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  cfg_weight=cfgw,
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  )
 
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  with gr.Accordion("More options", open=False):
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  seed_num = gr.Number(value=0, label="Random seed (0 for random)")
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  temp = gr.Slider(0.05, 5, step=.05, label="temperature", value=.8)
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+
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  run_btn = gr.Button("Generate", variant="primary")
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  text,
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  ref_wav,
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  exaggeration,
 
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  temp,
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  seed_num,
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  cfg_weight,