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import gradio as gr
import random
import time

choices = ["Rock", "Paper", "Scissors"]
emoji_map = {"Rock": "โœŠ", "Paper": "โœ‹", "Scissors": "โœŒ๏ธ"}

def play_rps_best_of_5(user_choice, score):
    countdown = "Rock... โœŠ\n"
    time.sleep(0.5)
    countdown += "Paper... โœ‹\n"
    time.sleep(0.5)
    countdown += "Scissors... โœŒ๏ธ\n"
    time.sleep(0.5)
    countdown += "Shoot!\n\n"

    bot_choice = random.choice(choices)

    if user_choice == bot_choice:
        score["draws"] += 1
        result = "It's a draw!"
    elif (
        (user_choice == "Rock" and bot_choice == "Scissors") or
        (user_choice == "Paper" and bot_choice == "Rock") or
        (user_choice == "Scissors" and bot_choice == "Paper")
    ):
        score["wins"] += 1
        result = "You win this round! ๐ŸŽ‰"
    else:
        score["losses"] += 1
        result = "You lose this round ๐Ÿ˜ข"

    status = f"Score: ๐ŸŸข {score['wins']} - ๐Ÿ”ด {score['losses']} - โšช {score['draws']}\n"

    # Check for Best of 5 winner
    if score["wins"] == 3:
        final_result = "\n๐Ÿ† You won the game! Click 'Reset' to play again."
    elif score["losses"] == 3:
        final_result = "\n๐Ÿ’€ You lost the game. Click 'Reset' to try again."
    else:
        final_result = "\nKeep playing..."

    full_output = countdown + \
                  f"You chose: {user_choice} {emoji_map[user_choice]}\n" \
                  f"Bot chose: {bot_choice} {emoji_map[bot_choice]}\n\n" + \
                  result + "\n\n" + status + final_result

    return full_output, score

def reset_game():
    return "Game reset! Start playing again.", {"wins": 0, "losses": 0, "draws": 0}

with gr.Blocks() as demo:
    gr.Markdown("## ๐ŸŽฎ Rock-Paper-Scissors (Best of 5 + Animation)\nCan you beat the bot 3 times before it beats you?")

    score_state = gr.State(value={"wins": 0, "losses": 0, "draws": 0})
    with gr.Row():
        user_input = gr.Radio(choices, label="Your Move")
        output_text = gr.Textbox(label="Game Log", lines=10)

    with gr.Row():
        play_btn = gr.Button("Play")
        reset_btn = gr.Button("Reset")

    play_btn.click(play_rps_best_of_5, inputs=[user_input, score_state], outputs=[output_text, score_state])
    reset_btn.click(fn=reset_game, inputs=[], outputs=[output_text, score_state])

demo.launch()