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Create app.py
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app.py
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import streamlit as st
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import numpy as np
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from bokeh.plotting import figure
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from bokeh.models import ColumnDataSource
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from bokeh.events import Tap
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Constants
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WIDTH, HEIGHT = 600, 600
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ELASTICITY = 0.3
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DAMPING = 0.7
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Create touch points
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num_points = 20
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x = np.linspace(50, WIDTH-50, num_points)
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y = np.linspace(50, HEIGHT-50, num_points)
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xx, yy = np.meshgrid(x, y)
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touch_points = np.column_stack((xx.ravel(), yy.ravel()))
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original_points = touch_points.copy()
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velocities = np.zeros_like(touch_points)
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source = ColumnDataSource(data=dict(x=touch_points[:, 0], y=touch_points[:, 1]))
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Set up the Bokeh plot
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p = figure(width=WIDTH, height=HEIGHT, tools="", toolbar_location=None)
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p.circle('x', 'y', size=5, color="navy", alpha=0.5, source=source)
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Streamlit app
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st.title("Artificial Touch Simulation")
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Create a Streamlit container for the Bokeh plot
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chart = st.bokeh_chart(p)
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def update_points():
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global touch_points, velocities
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# Apply spring force
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force = (original_points - touch_points) * ELASTICITY
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# Update velocity
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velocities += force
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# Apply damping
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velocities *= DAMPING
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# Update position
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touch_points += velocities
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# Update Bokeh data source
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source.data = dict(x=touch_points[:, 0], y=touch_points[:, 1])
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def on_tap(event):
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global touch_points, velocities
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x, y = event.x, event.y
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distances = np.sqrt(np.sum((touch_points - [x, y])**2, axis=1))
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affected = distances < 30
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force = (touch_points[affected] - [x, y]) / distances[affected, np.newaxis]
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velocities[affected] -= force * 10
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st.write(f"Touch at ({x:.2f}, {y:.2f})")
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update_points()
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p.on_event(Tap, on_tap)
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Main loop
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while True:
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update_points()
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chart.bokeh_chart(p)
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st.experimental_rerun()
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