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namespace { | |
constexpr std::array<const char*, 64> positions = { | |
"a1", "b1", "c1", "d1", "e1", "f1", "g1", "h1", | |
"a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2", | |
"a3", "b3", "c3", "d3", "e3", "f3", "g3", "h3", | |
"a4", "b4", "c4", "d4", "e4", "f4", "g4", "h4", | |
"a5", "b5", "c5", "d5", "e5", "f5", "g5", "h5", | |
"a6", "b6", "c6", "d6", "e6", "f6", "g6", "h6", | |
"a7", "b7", "c7", "d7", "e7", "f7", "g7", "h7", | |
"a8", "b8", "c8", "d8", "e8", "f8", "g8", "h8", | |
}; | |
constexpr char INVALID_POS = positions.size(); | |
constexpr int R = 0; // rank index | |
constexpr int F = 1; // file index | |
constexpr char operator ""_P(const char * c, size_t size) { | |
return size < 2 || RANK < 0 || RANK > 7 || | |
FILE < 0 || FILE > 7 ? INVALID_POS : FILE * 8 + RANK; | |
} | |
struct sview { | |
const char * ptr = nullptr; | |
size_t size = 0; | |
sview() = default; | |
sview(const char * p, size_t s) : ptr(p), size(s) {} | |
sview(const std::string& s) : ptr(s.data()), size(s.size()) {} | |
size_t find(char del, size_t pos) { | |
while (pos < size && ptr[pos] != del) ++pos; | |
return pos < size ? pos : std::string::npos; | |
} | |
}; | |
std::vector<sview> split(sview str, char del) { | |
std::vector<sview> res; | |
size_t cur = 0; | |
size_t last = 0; | |
while (cur != std::string::npos) { | |
if (str.ptr[last] == ' ') { | |
++last; | |
continue; | |
} | |
cur = str.find(del, last); | |
size_t len = cur == std::string::npos ? str.size - last : cur - last; | |
res.emplace_back(str.ptr + last, len); | |
last = cur + 1; | |
} | |
return res; | |
} | |
char strToPos(sview str) { | |
return operator ""_P(str.ptr, str.size); | |
} | |
constexpr std::array<const char*, 6> pieceNames = { | |
"pawn", "knight", "bishop", "rook", "queen", "king", | |
}; | |
static constexpr std::array<char, 6> blackShort = { | |
'p', 'n', 'b', 'r', 'q', 'k', | |
}; | |
static constexpr std::array<char, 6> whiteShort = { | |
'P', 'N', 'B', 'R', 'Q', 'K', | |
}; | |
char strToType(sview str) { | |
auto it = std::find_if(pieceNames.begin(), pieceNames.end(), [str] (const char* name) { return strncmp(name, str.ptr, str.size) == 0; }); | |
return it != pieceNames.end() ? it - pieceNames.begin() : pieceNames.size(); | |
} | |
// directions | |
using Direction = std::array<char, 2>; | |
constexpr Direction N = {(char) 0, (char) 1}; | |
constexpr Direction NNE = {(char) 1, (char) 2}; | |
constexpr Direction NE = {(char) 1, (char) 1}; | |
constexpr Direction ENE = {(char) 2, (char) 1}; | |
constexpr Direction E = {(char) 1, (char) 0}; | |
constexpr Direction ESE = {(char) 2, (char) -1}; | |
constexpr Direction SE = {(char) 1, (char) -1}; | |
constexpr Direction SSE = {(char) 1, (char) -2}; | |
constexpr Direction S = {(char) 0, (char) -1}; | |
constexpr Direction SSW = {(char) -1, (char) -2}; | |
constexpr Direction SW = {(char) -1, (char) -1}; | |
constexpr Direction WSW = {(char) -2, (char) -1}; | |
constexpr Direction W = {(char) -1, (char) 0}; | |
constexpr Direction WNW = {(char) -2, (char) 1}; | |
constexpr Direction NW = {(char) -1, (char) 1}; | |
constexpr Direction NNW = {(char) -1, (char) 2}; | |
char makeStep(char pos, const Direction& d) { | |
char next[2] = { char(positions[pos][R] + d[R]) , char(positions[pos][F] + d[F]) }; | |
return strToPos(sview{next, sizeof(next)}); | |
} | |
template<class Modifier> | |
char traverse(char pos, const Direction& d, const Modifier& m, int count = 8) { | |
while (--count >= 0) { | |
pos = makeStep(pos, d); | |
if (pos == INVALID_POS || m(pos)) break; | |
} | |
return pos; | |
} | |
Direction normalize(const Direction& distance) { | |
//return {char((distance[R] > 0) - (distance[R] < 0)), char((distance[F] > 0) - (distance[F] < 0))}; | |
const int drp = distance[R] > 0 ? 1 : 0; | |
const int drn = distance[R] < 0 ? 1 : 0; | |
const int dfp = distance[F] > 0 ? 1 : 0; | |
const int dfn = distance[F] < 0 ? 1 : 0; | |
return {char(drp - drn), char(dfp - dfn)}; | |
} | |
struct Pin { | |
Direction d; | |
Piece* pinner; | |
Piece* pinned; | |
}; | |
using Pins = std::list<Pin>; | |
using Board = std::array<Piece*, 64>; | |
std::vector<Direction> filter(const Direction& pin, std::initializer_list<Direction> directions) { | |
if (pin[R] == 0 && pin[F] == 0) return directions; | |
std::vector<Direction> result; | |
for (auto& d : directions) { | |
if ((d[R] == pin[R] || d[R] == -pin[R]) && (d[F] == pin[F] || d[F] == -pin[F])) result.push_back(d); | |
} | |
return result; | |
} | |
} | |
class Piece { | |
public: | |
enum Types : char { | |
Pawn, | |
Knight, | |
Bishop, | |
Rook, | |
Queen, | |
King, | |
// | |
NUM_PIECES | |
}; | |
enum Colors : char { | |
White, | |
Black, | |
}; | |
const char* name() const; | |
char initial() const; | |
Types type() const { return m_type; } | |
Colors color() const { return m_color; } | |
char pos() const { return m_pos; } | |
void setPos(char pos) { | |
m_pos = pos; | |
invalidate(); | |
} | |
const char* coord() const; | |
const std::set<char>& allowed() const { return m_allowed; } | |
bool canReach(char pos) const; | |
virtual bool movePattern(char pos) const = 0; | |
void take(); | |
virtual void reinit(const State& state) = 0; | |
void invalidate(); | |
protected: | |
Piece(Types type, Colors color, char pos, std::set<char> allowed) | |
: m_type(type), m_color(color), m_pos(pos), m_allowed(std::move(allowed)) {} | |
Piece(const Piece&) = delete; | |
~Piece() = default; | |
const Types m_type; | |
const Colors m_color; | |
char m_pos; | |
std::set<char> m_allowed; | |
bool m_update = false; | |
}; | |
struct Pawn : public Piece { | |
Pawn(Colors color, char pos, std::set<char> next) : Piece(Types::Pawn, color, pos, std::move(next)) {} | |
bool is_first_move() const { | |
return m_color ? coord()[F] == '7' : coord()[F] == '2'; | |
} | |
virtual bool movePattern(char pos) const override { | |
if (m_pos == INVALID_POS) return false; | |
auto cur = coord(); | |
auto next = positions[pos]; | |
Direction distance = {char(next[R] - cur[R]), char(next[F] - cur[F])}; | |
char forward = m_color ? -1 : 1; | |
return (forward == distance[F] && distance[R] * distance[R] <= 1) | |
|| (is_first_move() && 2 * forward == distance[F] && distance[R] == 0); | |
} | |
virtual void reinit(const State& state) override; | |
}; | |
struct Knight : public Piece { | |
Knight(Colors color, char pos, std::set<char> next) : Piece(Types::Knight, color, pos, std::move(next)) {} | |
virtual bool movePattern(char pos) const override { | |
if (m_pos == INVALID_POS) return false; | |
auto cur = coord(); | |
auto next = positions[pos]; | |
Direction diff = {char(next[R] - cur[R]), char(next[F] - cur[F])}; | |
return diff[R]*diff[R] + diff[F]*diff[F] == 5; | |
} | |
virtual void reinit(const State& state) override; | |
}; | |
struct Bishop : public Piece { | |
Bishop(Colors color, char pos) : Piece(Types::Bishop, color, pos, {}) {} | |
virtual bool movePattern(char pos) const override { | |
if (m_pos == INVALID_POS) return false; | |
auto cur = coord(); | |
auto next = positions[pos]; | |
return cur[R] - cur[F] == next[R] - next[F] || cur[R] + cur[F] == next[R] + next[F]; | |
} | |
virtual void reinit(const State& state) override; | |
}; | |
struct Rook : public Piece { | |
Rook(Colors color, char pos) : Piece(Types::Rook, color, pos, {}) {} | |
virtual bool movePattern(char pos) const override { | |
if (m_pos == INVALID_POS) return false; | |
auto cur = coord(); | |
auto next = positions[pos]; | |
return cur[R] == next[R] || cur[F] == next[F]; | |
} | |
virtual void reinit(const State& state) override; | |
}; | |
struct Queen : public Piece { | |
Queen(Colors color, char pos) : Piece(Types::Queen, color, pos, {}) {} | |
virtual bool movePattern(char pos) const override { | |
if (m_pos == INVALID_POS) return false; | |
auto cur = coord(); | |
auto next = positions[pos]; | |
return cur[R] == next[R] || cur[F] == next[F] || cur[R] - cur[F] == next[R] - next[F] || cur[R] + cur[F] == next[R] + next[F]; | |
} | |
virtual void reinit(const State& state) override; | |
}; | |
struct King : public Piece { | |
King(Colors color, char pos) : Piece(Types::King, color, pos, {}) {} | |
virtual bool movePattern(char pos) const override { | |
if (m_pos == INVALID_POS) return false; | |
auto cur = coord(); | |
auto next = positions[pos]; | |
Direction diff = {char(next[R] - cur[R]), char(next[F] - cur[F])}; | |
return diff[R]*diff[R] + diff[F]*diff[F] <= 2; | |
} | |
virtual void reinit(const State& state) override; | |
}; | |
struct PieceSet { | |
Piece* begin() { return &p1; } | |
Piece* end() { return &r2 + 1; } | |
const Piece* begin() const { return &p1; } | |
const Piece* end() const { return &r2 + 1; } | |
Piece& operator[](int i) { return *(begin() + i); } | |
const Piece& operator[](int i) const { return *(begin() + i); } | |
Pawn p1; | |
Pawn p2; | |
Pawn p3; | |
Pawn p4; | |
Pawn p5; | |
Pawn p6; | |
Pawn p7; | |
Pawn p8; | |
Rook r1; | |
Knight n1; | |
Bishop b1; | |
Queen q; | |
King k; | |
Bishop b2; | |
Knight n2; | |
Rook r2; | |
}; | |
struct State { | |
State(); | |
PieceSet blacks; | |
PieceSet whites; | |
Board board; | |
Pins blackPins; | |
Pins whitePins; | |
}; | |
Direction findPin(const Piece& piece, const State& state) { | |
auto& pins = piece.color() ? state.blackPins : state.whitePins; | |
auto it = std::find_if(pins.begin(), pins.end(), [&] (const Pin& pin) { return pin.pinned == &piece; }); | |
if (it != pins.end()) return it->d; | |
return {0, 0}; | |
} | |
struct Find { | |
Find(const Board& board) : m_board(board) {} | |
bool operator() (char pos) const { return m_board[pos]; } | |
const Board& m_board; | |
}; | |
struct Add { | |
Add(const Board& board, std::set<char>& moves, Piece::Colors color) : m_board(board), m_moves(moves), m_color(color) {} | |
bool operator() (char pos) const { | |
if (!m_board[pos] || m_board[pos]->color() != m_color) m_moves.insert(pos); | |
return m_board[pos]; | |
} | |
const Board& m_board; | |
std::set<char>& m_moves; | |
Piece::Colors m_color; | |
}; | |
void Pawn::reinit(const State& state) { | |
if (m_pos == INVALID_POS) return; | |
if (!m_update) return; | |
m_update = false; | |
m_allowed.clear(); | |
auto pin = findPin(*this, state); | |
auto & left = m_color ? SW : NW; | |
auto & right = m_color ? SE : NE; | |
for (auto& direction : filter(pin, { left, right })) { | |
auto pos = makeStep(m_pos, direction); | |
if (pos != INVALID_POS && state.board[pos] && state.board[pos]->color() != m_color) m_allowed.insert(pos); | |
} | |
auto & forward = m_color ? S : N; | |
if (!filter(pin, {forward}).empty()) { | |
traverse(m_pos, forward, [&] (char pos) { | |
if (!state.board[pos]) m_allowed.insert(pos); | |
return state.board[pos] || !is_first_move(); | |
}, 2); | |
} | |
} | |
void Knight::reinit(const State& state) { | |
if (m_pos == INVALID_POS) return; | |
if (!m_update) return; | |
m_update = false; | |
m_allowed.clear(); | |
auto pin = findPin(*this, state); | |
if (pin[R] != 0 || pin[F] != 0) return; | |
for (auto& direction : { NNE, ENE, ESE, SSE, SSW, WSW, WNW, NNW }) { | |
auto pos = makeStep(m_pos, direction); | |
if (pos != INVALID_POS && (!state.board[pos] || state.board[pos]->color() != m_color)) m_allowed.insert(pos); | |
} | |
} | |
void Bishop::reinit(const State& state) { | |
if (m_pos == INVALID_POS) return; | |
if (!m_update) return; | |
m_update = false; | |
m_allowed.clear(); | |
auto pin = findPin(*this, state); | |
for (auto& direction : filter(pin, { NE, SE, SW, NW })) { | |
traverse(m_pos, direction, Add(state.board, m_allowed, m_color)); | |
} | |
} | |
void Rook::reinit(const State& state) { | |
if (m_pos == INVALID_POS) return; | |
if (!m_update) return; | |
m_update = false; | |
m_allowed.clear(); | |
auto pin = findPin(*this, state); | |
for (auto& direction : filter(pin, { N, E, S, W })) { | |
traverse(m_pos, direction, Add(state.board, m_allowed, m_color)); | |
} | |
} | |
void Queen::reinit(const State& state) { | |
if (m_pos == INVALID_POS) return; | |
if (!m_update) return; | |
m_update = false; | |
m_allowed.clear(); | |
auto pin = findPin(*this, state); | |
for (auto& direction : filter(pin, { N, NE, E, SE, S, SW, W, NW })) { | |
traverse(m_pos, direction, Add(state.board, m_allowed, m_color)); | |
} | |
} | |
void King::reinit(const State& state) { | |
if (m_pos == INVALID_POS) return; | |
if (!m_update) return; | |
m_update = false; | |
m_allowed.clear(); | |
auto& enemyPieces = m_color ? state.whites : state.blacks; | |
auto& pawnAttackLeft = m_color ? SW : NW; | |
auto& pawnAttackRight = m_color ? SE : NE; | |
for (auto& direction : { N, NE, E, SE, S, SW, W, NW }) { | |
auto pos = makeStep(m_pos, direction); | |
bool accept = pos != INVALID_POS && !(state.board[pos] && state.board[pos]->color() == m_color); | |
if (accept) { | |
for (auto& p : enemyPieces) { | |
if (!p.movePattern(pos)) continue; | |
if (p.type() == Piece::Knight || p.type() == Piece::King) { | |
accept = false; | |
break; | |
} | |
else if (p.type() == Piece::Pawn) { | |
auto from = positions[pos]; | |
auto to = p.coord(); | |
Direction d {char(to[R] - from[R]), char(to[F] - from[F])}; | |
if (d == pawnAttackLeft || d == pawnAttackRight) { | |
accept = false; | |
break; | |
} | |
} | |
else { | |
auto from = positions[pos]; | |
auto to = p.coord(); | |
Direction d = normalize({char(to[R] - from[R]), char(to[F] - from[F])}); | |
auto reached = traverse(pos, d, Find(state.board)); | |
if (p.pos() == reached) { | |
accept = false; | |
break; | |
} | |
} | |
} | |
} | |
if (accept) m_allowed.insert(pos); | |
} | |
} | |
const char* Piece::name() const { | |
static_assert(pieceNames.size() == Piece::NUM_PIECES, "Mismatch between piece names and types"); | |
return pieceNames[m_type]; | |
} | |
char Piece::initial() const { | |
static_assert(blackShort.size() == Piece::NUM_PIECES, "Mismatch between piece names and types"); | |
static_assert(whiteShort.size() == Piece::NUM_PIECES, "Mismatch between piece names and types"); | |
return m_color ? blackShort[m_type] : whiteShort[m_type]; | |
} | |
void Piece::invalidate() { | |
m_update = true; | |
} | |
const char* Piece::coord() const { | |
if (m_pos == INVALID_POS) return ""; | |
return positions[m_pos]; | |
} | |
bool Piece::canReach(char pos) const { | |
return movePattern(pos) && m_allowed.count(pos); | |
} | |
void Piece::take() { | |
m_pos = INVALID_POS; | |
m_allowed = {}; | |
} | |
State::State() | |
: blacks { | |
{Piece::Black, "a7"_P, {"a5"_P, "a6"_P} }, | |
{Piece::Black, "b7"_P, {"b5"_P, "b6"_P} }, | |
{Piece::Black, "c7"_P, {"c5"_P, "c6"_P} }, | |
{Piece::Black, "d7"_P, {"d5"_P, "d6"_P} }, | |
{Piece::Black, "e7"_P, {"e5"_P, "e6"_P} }, | |
{Piece::Black, "f7"_P, {"f5"_P, "f6"_P} }, | |
{Piece::Black, "g7"_P, {"g5"_P, "g6"_P} }, | |
{Piece::Black, "h7"_P, {"h5"_P, "h6"_P} }, | |
{Piece::Black, "a8"_P}, | |
{Piece::Black, "b8"_P, {"a6"_P, "c6"_P} }, | |
{Piece::Black, "c8"_P}, | |
{Piece::Black, "d8"_P}, | |
{Piece::Black, "e8"_P}, | |
{Piece::Black, "f8"_P}, | |
{Piece::Black, "g8"_P, {"f6"_P, "h6"_P} }, | |
{Piece::Black, "h8"_P}, | |
} | |
, whites { | |
{Piece::White, "a2"_P, {"a3"_P, "a4"_P} }, | |
{Piece::White, "b2"_P, {"b3"_P, "b4"_P} }, | |
{Piece::White, "c2"_P, {"c3"_P, "c4"_P} }, | |
{Piece::White, "d2"_P, {"d3"_P, "d4"_P} }, | |
{Piece::White, "e2"_P, {"e3"_P, "e4"_P} }, | |
{Piece::White, "f2"_P, {"f3"_P, "f4"_P} }, | |
{Piece::White, "g2"_P, {"g3"_P, "g4"_P} }, | |
{Piece::White, "h2"_P, {"h3"_P, "h4"_P} }, | |
{Piece::White, "a1"_P}, | |
{Piece::White, "b1"_P, {"a3"_P, "c3"_P} }, | |
{Piece::White, "c1"_P}, | |
{Piece::White, "d1"_P}, | |
{Piece::White, "e1"_P}, | |
{Piece::White, "f1"_P}, | |
{Piece::White, "g1"_P, {"f3"_P, "h3"_P} }, | |
{Piece::White, "h1"_P}, | |
} | |
, board {{ | |
&whites[ 8], &whites[ 9], &whites[10], &whites[11], &whites[12], &whites[13], &whites[14], &whites[15], | |
&whites[ 0], &whites[ 1], &whites[ 2], &whites[ 3], &whites[ 4], &whites[ 5], &whites[ 6], &whites[ 7], | |
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, | |
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, | |
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, | |
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, | |
&blacks[ 0], &blacks[ 1], &blacks[ 2], &blacks[ 3], &blacks[ 4], &blacks[ 5], &blacks[ 6], &blacks[ 7], | |
&blacks[ 8], &blacks[ 9], &blacks[10], &blacks[11], &blacks[12], &blacks[13], &blacks[14], &blacks[15], | |
}} | |
{} | |
Chessboard::Chessboard() | |
: m_state(new State()) | |
{ | |
setGrammar(); | |
} | |
Chessboard::~Chessboard() = default; | |
void Chessboard::setPrompt(const std::string& prompt) { | |
m_prompt = prompt; | |
setGrammar(); | |
} | |
void Chessboard::setGrammar() { | |
m_grammar.clear(); | |
std::string result; | |
if (m_prompt.empty()) { | |
result += "move ::= \" \" ((piece | frompos) \" \" \"to \"?)? topos\n"; | |
//result += "move ::= \" \" frompos \" \" \"to \"? topos\n"; | |
} | |
else { | |
// result += "move ::= prompt \" \" ((piece | frompos) \" \" \"to \"?)? topos\n" | |
result += "move ::= prompt \" \" frompos \" \" \"to \"? topos\n" | |
"prompt ::= \" " + m_prompt + "\"\n"; | |
} | |
std::set<Piece::Types> pieceTypes; | |
std::set<char> from_pos; | |
std::set<char> to_pos; | |
auto& pieces = m_moveCounter % 2 ? m_state->blacks : m_state->whites; | |
std::set<size_t> flags; | |
for (auto& p : pieces) { | |
if (p.allowed().empty()) continue; | |
bool addPiece = false; | |
if (!m_inCheck || p.type() == Piece::King) { | |
to_pos.insert(p.allowed().begin(), p.allowed().end()); | |
addPiece = !p.allowed().empty(); | |
} | |
else { | |
for (auto move : p.allowed()) { | |
if (m_allowedInCheck.count(move)) { | |
to_pos.insert(move); | |
addPiece = true; | |
} | |
} | |
} | |
if (addPiece) { | |
pieceTypes.insert(p.type()); | |
from_pos.insert(p.pos()); | |
} | |
} | |
if (pieceTypes.empty()) return; | |
result += "piece ::= ("; | |
for (auto& p : pieceTypes) result += " \"" + std::string(pieceNames[p]) + "\" |"; | |
result.pop_back(); | |
result += ")\n\n"; | |
result += "frompos ::= ("; | |
for (auto& p : from_pos) result += " \"" + std::string(positions[p]) + "\" |"; | |
result.pop_back(); | |
result += ")\n"; | |
result += "topos ::= ("; | |
for (auto& p : to_pos) result += " \"" + std::string(positions[p]) + "\" |"; | |
result.pop_back(); | |
result += ")\n"; | |
m_grammar = std::move(result); | |
} | |
std::string Chessboard::stringifyBoard() { | |
std::string result; | |
result.reserve(16 + 2 * 64 + 16); | |
for (char rank = 'a'; rank <= 'h'; ++rank) { | |
result.push_back(rank); | |
result.push_back(' '); | |
} | |
result.back() = '\n'; | |
for (int i = 7; i >= 0; --i) { | |
for (int j = 0; j < 8; ++j) { | |
auto p = m_state->board[i * 8 + j]; | |
if (p) result.push_back(p->initial()); | |
else result.push_back((i + j) % 2 ? '.' : '*'); | |
result.push_back(' '); | |
} | |
result.push_back('0' + i + 1); | |
result.push_back('\n'); | |
} | |
return result; | |
} | |
std::string Chessboard::process(const std::string& command) { | |
const auto t_start = std::chrono::high_resolution_clock::now(); | |
auto color = Piece::Colors(m_moveCounter % 2); | |
Piece* piece = nullptr; | |
auto pos_to = INVALID_POS; | |
if (!parseCommand(command, piece, pos_to)) return ""; | |
auto pos_from = piece->pos(); | |
if (!move(*piece, pos_to)) return ""; | |
flagUpdates(pos_from, pos_to); | |
detectChecks(); | |
auto& enemyPieces = color ? m_state->whites : m_state->blacks; | |
for (auto& p : enemyPieces) p.reinit(*m_state); // only enemy moves needed next | |
std::string result = {positions[pos_from][R], positions[pos_from][F], '-', positions[pos_to][R], positions[pos_to][F]}; | |
++m_moveCounter; | |
setGrammar(); | |
const auto t_end = std::chrono::high_resolution_clock::now(); | |
auto t_ms = std::chrono::duration_cast<std::chrono::milliseconds>(t_end - t_start).count(); | |
fprintf(stdout, "%s: Move '%s%s%s', (t = %d ms)\n", __func__, "\033[1m", result.data(), "\033[0m", (int) t_ms); | |
if (m_grammar.empty()) result.push_back('#'); | |
return result; | |
} | |
bool Chessboard::parseCommand(const std::string& command, Piece*& piece, char& pos_to) { | |
auto color = Piece::Colors(m_moveCounter % 2); | |
fprintf(stdout, "%s: Command to %s: '%s%.*s%s'\n", __func__, (color ? "Black" : "White"), "\033[1m", int(command.size()), command.data(), "\033[0m"); | |
if (command.empty()) return false; | |
auto tokens = split(command, ' '); | |
auto pos_from = INVALID_POS; | |
auto type = Piece::Types::NUM_PIECES; | |
if (tokens.size() == 1) { | |
type = Piece::Types::Pawn; | |
pos_to = strToPos(tokens.front()); | |
} | |
else { | |
pos_from = strToPos(tokens.front()); | |
if (pos_from == INVALID_POS) type = Piece::Types(strToType(tokens.front())); | |
pos_to = strToPos(tokens.back()); | |
} | |
if (pos_to == INVALID_POS) return false; | |
if (pos_from == INVALID_POS) { | |
if (type == Piece::Types::NUM_PIECES) return false; | |
auto& pieces = color ? m_state->blacks : m_state->whites; | |
for (auto& p : pieces) { | |
if (p.type() == type && p.canReach(pos_to)) { | |
pos_from = p.pos(); | |
break; | |
} | |
} | |
} | |
if (pos_from == INVALID_POS) return false; | |
if (m_state->board[pos_from] == nullptr) return false; | |
piece = m_state->board[pos_from]; | |
if (piece->color() != color) return false; | |
return true; | |
} | |
void Chessboard::flagUpdates(char pos_from, char pos_to) { | |
auto color = Piece::Colors(m_moveCounter % 2); | |
auto& enemyPieces = color ? m_state->whites : m_state->blacks; | |
auto& ownPieces = color ? m_state->blacks : m_state->whites; | |
for (auto& p : enemyPieces) { | |
if (p.movePattern(pos_to) || p.movePattern(pos_from)) { | |
updatePins(p); | |
p.invalidate(); | |
} | |
} | |
for (auto& p : ownPieces) { | |
if (p.movePattern(pos_to) || p.movePattern(pos_from)) { | |
updatePins(p); | |
p.invalidate(); | |
} | |
} | |
} | |
void Chessboard::updatePins(Piece& piece) { | |
if (piece.type() == Piece::Pawn || piece.type() == Piece::Knight || piece.type() == Piece::King) return; | |
auto& enemyPieces = piece.color() ? m_state->whites : m_state->blacks; | |
auto& enemyPins = piece.color() ? m_state->whitePins : m_state->blackPins; | |
auto& king = enemyPieces.k; | |
auto it = std::find_if(enemyPins.begin(), enemyPins.end(), [&] (const Pin& pin) { return pin.pinner == &piece; }); | |
if (it != enemyPins.end()) { | |
it->pinned->invalidate(); | |
enemyPins.erase(it); | |
} | |
if (piece.movePattern(king.pos())) { | |
auto to = positions[king.pos()]; | |
auto from = piece.coord(); | |
Direction d = normalize({char(to[R] - from[R]), char(to[F] - from[F])}); | |
auto reached = traverse(piece.pos(), d, Find(m_state->board)); | |
auto foundPiece = m_state->board[reached]; | |
if (&king == foundPiece) { | |
// check | |
king.invalidate(); | |
} | |
else if (foundPiece && foundPiece->color() != piece.color()) { | |
reached = traverse(reached, d, Find(m_state->board)); | |
if (&king == m_state->board[reached]) { | |
enemyPins.push_back({d, &piece, foundPiece}); | |
foundPiece->invalidate(); | |
} | |
} | |
} | |
} | |
void Chessboard::detectChecks() { | |
auto color = Piece::Colors(m_moveCounter % 2); | |
auto& enemyPieces = color ? m_state->whites : m_state->blacks; | |
auto& ownPieces = color ? m_state->blacks : m_state->whites; | |
auto& king = enemyPieces.k; | |
auto& pawnAttackLeft = color ? SW : NW; | |
auto& pawnAttackRight = color ? SE : NE; | |
for (auto& p : ownPieces) { | |
if (!p.movePattern(king.pos())) continue; | |
auto to = positions[king.pos()]; | |
auto from = p.coord(); | |
if (p.type() == Piece::Knight) { | |
if (!m_inCheck) { | |
m_allowedInCheck = { p.pos() }; | |
} | |
else { | |
m_allowedInCheck.clear(); | |
} | |
m_inCheck = true; | |
} | |
else if (p.type() == Piece::Pawn) { | |
Direction d {char(to[R] - from[R]), char(to[F] - from[F])}; | |
if (d == pawnAttackLeft || d == pawnAttackRight) { | |
if (!m_inCheck) { | |
m_allowedInCheck = { p.pos() }; | |
} | |
else { | |
m_allowedInCheck.clear(); | |
} | |
m_inCheck = true; | |
} | |
} | |
else { | |
Direction d = normalize({char(to[R] - from[R]), char(to[F] - from[F])}); | |
std::set<char> tmp; | |
auto pos = traverse(p.pos(), d, Add(m_state->board, tmp, king.color())); | |
if (pos == king.pos()) { | |
tmp.insert(p.pos()); | |
if (!m_inCheck) { | |
m_allowedInCheck = std::move(tmp); | |
} | |
else { | |
m_allowedInCheck.clear(); | |
} | |
m_inCheck = true; | |
} | |
} | |
} | |
} | |
bool Chessboard::move(Piece& piece, char pos_to) { | |
auto& allowed = piece.allowed(); | |
if (allowed.count(pos_to) == 0 || (m_inCheck && piece.type() != Piece::King && m_allowedInCheck.count(pos_to) == 0)) return false; | |
if (m_state->board[pos_to] && m_state->board[pos_to]->color() == piece.color()) return false; | |
if (m_state->board[pos_to]) m_state->board[pos_to]->take(); | |
m_state->board[piece.pos()] = nullptr; | |
m_state->board[pos_to] = &piece; | |
piece.setPos(pos_to); | |
m_inCheck = false; | |
m_allowedInCheck.clear(); | |
return true; | |
} | |