|
#include "common.cuh" |
|
#include "count-equal.cuh" |
|
|
|
#include <cstdint> |
|
|
|
template <typename T> |
|
static __global__ void count_equal(const T * __restrict__ x, const T * __restrict__ y, int64_t * __restrict__ dst, const int64_t dk, const int64_t k) { |
|
const int64_t i0 = (int64_t) blockIdx.x*dk; |
|
const int64_t i1 = min(i0 + dk, k); |
|
|
|
int nequal = 0; |
|
|
|
for (int64_t i = i0 + threadIdx.x; i < i1; i += WARP_SIZE) { |
|
const T xi = x[i]; |
|
const T yi = y[i]; |
|
nequal += xi == yi; |
|
} |
|
|
|
nequal = warp_reduce_sum(nequal); |
|
|
|
if (threadIdx.x != 0) { |
|
return; |
|
} |
|
|
|
atomicAdd((int *) dst, nequal); |
|
} |
|
|
|
void ggml_cuda_count_equal(ggml_backend_cuda_context & ctx, ggml_tensor * dst) { |
|
const ggml_tensor * src0 = dst->src[0]; |
|
const ggml_tensor * src1 = dst->src[1]; |
|
|
|
GGML_ASSERT(src0->type == src1->type); |
|
GGML_ASSERT( dst->type == GGML_TYPE_I64); |
|
|
|
GGML_ASSERT(ggml_are_same_shape(src0, src1)); |
|
GGML_ASSERT(ggml_is_contiguous(src0)); |
|
GGML_ASSERT(ggml_is_contiguous(src1)); |
|
GGML_ASSERT(ggml_is_contiguous(dst)); |
|
|
|
int64_t * dst_d = (int64_t *) dst->data; |
|
|
|
cudaStream_t stream = ctx.stream(); |
|
const int nsm = ggml_cuda_info().devices[ggml_cuda_get_device()].nsm; |
|
|
|
const int64_t ne = ggml_nelements(src0); |
|
GGML_ASSERT(ne < (1 << 30) && "atomicAdd implementation only supports int"); |
|
const int64_t dne = GGML_PAD((ne + 4*nsm - 1) / (4*nsm), CUDA_COUNT_EQUAL_CHUNK_SIZE); |
|
|
|
CUDA_CHECK(cudaMemsetAsync(dst_d, 0, ggml_nbytes(dst), stream)); |
|
|
|
const dim3 blocks_dim(WARP_SIZE, 1, 1); |
|
const dim3 blocks_num(std::min((int64_t)4*nsm, (ne + CUDA_COUNT_EQUAL_CHUNK_SIZE - 1)/CUDA_COUNT_EQUAL_CHUNK_SIZE), 1, 1); |
|
|
|
switch (src0->type) { |
|
case GGML_TYPE_I32: { |
|
const int * src0_d = (const int *) src0->data; |
|
const int * src1_d = (const int *) src1->data; |
|
count_equal<<<blocks_num, blocks_dim, 0, stream>>>(src0_d, src1_d, dst_d, dne, ne); |
|
} break; |
|
default: |
|
GGML_ASSERT(false); |
|
break; |
|
} |
|
} |
|
|