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Update index.html
Browse files- index.html +277 -19
index.html
CHANGED
@@ -1,19 +1,277 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Dodge Ball Game</title>
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<style>
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body {
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margin: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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background: #1a1a1a;
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font-family: Arial, sans-serif;
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}
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#gameContainer {
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position: relative;
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width: 800px;
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height: 600px;
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background: #2a2a2a;
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overflow: hidden;
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border-radius: 10px;
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box-shadow: 0 0 20px rgba(0,0,0,0.3);
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}
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#player {
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position: absolute;
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width: 30px;
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height: 30px;
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background: #5eff5e;
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border-radius: 50%;
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transition: transform 0.1s;
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}
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.ball {
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position: absolute;
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width: 20px;
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height: 20px;
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background: #ff5e5e;
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border-radius: 50%;
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}
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#score {
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position: absolute;
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top: 20px;
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right: 20px;
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color: white;
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font-size: 24px;
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}
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#startScreen {
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position: absolute;
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width: 100%;
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height: 100%;
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background: rgba(0,0,0,0.8);
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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color: white;
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}
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button {
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padding: 15px 30px;
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font-size: 20px;
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background: #5eff5e;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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margin-top: 20px;
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}
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button:hover {
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background: #4acc4a;
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}
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.powerUp {
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position: absolute;
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width: 25px;
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height: 25px;
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background: #5e5eff;
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border-radius: 50%;
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animation: pulse 1s infinite;
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}
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@keyframes pulse {
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0% { transform: scale(1); }
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50% { transform: scale(1.2); }
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100% { transform: scale(1); }
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}
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</style>
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</head>
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<body>
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<div id="gameContainer">
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<div id="startScreen">
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<h1>Dodge Ball</h1>
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<button onclick="startGame()">Start Game</button>
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</div>
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<div id="player"></div>
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<div id="score">Score: 0</div>
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</div>
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<script>
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const gameContainer = document.getElementById('gameContainer');
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const player = document.getElementById('player');
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const scoreElement = document.getElementById('score');
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const startScreen = document.getElementById('startScreen');
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let score = 0;
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let gameLoop;
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let balls = [];
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let powerUps = [];
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let isGameRunning = false;
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let playerSpeed = 5;
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let keys = {};
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player.style.left = '385px';
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player.style.top = '285px';
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function startGame() {
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if (isGameRunning) return;
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startScreen.style.display = 'none';
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isGameRunning = true;
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score = 0;
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scoreElement.textContent = `Score: ${score}`;
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balls = [];
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powerUps = [];
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gameLoop = setInterval(() => {
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if (Math.random() < 0.03) createBall();
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if (Math.random() < 0.01) createPowerUp();
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updateGame();
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}, 16);
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}
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function createBall() {
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const ball = document.createElement('div');
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ball.className = 'ball';
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const side = Math.floor(Math.random() * 4);
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let x, y, dx, dy;
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switch(side) {
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case 0: // top
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x = Math.random() * 800;
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y = -20;
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dx = (Math.random() - 0.5) * 4;
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dy = 2 + Math.random() * 2;
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break;
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case 1: // right
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x = 820;
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y = Math.random() * 600;
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dx = -(2 + Math.random() * 2);
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dy = (Math.random() - 0.5) * 4;
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break;
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case 2: // bottom
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x = Math.random() * 800;
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y = 620;
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dx = (Math.random() - 0.5) * 4;
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dy = -(2 + Math.random() * 2);
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break;
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case 3: // left
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x = -20;
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y = Math.random() * 600;
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dx = 2 + Math.random() * 2;
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dy = (Math.random() - 0.5) * 4;
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break;
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}
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balls.push({ element: ball, x, y, dx, dy });
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gameContainer.appendChild(ball);
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}
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function createPowerUp() {
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const powerUp = document.createElement('div');
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powerUp.className = 'powerUp';
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const x = Math.random() * 750;
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const y = Math.random() * 550;
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powerUps.push({ element: powerUp, x, y });
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powerUp.style.left = `${x}px`;
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powerUp.style.top = `${y}px`;
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gameContainer.appendChild(powerUp);
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}
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function updateGame() {
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const playerRect = player.getBoundingClientRect();
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const containerRect = gameContainer.getBoundingClientRect();
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let playerX = parseInt(player.style.left);
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let playerY = parseInt(player.style.top);
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if (keys.ArrowLeft) playerX -= playerSpeed;
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if (keys.ArrowRight) playerX += playerSpeed;
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if (keys.ArrowUp) playerY -= playerSpeed;
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if (keys.ArrowDown) playerY += playerSpeed;
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playerX = Math.max(0, Math.min(770, playerX));
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playerY = Math.max(0, Math.min(570, playerY));
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player.style.left = `${playerX}px`;
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player.style.top = `${playerY}px`;
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// Update balls
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for (let i = balls.length - 1; i >= 0; i--) {
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const ball = balls[i];
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ball.x += ball.dx;
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ball.y += ball.dy;
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if (ball.x < -50 || ball.x > 850 || ball.y < -50 || ball.y > 650) {
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gameContainer.removeChild(ball.element);
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balls.splice(i, 1);
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continue;
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}
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ball.element.style.left = `${ball.x}px`;
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ball.element.style.top = `${ball.y}px`;
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const ballRect = ball.element.getBoundingClientRect();
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if (checkCollision(playerRect, ballRect)) {
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gameOver();
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return;
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}
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}
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// Check power-ups
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for (let i = powerUps.length - 1; i >= 0; i--) {
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const powerUp = powerUps[i];
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const powerUpRect = powerUp.element.getBoundingClientRect();
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if (checkCollision(playerRect, powerUpRect)) {
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gameContainer.removeChild(powerUp.element);
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powerUps.splice(i, 1);
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score += 100;
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scoreElement.textContent = `Score: ${score}`;
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playerSpeed = 8;
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setTimeout(() => playerSpeed = 5, 3000);
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}
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}
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score++;
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scoreElement.textContent = `Score: ${score}`;
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}
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function checkCollision(rect1, rect2) {
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return !(rect1.right < rect2.left ||
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rect1.left > rect2.right ||
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rect1.bottom < rect2.top ||
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rect1.top > rect2.bottom);
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}
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function gameOver() {
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isGameRunning = false;
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clearInterval(gameLoop);
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startScreen.style.display = 'flex';
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startScreen.querySelector('h1').textContent = `Game Over! Score: ${score}`;
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balls.forEach(ball => gameContainer.removeChild(ball.element));
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powerUps.forEach(powerUp => gameContainer.removeChild(powerUp.element));
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balls = [];
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powerUps = [];
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player.style.left = '385px';
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player.style.top = '285px';
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}
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document.addEventListener('keydown', (e) => {
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keys[e.key] = true;
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});
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document.addEventListener('keyup', (e) => {
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keys[e.key] = false;
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});
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</script>
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</body>
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</html>
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