File size: 27,109 Bytes
184193d
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
import os
import math
import numpy as np
import cv2
import torch
import trimesh
import torch.nn.functional as F
import pygltflib
import xatlas
import miniball
from trimesh.visual import TextureVisuals
from PIL import Image


def dot(x, y):
    return torch.sum(x * y, -1, keepdim=True)


def length(x, eps=1e-20):
    return torch.sqrt(torch.clamp(dot(x, x), min=eps))


def safe_normalize(x, eps=1e-20):
    return x / length(x, eps)


class Mesh:
    def __init__(
            self,
            v=None,
            f=None,
            vn=None,
            fn=None,
            vt=None,
            ft=None,
            vc=None,
            albedo=None,
            device=None,
            textureless=False):
        self.device = device
        self.v = v
        self.vn = vn
        self.vt = vt
        self.vc = vc
        self.f = f
        self.fn = fn
        self.ft = ft
        self.face_normals = None
        # only support a single albedo
        self.albedo = albedo
        self.textureless = textureless

        self.ori_center = 0
        self.ori_scale = 1

    def detach(self):
        self.v = self.v.detach() if self.v is not None else None
        self.vn = self.vn.detach() if self.vn is not None else None
        self.vt = self.vt.detach() if self.vt is not None else None
        self.vc = self.vc.detach() if self.vc is not None else None
        self.f = self.f.detach() if self.f is not None else None
        self.fn = self.fn.detach() if self.fn is not None else None
        self.ft = self.ft.detach() if self.ft is not None else None
        self.face_normals = self.face_normals.detach() if self.face_normals is not None else None
        self.albedo = self.albedo.detach() if self.albedo is not None else None
        return self

    @classmethod
    def load(cls, path=None, resize=False, auto_uv=True, flip_yz=False, **kwargs):
        # assume init with kwargs
        if path is None:
            mesh = cls(**kwargs)
        # obj supports face uv
        elif path.endswith(".obj"):
            mesh = cls.load_obj(path, **kwargs)
        # trimesh only supports vertex uv, but can load more formats
        else:
            mesh = cls.load_trimesh(path, **kwargs)

        print(f"[Mesh loading] v: {mesh.v.shape}, f: {mesh.f.shape}")
        # auto-normalize
        if resize:
            mesh.auto_size()
        # auto-fix normal
        if mesh.vn is None:
            mesh.auto_normal()
        print(f"[Mesh loading] vn: {mesh.vn.shape}, fn: {mesh.fn.shape}")
        # auto-fix texture
        if mesh.vt is None and auto_uv:
            mesh.auto_uv(cache_path=path)
        if mesh.vt is not None and mesh.ft is not None:
            print(f"[Mesh loading] vt: {mesh.vt.shape}, ft: {mesh.ft.shape}")

        if flip_yz:
            mesh.v[..., [1, 2]] = mesh.v[..., [2, 1]]
            mesh.vn[..., [1, 2]] = mesh.vn[..., [2, 1]]
            mesh.v[..., 1] = -mesh.v[..., 1]
            mesh.vn[..., 1] = -mesh.vn[..., 1]

        return mesh

    # load from obj file
    @classmethod
    def load_obj(cls, path, albedo_path=None, device=None):
        assert os.path.splitext(path)[-1] == ".obj"

        mesh = cls()

        # device
        if device is None:
            device = torch.device("cuda" if torch.cuda.is_available() else "cpu")

        mesh.device = device

        # load obj
        with open(path, "r") as f:
            lines = f.readlines()

        def parse_f_v(fv):
            # pass in a vertex term of a face, return {v, vt, vn} (-1 if not provided)
            # supported forms:
            # f v1 v2 v3
            # f v1/vt1 v2/vt2 v3/vt3
            # f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3
            # f v1//vn1 v2//vn2 v3//vn3
            xs = [int(x) - 1 if x != "" else -1 for x in fv.split("/")]
            xs.extend([-1] * (3 - len(xs)))
            return xs[0], xs[1], xs[2]

        # NOTE: we ignore usemtl, and assume the mesh ONLY uses one material (first in mtl)
        vertices, texcoords, normals = [], [], []
        faces, tfaces, nfaces = [], [], []
        mtl_path = None

        for line in lines:
            split_line = line.split()
            # empty line
            if len(split_line) == 0:
                continue
            prefix = split_line[0].lower()
            # mtllib
            if prefix == "mtllib":
                mtl_path = split_line[1]
            # usemtl
            elif prefix == "usemtl":
                pass  # ignored
            # v/vn/vt
            elif prefix == "v":
                vertices.append([float(v) for v in split_line[1:]])
            elif prefix == "vn":
                normals.append([float(v) for v in split_line[1:]])
            elif prefix == "vt":
                val = [float(v) for v in split_line[1:]]
                texcoords.append([val[0], 1.0 - val[1]])
            elif prefix == "f":
                vs = split_line[1:]
                nv = len(vs)
                v0, t0, n0 = parse_f_v(vs[0])
                for i in range(nv - 2):  # triangulate (assume vertices are ordered)
                    v1, t1, n1 = parse_f_v(vs[i + 1])
                    v2, t2, n2 = parse_f_v(vs[i + 2])
                    faces.append([v0, v1, v2])
                    tfaces.append([t0, t1, t2])
                    nfaces.append([n0, n1, n2])

        mesh.v = torch.tensor(vertices, dtype=torch.float32, device=device)
        mesh.vt = (
            torch.tensor(texcoords, dtype=torch.float32, device=device)
            if len(texcoords) > 0
            else None
        )
        mesh.vn = (
            torch.tensor(normals, dtype=torch.float32, device=device)
            if len(normals) > 0
            else None
        )

        mesh.f = torch.tensor(faces, dtype=torch.int32, device=device)
        mesh.ft = (
            torch.tensor(tfaces, dtype=torch.int32, device=device)
            if len(texcoords) > 0
            else None
        )
        mesh.fn = (
            torch.tensor(nfaces, dtype=torch.int32, device=device)
            if len(normals) > 0
            else None
        )

        # see if there is vertex color
        if mesh.v.size(-1) > 3:
            mesh.vc = mesh.v[:, 3:]
            mesh.v = mesh.v[:, :3]
            if mesh.vc.size(-1) == 3:
                mesh.vc = torch.cat([mesh.vc, torch.ones_like(mesh.vc[:, :1])], dim=-1)
            print(f"[load_obj] use vertex color: {mesh.vc.shape}")

        # try to retrieve mtl file
        mtl_path_candidates = []
        if mtl_path is not None:
            mtl_path_candidates.append(mtl_path)
            mtl_path_candidates.append(os.path.join(os.path.dirname(path), mtl_path))
        mtl_path_candidates.append(path.replace(".obj", ".mtl"))

        mtl_path = None
        for candidate in mtl_path_candidates:
            if os.path.exists(candidate):
                mtl_path = candidate
                break

        # if albedo_path is not provided, try retrieve it from mtl
        if mtl_path is not None and albedo_path is None:
            with open(mtl_path, "r") as f:
                lines = f.readlines()
            for line in lines:
                split_line = line.split()
                # empty line
                if len(split_line) == 0:
                    continue
                prefix = split_line[0]
                # NOTE: simply use the first map_Kd as albedo!
                if "map_Kd" in prefix:
                    albedo_path = os.path.join(os.path.dirname(path), split_line[1])
                    print(f"[load_obj] use texture from: {albedo_path}")
                    break

        # still not found albedo_path, or the path doesn't exist
        if albedo_path is None or not os.path.exists(albedo_path):
            # init an empty texture
            print(f"[load_obj] init empty albedo!")
            # albedo = np.random.rand(1024, 1024, 3).astype(np.float32)
            albedo = np.ones((1024, 1024, 3), dtype=np.float32) * np.array([0.5, 0.5, 0.5])  # default color
            mesh.textureless = True
        else:
            albedo = cv2.imread(albedo_path, cv2.IMREAD_UNCHANGED)
            albedo = cv2.cvtColor(albedo, cv2.COLOR_BGR2RGB)
            albedo = albedo.astype(np.float32) / 255
            print(f"[load_obj] load texture: {albedo.shape}")

            # import matplotlib.pyplot as plt
            # plt.imshow(albedo)
            # plt.show()

        mesh.albedo = torch.tensor(albedo, dtype=torch.float32, device=device)

        return mesh

    @classmethod
    def load_trimesh(cls, path, device=None):
        mesh = cls()

        # device
        if device is None:
            device = torch.device("cuda" if torch.cuda.is_available() else "cpu")

        mesh.device = device

        # use trimesh to load glb, assume only has one single RootMesh...
        _data = trimesh.load(path)
        if isinstance(_data, trimesh.Scene):
            mesh_keys = list(_data.geometry.keys())
            assert (
                    len(mesh_keys) == 1
            ), f"{path} contains more than one meshes, not supported!"
            _mesh = _data.geometry[mesh_keys[0]]

        elif isinstance(_data, trimesh.Trimesh):
            _mesh = _data

        else:
            raise NotImplementedError(f"type {type(_data)} not supported!")

        if hasattr(_mesh.visual, "material"):
            _material = _mesh.visual.material
            if isinstance(_material, trimesh.visual.material.PBRMaterial):
                texture = np.array(_material.baseColorTexture).astype(np.float32) / 255
            elif isinstance(_material, trimesh.visual.material.SimpleMaterial):
                texture = (
                        np.array(_material.to_pbr().baseColorTexture).astype(np.float32) / 255
                )
            else:
                raise NotImplementedError(f"material type {type(_material)} not supported!")

            print(f"[load_obj] load texture: {texture.shape}")
            mesh.albedo = torch.tensor(texture, dtype=torch.float32, device=device)

        if hasattr(_mesh.visual, "uv"):
            texcoords = _mesh.visual.uv
            texcoords[:, 1] = 1 - texcoords[:, 1]
            mesh.vt = (
                torch.tensor(texcoords, dtype=torch.float32, device=device)
                if len(texcoords) > 0
                else None
            )
        else:
            texcoords = None

        if hasattr(_mesh.visual, "vertex_colors"):
            colors = _mesh.visual.vertex_colors
            mesh.vc = (
                torch.tensor(colors, dtype=torch.float32, device=device) / 255
                if len(colors) > 0
                else None
            )

        vertices = _mesh.vertices

        normals = _mesh.vertex_normals

        # trimesh only support vertex uv...
        faces = tfaces = nfaces = _mesh.faces

        mesh.v = torch.tensor(vertices, dtype=torch.float32, device=device)
        mesh.vn = (
            torch.tensor(normals, dtype=torch.float32, device=device)
            if len(normals) > 0
            else None
        )

        mesh.f = torch.tensor(faces, dtype=torch.int32, device=device)
        mesh.ft = (
            torch.tensor(tfaces, dtype=torch.int32, device=device)
            if texcoords is not None
            else None
        )
        mesh.fn = (
            torch.tensor(nfaces, dtype=torch.int32, device=device)
            if normals is not None
            else None
        )

        return mesh

    # aabb
    def aabb(self):
        return torch.min(self.v, dim=0).values, torch.max(self.v, dim=0).values

    # unit size
    @torch.no_grad()
    def auto_size(self):
        vmin, vmax = self.aabb()
        self.ori_center = (vmax + vmin) / 2
        self.ori_scale = 1.2 / torch.max(vmax - vmin).item()  # to ~ [-0.6, 0.6]
        self.v = (self.v - self.ori_center) * self.ori_scale

    def auto_normal(self):
        i0, i1, i2 = self.f[:, 0].long(), self.f[:, 1].long(), self.f[:, 2].long()
        v0, v1, v2 = self.v[i0, :], self.v[i1, :], self.v[i2, :]

        face_normals = torch.cross(v1 - v0, v2 - v0)

        # Splat face normals to vertices
        face_normals = F.normalize(face_normals, dim=-1)
        vn = torch.zeros_like(self.v)
        vn.scatter_add_(0, i0[:, None].repeat(1, 3), face_normals)
        vn.scatter_add_(0, i1[:, None].repeat(1, 3), face_normals)
        vn.scatter_add_(0, i2[:, None].repeat(1, 3), face_normals)
        vn = F.normalize(vn, dim=-1)

        self.vn = vn
        self.fn = self.f
        self.face_normals = face_normals

    def auto_uv(self, cache_path=None, vmap=True):
        # try to load cache
        if cache_path is not None:
            cache_path = os.path.splitext(cache_path)[0] + '_uv.npz'

        if cache_path is not None and os.path.exists(cache_path):
            data = np.load(cache_path)
            vt_np, ft_np, vmapping = data['vt'], data['ft'], data['vmapping']
        else:
            v_np = self.v.detach().cpu().numpy()
            f_np = self.f.detach().int().cpu().numpy()
            atlas = xatlas.Atlas()
            atlas.add_mesh(v_np, f_np)
            chart_options = xatlas.ChartOptions()
            # chart_options.max_iterations = 4
            atlas.generate(chart_options=chart_options)
            vmapping, ft_np, vt_np = atlas[0]  # [N], [M, 3], [N, 2]

            # save to cache
            if cache_path is not None:
                np.savez(cache_path, vt=vt_np, ft=ft_np, vmapping=vmapping)

        vt = torch.from_numpy(vt_np.astype(np.float32)).to(self.device)
        ft = torch.from_numpy(ft_np.astype(np.int32)).to(self.device)
        self.vt = vt
        self.ft = ft

        if vmap:
            # remap v/f to vt/ft, so each v correspond to a unique vt. (necessary for gltf)
            vmapping = torch.from_numpy(vmapping.astype(np.int64)).long().to(self.device)
            self.align_v_to_vt(vmapping)

    def align_v_to_vt(self, vmapping=None):
        # remap v/f and vn/vn to vt/ft.
        if vmapping is None:
            ft = self.ft.view(-1).long()
            f = self.f.view(-1).long()
            vmapping = torch.zeros(self.vt.shape[0], dtype=torch.long, device=self.device)
            vmapping[ft] = f  # scatter, randomly choose one if index is not unique
        if self.vn is not None and (self.f == self.fn).all():
            self.vn = self.vn[vmapping]
            self.fn = self.ft
        self.v = self.v[vmapping]
        self.f = self.ft

    def align_vn_to_vt(self, vmapping=None):
        if vmapping is None:
            ft = self.ft.view(-1).long()
            fn = self.f.view(-1).long()
            vmapping = torch.zeros(self.vt.shape[0], dtype=torch.long, device=self.device)
            vmapping[ft] = fn  # scatter, randomly choose one if index is not unique
        self.vn = self.vn[vmapping]
        self.fn = self.ft

    def to(self, device):
        self.device = device
        for name in ['v', 'f', 'vn', 'fn', 'vt', 'ft', 'albedo', 'vc', 'face_normals']:
            tensor = getattr(self, name)
            if tensor is not None:
                setattr(self, name, tensor.to(device))
        return self

    def copy(self):
        return Mesh(
            v=self.v,
            f=self.f,
            vn=self.vn,
            fn=self.fn,
            vt=self.vt,
            ft=self.ft,
            vc=self.vc,
            albedo=self.albedo,
            device=self.device,
            textureless=self.textureless)

    def write(self, path, flip_yz=False):
        mesh = self.copy()
        if flip_yz:
            mesh.v = mesh.v.clone()
            mesh.vn = mesh.vn.clone()
            mesh.v[..., 1] = -mesh.v[..., 1]
            mesh.vn[..., 1] = -mesh.vn[..., 1]
            mesh.v[..., [1, 2]] = mesh.v[..., [2, 1]]
            mesh.vn[..., [1, 2]] = mesh.vn[..., [2, 1]]
        if path.endswith('.ply'):
            mesh.write_ply(path)
        elif path.endswith('.obj'):
            mesh.write_obj(path)
        elif path.endswith('.glb') or path.endswith('.gltf'):
            mesh.write_glb(path)
        else:
            raise NotImplementedError(f'format {path} not supported!')

    # write to ply file (only geom)
    def write_ply(self, path):

        v_np = self.v.detach().cpu().numpy()
        f_np = self.f.detach().cpu().numpy()

        _mesh = trimesh.Trimesh(vertices=v_np, faces=f_np)
        _mesh.export(path)

    # write to gltf/glb file (geom + texture)
    def write_glb(self, path):

        assert self.vn is not None
        if self.vt is None:
            self.vt = self.v.new_zeros((self.v.size(0), 2))
            self.ft = self.f
        if (self.f != self.ft).any():
            self.align_v_to_vt()
        if (self.fn != self.ft).any():
            self.align_vn_to_vt()

        assert self.v.shape[0] == self.vn.shape[0] and self.v.shape[0] == self.vt.shape[0]

        f_np = self.f.detach().cpu().numpy().astype(np.uint32)
        v_np = self.v.detach().cpu().numpy().astype(np.float32)
        vt_np = self.vt.detach().cpu().numpy().astype(np.float32)
        vn_np = self.vn.detach().cpu().numpy().astype(np.float32)

        albedo = self.albedo.detach().cpu().numpy() if self.albedo is not None \
            else np.full((1024, 1024, 3), 0.5, dtype=np.float32)
        albedo = (albedo * 255).astype(np.uint8)
        albedo = cv2.cvtColor(albedo, cv2.COLOR_RGB2BGR)

        f_np_blob = f_np.flatten().tobytes()
        v_np_blob = v_np.tobytes()
        vt_np_blob = vt_np.tobytes()
        vn_np_blob = vn_np.tobytes()
        albedo_blob = cv2.imencode('.png', albedo)[1].tobytes()

        gltf = pygltflib.GLTF2(
            scene=0,
            scenes=[pygltflib.Scene(nodes=[0])],
            nodes=[pygltflib.Node(mesh=0)],
            meshes=[pygltflib.Mesh(primitives=[
                pygltflib.Primitive(
                    # indices to accessors (0 is triangles)
                    attributes=pygltflib.Attributes(
                        POSITION=1, TEXCOORD_0=2, NORMAL=3
                    ),
                    indices=0, material=0,
                )
            ])],
            materials=[
                pygltflib.Material(
                    pbrMetallicRoughness=pygltflib.PbrMetallicRoughness(
                        baseColorTexture=pygltflib.TextureInfo(index=0, texCoord=0),
                        metallicFactor=0.0,
                        roughnessFactor=1.0,
                    ),
                    alphaCutoff=0,
                    doubleSided=True,
                )
            ],
            textures=[
                pygltflib.Texture(sampler=0, source=0),
            ],
            samplers=[
                pygltflib.Sampler(magFilter=pygltflib.LINEAR, minFilter=pygltflib.LINEAR_MIPMAP_LINEAR,
                                  wrapS=pygltflib.REPEAT, wrapT=pygltflib.REPEAT),
            ],
            images=[
                # use embedded (buffer) image
                pygltflib.Image(bufferView=4, mimeType="image/png"),
            ],
            buffers=[
                pygltflib.Buffer(
                    byteLength=len(f_np_blob) + len(v_np_blob) + len(vt_np_blob) + len(vn_np_blob) + len(albedo_blob))
            ],
            # buffer view (based on dtype)
            bufferViews=[
                # triangles; as flatten (element) array
                pygltflib.BufferView(
                    buffer=0,
                    byteLength=len(f_np_blob),
                    target=pygltflib.ELEMENT_ARRAY_BUFFER,  # GL_ELEMENT_ARRAY_BUFFER (34963)
                ),
                # positions; as vec3 array
                pygltflib.BufferView(
                    buffer=0,
                    byteOffset=len(f_np_blob),
                    byteLength=len(v_np_blob),
                    byteStride=12,  # vec3
                    target=pygltflib.ARRAY_BUFFER,  # GL_ARRAY_BUFFER (34962)
                ),
                # texcoords; as vec2 array
                pygltflib.BufferView(
                    buffer=0,
                    byteOffset=len(f_np_blob) + len(v_np_blob),
                    byteLength=len(vt_np_blob),
                    byteStride=8,  # vec2
                    target=pygltflib.ARRAY_BUFFER,
                ),
                # normals; as vec3 array
                pygltflib.BufferView(
                    buffer=0,
                    byteOffset=len(f_np_blob) + len(v_np_blob) + len(vt_np_blob),
                    byteLength=len(vn_np_blob),
                    byteStride=12,  # vec3
                    target=pygltflib.ARRAY_BUFFER,
                ),
                # texture; as none target
                pygltflib.BufferView(
                    buffer=0,
                    byteOffset=len(f_np_blob) + len(v_np_blob) + len(vt_np_blob) + len(vn_np_blob),
                    byteLength=len(albedo_blob),
                ),
            ],
            accessors=[
                # 0 = triangles
                pygltflib.Accessor(
                    bufferView=0,
                    componentType=pygltflib.UNSIGNED_INT,  # GL_UNSIGNED_INT (5125)
                    count=f_np.size,
                    type=pygltflib.SCALAR,
                    max=[int(f_np.max())],
                    min=[int(f_np.min())],
                ),
                # 1 = positions
                pygltflib.Accessor(
                    bufferView=1,
                    componentType=pygltflib.FLOAT,  # GL_FLOAT (5126)
                    count=len(v_np),
                    type=pygltflib.VEC3,
                    max=v_np.max(axis=0).tolist(),
                    min=v_np.min(axis=0).tolist(),
                ),
                # 2 = texcoords
                pygltflib.Accessor(
                    bufferView=2,
                    componentType=pygltflib.FLOAT,
                    count=len(vt_np),
                    type=pygltflib.VEC2,
                    max=vt_np.max(axis=0).tolist(),
                    min=vt_np.min(axis=0).tolist(),
                ),
                # 3 = normals
                pygltflib.Accessor(
                    bufferView=3,
                    componentType=pygltflib.FLOAT,
                    count=len(vn_np),
                    type=pygltflib.VEC3,
                    max=vn_np.max(axis=0).tolist(),
                    min=vn_np.min(axis=0).tolist(),
                ),
            ],
        )

        # set actual data
        gltf.set_binary_blob(f_np_blob + v_np_blob + vt_np_blob + vn_np_blob + albedo_blob)

        # glb = b"".join(gltf.save_to_bytes())
        gltf.save(path)

    # write to obj file (geom + texture)
    def write_obj(self, path):

        mtl_path = path.replace(".obj", ".mtl")
        albedo_path = path.replace(".obj", "_albedo.png")

        v_np = self.v.detach().cpu().numpy()
        vt_np = self.vt.detach().cpu().numpy() if self.vt is not None else None
        vn_np = self.vn.detach().cpu().numpy() if self.vn is not None else None
        f_np = self.f.detach().cpu().numpy()
        ft_np = self.ft.detach().cpu().numpy() if self.ft is not None else None
        fn_np = self.fn.detach().cpu().numpy() if self.fn is not None else None

        with open(path, "w") as fp:
            fp.write(f"mtllib {os.path.basename(mtl_path)} \n")

            for v in v_np:
                fp.write(f"v {v[0]:.6f} {v[1]:.6f} {v[2]:.6f} \n")

            if vt_np is not None:
                for v in vt_np:
                    fp.write(f"vt {v[0]:.4f} {1 - v[1]:.4f} \n")

            if vn_np is not None:
                for v in vn_np:
                    fp.write(f"vn {v[0]:.4f} {v[1]:.4f} {v[2]:.4f} \n")

            fp.write(f"usemtl defaultMat \n")
            for i in range(len(f_np)):
                fp.write(
                    f'f {f_np[i, 0] + 1}/{ft_np[i, 0] + 1 if ft_np is not None else ""}/{fn_np[i, 0] + 1 if fn_np is not None else ""} \
                             {f_np[i, 1] + 1}/{ft_np[i, 1] + 1 if ft_np is not None else ""}/{fn_np[i, 1] + 1 if fn_np is not None else ""} \
                             {f_np[i, 2] + 1}/{ft_np[i, 2] + 1 if ft_np is not None else ""}/{fn_np[i, 2] + 1 if fn_np is not None else ""} \n'
                )

        with open(mtl_path, "w") as fp:
            fp.write(f"newmtl defaultMat \n")
            fp.write(f"Ka 1 1 1 \n")
            fp.write(f"Kd 1 1 1 \n")
            fp.write(f"Ks 0 0 0 \n")
            fp.write(f"Tr 1 \n")
            fp.write(f"illum 1 \n")
            fp.write(f"Ns 0 \n")
            if not self.textureless and self.albedo is not None:
                fp.write(f"map_Kd {os.path.basename(albedo_path)} \n")

        if not self.textureless and self.albedo is not None:
            albedo = self.albedo.detach().cpu().numpy()
            albedo = (albedo * 255).astype(np.uint8)
            cv2.imwrite(albedo_path, cv2.cvtColor(albedo, cv2.COLOR_RGB2BGR))


def normalize_mesh(mesh, tgt_radius=0.9):
    mb = miniball.Miniball(mesh.v[:, :2].cpu().numpy())
    center_xy = mb.center()
    radius_xy_sq = mb.squared_radius()
    max_z = mesh.v[:, 2].max().item()
    min_z = mesh.v[:, 2].min().item()
    center = mesh.v.new_tensor([center_xy[0], center_xy[1], (max_z + min_z) / 2])
    radius = max(math.sqrt(radius_xy_sq), (max_z - min_z) / 2)
    scale = tgt_radius / radius
    mesh.v = (mesh.v - center) * scale
    return mesh, center.tolist(), scale


def check_has_texture_single(geom):
    return isinstance(geom.visual, TextureVisuals) and geom.visual.material.baseColorTexture is not None


def check_has_texture(mesh):
    if isinstance(mesh, trimesh.Scene):
        has_texture = []
        for geom in mesh.geometry.values():
            has_texture.append(check_has_texture_single(geom))
    elif isinstance(mesh, trimesh.Trimesh):
        has_texture = check_has_texture_single(mesh)
    else:
        raise NotImplementedError(f"type {type(mesh)} not supported!")
    return has_texture


def create_texture(geom):
    if hasattr(geom.visual, 'material') and hasattr(geom.visual.material, 'main_color'):
        main_color = tuple(geom.visual.material.main_color)
    else:
        main_color = (128, 128, 128)
    geom.visual = trimesh.visual.TextureVisuals(
        uv=np.full((geom.vertices.shape[0], 2), 0.5),
        material=trimesh.visual.material.PBRMaterial(
            baseColorTexture=Image.new('RGB', (8, 8), main_color)
        )
    )


def color_to_texture(mesh):
    if isinstance(mesh, trimesh.Scene):
        for geom in mesh.geometry.values():
            if not check_has_texture_single(geom):
                create_texture(geom)
    elif isinstance(mesh, trimesh.Trimesh):
        if not check_has_texture_single(mesh):
            create_texture(mesh)
    else:
        raise NotImplementedError(f"type {type(mesh)} not supported!")
    return mesh


def purge_scene(scene):
    update_flag = False
    delete_list = []
    for name, geom in scene.geometry.items():
        if not isinstance(geom, trimesh.Trimesh):
            update_flag = True
            delete_list.append(name)
    for name in delete_list:
        scene.delete_geometry(name)
    return update_flag