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Upload utils.py
Browse files- demo_support/utils.py +168 -0
demo_support/utils.py
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import numpy
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import trimesh
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import trimesh.sample
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import trimesh.visual
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import trimesh.proximity
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import objaverse
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import streamlit as st
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import plotly.graph_objects as go
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import matplotlib.pyplot as plotlib
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def get_bytes(x: str):
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import io, requests
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return io.BytesIO(requests.get(x).content)
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def get_image(x: str):
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try:
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return plotlib.imread(get_bytes(x), 'auto')
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except Exception:
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raise ValueError("Invalid image", x)
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def model_to_pc(mesh: trimesh.Trimesh, n_sample_points=10000):
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f32 = numpy.float32
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rad = numpy.sqrt(mesh.area / (3 * n_sample_points))
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for _ in range(24):
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pcd, face_idx = trimesh.sample.sample_surface_even(mesh, n_sample_points, rad)
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rad *= 0.85
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if len(pcd) == n_sample_points:
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break
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else:
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raise ValueError("Bad geometry, cannot finish sampling.", mesh.area)
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if isinstance(mesh.visual, trimesh.visual.ColorVisuals):
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rgba = mesh.visual.face_colors[face_idx]
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elif isinstance(mesh.visual, trimesh.visual.TextureVisuals):
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bc = trimesh.proximity.points_to_barycentric(mesh.triangles[face_idx], pcd)
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if mesh.visual.uv is None or len(mesh.visual.uv) < mesh.faces[face_idx].max():
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uv = numpy.zeros([len(bc), 2])
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st.warning("Invalid UV, filling with zeroes")
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else:
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uv = numpy.einsum('ntc,nt->nc', mesh.visual.uv[mesh.faces[face_idx]], bc)
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material = mesh.visual.material
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if hasattr(material, 'materials'):
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if len(material.materials) == 0:
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rgba = numpy.ones_like(pcd) * 0.8
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texture = None
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st.warning("Empty MultiMaterial found, falling back to light grey")
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else:
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material = material.materials[0]
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if hasattr(material, 'image'):
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texture = material.image
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if texture is None:
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rgba = numpy.zeros([len(uv), len(material.main_color)]) + material.main_color
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elif hasattr(material, 'baseColorTexture'):
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texture = material.baseColorTexture
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if texture is None:
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rgba = numpy.zeros([len(uv), len(material.main_color)]) + material.main_color
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else:
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texture = None
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rgba = numpy.ones_like(pcd) * 0.8
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st.warning("Unknown material, falling back to light grey")
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if texture is not None:
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rgba = trimesh.visual.uv_to_interpolated_color(uv, texture)
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if rgba.max() > 1:
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if rgba.max() > 255:
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rgba = rgba.astype(f32) / rgba.max()
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else:
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rgba = rgba.astype(f32) / 255.0
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return numpy.concatenate([numpy.array(pcd, f32), numpy.array(rgba, f32)[:, :3]], axis=-1)
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def trimesh_to_pc(scene_or_mesh):
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if isinstance(scene_or_mesh, trimesh.Scene):
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meshes = []
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for node_name in scene_or_mesh.graph.nodes_geometry:
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# which geometry does this node refer to
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transform, geometry_name = scene_or_mesh.graph[node_name]
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# get the actual potential mesh instance
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geometry = scene_or_mesh.geometry[geometry_name].copy()
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if not hasattr(geometry, 'triangles'):
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continue
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geometry: trimesh.Trimesh
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geometry = geometry.apply_transform(transform)
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meshes.append(geometry)
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total_area = sum(geometry.area for geometry in meshes)
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if total_area < 1e-6:
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raise ValueError("Bad geometry: total area too small (< 1e-6)")
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pcs = []
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for geometry in meshes:
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pcs.append(model_to_pc(geometry, max(1, round(geometry.area / total_area * 10000))))
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if not len(pcs):
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raise ValueError("Unsupported mesh object: no triangles found")
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return numpy.concatenate(pcs)
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else:
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assert isinstance(scene_or_mesh, trimesh.Trimesh)
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return model_to_pc(scene_or_mesh, 10000)
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def input_3d_shape(key=None):
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if key is None:
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objaid_key = model_key = npy_key = swap_key = None
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else:
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objaid_key = key + "_objaid"
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model_key = key + "_model"
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npy_key = key + "_npy"
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swap_key = key + "_swap"
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objaid = st.text_input("Enter an Objaverse ID", key=objaid_key)
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model = st.file_uploader("Or upload a model (.glb/.obj/.ply)", key=model_key)
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npy = st.file_uploader("Or upload a point cloud numpy array (.npy of Nx3 XYZ or Nx6 XYZRGB)", key=npy_key)
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swap_yz_axes = st.radio("Gravity", ["Y is up (for most Objaverse shapes)", "Z is up"], key=swap_key) == "Z is up"
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f32 = numpy.float32
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def load_data(prog):
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# load the model
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prog.progress(0.05, "Preparing Point Cloud")
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if npy is not None:
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pc: numpy.ndarray = numpy.load(npy)
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elif model is not None:
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pc = trimesh_to_pc(trimesh.load(model, model.name.split(".")[-1]))
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elif objaid:
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prog.progress(0.1, "Downloading Objaverse Object")
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objamodel = objaverse.load_objects([objaid])[objaid]
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prog.progress(0.2, "Preparing Point Cloud")
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pc = trimesh_to_pc(trimesh.load(objamodel))
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else:
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raise ValueError("You have to supply 3D input!")
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prog.progress(0.25, "Preprocessing Point Cloud")
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assert pc.ndim == 2, "invalid pc shape: ndim = %d != 2" % pc.ndim
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assert pc.shape[1] in [3, 6], "invalid pc shape: should have 3/6 channels, got %d" % pc.shape[1]
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pc = pc.astype(f32)
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if swap_yz_axes:
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pc[:, [1, 2]] = pc[:, [2, 1]]
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pc[:, :3] = pc[:, :3] - numpy.mean(pc[:, :3], axis=0)
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pc[:, :3] = pc[:, :3] / numpy.linalg.norm(pc[:, :3], axis=-1).max()
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if pc.shape[1] == 3:
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pc = numpy.concatenate([pc, numpy.ones_like(pc) * 0.4], axis=-1)
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prog.progress(0.27, "Normalized Point Cloud")
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if pc.shape[0] >= 10000:
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pc = pc[numpy.random.permutation(len(pc))[:10000]]
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elif pc.shape[0] == 0:
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raise ValueError("Got empty point cloud!")
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elif pc.shape[0] < 10000:
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pc = numpy.concatenate([pc, pc[numpy.random.randint(len(pc), size=[10000 - len(pc)])]])
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prog.progress(0.3, "Preprocessed Point Cloud")
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return pc.astype(f32)
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return load_data
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def render_pc(pc):
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rand = numpy.random.permutation(len(pc))[:2048]
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pc = pc[rand]
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rgb = (pc[:, 3:] * 255).astype(numpy.uint8)
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g = go.Scatter3d(
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x=pc[:, 0], y=pc[:, 1], z=pc[:, 2],
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mode='markers',
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marker=dict(size=2, color=[f'rgb({rgb[i, 0]}, {rgb[i, 1]}, {rgb[i, 2]})' for i in range(len(pc))]),
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)
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fig = go.Figure(data=[g])
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fig.update_layout(scene_camera=dict(up=dict(x=0, y=1, z=0)))
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fig.update_scenes(aspectmode="data")
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col1, col2 = st.columns(2)
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with col1:
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st.plotly_chart(fig, use_container_width=True)
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# st.caption("Point Cloud Preview")
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return col2
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