winfred2027 commited on
Commit
3e21179
·
verified ·
1 Parent(s): 3779aed

Upload utils.py

Browse files
Files changed (1) hide show
  1. demo_support/utils.py +168 -0
demo_support/utils.py ADDED
@@ -0,0 +1,168 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import numpy
2
+ import trimesh
3
+ import trimesh.sample
4
+ import trimesh.visual
5
+ import trimesh.proximity
6
+ import objaverse
7
+ import streamlit as st
8
+ import plotly.graph_objects as go
9
+ import matplotlib.pyplot as plotlib
10
+
11
+
12
+ def get_bytes(x: str):
13
+ import io, requests
14
+ return io.BytesIO(requests.get(x).content)
15
+
16
+
17
+ def get_image(x: str):
18
+ try:
19
+ return plotlib.imread(get_bytes(x), 'auto')
20
+ except Exception:
21
+ raise ValueError("Invalid image", x)
22
+
23
+
24
+ def model_to_pc(mesh: trimesh.Trimesh, n_sample_points=10000):
25
+ f32 = numpy.float32
26
+ rad = numpy.sqrt(mesh.area / (3 * n_sample_points))
27
+ for _ in range(24):
28
+ pcd, face_idx = trimesh.sample.sample_surface_even(mesh, n_sample_points, rad)
29
+ rad *= 0.85
30
+ if len(pcd) == n_sample_points:
31
+ break
32
+ else:
33
+ raise ValueError("Bad geometry, cannot finish sampling.", mesh.area)
34
+ if isinstance(mesh.visual, trimesh.visual.ColorVisuals):
35
+ rgba = mesh.visual.face_colors[face_idx]
36
+ elif isinstance(mesh.visual, trimesh.visual.TextureVisuals):
37
+ bc = trimesh.proximity.points_to_barycentric(mesh.triangles[face_idx], pcd)
38
+ if mesh.visual.uv is None or len(mesh.visual.uv) < mesh.faces[face_idx].max():
39
+ uv = numpy.zeros([len(bc), 2])
40
+ st.warning("Invalid UV, filling with zeroes")
41
+ else:
42
+ uv = numpy.einsum('ntc,nt->nc', mesh.visual.uv[mesh.faces[face_idx]], bc)
43
+ material = mesh.visual.material
44
+ if hasattr(material, 'materials'):
45
+ if len(material.materials) == 0:
46
+ rgba = numpy.ones_like(pcd) * 0.8
47
+ texture = None
48
+ st.warning("Empty MultiMaterial found, falling back to light grey")
49
+ else:
50
+ material = material.materials[0]
51
+ if hasattr(material, 'image'):
52
+ texture = material.image
53
+ if texture is None:
54
+ rgba = numpy.zeros([len(uv), len(material.main_color)]) + material.main_color
55
+ elif hasattr(material, 'baseColorTexture'):
56
+ texture = material.baseColorTexture
57
+ if texture is None:
58
+ rgba = numpy.zeros([len(uv), len(material.main_color)]) + material.main_color
59
+ else:
60
+ texture = None
61
+ rgba = numpy.ones_like(pcd) * 0.8
62
+ st.warning("Unknown material, falling back to light grey")
63
+ if texture is not None:
64
+ rgba = trimesh.visual.uv_to_interpolated_color(uv, texture)
65
+ if rgba.max() > 1:
66
+ if rgba.max() > 255:
67
+ rgba = rgba.astype(f32) / rgba.max()
68
+ else:
69
+ rgba = rgba.astype(f32) / 255.0
70
+ return numpy.concatenate([numpy.array(pcd, f32), numpy.array(rgba, f32)[:, :3]], axis=-1)
71
+
72
+
73
+ def trimesh_to_pc(scene_or_mesh):
74
+ if isinstance(scene_or_mesh, trimesh.Scene):
75
+ meshes = []
76
+ for node_name in scene_or_mesh.graph.nodes_geometry:
77
+ # which geometry does this node refer to
78
+ transform, geometry_name = scene_or_mesh.graph[node_name]
79
+
80
+ # get the actual potential mesh instance
81
+ geometry = scene_or_mesh.geometry[geometry_name].copy()
82
+ if not hasattr(geometry, 'triangles'):
83
+ continue
84
+ geometry: trimesh.Trimesh
85
+ geometry = geometry.apply_transform(transform)
86
+ meshes.append(geometry)
87
+ total_area = sum(geometry.area for geometry in meshes)
88
+ if total_area < 1e-6:
89
+ raise ValueError("Bad geometry: total area too small (< 1e-6)")
90
+ pcs = []
91
+ for geometry in meshes:
92
+ pcs.append(model_to_pc(geometry, max(1, round(geometry.area / total_area * 10000))))
93
+ if not len(pcs):
94
+ raise ValueError("Unsupported mesh object: no triangles found")
95
+ return numpy.concatenate(pcs)
96
+ else:
97
+ assert isinstance(scene_or_mesh, trimesh.Trimesh)
98
+ return model_to_pc(scene_or_mesh, 10000)
99
+
100
+
101
+ def input_3d_shape(key=None):
102
+ if key is None:
103
+ objaid_key = model_key = npy_key = swap_key = None
104
+ else:
105
+ objaid_key = key + "_objaid"
106
+ model_key = key + "_model"
107
+ npy_key = key + "_npy"
108
+ swap_key = key + "_swap"
109
+ objaid = st.text_input("Enter an Objaverse ID", key=objaid_key)
110
+ model = st.file_uploader("Or upload a model (.glb/.obj/.ply)", key=model_key)
111
+ npy = st.file_uploader("Or upload a point cloud numpy array (.npy of Nx3 XYZ or Nx6 XYZRGB)", key=npy_key)
112
+ swap_yz_axes = st.radio("Gravity", ["Y is up (for most Objaverse shapes)", "Z is up"], key=swap_key) == "Z is up"
113
+ f32 = numpy.float32
114
+
115
+ def load_data(prog):
116
+ # load the model
117
+ prog.progress(0.05, "Preparing Point Cloud")
118
+ if npy is not None:
119
+ pc: numpy.ndarray = numpy.load(npy)
120
+ elif model is not None:
121
+ pc = trimesh_to_pc(trimesh.load(model, model.name.split(".")[-1]))
122
+ elif objaid:
123
+ prog.progress(0.1, "Downloading Objaverse Object")
124
+ objamodel = objaverse.load_objects([objaid])[objaid]
125
+ prog.progress(0.2, "Preparing Point Cloud")
126
+ pc = trimesh_to_pc(trimesh.load(objamodel))
127
+ else:
128
+ raise ValueError("You have to supply 3D input!")
129
+ prog.progress(0.25, "Preprocessing Point Cloud")
130
+ assert pc.ndim == 2, "invalid pc shape: ndim = %d != 2" % pc.ndim
131
+ assert pc.shape[1] in [3, 6], "invalid pc shape: should have 3/6 channels, got %d" % pc.shape[1]
132
+ pc = pc.astype(f32)
133
+ if swap_yz_axes:
134
+ pc[:, [1, 2]] = pc[:, [2, 1]]
135
+ pc[:, :3] = pc[:, :3] - numpy.mean(pc[:, :3], axis=0)
136
+ pc[:, :3] = pc[:, :3] / numpy.linalg.norm(pc[:, :3], axis=-1).max()
137
+ if pc.shape[1] == 3:
138
+ pc = numpy.concatenate([pc, numpy.ones_like(pc) * 0.4], axis=-1)
139
+ prog.progress(0.27, "Normalized Point Cloud")
140
+ if pc.shape[0] >= 10000:
141
+ pc = pc[numpy.random.permutation(len(pc))[:10000]]
142
+ elif pc.shape[0] == 0:
143
+ raise ValueError("Got empty point cloud!")
144
+ elif pc.shape[0] < 10000:
145
+ pc = numpy.concatenate([pc, pc[numpy.random.randint(len(pc), size=[10000 - len(pc)])]])
146
+ prog.progress(0.3, "Preprocessed Point Cloud")
147
+ return pc.astype(f32)
148
+
149
+ return load_data
150
+
151
+
152
+ def render_pc(pc):
153
+ rand = numpy.random.permutation(len(pc))[:2048]
154
+ pc = pc[rand]
155
+ rgb = (pc[:, 3:] * 255).astype(numpy.uint8)
156
+ g = go.Scatter3d(
157
+ x=pc[:, 0], y=pc[:, 1], z=pc[:, 2],
158
+ mode='markers',
159
+ marker=dict(size=2, color=[f'rgb({rgb[i, 0]}, {rgb[i, 1]}, {rgb[i, 2]})' for i in range(len(pc))]),
160
+ )
161
+ fig = go.Figure(data=[g])
162
+ fig.update_layout(scene_camera=dict(up=dict(x=0, y=1, z=0)))
163
+ fig.update_scenes(aspectmode="data")
164
+ col1, col2 = st.columns(2)
165
+ with col1:
166
+ st.plotly_chart(fig, use_container_width=True)
167
+ # st.caption("Point Cloud Preview")
168
+ return col2