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/** | |
* Copyright 2024 Google LLC | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
import { | |
createWorketFromSrc, | |
registeredWorklets, | |
} from "./audioworklet-registry"; | |
export class AudioStreamer { | |
public audioQueue: Float32Array[] = []; | |
private isPlaying: boolean = false; | |
private sampleRate: number = 24000; | |
private bufferSize: number = 7680; | |
private processingBuffer: Float32Array = new Float32Array(0); | |
private scheduledTime: number = 0; | |
public gainNode: GainNode; | |
public source: AudioBufferSourceNode; | |
private isStreamComplete: boolean = false; | |
private checkInterval: number | null = null; | |
private initialBufferTime: number = 0.1; //0.1 // 100ms initial buffer | |
private endOfQueueAudioSource: AudioBufferSourceNode | null = null; | |
public onComplete = () => {}; | |
constructor(public context: AudioContext) { | |
this.gainNode = this.context.createGain(); | |
this.source = this.context.createBufferSource(); | |
this.gainNode.connect(this.context.destination); | |
this.addPCM16 = this.addPCM16.bind(this); | |
} | |
async addWorklet<T extends (d: any) => void>( | |
workletName: string, | |
workletSrc: string, | |
handler: T, | |
): Promise<this> { | |
let workletsRecord = registeredWorklets.get(this.context); | |
if (workletsRecord && workletsRecord[workletName]) { | |
// the worklet already exists on this context | |
// add the new handler to it | |
workletsRecord[workletName].handlers.push(handler); | |
return Promise.resolve(this); | |
//throw new Error(`Worklet ${workletName} already exists on context`); | |
} | |
if (!workletsRecord) { | |
registeredWorklets.set(this.context, {}); | |
workletsRecord = registeredWorklets.get(this.context)!; | |
} | |
// create new record to fill in as becomes available | |
workletsRecord[workletName] = { handlers: [handler] }; | |
const src = createWorketFromSrc(workletName, workletSrc); | |
await this.context.audioWorklet.addModule(src); | |
const worklet = new AudioWorkletNode(this.context, workletName); | |
//add the node into the map | |
workletsRecord[workletName].node = worklet; | |
return this; | |
} | |
addPCM16(chunk: Uint8Array) { | |
const float32Array = new Float32Array(chunk.length / 2); | |
const dataView = new DataView(chunk.buffer); | |
for (let i = 0; i < chunk.length / 2; i++) { | |
try { | |
const int16 = dataView.getInt16(i * 2, true); | |
float32Array[i] = int16 / 32768; | |
} catch (e) { | |
console.error(e); | |
// console.log( | |
// `dataView.length: ${dataView.byteLength}, i * 2: ${i * 2}`, | |
// ); | |
} | |
} | |
const newBuffer = new Float32Array( | |
this.processingBuffer.length + float32Array.length, | |
); | |
newBuffer.set(this.processingBuffer); | |
newBuffer.set(float32Array, this.processingBuffer.length); | |
this.processingBuffer = newBuffer; | |
while (this.processingBuffer.length >= this.bufferSize) { | |
const buffer = this.processingBuffer.slice(0, this.bufferSize); | |
this.audioQueue.push(buffer); | |
this.processingBuffer = this.processingBuffer.slice(this.bufferSize); | |
} | |
if (!this.isPlaying) { | |
this.isPlaying = true; | |
// Initialize scheduledTime only when we start playing | |
this.scheduledTime = this.context.currentTime + this.initialBufferTime; | |
this.scheduleNextBuffer(); | |
} | |
} | |
private createAudioBuffer(audioData: Float32Array): AudioBuffer { | |
const audioBuffer = this.context.createBuffer( | |
1, | |
audioData.length, | |
this.sampleRate, | |
); | |
audioBuffer.getChannelData(0).set(audioData); | |
return audioBuffer; | |
} | |
private scheduleNextBuffer() { | |
const SCHEDULE_AHEAD_TIME = 0.2; | |
while ( | |
this.audioQueue.length > 0 && | |
this.scheduledTime < this.context.currentTime + SCHEDULE_AHEAD_TIME | |
) { | |
const audioData = this.audioQueue.shift()!; | |
const audioBuffer = this.createAudioBuffer(audioData); | |
const source = this.context.createBufferSource(); | |
if (this.audioQueue.length === 0) { | |
if (this.endOfQueueAudioSource) { | |
this.endOfQueueAudioSource.onended = null; | |
} | |
this.endOfQueueAudioSource = source; | |
source.onended = () => { | |
if ( | |
!this.audioQueue.length && | |
this.endOfQueueAudioSource === source | |
) { | |
this.endOfQueueAudioSource = null; | |
this.onComplete(); | |
} | |
}; | |
} | |
source.buffer = audioBuffer; | |
source.connect(this.gainNode); | |
const worklets = registeredWorklets.get(this.context); | |
if (worklets) { | |
Object.entries(worklets).forEach(([workletName, graph]) => { | |
const { node, handlers } = graph; | |
if (node) { | |
source.connect(node); | |
node.port.onmessage = function (ev: MessageEvent) { | |
handlers.forEach((handler) => { | |
handler.call(node.port, ev); | |
}); | |
}; | |
node.connect(this.context.destination); | |
} | |
}); | |
} | |
// i added this trying to fix clicks | |
// this.gainNode.gain.setValueAtTime(0, 0); | |
// this.gainNode.gain.linearRampToValueAtTime(1, 1); | |
// Ensure we never schedule in the past | |
const startTime = Math.max(this.scheduledTime, this.context.currentTime); | |
source.start(startTime); | |
this.scheduledTime = startTime + audioBuffer.duration; | |
} | |
if (this.audioQueue.length === 0 && this.processingBuffer.length === 0) { | |
if (this.isStreamComplete) { | |
this.isPlaying = false; | |
if (this.checkInterval) { | |
clearInterval(this.checkInterval); | |
this.checkInterval = null; | |
} | |
} else { | |
if (!this.checkInterval) { | |
this.checkInterval = window.setInterval(() => { | |
if ( | |
this.audioQueue.length > 0 || | |
this.processingBuffer.length >= this.bufferSize | |
) { | |
this.scheduleNextBuffer(); | |
} | |
}, 100) as unknown as number; | |
} | |
} | |
} else { | |
const nextCheckTime = | |
(this.scheduledTime - this.context.currentTime) * 1000; | |
setTimeout( | |
() => this.scheduleNextBuffer(), | |
Math.max(0, nextCheckTime - 50), | |
); | |
} | |
} | |
stop() { | |
this.isPlaying = false; | |
this.isStreamComplete = true; | |
this.audioQueue = []; | |
this.processingBuffer = new Float32Array(0); | |
this.scheduledTime = this.context.currentTime; | |
if (this.checkInterval) { | |
clearInterval(this.checkInterval); | |
this.checkInterval = null; | |
} | |
this.gainNode.gain.linearRampToValueAtTime( | |
0, | |
this.context.currentTime + 0.1, | |
); | |
setTimeout(() => { | |
this.gainNode.disconnect(); | |
this.gainNode = this.context.createGain(); | |
this.gainNode.connect(this.context.destination); | |
}, 200); | |
} | |
async resume() { | |
if (this.context.state === "suspended") { | |
await this.context.resume(); | |
} | |
this.isStreamComplete = false; | |
this.scheduledTime = this.context.currentTime + this.initialBufferTime; | |
this.gainNode.gain.setValueAtTime(1, this.context.currentTime); | |
} | |
complete() { | |
this.isStreamComplete = true; | |
if (this.processingBuffer.length > 0) { | |
this.audioQueue.push(this.processingBuffer); | |
this.processingBuffer = new Float32Array(0); | |
if (this.isPlaying) { | |
this.scheduleNextBuffer(); | |
} | |
} else { | |
this.onComplete(); | |
} | |
} | |
} | |
// // Usage example: | |
// const audioStreamer = new AudioStreamer(); | |
// | |
// // In your streaming code: | |
// function handleChunk(chunk: Uint8Array) { | |
// audioStreamer.handleChunk(chunk); | |
// } | |
// | |
// // To start playing (call this in response to a user interaction) | |
// await audioStreamer.resume(); | |
// | |
// // To stop playing | |
// // audioStreamer.stop(); | |