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<!doctype html>
<html lang="en">

<head>
	<meta charset="utf-8" />
	<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
	<meta name="viewport" content="width=device-width, initial-scale=1" />
	<meta name="theme-color" content="#000000" />
	<meta name="description" content="Web site created using create-react-app" />
	<link rel="preconnect" href="https://fonts.googleapis.com" />
	<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
	<link href="https://fonts.googleapis.com/css2?family=Space+Mono:ital,wght@0,400;0,700;1,400;1,700&display=swap"
		rel="stylesheet" />
	<link
		href="https://fonts.googleapis.com/css2?family=Material+Symbols+Outlined:opsz,wght,FILL,[email protected],100..700,0..1,-50..200&display=block"
		rel="stylesheet" />
	<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.10.2/p5.js"></script>
	<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.10.2/addons/p5.sound.min.js"></script>
	<script src="https://cdn.jsdelivr.net/gh/molleindustria/p5.play/lib/p5.play.js"></script>
	<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
	<!--
      Notice the use of %PUBLIC_URL% in the tags above.
      It will be replaced with the URL of the `public` folder during the build.
      Only files inside the `public` folder can be referenced from the HTML.

      Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
      work correctly both with client-side routing and a non-root public URL.
      Learn how to configure a non-root public URL by running `npm run build`.
    -->
	<title>Multimodal Live - Console</title>
</head>

<body>
	<noscript>You need to enable JavaScript to run this app.</noscript>
	<div id="root"></div>
	<script>
		let mySketch;
		let osc; // oscillator for the tone
		let freq = 261; // base frequency of the tone

		let selectedCircleIndex = -1;

		window.get_circles = function () {
			return {circles: window.circles};
		};

		window.change_circle = function (args) {

			// Play the tone here
			if (osc) {
				osc.start();
				osc.freq(freq); // Adjust frequency as needed
				osc.amp(0.3); // Set initial amplitude
				osc.fade(0, 0.2); // Fade to 0 amplitude over 0.2 seconds
			}

			// go through the object and copy the properties into the new one
			window.circlesCurrent = window.circles.map((c) => ({ ...c }))

			const color = args.color;
			const findIndex = window.circles.findIndex(
				(c) => c.color.toLowerCase() === color.toLowerCase(),
			);
			console.log(window.circles.splice);
			window.circles.splice(findIndex, 1, args);


		};
		
		window.circles = [
			{color: "#FF0000", x: window.innerWidth/2 - 150, y: window.innerHeight/2, radius: 100},
			{color: "#00FF00", x: window.innerWidth/2, y: window.innerHeight/2, radius: 100},
			{color: "#0000FF", x: window.innerWidth/2 + 150, y: window.innerHeight/2, radius: 100},
		];
		// make a copy of it
		window.circlesCurrent = window.circles.map((c) => ({ ...c }))

		window.initSketch = function (container) {
			console.log("initialize sketch in public/index.html");

			console.log(container);
			if (mySketch) {
				return;
			}
			mySketch = new p5((p) => {
				p.setup = function () {
					console.log(p);
					
					p.createCanvas(window.innerWidth, window.innerHeight);
					container.innerHTMl = "";
					container.appendChild(p._renderer.canvas);

					// Create the oscillator here, after p5.sound has been initialized
					osc = new p5.Oscillator('sine');
					osc.amp(0); // Start with zero amplitude
				};

				function getSelectedCircleIndex() {
					
					for (let i = 0; i < circles.length; i++) {
						const circle = circles[i];
						if (
							p.mouseX > circle.x - circle.radius &&
							p.mouseX < circle.x + circle.radius &&
							p.mouseY > circle.y - circle.radius &&
							p.mouseY < circle.y + circle.radius
						) {
							console.log("clicked : " + i);
							return i;
							
						}
					}
					return -1;
				}

				p.mousePressed = function () {
					selectedCircleIndex = getSelectedCircleIndex();
				};

				p.mouseDragged = function () {
					if (selectedCircleIndex > -1) {
						const circle = circles[selectedCircleIndex];
						circle.x = p.mouseX;
						circle.y = p.mouseY;
					}
				};

				p.mouseReleased = function () {
					selectedCircleIndex = -1;
				};

				p.draw = function draw() {
					p.background(0);
					p.blendMode(p.BLEND);
					
					for(let i = 0; i < window.circles.length; i++) {
						const circle = window.circles[i];

						p.noStroke();
						p.blendMode(p.SCREEN);
						p.fill(circle.color);
						// ease towards the final position
						const easing = 0.15;
						circlesCurrent[i].x = circlesCurrent[i].x + (circle.x - circlesCurrent[i].x) * easing;
						circlesCurrent[i].y = circlesCurrent[i].y + (circle.y - circlesCurrent[i].y) * easing;
						circlesCurrent[i].radius = circlesCurrent[i].radius + (circle.radius - circlesCurrent[i].radius) * easing;
						// draw them at that position
						p.circle(circlesCurrent[i].x, circlesCurrent[i].y, circlesCurrent[i].radius * 2);
					}
					
				};
			});
		};
	</script>
</body>

</html>