Spaces:
Configuration error
Configuration error
// Copyright Joyent, Inc. and other Node contributors. | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a | |
// copy of this software and associated documentation files (the | |
// "Software"), to deal in the Software without restriction, including | |
// without limitation the rights to use, copy, modify, merge, publish, | |
// distribute, sublicense, and/or sell copies of the Software, and to permit | |
// persons to whom the Software is furnished to do so, subject to the | |
// following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included | |
// in all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN | |
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |
// USE OR OTHER DEALINGS IN THE SOFTWARE. | |
; | |
/*<replacement>*/ | |
var Buffer = require('safe-buffer').Buffer; | |
/*</replacement>*/ | |
var isEncoding = Buffer.isEncoding || function (encoding) { | |
encoding = '' + encoding; | |
switch (encoding && encoding.toLowerCase()) { | |
case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw': | |
return true; | |
default: | |
return false; | |
} | |
}; | |
function _normalizeEncoding(enc) { | |
if (!enc) return 'utf8'; | |
var retried; | |
while (true) { | |
switch (enc) { | |
case 'utf8': | |
case 'utf-8': | |
return 'utf8'; | |
case 'ucs2': | |
case 'ucs-2': | |
case 'utf16le': | |
case 'utf-16le': | |
return 'utf16le'; | |
case 'latin1': | |
case 'binary': | |
return 'latin1'; | |
case 'base64': | |
case 'ascii': | |
case 'hex': | |
return enc; | |
default: | |
if (retried) return; // undefined | |
enc = ('' + enc).toLowerCase(); | |
retried = true; | |
} | |
} | |
}; | |
// Do not cache `Buffer.isEncoding` when checking encoding names as some | |
// modules monkey-patch it to support additional encodings | |
function normalizeEncoding(enc) { | |
var nenc = _normalizeEncoding(enc); | |
if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc); | |
return nenc || enc; | |
} | |
// StringDecoder provides an interface for efficiently splitting a series of | |
// buffers into a series of JS strings without breaking apart multi-byte | |
// characters. | |
exports.StringDecoder = StringDecoder; | |
function StringDecoder(encoding) { | |
this.encoding = normalizeEncoding(encoding); | |
var nb; | |
switch (this.encoding) { | |
case 'utf16le': | |
this.text = utf16Text; | |
this.end = utf16End; | |
nb = 4; | |
break; | |
case 'utf8': | |
this.fillLast = utf8FillLast; | |
nb = 4; | |
break; | |
case 'base64': | |
this.text = base64Text; | |
this.end = base64End; | |
nb = 3; | |
break; | |
default: | |
this.write = simpleWrite; | |
this.end = simpleEnd; | |
return; | |
} | |
this.lastNeed = 0; | |
this.lastTotal = 0; | |
this.lastChar = Buffer.allocUnsafe(nb); | |
} | |
StringDecoder.prototype.write = function (buf) { | |
if (buf.length === 0) return ''; | |
var r; | |
var i; | |
if (this.lastNeed) { | |
r = this.fillLast(buf); | |
if (r === undefined) return ''; | |
i = this.lastNeed; | |
this.lastNeed = 0; | |
} else { | |
i = 0; | |
} | |
if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i); | |
return r || ''; | |
}; | |
StringDecoder.prototype.end = utf8End; | |
// Returns only complete characters in a Buffer | |
StringDecoder.prototype.text = utf8Text; | |
// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer | |
StringDecoder.prototype.fillLast = function (buf) { | |
if (this.lastNeed <= buf.length) { | |
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed); | |
return this.lastChar.toString(this.encoding, 0, this.lastTotal); | |
} | |
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length); | |
this.lastNeed -= buf.length; | |
}; | |
// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a | |
// continuation byte. If an invalid byte is detected, -2 is returned. | |
function utf8CheckByte(byte) { | |
if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4; | |
return byte >> 6 === 0x02 ? -1 : -2; | |
} | |
// Checks at most 3 bytes at the end of a Buffer in order to detect an | |
// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4) | |
// needed to complete the UTF-8 character (if applicable) are returned. | |
function utf8CheckIncomplete(self, buf, i) { | |
var j = buf.length - 1; | |
if (j < i) return 0; | |
var nb = utf8CheckByte(buf[j]); | |
if (nb >= 0) { | |
if (nb > 0) self.lastNeed = nb - 1; | |
return nb; | |
} | |
if (--j < i || nb === -2) return 0; | |
nb = utf8CheckByte(buf[j]); | |
if (nb >= 0) { | |
if (nb > 0) self.lastNeed = nb - 2; | |
return nb; | |
} | |
if (--j < i || nb === -2) return 0; | |
nb = utf8CheckByte(buf[j]); | |
if (nb >= 0) { | |
if (nb > 0) { | |
if (nb === 2) nb = 0;else self.lastNeed = nb - 3; | |
} | |
return nb; | |
} | |
return 0; | |
} | |
// Validates as many continuation bytes for a multi-byte UTF-8 character as | |
// needed or are available. If we see a non-continuation byte where we expect | |
// one, we "replace" the validated continuation bytes we've seen so far with | |
// a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding | |
// behavior. The continuation byte check is included three times in the case | |
// where all of the continuation bytes for a character exist in the same buffer. | |
// It is also done this way as a slight performance increase instead of using a | |
// loop. | |
function utf8CheckExtraBytes(self, buf, p) { | |
if ((buf[0] & 0xC0) !== 0x80) { | |
self.lastNeed = 0; | |
return '\ufffd'; | |
} | |
if (self.lastNeed > 1 && buf.length > 1) { | |
if ((buf[1] & 0xC0) !== 0x80) { | |
self.lastNeed = 1; | |
return '\ufffd'; | |
} | |
if (self.lastNeed > 2 && buf.length > 2) { | |
if ((buf[2] & 0xC0) !== 0x80) { | |
self.lastNeed = 2; | |
return '\ufffd'; | |
} | |
} | |
} | |
} | |
// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer. | |
function utf8FillLast(buf) { | |
var p = this.lastTotal - this.lastNeed; | |
var r = utf8CheckExtraBytes(this, buf, p); | |
if (r !== undefined) return r; | |
if (this.lastNeed <= buf.length) { | |
buf.copy(this.lastChar, p, 0, this.lastNeed); | |
return this.lastChar.toString(this.encoding, 0, this.lastTotal); | |
} | |
buf.copy(this.lastChar, p, 0, buf.length); | |
this.lastNeed -= buf.length; | |
} | |
// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a | |
// partial character, the character's bytes are buffered until the required | |
// number of bytes are available. | |
function utf8Text(buf, i) { | |
var total = utf8CheckIncomplete(this, buf, i); | |
if (!this.lastNeed) return buf.toString('utf8', i); | |
this.lastTotal = total; | |
var end = buf.length - (total - this.lastNeed); | |
buf.copy(this.lastChar, 0, end); | |
return buf.toString('utf8', i, end); | |
} | |
// For UTF-8, a replacement character is added when ending on a partial | |
// character. | |
function utf8End(buf) { | |
var r = buf && buf.length ? this.write(buf) : ''; | |
if (this.lastNeed) return r + '\ufffd'; | |
return r; | |
} | |
// UTF-16LE typically needs two bytes per character, but even if we have an even | |
// number of bytes available, we need to check if we end on a leading/high | |
// surrogate. In that case, we need to wait for the next two bytes in order to | |
// decode the last character properly. | |
function utf16Text(buf, i) { | |
if ((buf.length - i) % 2 === 0) { | |
var r = buf.toString('utf16le', i); | |
if (r) { | |
var c = r.charCodeAt(r.length - 1); | |
if (c >= 0xD800 && c <= 0xDBFF) { | |
this.lastNeed = 2; | |
this.lastTotal = 4; | |
this.lastChar[0] = buf[buf.length - 2]; | |
this.lastChar[1] = buf[buf.length - 1]; | |
return r.slice(0, -1); | |
} | |
} | |
return r; | |
} | |
this.lastNeed = 1; | |
this.lastTotal = 2; | |
this.lastChar[0] = buf[buf.length - 1]; | |
return buf.toString('utf16le', i, buf.length - 1); | |
} | |
// For UTF-16LE we do not explicitly append special replacement characters if we | |
// end on a partial character, we simply let v8 handle that. | |
function utf16End(buf) { | |
var r = buf && buf.length ? this.write(buf) : ''; | |
if (this.lastNeed) { | |
var end = this.lastTotal - this.lastNeed; | |
return r + this.lastChar.toString('utf16le', 0, end); | |
} | |
return r; | |
} | |
function base64Text(buf, i) { | |
var n = (buf.length - i) % 3; | |
if (n === 0) return buf.toString('base64', i); | |
this.lastNeed = 3 - n; | |
this.lastTotal = 3; | |
if (n === 1) { | |
this.lastChar[0] = buf[buf.length - 1]; | |
} else { | |
this.lastChar[0] = buf[buf.length - 2]; | |
this.lastChar[1] = buf[buf.length - 1]; | |
} | |
return buf.toString('base64', i, buf.length - n); | |
} | |
function base64End(buf) { | |
var r = buf && buf.length ? this.write(buf) : ''; | |
if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed); | |
return r; | |
} | |
// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex) | |
function simpleWrite(buf) { | |
return buf.toString(this.encoding); | |
} | |
function simpleEnd(buf) { | |
return buf && buf.length ? this.write(buf) : ''; | |
} |