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<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Pixel Quest 3D: Find Your Friend</title> | |
<script src="https://cdn.tailwindcss.com"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> | |
<style> | |
body { | |
margin: 0; | |
overflow: hidden; | |
font-family: 'Press Start 2P', cursive; | |
image-rendering: pixelated; | |
} | |
canvas { | |
display: block; | |
image-rendering: pixelated; | |
} | |
@font-face { | |
font-family: 'Press Start 2P'; | |
src: url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap'); | |
} | |
.pixel-border { | |
border: 4px solid #fff; | |
box-shadow: 0 0 0 4px #000, inset 0 0 0 4px #000; | |
} | |
.quiz-option { | |
transition: all 0.1s; | |
border: 3px solid #fff; | |
box-shadow: 0 0 0 3px #000; | |
} | |
.quiz-option:hover { | |
background-color: #4a5568; | |
transform: translateY(-2px); | |
} | |
.quiz-option.correct { | |
background-color: #48bb78; | |
} | |
.quiz-option.wrong { | |
background-color: #f56565; | |
} | |
.pixel-text { | |
text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000; | |
} | |
.health-bar { | |
height: 10px; | |
background-color: #4a5568; | |
border: 2px solid #000; | |
} | |
.health-fill { | |
height: 100%; | |
background-color: #48bb78; | |
transition: width 0.3s; | |
} | |
</style> | |
</head> | |
<body class="bg-gray-900"> | |
<div id="game-container" class="relative w-full h-screen"> | |
<!-- Start Screen --> | |
<div id="start-screen" class="absolute inset-0 flex flex-col items-center justify-center bg-gray-900 z-10"> | |
<h1 class="text-4xl md:text-6xl text-green-400 mb-8 pixel-text">PIXEL QUEST 3D</h1> | |
<p class="text-xl text-white mb-12 pixel-text">Find Your Lost Friend!</p> | |
<div class="flex mb-8"> | |
<div class="w-16 h-16 bg-red-500 pixel-border mr-4"></div> | |
<div class="w-16 h-16 bg-blue-500 pixel-border"></div> | |
</div> | |
<button id="start-btn" class="px-8 py-4 bg-green-500 hover:bg-green-600 text-white font-bold pixel-border transition-all transform hover:scale-105"> | |
START ADVENTURE | |
</button> | |
<div class="mt-8 text-white text-sm pixel-text"> | |
Controls: Arrow Keys to move, Space to jump | |
</div> | |
</div> | |
<!-- Quiz Modal --> | |
<div id="quiz-modal" class="hidden absolute inset-0 flex items-center justify-center z-20 bg-black bg-opacity-70"> | |
<div class="bg-gray-800 p-6 rounded-lg w-11/12 max-w-md pixel-border"> | |
<h2 id="quiz-question" class="text-xl text-white mb-6 pixel-text"></h2> | |
<div id="quiz-options" class="space-y-3"></div> | |
<div id="quiz-feedback" class="mt-4 text-yellow-300 hidden pixel-text"></div> | |
</div> | |
</div> | |
<!-- End Screen --> | |
<div id="end-screen" class="hidden absolute inset-0 flex flex-col items-center justify-center bg-gray-900 z-10"> | |
<h1 id="end-title" class="text-4xl md:text-6xl text-green-400 mb-8 pixel-text">FRIEND FOUND!</h1> | |
<div class="flex items-center mb-8"> | |
<div class="w-32 h-32 bg-red-500 pixel-border mr-4"></div> | |
<div class="w-32 h-32 bg-blue-500 pixel-border"></div> | |
</div> | |
<p id="final-score" class="text-xl text-white mb-12 pixel-text"></p> | |
<button id="restart-btn" class="px-8 py-4 bg-green-500 hover:bg-green-600 text-white font-bold pixel-border transition-all transform hover:scale-105"> | |
PLAY AGAIN | |
</button> | |
</div> | |
<!-- Game Over Screen --> | |
<div id="game-over-screen" class="hidden absolute inset-0 flex flex-col items-center justify-center bg-gray-900 z-10"> | |
<h1 class="text-4xl md:text-6xl text-red-500 mb-8 pixel-text">GAME OVER</h1> | |
<p id="game-over-score" class="text-xl text-white mb-12 pixel-text"></p> | |
<button id="game-over-restart-btn" class="px-8 py-4 bg-green-500 hover:bg-green-600 text-white font-bold pixel-border transition-all transform hover:scale-105"> | |
TRY AGAIN | |
</button> | |
</div> | |
<!-- UI Elements --> | |
<div id="ui-container" class="absolute top-4 left-4 z-10 hidden"> | |
<div class="bg-gray-800 bg-opacity-70 p-3 rounded pixel-border"> | |
<p class="text-white pixel-text">Score: <span id="score-display">0</span></p> | |
<p class="text-white pixel-text">Quizzes: <span id="quiz-count">0</span>/4</p> | |
<div class="mt-2"> | |
<p class="text-white pixel-text mb-1">Health:</p> | |
<div class="health-bar"> | |
<div id="health-fill" class="health-fill" style="width: 100%"></div> | |
</div> | |
</div> | |
</div> | |
</div> | |
</div> | |
<script> | |
// Game variables | |
let scene, camera, renderer; | |
let player, platforms = [], checkpoints = [], coins = [], obstacles = []; | |
let playerVelocity = { x: 0, y: 0, z: 0 }; | |
let playerSpeed = 0.2; | |
let jumpForce = 0.4; | |
let gravity = 0.02; | |
let isJumping = false; | |
let gamePaused = false; | |
let score = 0; | |
let quizzesCompleted = 0; | |
let currentCheckpoint = null; | |
let friendFound = false; | |
let keys = {}; | |
let worldWidth = 100; | |
let worldDepth = 20; | |
let friend; | |
let playerHealth = 100; | |
let lastObstacleHitTime = 0; | |
let obstacleHitCooldown = 1000; // 1 second cooldown | |
// Quiz questions | |
const quizQuestions = [ | |
{ | |
question: "What is your friend's favorite color?", | |
options: ["Blue", "Green", "Red", "Yellow"], | |
correct: 0 | |
}, | |
{ | |
question: "Where did you first meet your friend?", | |
options: ["At school", "At the park", "At a party", "Online"], | |
correct: 1 | |
}, | |
{ | |
question: "What's your friend's favorite food?", | |
options: ["Pizza", "Sushi", "Burgers", "Tacos"], | |
correct: 2 | |
}, | |
{ | |
question: "What was your last adventure together?", | |
options: ["Hiking", "Movie marathon", "Road trip", "Camping"], | |
correct: 3 | |
} | |
]; | |
// Initialize game | |
function init() { | |
// Scene setup | |
scene = new THREE.Scene(); | |
scene.background = new THREE.Color(0x87CEEB); // Sky blue | |
// Camera (perspective for better 3D feel) | |
const aspect = window.innerWidth / window.innerHeight; | |
camera = new THREE.PerspectiveCamera(75, aspect, 0.1, 1000); | |
camera.position.set(0, 5, 15); | |
camera.lookAt(0, 0, 0); | |
// Renderer | |
renderer = new THREE.WebGLRenderer({ antialias: false }); | |
renderer.setPixelRatio(window.devicePixelRatio > 1 ? 2 : 1); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
renderer.shadowMap.enabled = true; | |
document.getElementById('game-container').appendChild(renderer.domElement); | |
// Lighting | |
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5); | |
scene.add(ambientLight); | |
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8); | |
directionalLight.position.set(10, 20, 10); | |
directionalLight.castShadow = true; | |
directionalLight.shadow.mapSize.width = 1024; | |
directionalLight.shadow.mapSize.height = 1024; | |
scene.add(directionalLight); | |
// Create world | |
createWorld(); | |
// Create player | |
createPlayer(); | |
// Create checkpoints | |
createCheckpoints(); | |
// Create obstacles | |
createObstacles(); | |
// Create friend | |
createFriend(); | |
// Event listeners | |
window.addEventListener('resize', onWindowResize); | |
document.addEventListener('keydown', onKeyDown); | |
document.addEventListener('keyup', onKeyUp); | |
// Start button | |
document.getElementById('start-btn').addEventListener('click', startGame); | |
document.getElementById('restart-btn').addEventListener('click', restartGame); | |
document.getElementById('game-over-restart-btn').addEventListener('click', restartGame); | |
} | |
function createWorld() { | |
// Ground | |
const groundGeometry = new THREE.BoxGeometry(worldWidth, 1, worldDepth); | |
const groundMaterial = new THREE.MeshStandardMaterial({ | |
color: 0x2e8b57, | |
roughness: 1.0 | |
}); | |
const ground = new THREE.Mesh(groundGeometry, groundMaterial); | |
ground.position.y = -0.5; | |
ground.receiveShadow = true; | |
scene.add(ground); | |
// Platforms | |
const platformPositions = [ | |
{ x: 10, y: 2, z: 0, width: 8, depth: 8 }, | |
{ x: 25, y: 3, z: 5, width: 6, depth: 6 }, | |
{ x: 40, y: 4, z: -3, width: 10, depth: 10 }, | |
{ x: 60, y: 2, z: 2, width: 12, depth: 8 }, | |
{ x: 80, y: 5, z: 0, width: 8, depth: 8 } | |
]; | |
platformPositions.forEach(pos => { | |
const platformGeometry = new THREE.BoxGeometry(pos.width, 1, pos.depth); | |
const platformMaterial = new THREE.MeshStandardMaterial({ | |
color: 0x8b4513, | |
roughness: 1.0 | |
}); | |
const platform = new THREE.Mesh(platformGeometry, platformMaterial); | |
platform.position.set(pos.x, pos.y, pos.z); | |
platform.receiveShadow = true; | |
scene.add(platform); | |
platforms.push(platform); | |
}); | |
// Coins | |
for (let i = 0; i < 20; i++) { | |
const coinGeometry = new THREE.CylinderGeometry(0.5, 0.5, 0.2, 16); | |
const coinMaterial = new THREE.MeshStandardMaterial({ color: 0xffd700 }); | |
const coin = new THREE.Mesh(coinGeometry, coinMaterial); | |
// Position coins randomly above platforms or ground | |
let x, y, z; | |
if (Math.random() > 0.5) { | |
// On platforms | |
const platform = platforms[Math.floor(Math.random() * platforms.length)]; | |
x = platform.position.x + (Math.random() - 0.5) * (platform.geometry.parameters.width - 2); | |
y = platform.position.y + 1; | |
z = platform.position.z + (Math.random() - 0.5) * (platform.geometry.parameters.depth - 2); | |
} else { | |
// On ground | |
x = Math.random() * worldWidth; | |
y = 0.5; | |
z = (Math.random() - 0.5) * (worldDepth - 4); | |
} | |
coin.position.set(x, y, z); | |
coin.rotation.x = Math.PI / 2; | |
coin.userData.isCoin = true; | |
scene.add(coin); | |
coins.push(coin); | |
} | |
} | |
function createPlayer() { | |
// Simple pixel-style character | |
const playerGeometry = new THREE.BoxGeometry(1, 2, 1); | |
const playerMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000 }); | |
player = new THREE.Mesh(playerGeometry, playerMaterial); | |
player.position.set(0, 1, 0); | |
player.castShadow = true; | |
scene.add(player); | |
} | |
function createCheckpoints() { | |
// Create 4 checkpoints along the path | |
const checkpointPositions = [ | |
{ x: 15, y: 0, z: 0 }, | |
{ x: 30, y: 0, z: 0 }, | |
{ x: 50, y: 0, z: 0 }, | |
{ x: 70, y: 0, z: 0 } | |
]; | |
checkpointPositions.forEach((pos, index) => { | |
const checkpointGeometry = new THREE.BoxGeometry(2, 2, 2); | |
const checkpointMaterial = new THREE.MeshStandardMaterial({ | |
color: 0xffff00, | |
transparent: true, | |
opacity: 0.7 | |
}); | |
const checkpoint = new THREE.Mesh(checkpointGeometry, checkpointMaterial); | |
checkpoint.position.set(pos.x, pos.y + 1, pos.z); | |
checkpoint.userData.isCheckpoint = true; | |
checkpoint.userData.quizIndex = index; | |
scene.add(checkpoint); | |
checkpoints.push(checkpoint); | |
}); | |
} | |
function createObstacles() { | |
// Create destroyable obstacles | |
const obstaclePositions = [ | |
{ x: 5, y: 1, z: 3, width: 1, height: 2, depth: 1 }, | |
{ x: 20, y: 1, z: -2, width: 1, height: 2, depth: 1 }, | |
{ x: 35, y: 1, z: 4, width: 1, height: 2, depth: 1 }, | |
{ x: 45, y: 1, z: -3, width: 1, height: 2, depth: 1 }, | |
{ x: 65, y: 1, z: 2, width: 1, height: 2, depth: 1 } | |
]; | |
obstaclePositions.forEach(pos => { | |
const obstacleGeometry = new THREE.BoxGeometry(pos.width, pos.height, pos.depth); | |
const obstacleMaterial = new THREE.MeshStandardMaterial({ | |
color: 0x8b0000, | |
roughness: 1.0 | |
}); | |
const obstacle = new THREE.Mesh(obstacleGeometry, obstacleMaterial); | |
obstacle.position.set(pos.x, pos.y + pos.height/2, pos.z); | |
obstacle.castShadow = true; | |
obstacle.receiveShadow = true; | |
obstacle.userData.isObstacle = true; | |
obstacle.userData.health = 30; // Obstacle health | |
scene.add(obstacle); | |
obstacles.push(obstacle); | |
}); | |
} | |
function createFriend() { | |
// Create the friend character at the end | |
const friendGeometry = new THREE.BoxGeometry(1, 2, 1); | |
const friendMaterial = new THREE.MeshStandardMaterial({ color: 0x0000ff }); | |
friend = new THREE.Mesh(friendGeometry, friendMaterial); | |
friend.position.set(worldWidth - 5, 1, 0); | |
friend.castShadow = true; | |
friend.userData.isFriend = true; | |
scene.add(friend); | |
} | |
function startGame() { | |
document.getElementById('start-screen').classList.add('hidden'); | |
document.getElementById('ui-container').classList.remove('hidden'); | |
animate(); | |
} | |
function restartGame() { | |
// Reset game state | |
score = 0; | |
quizzesCompleted = 0; | |
friendFound = false; | |
gamePaused = false; | |
playerHealth = 100; | |
// Reset player position | |
player.position.set(0, 1, 0); | |
playerVelocity = { x: 0, y: 0, z: 0 }; | |
// Reset UI | |
document.getElementById('score-display').textContent = '0'; | |
document.getElementById('quiz-count').textContent = '0/4'; | |
document.getElementById('health-fill').style.width = '100%'; | |
document.getElementById('end-screen').classList.add('hidden'); | |
document.getElementById('game-over-screen').classList.add('hidden'); | |
document.getElementById('ui-container').classList.remove('hidden'); | |
// Clear and recreate all game objects | |
clearScene(); | |
createWorld(); | |
createPlayer(); | |
createCheckpoints(); | |
createObstacles(); | |
createFriend(); | |
// Restart animation | |
animate(); | |
} | |
function clearScene() { | |
// Remove all objects from scene except lights and camera | |
while(scene.children.length > 0) { | |
const obj = scene.children[0]; | |
if (!(obj instanceof THREE.Light) && !(obj instanceof THREE.Camera)) { | |
scene.remove(obj); | |
} | |
} | |
// Clear arrays | |
platforms = []; | |
checkpoints = []; | |
coins = []; | |
obstacles = []; | |
} | |
function showQuiz(quizIndex) { | |
gamePaused = true; | |
currentCheckpoint = quizIndex; | |
const quiz = quizQuestions[quizIndex]; | |
document.getElementById('quiz-question').textContent = quiz.question; | |
const optionsContainer = document.getElementById('quiz-options'); | |
optionsContainer.innerHTML = ''; | |
quiz.options.forEach((option, i) => { | |
const optionBtn = document.createElement('button'); | |
optionBtn.className = 'w-full p-3 bg-gray-700 text-white quiz-option pixel-text'; | |
optionBtn.textContent = option; | |
optionBtn.addEventListener('click', () => checkAnswer(i)); | |
optionsContainer.appendChild(optionBtn); | |
}); | |
document.getElementById('quiz-feedback').classList.add('hidden'); | |
document.getElementById('quiz-modal').classList.remove('hidden'); | |
} | |
function checkAnswer(answerIndex) { | |
const quiz = quizQuestions[currentCheckpoint]; | |
const options = document.querySelectorAll('.quiz-option'); | |
if (answerIndex === quiz.correct) { | |
// Correct answer | |
options[answerIndex].classList.add('correct'); | |
document.getElementById('quiz-feedback').textContent = 'Correct!'; | |
document.getElementById('quiz-feedback').classList.remove('hidden'); | |
setTimeout(() => { | |
quizzesCompleted++; | |
document.getElementById('quiz-count').textContent = `${quizzesCompleted}/4`; | |
document.getElementById('quiz-modal').classList.add('hidden'); | |
gamePaused = false; | |
// Remove the checkpoint | |
const checkpoint = checkpoints[currentCheckpoint]; | |
scene.remove(checkpoint); | |
checkpoints[currentCheckpoint] = null; | |
// Add score | |
score += 100; | |
document.getElementById('score-display').textContent = score; | |
}, 1000); | |
} else { | |
// Wrong answer | |
options[answerIndex].classList.add('wrong'); | |
options[quiz.correct].classList.add('correct'); | |
document.getElementById('quiz-feedback').textContent = 'Try again!'; | |
document.getElementById('quiz-feedback').classList.remove('hidden'); | |
} | |
} | |
function onWindowResize() { | |
const aspect = window.innerWidth / window.innerHeight; | |
camera.aspect = aspect; | |
camera.updateProjectionMatrix(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
} | |
function onKeyDown(event) { | |
keys[event.code] = true; | |
// Jump | |
if (event.code === 'Space' && !isJumping && !gamePaused) { | |
playerVelocity.y = jumpForce; | |
isJumping = true; | |
} | |
// Attack (destroy obstacles) | |
if (event.code === 'KeyF' && !gamePaused) { | |
attackObstacle(); | |
} | |
} | |
function onKeyUp(event) { | |
keys[event.code] = false; | |
} | |
function attackObstacle() { | |
const playerBox = new THREE.Box3().setFromObject(player); | |
obstacles.forEach((obstacle, index) => { | |
if (obstacle && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(obstacle))) { | |
// Reduce obstacle health | |
obstacle.userData.health -= 10; | |
// If obstacle is destroyed | |
if (obstacle.userData.health <= 0) { | |
scene.remove(obstacle); | |
obstacles[index] = null; | |
score += 50; | |
document.getElementById('score-display').textContent = score; | |
} | |
} | |
}); | |
} | |
function checkCollisions() { | |
// Check platform collisions | |
let onGround = false; | |
const playerBox = new THREE.Box3().setFromObject(player); | |
platforms.forEach(platform => { | |
const platformBox = new THREE.Box3().setFromObject(platform); | |
if (playerBox.intersectsBox(platformBox)) { | |
// Check if player is on top of platform | |
if (player.position.y > platform.position.y + 0.9) { | |
player.position.y = platform.position.y + 1 + player.geometry.parameters.height / 2; | |
playerVelocity.y = 0; | |
isJumping = false; | |
onGround = true; | |
} | |
} | |
}); | |
// Ground collision | |
if (player.position.y <= 0) { | |
player.position.y = 0; | |
playerVelocity.y = 0; | |
isJumping = false; | |
onGround = true; | |
} | |
// Check coin collisions | |
coins.forEach((coin, index) => { | |
if (coin && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(coin))) { | |
scene.remove(coin); | |
coins[index] = null; | |
score += 10; | |
document.getElementById('score-display').textContent = score; | |
} | |
}); | |
// Check checkpoint collisions | |
checkpoints.forEach((checkpoint, index) => { | |
if (checkpoint && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(checkpoint))) { | |
showQuiz(index); | |
} | |
}); | |
// Check obstacle collisions (damage player) | |
const currentTime = Date.now(); | |
obstacles.forEach(obstacle => { | |
if (obstacle && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(obstacle))) { | |
if (currentTime - lastObstacleHitTime > obstacleHitCooldown) { | |
playerHealth -= 10; | |
lastObstacleHitTime = currentTime; | |
document.getElementById('health-fill').style.width = `${playerHealth}%`; | |
// Flash player red when hit | |
player.material.color.setHex(0xff0000); | |
setTimeout(() => { | |
player.material.color.setHex(0xff0000); | |
}, 200); | |
// Check if player died | |
if (playerHealth <= 0) { | |
gameOver(); | |
} | |
} | |
} | |
}); | |
// Check friend collision | |
if (!friendFound && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(friend)) && quizzesCompleted === 4) { | |
friendFound = true; | |
gamePaused = true; | |
// Show end screen | |
document.getElementById('final-score').textContent = `Final Score: ${score}`; | |
document.getElementById('end-screen').classList.remove('hidden'); | |
document.getElementById('ui-container').classList.add('hidden'); | |
} | |
return onGround; | |
} | |
function gameOver() { | |
gamePaused = true; | |
document.getElementById('game-over-score').textContent = `Score: ${score}`; | |
document.getElementById('game-over-screen').classList.remove('hidden'); | |
document.getElementById('ui-container').classList.add('hidden'); | |
} | |
function animate() { | |
if (gamePaused) return; | |
requestAnimationFrame(animate); | |
// Player movement | |
if (keys['KeyA'] || keys['ArrowLeft']) { | |
playerVelocity.x = -playerSpeed; | |
player.rotation.y = Math.PI; | |
} else if (keys['KeyD'] || keys['ArrowRight']) { | |
playerVelocity.x = playerSpeed; | |
player.rotation.y = 0; | |
} else { | |
playerVelocity.x = 0; | |
} | |
// Apply gravity | |
playerVelocity.y -= gravity; | |
// Update player position | |
player.position.x += playerVelocity.x; | |
player.position.y += playerVelocity.y; | |
// Check collisions | |
checkCollisions(); | |
// Update camera to follow player with better angle | |
camera.position.x = player.position.x; | |
camera.position.y = player.position.y + 5; | |
camera.position.z = player.position.z + 15; | |
camera.lookAt(player.position.x, player.position.y, player.position.z); | |
renderer.render(scene, camera); | |
} | |
// Start the game | |
init(); | |
</script> | |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=WebashalarForML/3d-2-game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> | |
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