Spaces:
Running
Running
File size: 21,481 Bytes
790370e |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pixel Quest 3D: Find Your Friend</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
font-family: 'Press Start 2P', cursive;
image-rendering: pixelated;
}
canvas {
display: block;
image-rendering: pixelated;
}
@font-face {
font-family: 'Press Start 2P';
src: url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
}
.pixel-border {
border: 4px solid #fff;
box-shadow: 0 0 0 4px #000, inset 0 0 0 4px #000;
}
.quiz-option {
transition: all 0.1s;
border: 3px solid #fff;
box-shadow: 0 0 0 3px #000;
}
.quiz-option:hover {
background-color: #4a5568;
transform: translateY(-2px);
}
.quiz-option.correct {
background-color: #48bb78;
}
.quiz-option.wrong {
background-color: #f56565;
}
.pixel-text {
text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;
}
</style>
</head>
<body class="bg-gray-900">
<div id="game-container" class="relative w-full h-screen">
<!-- Start Screen -->
<div id="start-screen" class="absolute inset-0 flex flex-col items-center justify-center bg-gray-900 z-10">
<h1 class="text-4xl md:text-6xl text-green-400 mb-8 pixel-text">PIXEL QUEST 3D</h1>
<p class="text-xl text-white mb-12 pixel-text">Find Your Lost Friend!</p>
<div class="w-32 h-32 mb-8 bg-red-500 pixel-border animate-bounce"></div>
<button id="start-btn" class="px-8 py-4 bg-green-500 hover:bg-green-600 text-white font-bold pixel-border transition-all transform hover:scale-105">
START ADVENTURE
</button>
</div>
<!-- Quiz Modal -->
<div id="quiz-modal" class="hidden absolute inset-0 flex items-center justify-center z-20 bg-black bg-opacity-70">
<div class="bg-gray-800 p-6 rounded-lg w-11/12 max-w-md pixel-border">
<h2 id="quiz-question" class="text-xl text-white mb-6 pixel-text"></h2>
<div id="quiz-options" class="space-y-3"></div>
<div id="quiz-feedback" class="mt-4 text-yellow-300 hidden pixel-text"></div>
</div>
</div>
<!-- End Screen -->
<div id="end-screen" class="hidden absolute inset-0 flex flex-col items-center justify-center bg-gray-900 z-10">
<h1 class="text-4xl md:text-6xl text-green-400 mb-8 pixel-text">FRIEND FOUND!</h1>
<div class="flex items-center mb-8">
<div class="w-32 h-32 bg-red-500 pixel-border mr-4"></div>
<div class="w-32 h-32 bg-blue-500 pixel-border"></div>
</div>
<p id="final-score" class="text-xl text-white mb-12 pixel-text"></p>
<button id="restart-btn" class="px-8 py-4 bg-green-500 hover:bg-green-600 text-white font-bold pixel-border transition-all transform hover:scale-105">
PLAY AGAIN
</button>
</div>
<!-- UI Elements -->
<div id="ui-container" class="absolute top-4 left-4 z-10 hidden">
<div class="bg-gray-800 bg-opacity-70 p-3 rounded pixel-border">
<p class="text-white pixel-text">Score: <span id="score-display">0</span></p>
<p class="text-white pixel-text">Quizzes: <span id="quiz-count">0</span>/4</p>
</div>
</div>
</div>
<script>
// Game variables
let scene, camera, renderer;
let player, platforms = [], checkpoints = [], coins = [];
let playerVelocity = { x: 0, y: 0, z: 0 };
let playerSpeed = 0.2;
let jumpForce = 0.4;
let gravity = 0.02;
let isJumping = false;
let gamePaused = false;
let score = 0;
let quizzesCompleted = 0;
let currentCheckpoint = null;
let friendFound = false;
let keys = {};
let worldWidth = 100;
let worldDepth = 20;
let friend;
// Quiz questions
const quizQuestions = [
{
question: "What is your friend's favorite color?",
options: ["Blue", "Green", "Red", "Yellow"],
correct: 0
},
{
question: "Where did you first meet your friend?",
options: ["At school", "At the park", "At a party", "Online"],
correct: 1
},
{
question: "What's your friend's favorite food?",
options: ["Pizza", "Sushi", "Burgers", "Tacos"],
correct: 2
},
{
question: "What was your last adventure together?",
options: ["Hiking", "Movie marathon", "Road trip", "Camping"],
correct: 3
}
];
// Initialize game
function init() {
// Scene setup
scene = new THREE.Scene();
scene.background = new THREE.Color(0x87CEEB); // Sky blue
// Camera (orthographic for 2.5D effect)
const aspect = window.innerWidth / window.innerHeight;
camera = new THREE.OrthographicCamera(
-10 * aspect, 10 * aspect, // left, right
10, -10, // top, bottom
0.1, 1000
);
camera.position.set(0, 5, 20);
camera.lookAt(0, 0, 0);
// Renderer
renderer = new THREE.WebGLRenderer({ antialias: false });
renderer.setPixelRatio(window.devicePixelRatio > 1 ? 2 : 1);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.getElementById('game-container').appendChild(renderer.domElement);
// Lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(10, 20, 10);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.width = 1024;
directionalLight.shadow.mapSize.height = 1024;
scene.add(directionalLight);
// Create world
createWorld();
// Create player
createPlayer();
// Create checkpoints
createCheckpoints();
// Create friend
createFriend();
// Event listeners
window.addEventListener('resize', onWindowResize);
document.addEventListener('keydown', onKeyDown);
document.addEventListener('keyup', onKeyUp);
// Start button
document.getElementById('start-btn').addEventListener('click', startGame);
document.getElementById('restart-btn').addEventListener('click', restartGame);
// Hide start screen after assets load
setTimeout(() => {
document.getElementById('ui-container').classList.remove('hidden');
}, 100);
}
function createWorld() {
// Ground
const groundGeometry = new THREE.BoxGeometry(worldWidth, 1, worldDepth);
const groundMaterial = new THREE.MeshStandardMaterial({
color: 0x2e8b57,
roughness: 1.0
});
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
ground.position.y = -0.5;
ground.receiveShadow = true;
scene.add(ground);
// Platforms
const platformPositions = [
{ x: 10, y: 2, z: 0, width: 8, depth: 8 },
{ x: 25, y: 3, z: 5, width: 6, depth: 6 },
{ x: 40, y: 4, z: -3, width: 10, depth: 10 },
{ x: 60, y: 2, z: 2, width: 12, depth: 8 },
{ x: 80, y: 5, z: 0, width: 8, depth: 8 }
];
platformPositions.forEach(pos => {
const platformGeometry = new THREE.BoxGeometry(pos.width, 1, pos.depth);
const platformMaterial = new THREE.MeshStandardMaterial({
color: 0x8b4513,
roughness: 1.0
});
const platform = new THREE.Mesh(platformGeometry, platformMaterial);
platform.position.set(pos.x, pos.y, pos.z);
platform.receiveShadow = true;
scene.add(platform);
platforms.push(platform);
});
// Coins
for (let i = 0; i < 20; i++) {
const coinGeometry = new THREE.CylinderGeometry(0.5, 0.5, 0.2, 16);
const coinMaterial = new THREE.MeshStandardMaterial({ color: 0xffd700 });
const coin = new THREE.Mesh(coinGeometry, coinMaterial);
// Position coins randomly above platforms or ground
let x, y, z;
if (Math.random() > 0.5) {
// On platforms
const platform = platforms[Math.floor(Math.random() * platforms.length)];
x = platform.position.x + (Math.random() - 0.5) * (platform.geometry.parameters.width - 2);
y = platform.position.y + 1;
z = platform.position.z + (Math.random() - 0.5) * (platform.geometry.parameters.depth - 2);
} else {
// On ground
x = Math.random() * worldWidth;
y = 0.5;
z = (Math.random() - 0.5) * (worldDepth - 4);
}
coin.position.set(x, y, z);
coin.rotation.x = Math.PI / 2;
coin.userData.isCoin = true;
scene.add(coin);
coins.push(coin);
}
}
function createPlayer() {
// Simple pixel-style character
const playerGeometry = new THREE.BoxGeometry(1, 2, 1);
const playerMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000 });
player = new THREE.Mesh(playerGeometry, playerMaterial);
player.position.set(0, 1, 0);
player.castShadow = true;
scene.add(player);
}
function createCheckpoints() {
// Create 4 checkpoints along the path
const checkpointPositions = [
{ x: 15, y: 0, z: 0 },
{ x: 30, y: 0, z: 0 },
{ x: 50, y: 0, z: 0 },
{ x: 70, y: 0, z: 0 }
];
checkpointPositions.forEach((pos, index) => {
const checkpointGeometry = new THREE.BoxGeometry(2, 2, 2);
const checkpointMaterial = new THREE.MeshStandardMaterial({
color: 0xffff00,
transparent: true,
opacity: 0.7
});
const checkpoint = new THREE.Mesh(checkpointGeometry, checkpointMaterial);
checkpoint.position.set(pos.x, pos.y + 1, pos.z);
checkpoint.userData.isCheckpoint = true;
checkpoint.userData.quizIndex = index;
scene.add(checkpoint);
checkpoints.push(checkpoint);
});
}
function createFriend() {
// Create the friend character at the end
const friendGeometry = new THREE.BoxGeometry(1, 2, 1);
const friendMaterial = new THREE.MeshStandardMaterial({ color: 0x0000ff });
friend = new THREE.Mesh(friendGeometry, friendMaterial);
friend.position.set(worldWidth - 5, 1, 0);
friend.castShadow = true;
friend.userData.isFriend = true;
scene.add(friend);
}
function startGame() {
document.getElementById('start-screen').classList.add('hidden');
document.getElementById('ui-container').classList.remove('hidden');
animate();
}
function restartGame() {
// Reset game state
score = 0;
quizzesCompleted = 0;
friendFound = false;
gamePaused = false;
// Reset player position
player.position.set(0, 1, 0);
playerVelocity = { x: 0, y: 0, z: 0 };
// Reset UI
document.getElementById('score-display').textContent = '0';
document.getElementById('quiz-count').textContent = '0/4';
document.getElementById('end-screen').classList.add('hidden');
document.getElementById('ui-container').classList.remove('hidden');
// Restart animation
animate();
}
function showQuiz(quizIndex) {
gamePaused = true;
currentCheckpoint = quizIndex;
const quiz = quizQuestions[quizIndex];
document.getElementById('quiz-question').textContent = quiz.question;
const optionsContainer = document.getElementById('quiz-options');
optionsContainer.innerHTML = '';
quiz.options.forEach((option, i) => {
const optionBtn = document.createElement('button');
optionBtn.className = 'w-full p-3 bg-gray-700 text-white quiz-option pixel-text';
optionBtn.textContent = option;
optionBtn.addEventListener('click', () => checkAnswer(i));
optionsContainer.appendChild(optionBtn);
});
document.getElementById('quiz-feedback').classList.add('hidden');
document.getElementById('quiz-modal').classList.remove('hidden');
}
function checkAnswer(answerIndex) {
const quiz = quizQuestions[currentCheckpoint];
const options = document.querySelectorAll('.quiz-option');
if (answerIndex === quiz.correct) {
// Correct answer
options[answerIndex].classList.add('correct');
document.getElementById('quiz-feedback').textContent = 'Correct!';
document.getElementById('quiz-feedback').classList.remove('hidden');
setTimeout(() => {
quizzesCompleted++;
document.getElementById('quiz-count').textContent = `${quizzesCompleted}/4`;
document.getElementById('quiz-modal').classList.add('hidden');
gamePaused = false;
// Remove the checkpoint
const checkpoint = checkpoints[currentCheckpoint];
scene.remove(checkpoint);
checkpoints[currentCheckpoint] = null;
// Add score
score += 100;
document.getElementById('score-display').textContent = score;
}, 1000);
} else {
// Wrong answer
options[answerIndex].classList.add('wrong');
options[quiz.correct].classList.add('correct');
document.getElementById('quiz-feedback').textContent = 'Try again!';
document.getElementById('quiz-feedback').classList.remove('hidden');
}
}
function onWindowResize() {
const aspect = window.innerWidth / window.innerHeight;
camera.left = -10 * aspect;
camera.right = 10 * aspect;
camera.top = 10;
camera.bottom = -10;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onKeyDown(event) {
keys[event.code] = true;
// Jump
if (event.code === 'Space' && !isJumping && !gamePaused) {
playerVelocity.y = jumpForce;
isJumping = true;
}
}
function onKeyUp(event) {
keys[event.code] = false;
}
function checkCollisions() {
// Check platform collisions
let onGround = false;
const playerBox = new THREE.Box3().setFromObject(player);
platforms.forEach(platform => {
const platformBox = new THREE.Box3().setFromObject(platform);
if (playerBox.intersectsBox(platformBox)) {
// Check if player is on top of platform
if (player.position.y > platform.position.y + 0.9) {
player.position.y = platform.position.y + 1 + player.geometry.parameters.height / 2;
playerVelocity.y = 0;
isJumping = false;
onGround = true;
}
}
});
// Ground collision
if (player.position.y <= 0) {
player.position.y = 0;
playerVelocity.y = 0;
isJumping = false;
onGround = true;
}
// Check coin collisions
coins.forEach((coin, index) => {
if (coin && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(coin))) {
scene.remove(coin);
coins[index] = null;
score += 10;
document.getElementById('score-display').textContent = score;
}
});
// Check checkpoint collisions
checkpoints.forEach((checkpoint, index) => {
if (checkpoint && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(checkpoint))) {
showQuiz(index);
}
});
// Check friend collision
if (!friendFound && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(friend)) && quizzesCompleted === 4) {
friendFound = true;
gamePaused = true;
// Show end screen
document.getElementById('final-score').textContent = `Final Score: ${score}`;
document.getElementById('end-screen').classList.remove('hidden');
document.getElementById('ui-container').classList.add('hidden');
}
return onGround;
}
function animate() {
if (gamePaused) return;
requestAnimationFrame(animate);
// Player movement
if (keys['KeyA'] || keys['ArrowLeft']) {
playerVelocity.x = -playerSpeed;
player.rotation.y = Math.PI;
} else if (keys['KeyD'] || keys['ArrowRight']) {
playerVelocity.x = playerSpeed;
player.rotation.y = 0;
} else {
playerVelocity.x = 0;
}
// Apply gravity
playerVelocity.y -= gravity;
// Update player position
player.position.x += playerVelocity.x;
player.position.y += playerVelocity.y;
// Check collisions
checkCollisions();
// Update camera to follow player (side-scrolling)
camera.position.x = player.position.x;
camera.position.z = 20;
camera.lookAt(player.position.x, player.position.y, 0);
renderer.render(scene, camera);
}
// Start the game
init();
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=WebashalarForML/3d-mario-bug" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html> |