File size: 21,481 Bytes
790370e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Pixel Quest 3D: Find Your Friend</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <style>
        body {
            margin: 0;
            overflow: hidden;
            font-family: 'Press Start 2P', cursive;
            image-rendering: pixelated;
        }
        
        canvas {
            display: block;
            image-rendering: pixelated;
        }
        
        @font-face {
            font-family: 'Press Start 2P';
            src: url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
        }
        
        .pixel-border {
            border: 4px solid #fff;
            box-shadow: 0 0 0 4px #000, inset 0 0 0 4px #000;
        }
        
        .quiz-option {
            transition: all 0.1s;
            border: 3px solid #fff;
            box-shadow: 0 0 0 3px #000;
        }
        
        .quiz-option:hover {
            background-color: #4a5568;
            transform: translateY(-2px);
        }
        
        .quiz-option.correct {
            background-color: #48bb78;
        }
        
        .quiz-option.wrong {
            background-color: #f56565;
        }
        
        .pixel-text {
            text-shadow: 3px 3px 0 #000, -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;
        }
    </style>
</head>
<body class="bg-gray-900">
    <div id="game-container" class="relative w-full h-screen">
        <!-- Start Screen -->
        <div id="start-screen" class="absolute inset-0 flex flex-col items-center justify-center bg-gray-900 z-10">
            <h1 class="text-4xl md:text-6xl text-green-400 mb-8 pixel-text">PIXEL QUEST 3D</h1>
            <p class="text-xl text-white mb-12 pixel-text">Find Your Lost Friend!</p>
            <div class="w-32 h-32 mb-8 bg-red-500 pixel-border animate-bounce"></div>
            <button id="start-btn" class="px-8 py-4 bg-green-500 hover:bg-green-600 text-white font-bold pixel-border transition-all transform hover:scale-105">
                START ADVENTURE
            </button>
        </div>
        
        <!-- Quiz Modal -->
        <div id="quiz-modal" class="hidden absolute inset-0 flex items-center justify-center z-20 bg-black bg-opacity-70">
            <div class="bg-gray-800 p-6 rounded-lg w-11/12 max-w-md pixel-border">
                <h2 id="quiz-question" class="text-xl text-white mb-6 pixel-text"></h2>
                <div id="quiz-options" class="space-y-3"></div>
                <div id="quiz-feedback" class="mt-4 text-yellow-300 hidden pixel-text"></div>
            </div>
        </div>
        
        <!-- End Screen -->
        <div id="end-screen" class="hidden absolute inset-0 flex flex-col items-center justify-center bg-gray-900 z-10">
            <h1 class="text-4xl md:text-6xl text-green-400 mb-8 pixel-text">FRIEND FOUND!</h1>
            <div class="flex items-center mb-8">
                <div class="w-32 h-32 bg-red-500 pixel-border mr-4"></div>
                <div class="w-32 h-32 bg-blue-500 pixel-border"></div>
            </div>
            <p id="final-score" class="text-xl text-white mb-12 pixel-text"></p>
            <button id="restart-btn" class="px-8 py-4 bg-green-500 hover:bg-green-600 text-white font-bold pixel-border transition-all transform hover:scale-105">
                PLAY AGAIN
            </button>
        </div>
        
        <!-- UI Elements -->
        <div id="ui-container" class="absolute top-4 left-4 z-10 hidden">
            <div class="bg-gray-800 bg-opacity-70 p-3 rounded pixel-border">
                <p class="text-white pixel-text">Score: <span id="score-display">0</span></p>
                <p class="text-white pixel-text">Quizzes: <span id="quiz-count">0</span>/4</p>
            </div>
        </div>
    </div>

    <script>
        // Game variables
        let scene, camera, renderer;
        let player, platforms = [], checkpoints = [], coins = [];
        let playerVelocity = { x: 0, y: 0, z: 0 };
        let playerSpeed = 0.2;
        let jumpForce = 0.4;
        let gravity = 0.02;
        let isJumping = false;
        let gamePaused = false;
        let score = 0;
        let quizzesCompleted = 0;
        let currentCheckpoint = null;
        let friendFound = false;
        let keys = {};
        let worldWidth = 100;
        let worldDepth = 20;
        let friend;
        
        // Quiz questions
        const quizQuestions = [
            {
                question: "What is your friend's favorite color?",
                options: ["Blue", "Green", "Red", "Yellow"],
                correct: 0
            },
            {
                question: "Where did you first meet your friend?",
                options: ["At school", "At the park", "At a party", "Online"],
                correct: 1
            },
            {
                question: "What's your friend's favorite food?",
                options: ["Pizza", "Sushi", "Burgers", "Tacos"],
                correct: 2
            },
            {
                question: "What was your last adventure together?",
                options: ["Hiking", "Movie marathon", "Road trip", "Camping"],
                correct: 3
            }
        ];
        
        // Initialize game
        function init() {
            // Scene setup
            scene = new THREE.Scene();
            scene.background = new THREE.Color(0x87CEEB); // Sky blue
            
            // Camera (orthographic for 2.5D effect)
            const aspect = window.innerWidth / window.innerHeight;
            camera = new THREE.OrthographicCamera(
                -10 * aspect, 10 * aspect, // left, right
                10, -10, // top, bottom
                0.1, 1000
            );
            camera.position.set(0, 5, 20);
            camera.lookAt(0, 0, 0);
            
            // Renderer
            renderer = new THREE.WebGLRenderer({ antialias: false });
            renderer.setPixelRatio(window.devicePixelRatio > 1 ? 2 : 1);
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.shadowMap.enabled = true;
            document.getElementById('game-container').appendChild(renderer.domElement);
            
            // Lighting
            const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
            scene.add(ambientLight);
            
            const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
            directionalLight.position.set(10, 20, 10);
            directionalLight.castShadow = true;
            directionalLight.shadow.mapSize.width = 1024;
            directionalLight.shadow.mapSize.height = 1024;
            scene.add(directionalLight);
            
            // Create world
            createWorld();
            
            // Create player
            createPlayer();
            
            // Create checkpoints
            createCheckpoints();
            
            // Create friend
            createFriend();
            
            // Event listeners
            window.addEventListener('resize', onWindowResize);
            document.addEventListener('keydown', onKeyDown);
            document.addEventListener('keyup', onKeyUp);
            
            // Start button
            document.getElementById('start-btn').addEventListener('click', startGame);
            document.getElementById('restart-btn').addEventListener('click', restartGame);
            
            // Hide start screen after assets load
            setTimeout(() => {
                document.getElementById('ui-container').classList.remove('hidden');
            }, 100);
        }
        
        function createWorld() {
            // Ground
            const groundGeometry = new THREE.BoxGeometry(worldWidth, 1, worldDepth);
            const groundMaterial = new THREE.MeshStandardMaterial({ 
                color: 0x2e8b57,
                roughness: 1.0
            });
            const ground = new THREE.Mesh(groundGeometry, groundMaterial);
            ground.position.y = -0.5;
            ground.receiveShadow = true;
            scene.add(ground);
            
            // Platforms
            const platformPositions = [
                { x: 10, y: 2, z: 0, width: 8, depth: 8 },
                { x: 25, y: 3, z: 5, width: 6, depth: 6 },
                { x: 40, y: 4, z: -3, width: 10, depth: 10 },
                { x: 60, y: 2, z: 2, width: 12, depth: 8 },
                { x: 80, y: 5, z: 0, width: 8, depth: 8 }
            ];
            
            platformPositions.forEach(pos => {
                const platformGeometry = new THREE.BoxGeometry(pos.width, 1, pos.depth);
                const platformMaterial = new THREE.MeshStandardMaterial({ 
                    color: 0x8b4513,
                    roughness: 1.0
                });
                const platform = new THREE.Mesh(platformGeometry, platformMaterial);
                platform.position.set(pos.x, pos.y, pos.z);
                platform.receiveShadow = true;
                scene.add(platform);
                platforms.push(platform);
            });
            
            // Coins
            for (let i = 0; i < 20; i++) {
                const coinGeometry = new THREE.CylinderGeometry(0.5, 0.5, 0.2, 16);
                const coinMaterial = new THREE.MeshStandardMaterial({ color: 0xffd700 });
                const coin = new THREE.Mesh(coinGeometry, coinMaterial);
                
                // Position coins randomly above platforms or ground
                let x, y, z;
                if (Math.random() > 0.5) {
                    // On platforms
                    const platform = platforms[Math.floor(Math.random() * platforms.length)];
                    x = platform.position.x + (Math.random() - 0.5) * (platform.geometry.parameters.width - 2);
                    y = platform.position.y + 1;
                    z = platform.position.z + (Math.random() - 0.5) * (platform.geometry.parameters.depth - 2);
                } else {
                    // On ground
                    x = Math.random() * worldWidth;
                    y = 0.5;
                    z = (Math.random() - 0.5) * (worldDepth - 4);
                }
                
                coin.position.set(x, y, z);
                coin.rotation.x = Math.PI / 2;
                coin.userData.isCoin = true;
                scene.add(coin);
                coins.push(coin);
            }
        }
        
        function createPlayer() {
            // Simple pixel-style character
            const playerGeometry = new THREE.BoxGeometry(1, 2, 1);
            const playerMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000 });
            player = new THREE.Mesh(playerGeometry, playerMaterial);
            player.position.set(0, 1, 0);
            player.castShadow = true;
            scene.add(player);
        }
        
        function createCheckpoints() {
            // Create 4 checkpoints along the path
            const checkpointPositions = [
                { x: 15, y: 0, z: 0 },
                { x: 30, y: 0, z: 0 },
                { x: 50, y: 0, z: 0 },
                { x: 70, y: 0, z: 0 }
            ];
            
            checkpointPositions.forEach((pos, index) => {
                const checkpointGeometry = new THREE.BoxGeometry(2, 2, 2);
                const checkpointMaterial = new THREE.MeshStandardMaterial({ 
                    color: 0xffff00,
                    transparent: true,
                    opacity: 0.7
                });
                const checkpoint = new THREE.Mesh(checkpointGeometry, checkpointMaterial);
                checkpoint.position.set(pos.x, pos.y + 1, pos.z);
                checkpoint.userData.isCheckpoint = true;
                checkpoint.userData.quizIndex = index;
                scene.add(checkpoint);
                checkpoints.push(checkpoint);
            });
        }
        
        function createFriend() {
            // Create the friend character at the end
            const friendGeometry = new THREE.BoxGeometry(1, 2, 1);
            const friendMaterial = new THREE.MeshStandardMaterial({ color: 0x0000ff });
            friend = new THREE.Mesh(friendGeometry, friendMaterial);
            friend.position.set(worldWidth - 5, 1, 0);
            friend.castShadow = true;
            friend.userData.isFriend = true;
            scene.add(friend);
        }
        
        function startGame() {
            document.getElementById('start-screen').classList.add('hidden');
            document.getElementById('ui-container').classList.remove('hidden');
            animate();
        }
        
        function restartGame() {
            // Reset game state
            score = 0;
            quizzesCompleted = 0;
            friendFound = false;
            gamePaused = false;
            
            // Reset player position
            player.position.set(0, 1, 0);
            playerVelocity = { x: 0, y: 0, z: 0 };
            
            // Reset UI
            document.getElementById('score-display').textContent = '0';
            document.getElementById('quiz-count').textContent = '0/4';
            document.getElementById('end-screen').classList.add('hidden');
            document.getElementById('ui-container').classList.remove('hidden');
            
            // Restart animation
            animate();
        }
        
        function showQuiz(quizIndex) {
            gamePaused = true;
            currentCheckpoint = quizIndex;
            
            const quiz = quizQuestions[quizIndex];
            document.getElementById('quiz-question').textContent = quiz.question;
            
            const optionsContainer = document.getElementById('quiz-options');
            optionsContainer.innerHTML = '';
            
            quiz.options.forEach((option, i) => {
                const optionBtn = document.createElement('button');
                optionBtn.className = 'w-full p-3 bg-gray-700 text-white quiz-option pixel-text';
                optionBtn.textContent = option;
                optionBtn.addEventListener('click', () => checkAnswer(i));
                optionsContainer.appendChild(optionBtn);
            });
            
            document.getElementById('quiz-feedback').classList.add('hidden');
            document.getElementById('quiz-modal').classList.remove('hidden');
        }
        
        function checkAnswer(answerIndex) {
            const quiz = quizQuestions[currentCheckpoint];
            const options = document.querySelectorAll('.quiz-option');
            
            if (answerIndex === quiz.correct) {
                // Correct answer
                options[answerIndex].classList.add('correct');
                document.getElementById('quiz-feedback').textContent = 'Correct!';
                document.getElementById('quiz-feedback').classList.remove('hidden');
                
                setTimeout(() => {
                    quizzesCompleted++;
                    document.getElementById('quiz-count').textContent = `${quizzesCompleted}/4`;
                    document.getElementById('quiz-modal').classList.add('hidden');
                    gamePaused = false;
                    
                    // Remove the checkpoint
                    const checkpoint = checkpoints[currentCheckpoint];
                    scene.remove(checkpoint);
                    checkpoints[currentCheckpoint] = null;
                    
                    // Add score
                    score += 100;
                    document.getElementById('score-display').textContent = score;
                }, 1000);
            } else {
                // Wrong answer
                options[answerIndex].classList.add('wrong');
                options[quiz.correct].classList.add('correct');
                document.getElementById('quiz-feedback').textContent = 'Try again!';
                document.getElementById('quiz-feedback').classList.remove('hidden');
            }
        }
        
        function onWindowResize() {
            const aspect = window.innerWidth / window.innerHeight;
            camera.left = -10 * aspect;
            camera.right = 10 * aspect;
            camera.top = 10;
            camera.bottom = -10;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        }
        
        function onKeyDown(event) {
            keys[event.code] = true;
            
            // Jump
            if (event.code === 'Space' && !isJumping && !gamePaused) {
                playerVelocity.y = jumpForce;
                isJumping = true;
            }
        }
        
        function onKeyUp(event) {
            keys[event.code] = false;
        }
        
        function checkCollisions() {
            // Check platform collisions
            let onGround = false;
            const playerBox = new THREE.Box3().setFromObject(player);
            
            platforms.forEach(platform => {
                const platformBox = new THREE.Box3().setFromObject(platform);
                if (playerBox.intersectsBox(platformBox)) {
                    // Check if player is on top of platform
                    if (player.position.y > platform.position.y + 0.9) {
                        player.position.y = platform.position.y + 1 + player.geometry.parameters.height / 2;
                        playerVelocity.y = 0;
                        isJumping = false;
                        onGround = true;
                    }
                }
            });
            
            // Ground collision
            if (player.position.y <= 0) {
                player.position.y = 0;
                playerVelocity.y = 0;
                isJumping = false;
                onGround = true;
            }
            
            // Check coin collisions
            coins.forEach((coin, index) => {
                if (coin && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(coin))) {
                    scene.remove(coin);
                    coins[index] = null;
                    score += 10;
                    document.getElementById('score-display').textContent = score;
                }
            });
            
            // Check checkpoint collisions
            checkpoints.forEach((checkpoint, index) => {
                if (checkpoint && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(checkpoint))) {
                    showQuiz(index);
                }
            });
            
            // Check friend collision
            if (!friendFound && new THREE.Box3().setFromObject(player).intersectsBox(new THREE.Box3().setFromObject(friend)) && quizzesCompleted === 4) {
                friendFound = true;
                gamePaused = true;
                
                // Show end screen
                document.getElementById('final-score').textContent = `Final Score: ${score}`;
                document.getElementById('end-screen').classList.remove('hidden');
                document.getElementById('ui-container').classList.add('hidden');
            }
            
            return onGround;
        }
        
        function animate() {
            if (gamePaused) return;
            
            requestAnimationFrame(animate);
            
            // Player movement
            if (keys['KeyA'] || keys['ArrowLeft']) {
                playerVelocity.x = -playerSpeed;
                player.rotation.y = Math.PI;
            } else if (keys['KeyD'] || keys['ArrowRight']) {
                playerVelocity.x = playerSpeed;
                player.rotation.y = 0;
            } else {
                playerVelocity.x = 0;
            }
            
            // Apply gravity
            playerVelocity.y -= gravity;
            
            // Update player position
            player.position.x += playerVelocity.x;
            player.position.y += playerVelocity.y;
            
            // Check collisions
            checkCollisions();
            
            // Update camera to follow player (side-scrolling)
            camera.position.x = player.position.x;
            camera.position.z = 20;
            camera.lookAt(player.position.x, player.position.y, 0);
            
            renderer.render(scene, camera);
        }
        
        // Start the game
        init();
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=WebashalarForML/3d-mario-bug" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>