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import sys
import os
import OpenGL.GL as gl
os.environ["PYOPENGL_PLATFORM"] = "egl"
os.environ["MESA_GL_VERSION_OVERRIDE"] = "4.1"
os.system('pip install /home/user/app/pyrender')
sys.argv = ['VQTrans/GPT_eval_multi.py']
os.chdir('VQTrans')
sys.path.append('/home/user/app/VQTrans')
sys.path.append('/home/user/app/pyrender')
sys.path.append('/home/user/app/VQTrans/models')
import options.option_transformer as option_trans
from huggingface_hub import snapshot_download
model_path = snapshot_download(repo_id="vumichien/T2M-GPT")
args = option_trans.get_args_parser()
args.dataname = 't2m'
args.resume_pth = f'{model_path}/VQVAE/net_last.pth'
args.resume_trans = f'{model_path}/VQTransformer_corruption05/net_best_fid.pth'
args.down_t = 2
args.depth = 3
args.block_size = 51
import clip
import torch
import numpy as np
#import models.vqvae as vqvae
import VQTrans.models.vqvae as vqvae
import VQTrans.models.t2m_trans as trans
from VQTrans.utils.motion_process import recover_from_ric
import VQTrans.visualization.plot_3d_global as plot_3d
from VQTrans.models.rotation2xyz import Rotation2xyz
import numpy as np
from trimesh import Trimesh
import gc
import torch
from visualize.simplify_loc2rot import joints2smpl
import pyrender
# import matplotlib.pyplot as plt
import io
import imageio
from shapely import geometry
import trimesh
from pyrender.constants import RenderFlags
import math
# import ffmpeg
# from PIL import Image
import hashlib
import gradio as gr
import moviepy.editor as mp
## load clip model and datasets
is_cuda = torch.cuda.is_available()
device = torch.device("cuda" if is_cuda else "cpu")
print(device)
clip_model, clip_preprocess = clip.load("ViT-B/32", device=device, jit=False, download_root='./') # Must set jit=False for training
if is_cuda:
clip.model.convert_weights(clip_model)
clip_model.eval()
for p in clip_model.parameters():
p.requires_grad = False
net = vqvae.HumanVQVAE(args, ## use args to define different parameters in different quantizers
args.nb_code,
args.code_dim,
args.output_emb_width,
args.down_t,
args.stride_t,
args.width,
args.depth,
args.dilation_growth_rate)
trans_encoder = trans.Text2Motion_Transformer(num_vq=args.nb_code,
embed_dim=1024,
clip_dim=args.clip_dim,
block_size=args.block_size,
num_layers=9,
n_head=16,
drop_out_rate=args.drop_out_rate,
fc_rate=args.ff_rate)
print('loading checkpoint from {}'.format(args.resume_pth))
ckpt = torch.load(args.resume_pth, map_location='cpu')
net.load_state_dict(ckpt['net'], strict=True)
net.eval()
print('loading transformer checkpoint from {}'.format(args.resume_trans))
ckpt = torch.load(args.resume_trans, map_location='cpu')
trans_encoder.load_state_dict(ckpt['trans'], strict=True)
trans_encoder.eval()
mean = torch.from_numpy(np.load(f'{model_path}/meta/mean.npy'))
std = torch.from_numpy(np.load(f'{model_path}/meta/std.npy'))
if is_cuda:
net.cuda()
trans_encoder.cuda()
mean = mean.cuda()
std = std.cuda()
def render(motions, device_id=0, name='test_vis'):
frames, njoints, nfeats = motions.shape
MINS = motions.min(axis=0).min(axis=0)
MAXS = motions.max(axis=0).max(axis=0)
height_offset = MINS[1]
motions[:, :, 1] -= height_offset
trajec = motions[:, 0, [0, 2]]
is_cuda = torch.cuda.is_available()
# device = torch.device("cuda" if is_cuda else "cpu")
j2s = joints2smpl(num_frames=frames, device_id=0, cuda=is_cuda)
rot2xyz = Rotation2xyz(device=device)
faces = rot2xyz.smpl_model.faces
if not os.path.exists(f'output/{name}_pred.pt'):
print(f'Running SMPLify, it may take a few minutes.')
motion_tensor, opt_dict = j2s.joint2smpl(motions) # [nframes, njoints, 3]
vertices = rot2xyz(torch.tensor(motion_tensor).clone(), mask=None,
pose_rep='rot6d', translation=True, glob=True,
jointstype='vertices',
vertstrans=True)
vertices = vertices.detach().cpu()
torch.save(vertices, f'output/{name}_pred.pt')
else:
vertices = torch.load(f'output/{name}_pred.pt')
frames = vertices.shape[3] # shape: 1, nb_frames, 3, nb_joints
print(vertices.shape)
MINS = torch.min(torch.min(vertices[0], axis=0)[0], axis=1)[0]
MAXS = torch.max(torch.max(vertices[0], axis=0)[0], axis=1)[0]
out_list = []
minx = MINS[0] - 0.5
maxx = MAXS[0] + 0.5
minz = MINS[2] - 0.5
maxz = MAXS[2] + 0.5
polygon = geometry.Polygon([[minx, minz], [minx, maxz], [maxx, maxz], [maxx, minz]])
polygon_mesh = trimesh.creation.extrude_polygon(polygon, 1e-5)
vid = []
for i in range(frames):
if i % 10 == 0:
print(i)
mesh = Trimesh(vertices=vertices[0, :, :, i].squeeze().tolist(), faces=faces)
base_color = (0.11, 0.53, 0.8, 0.5)
## OPAQUE rendering without alpha
## BLEND rendering consider alpha
material = pyrender.MetallicRoughnessMaterial(
metallicFactor=0.7,
alphaMode='OPAQUE',
baseColorFactor=base_color
)
mesh = pyrender.Mesh.from_trimesh(mesh, material=material)
polygon_mesh.visual.face_colors = [0, 0, 0, 0.21]
polygon_render = pyrender.Mesh.from_trimesh(polygon_mesh, smooth=False)
bg_color = [1, 1, 1, 0.8]
scene = pyrender.Scene(bg_color=bg_color, ambient_light=(0.4, 0.4, 0.4))
sx, sy, tx, ty = [0.75, 0.75, 0, 0.10]
camera = pyrender.PerspectiveCamera(yfov=(np.pi / 3.0))
light = pyrender.DirectionalLight(color=[1,1,1], intensity=300)
scene.add(mesh)
c = np.pi / 2
scene.add(polygon_render, pose=np.array([[ 1, 0, 0, 0],
[ 0, np.cos(c), -np.sin(c), MINS[1].cpu().numpy()],
[ 0, np.sin(c), np.cos(c), 0],
[ 0, 0, 0, 1]]))
light_pose = np.eye(4)
light_pose[:3, 3] = [0, -1, 1]
scene.add(light, pose=light_pose.copy())
light_pose[:3, 3] = [0, 1, 1]
scene.add(light, pose=light_pose.copy())
light_pose[:3, 3] = [1, 1, 2]
scene.add(light, pose=light_pose.copy())
c = -np.pi / 6
scene.add(camera, pose=[[ 1, 0, 0, (minx+maxx).cpu().numpy()/2],
[ 0, np.cos(c), -np.sin(c), 1.5],
[ 0, np.sin(c), np.cos(c), max(4, minz.cpu().numpy()+(1.5-MINS[1].cpu().numpy())*2, (maxx-minx).cpu().numpy())],
[ 0, 0, 0, 1]
])
# render scene
r = pyrender.OffscreenRenderer(960, 960)
color, _ = r.render(scene, flags=RenderFlags.RGBA)
# Image.fromarray(color).save(outdir+'/'+name+'_'+str(i)+'.png')
vid.append(color)
r.delete()
out = np.stack(vid, axis=0)
imageio.mimwrite(f'output/results.gif', out, fps=20)
out_video = mp.VideoFileClip(f'output/results.gif')
out_video.write_videofile("output/results.mp4")
del out, vertices
return f'output/results.mp4'
def predict(clip_text, method='fast'):
gc.collect()
print('prompt text instruction: {}'.format(clip_text))
if torch.cuda.is_available():
text = clip.tokenize([clip_text], truncate=True).cuda()
else:
text = clip.tokenize([clip_text], truncate=True)
feat_clip_text = clip_model.encode_text(text).float()
index_motion = trans_encoder.sample(feat_clip_text[0:1], False)
pred_pose = net.forward_decoder(index_motion)
pred_xyz = recover_from_ric((pred_pose*std+mean).float(), 22)
output_name = hashlib.md5(clip_text.encode()).hexdigest()
if method == 'fast':
xyz = pred_xyz.reshape(1, -1, 22, 3)
pose_vis = plot_3d.draw_to_batch(xyz.detach().cpu().numpy(), title_batch=None, outname=[f'output/results.gif'])
out_video = mp.VideoFileClip("output/results.gif")
out_video.write_videofile("output/results.mp4")
return f'output/results.mp4'
elif method == 'slow':
output_path = render(pred_xyz.detach().cpu().numpy().squeeze(axis=0), device_id=0, name=output_name)
return output_path
# ---- Gradio Layout -----
text_prompt = gr.Textbox(label="Text prompt", lines=1, interactive=True)
video_out = gr.Video(label="Motion", mirror_webcam=False, interactive=False)
demo = gr.Blocks()
demo.encrypt = False
with demo:
gr.Markdown('''
<div>
<h1 style='text-align: center'>Character Animation Creator using Text Prompt.</h1>
<b>Text-2-Motion-GPT</b> models for human motion creation from textural descriptors.
</div>
''')
with gr.Row():
with gr.Column():
gr.Markdown('''
### Generate human motion by **Entering Text**
''')
with gr.Column():
with gr.Row():
text_prompt.render()
method = gr.Dropdown(["fast"], label="Method", value="fast")
with gr.Row():
generate_btn = gr.Button("Generate")
generate_btn.click(predict, [text_prompt, method], [video_out], api_name="generate")
print(video_out)
with gr.Row():
video_out.render()
demo.launch(debug=True)
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