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"""2D Animations | |
Animations can be used by the :py:class:`~pyglet.sprite.Sprite` class in place | |
of static images. They are essentially containers for individual image frames, | |
with a duration per frame. They can be infinitely looping, or stop at the last | |
frame. You can load Animations from disk, such as from GIF files:: | |
ani = pyglet.resource.animation('walking.gif') | |
sprite = pyglet.sprite.Sprite(img=ani) | |
Alternatively, you can create your own Animations from a sequence of images | |
by using the :py:meth:`~Animation.from_image_sequence` method:: | |
images = [pyglet.resource.image('walk_a.png'), | |
pyglet.resource.image('walk_b.png'), | |
pyglet.resource.image('walk_c.png')] | |
ani = pyglet.image.Animation.from_image_sequence(images, duration=0.1, loop=True) | |
You can also use an :py:class:`pyglet.image.ImageGrid`, which is iterable:: | |
sprite_sheet = pyglet.resource.image('my_sprite_sheet.png') | |
image_grid = pyglet.image.ImageGrid(sprite_sheet, rows=1, columns=5) | |
ani = pyglet.image.Animation.from_image_sequence(image_grid, duration=0.1) | |
In the above examples, all of the Animation Frames have the same duration. | |
If you wish to adjust this, you can manually create the Animation from a list of | |
:py:class:`~AnimationFrame`:: | |
image_a = pyglet.resource.image('walk_a.png') | |
image_b = pyglet.resource.image('walk_b.png') | |
image_c = pyglet.resource.image('walk_c.png') | |
frame_a = pyglet.image.AnimationFrame(image_a, duration=0.1) | |
frame_b = pyglet.image.AnimationFrame(image_b, duration=0.2) | |
frame_c = pyglet.image.AnimationFrame(image_c, duration=0.1) | |
ani = pyglet.image.Animation(frames=[frame_a, frame_b, frame_c]) | |
""" | |
class Animation: | |
"""Sequence of images with timing information. | |
If no frames of the animation have a duration of ``None``, the animation | |
loops continuously; otherwise the animation stops at the first frame with | |
duration of ``None``. | |
:Ivariables: | |
`frames` : list of `~pyglet.image.AnimationFrame` | |
The frames that make up the animation. | |
""" | |
def __init__(self, frames): | |
"""Create an animation directly from a list of frames. | |
:Parameters: | |
`frames` : list of `~pyglet.image.AnimationFrame` | |
The frames that make up the animation. | |
""" | |
assert len(frames) | |
self.frames = frames | |
def add_to_texture_bin(self, texture_bin, border=0): | |
"""Add the images of the animation to a :py:class:`~pyglet.image.atlas.TextureBin`. | |
The animation frames are modified in-place to refer to the texture bin | |
regions. | |
:Parameters: | |
`texture_bin` : `~pyglet.image.atlas.TextureBin` | |
Texture bin to upload animation frames into. | |
`border` : int | |
Leaves specified pixels of blank space around | |
each image frame when adding to the TextureBin. | |
""" | |
for frame in self.frames: | |
frame.image = texture_bin.add(frame.image, border) | |
def get_transform(self, flip_x=False, flip_y=False, rotate=0): | |
"""Create a copy of this animation applying a simple transformation. | |
The transformation is applied around the image's anchor point of | |
each frame. The texture data is shared between the original animation | |
and the transformed animation. | |
:Parameters: | |
`flip_x` : bool | |
If True, the returned animation will be flipped horizontally. | |
`flip_y` : bool | |
If True, the returned animation will be flipped vertically. | |
`rotate` : int | |
Degrees of clockwise rotation of the returned animation. Only | |
90-degree increments are supported. | |
:rtype: :py:class:`~pyglet.image.Animation` | |
""" | |
frames = [AnimationFrame(frame.image.get_texture().get_transform(flip_x, flip_y, rotate), | |
frame.duration) for frame in self.frames] | |
return Animation(frames) | |
def get_duration(self): | |
"""Get the total duration of the animation in seconds. | |
:rtype: float | |
""" | |
return sum([frame.duration for frame in self.frames if frame.duration is not None]) | |
def get_max_width(self): | |
"""Get the maximum image frame width. | |
This method is useful for determining texture space requirements: due | |
to the use of ``anchor_x`` the actual required playback area may be | |
larger. | |
:rtype: int | |
""" | |
return max([frame.image.width for frame in self.frames]) | |
def get_max_height(self): | |
"""Get the maximum image frame height. | |
This method is useful for determining texture space requirements: due | |
to the use of ``anchor_y`` the actual required playback area may be | |
larger. | |
:rtype: int | |
""" | |
return max([frame.image.height for frame in self.frames]) | |
def from_image_sequence(cls, sequence, duration, loop=True): | |
"""Create an animation from a list of images and a constant framerate. | |
:Parameters: | |
`sequence` : list of `~pyglet.image.AbstractImage` | |
Images that make up the animation, in sequence. | |
`duration` : float | |
Number of seconds to display each image. | |
`loop` : bool | |
If True, the animation will loop continuously. | |
:rtype: :py:class:`~pyglet.image.Animation` | |
""" | |
frames = [AnimationFrame(image, duration) for image in sequence] | |
if not loop: | |
frames[-1].duration = None | |
return cls(frames) | |
def __repr__(self): | |
return "Animation(frames={0})".format(len(self.frames)) | |
class AnimationFrame: | |
"""A single frame of an animation.""" | |
__slots__ = 'image', 'duration' | |
def __init__(self, image, duration): | |
"""Create an animation frame from an image. | |
:Parameters: | |
`image` : `~pyglet.image.AbstractImage` | |
The image of this frame. | |
`duration` : float | |
Number of seconds to display the frame, or ``None`` if it is | |
the last frame in the animation. | |
""" | |
self.image = image | |
self.duration = duration | |
def __repr__(self): | |
return "AnimationFrame({0}, duration={1})".format(self.image, self.duration) | |