import os import time import warnings import numpy as np import gradio as gr import scipy.ndimage import cv2 from agents import AGENTS_MAP default_n_test_episodes = 10 default_max_steps = 500 default_render_fps = 5 default_epsilon = 0.0 default_paused = True frame_env_h, frame_env_w = 512, 768 frame_policy_res = 256 # For the dropdown list of policies policies_folder = "policies" try: all_policies = [ file for file in os.listdir(policies_folder) if file.endswith(".npy") ] all_policies.sort() except FileNotFoundError: print("ERROR: No policies folder found!") all_policies = [] action_map = { "CliffWalking-v0": { 0: "up", 1: "right", 2: "down", 3: "left", }, "FrozenLake-v1": { 0: "left", 1: "down", 2: "right", 3: "up", }, } pause_val_map = { "▶️ Resume": False, "⏸️ Pause": True, } pause_val_map_inv = {v: k for k, v in pause_val_map.items()} # Global variables to allow changing it on the fly class RunState: def __init__(self) -> None: self.current_policy = None self.live_render_fps = default_render_fps self.live_epsilon = default_epsilon self.live_paused = default_paused self.live_steps_forward = None self.should_reset = False def reset(state, policy_fname): if state.current_policy is not None and state.current_policy != policy_fname: state.should_reset = True state.live_paused = default_paused state.live_render_fps = default_render_fps state.live_epsilon = default_epsilon state.live_steps_forward = None return ( state, gr.update(value=pause_val_map_inv[not state.live_paused]), gr.update(interactive=state.live_paused), ) def change_render_fps(state, x): print("Changing render fps:", x) state.live_render_fps = x return state def change_render_fps_update(state, x): print("Changing render fps:", x) state.live_render_fps = x return state, gr.update(value=x) def change_epsilon(state, x): print("Changing greediness:", x) state.live_epsilon = x return state def change_epsilon_update(state, x): print("Changing greediness:", x) state.live_epsilon = x return state, gr.update(value=x) def change_paused(state, x): print("Changing paused:", x) state.live_paused = pause_val_map[x] return ( state, gr.update(value=pause_val_map_inv[not state.live_paused]), gr.update(interactive=state.live_paused), ) def onclick_btn_forward(state): print("Step forward") if state.live_steps_forward is None: state.live_steps_forward = 0 state.live_steps_forward += 1 return state def run( localstate: RunState, policy_fname, n_test_episodes, max_steps, render_fps, epsilon ): localstate.current_policy = policy_fname localstate.live_render_fps = render_fps localstate.live_epsilon = epsilon localstate.live_steps_forward = None print("=" * 80) print("Running...") print(f"- policy_fname: {localstate.current_policy}") print(f"- n_test_episodes: {n_test_episodes}") print(f"- max_steps: {max_steps}") print(f"- render_fps: {localstate.live_render_fps}") print(f"- epsilon: {localstate.live_steps_forward}") policy_path = os.path.join(policies_folder, policy_fname) props = policy_fname.split("_") try: agent_key, env_key = props[0], props[1] agent_args = {} for prop in props[2:]: props_split = prop.split(":") if len(props_split) == 2: agent_args[props_split[0]] = props_split[1] else: warnings.warn( f"Skipping property {prop} as it does not have the format 'key:value'.", UserWarning, ) except IndexError: yield localstate, None, None, None, None, None, None, None, None, None, None, "🚫 Please select a valid policy file." return agent_args.update( { "env": env_key, "render_mode": "rgb_array", } ) print("agent_args:", agent_args) agent = AGENTS_MAP[agent_key](**agent_args) agent.load_policy(policy_path) env_action_map = action_map.get(env_key) solved, frame_env, frame_policy = None, None, None episode, step, state, action, reward, last_reward = ( None, None, None, None, None, None, ) episodes_solved = 0 def ep_str(episode): return ( f"{episode} / {n_test_episodes} ({(episode) / n_test_episodes * 100:.2f}%)" ) def step_str(step): return f"{step + 1}" for episode in range(n_test_episodes): time.sleep(0.25) for step, (episode_hist, solved, frame_env) in enumerate( agent.generate_episode( max_steps=max_steps, render=True, ) ): agent.epsilon_override = localstate.live_epsilon _, _, last_reward = ( episode_hist[-2] if len(episode_hist) > 1 else (None, None, None) ) state, action, reward = episode_hist[-1] curr_policy = agent.Pi[state] frame_policy_h = frame_policy_res // len(curr_policy) frame_policy = np.zeros((frame_policy_h, frame_policy_res)) for i, p in enumerate(curr_policy): frame_policy[ :, i * (frame_policy_res // len(curr_policy)) : (i + 1) * (frame_policy_res // len(curr_policy)), ] = p frame_policy = scipy.ndimage.gaussian_filter(frame_policy, sigma=1.0) frame_policy = np.clip( frame_policy * (1.0 - localstate.live_epsilon) + localstate.live_epsilon / len(curr_policy), 0.0, 1.0, ) label_loc_h, label_loc_w = frame_policy_h // 2, int( (action + 0.5) * frame_policy_res // len(curr_policy) ) frame_policy_label_color = 1.0 - frame_policy[label_loc_h, label_loc_w] frame_policy_label_font = cv2.FONT_HERSHEY_SIMPLEX frame_policy_label_thicc = 1 action_text_scale, action_text_label_scale = 0.6, 0.3 (label_width, label_height), _ = cv2.getTextSize( str(action), frame_policy_label_font, action_text_scale, frame_policy_label_thicc, ) cv2.putText( frame_policy, str(action), ( label_loc_w - label_width // 2, frame_policy_h // 3 + label_height // 2, ), frame_policy_label_font, action_text_scale, frame_policy_label_color, frame_policy_label_thicc, cv2.LINE_AA, ) if env_action_map: action_name = env_action_map.get(action, "") (label_width, label_height), _ = cv2.getTextSize( action_name, frame_policy_label_font, action_text_label_scale, frame_policy_label_thicc, ) cv2.putText( frame_policy, action_name, ( int(label_loc_w - label_width / 2), frame_policy_h - frame_policy_h // 3 + label_height // 2, ), frame_policy_label_font, action_text_label_scale, frame_policy_label_color, frame_policy_label_thicc, cv2.LINE_AA, ) print( f"Episode: {ep_str(episode + 1)} - step: {step_str(step)} - state: {state} - action: {action} - reward: {reward} (epsilon: {localstate.live_epsilon:.2f}) (frame time: {1 / localstate.live_render_fps:.2f}s)" ) yield localstate, agent_key, env_key, frame_env, frame_policy, ep_str( episode + 1 ), ep_str(episodes_solved), step_str( step ), state, action, last_reward, "Running..." if localstate.live_steps_forward is not None: if localstate.live_steps_forward > 0: localstate.live_steps_forward -= 1 if localstate.live_steps_forward == 0: localstate.live_steps_forward = None localstate.live_paused = True else: time.sleep(1 / localstate.live_render_fps) while localstate.live_paused and localstate.live_steps_forward is None: yield localstate, agent_key, env_key, frame_env, frame_policy, ep_str( episode + 1 ), ep_str(episodes_solved), step_str( step ), state, action, last_reward, "Paused..." time.sleep(1 / localstate.live_render_fps) if localstate.should_reset is True: break if localstate.should_reset is True: localstate.should_reset = False yield ( localstate, agent_key, env_key, np.ones((frame_env_h, frame_env_w, 3)), np.ones((frame_policy_h, frame_policy_res)), ep_str(episode + 1), ep_str(episodes_solved), step_str(step), state, action, last_reward, "Reset...", ) return if solved: episodes_solved += 1 time.sleep(0.25) localstate.current_policy = None yield localstate, agent_key, env_key, frame_env, frame_policy, ep_str( episode + 1 ), ep_str(episodes_solved), step_str(step), state, action, reward, "Done!" with gr.Blocks(title="CS581 Demo") as demo: gr.components.HTML( "