SightAssist / app.py
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import os
import streamlit as st
from ultralytics import YOLO
import cv2
import random
import time
from gtts import gTTS
import pygame
import threading
from datetime import datetime, timedelta
# Initialize pygame mixer
pygame.mixer.quit() # Ensure the mixer is fully stopped
pygame.mixer.init()
# Load YOLOv8 model
yolo = YOLO("yolov8n.pt")
# Streamlit app layout
st.set_page_config(page_title="Assistive Vision App", layout="centered")
st.title("Assistive Vision App for Visual Impairments")
st.write("This application provides real-time object recognition and optional audio alerts.")
# Directory to store temp audio files
audio_temp_dir = "audio_temp_files"
if not os.path.exists(audio_temp_dir):
os.makedirs(audio_temp_dir)
# Placeholder for video frames
stframe = st.empty()
# User controls
start_detection = st.button("Start Detection")
stop_detection = st.button("Stop Detection")
audio_activation = st.checkbox("Enable Audio Alerts", value=False)
# Categories for audio alerts (hazardous objects or living things)
alert_categories = {"person", "cat", "dog", "knife", "fire", "gun"}
# Dictionary to store the last alert timestamp for each object
last_alert_time = {}
alert_cooldown = timedelta(seconds=10) # 10-second cooldown for alerts
def play_audio_alert(label, position):
"""Generate and play an audio alert."""
phrases = [
f"Be careful, there's a {label} on your {position}.",
f"Watch out! {label} detected on your {position}.",
f"Alert! A {label} is on your {position}.",
]
caution_note = random.choice(phrases)
# Generate a unique audio filename using timestamp
temp_file_path = os.path.join(audio_temp_dir, f"temp_{datetime.now().strftime('%Y%m%d_%H%M%S_%f')}.mp3")
# Generate audio
tts = gTTS(caution_note)
tts.save(temp_file_path)
try:
# Load and play the audio using pygame
pygame.mixer.music.load(temp_file_path)
pygame.mixer.music.play()
# Create a new thread to handle file cleanup after playback
def cleanup_audio_file():
while pygame.mixer.music.get_busy(): # Wait until audio finishes playing
time.sleep(0.1)
# After music finishes, stop the music and try to remove the file
pygame.mixer.music.stop() # Explicitly stop the music before cleanup
try:
# Try to remove the file after playback is finished
os.remove(temp_file_path)
except OSError as e:
print(f"Error deleting file {temp_file_path}: {e}")
# Start the cleanup thread
threading.Thread(target=cleanup_audio_file, daemon=True).start()
except Exception as e:
print(f"Error playing audio alert: {e}")
def process_frame(frame, audio_mode):
"""Process a single video frame for object detection."""
results = yolo(frame)
result = results[0]
detected_objects = {} # Dictionary to store object labels and their positions
for box in result.boxes:
x1, y1, x2, y2 = map(int, box.xyxy[0])
label = result.names[int(box.cls[0])]
# Apply filtering logic for audio mode
if audio_mode and label not in alert_categories:
continue
# Determine position
frame_center_x = frame.shape[1] // 2
obj_center_x = (x1 + x2) // 2
position = "left" if obj_center_x < frame_center_x else "right"
# Update detected objects with label and position
detected_objects[label] = position
# Draw bounding boxes
cv2.rectangle(frame, (x1, y1), (x2, y2), (0, 255, 0), 2)
cv2.putText(
frame,
f"{label}",
(x1, y1 - 10),
cv2.FONT_HERSHEY_SIMPLEX,
0.5,
(0, 255, 0),
2,
)
return detected_objects, frame
# Main logic
if start_detection:
st.success("Object detection started.")
try:
video_capture = cv2.VideoCapture(0)
if not video_capture.isOpened():
st.error("Could not access the webcam. Please check your camera settings.")
else:
while not stop_detection:
ret, frame = video_capture.read()
if not ret:
st.error("Failed to capture video. Please check your camera.")
break
# Process the frame based on whether audio alerts are enabled
detected_objects, processed_frame = process_frame(frame, audio_activation)
# Convert BGR to RGB for Streamlit
frame_rgb = cv2.cvtColor(processed_frame, cv2.COLOR_BGR2RGB)
stframe.image(frame_rgb, channels="RGB", use_container_width=True)
# Generate audio alerts for detected objects
if audio_activation:
current_time = datetime.now()
for label, position in detected_objects.items():
# Check if enough time has passed since the last alert for this object
if (
label not in last_alert_time
or current_time - last_alert_time[label] > alert_cooldown
):
play_audio_alert(label, position)
last_alert_time[label] = current_time # Update the last alert time
time.sleep(0.1) # Small delay for smoother updates
except Exception as e:
st.error(f"An error occurred: {e}")
finally:
if 'video_capture' in locals() and video_capture.isOpened():
video_capture.release()
cv2.destroyAllWindows()
pygame.mixer.quit()
elif stop_detection:
st.warning("Object detection stopped.")