Spaces:
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Running
undefined - Follow Up Deployment
Browse files- index.html +421 -19
index.html
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@@ -1,19 +1,421 @@
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| 1 |
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<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>贪吃蛇小游戏</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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/* 自定义样式 */
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.game-container {
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position: relative;
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width: 100%;
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max-width: 600px;
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margin: 0 auto;
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aspect-ratio: 1/1;
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background-color: #f0f0f0;
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border-radius: 8px;
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overflow: hidden;
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box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
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| 20 |
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}
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.game-board {
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display: grid;
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grid-template-columns: repeat(20, 1fr);
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grid-template-rows: repeat(20, 1fr);
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| 26 |
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width: 100%;
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| 27 |
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height: 100%;
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| 28 |
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}
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.snake {
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background-color: #4f46e5;
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| 32 |
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border-radius: 2px;
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| 33 |
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transition: all 0.1s ease;
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| 34 |
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}
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| 35 |
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| 36 |
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.snake-head {
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| 37 |
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background-color: #3730a3;
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| 38 |
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border-radius: 4px;
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| 39 |
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}
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| 40 |
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| 41 |
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.food {
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| 42 |
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background-color: #ef4444;
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| 43 |
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border-radius: 50%;
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| 44 |
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animation: pulse 1s infinite;
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| 45 |
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}
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| 46 |
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| 47 |
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@keyframes pulse {
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| 48 |
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0% { transform: scale(0.9); }
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| 49 |
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50% { transform: scale(1.1); }
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| 50 |
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100% { transform: scale(0.9); }
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| 51 |
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}
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| 52 |
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| 53 |
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.game-overlay {
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| 54 |
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position: absolute;
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| 55 |
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top: 0;
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| 56 |
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left: 0;
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| 57 |
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right: 0;
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| 58 |
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bottom: 0;
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| 59 |
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background-color: rgba(0, 0, 0, 0.7);
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| 60 |
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display: flex;
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| 61 |
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flex-direction: column;
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| 62 |
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justify-content: center;
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| 63 |
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align-items: center;
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| 64 |
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color: white;
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| 65 |
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z-index: 10;
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| 66 |
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}
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| 67 |
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| 68 |
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.control-btn {
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| 69 |
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width: 60px;
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| 70 |
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height: 60px;
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| 71 |
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border-radius: 50%;
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| 72 |
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background-color: rgba(255, 255, 255, 0.2);
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| 73 |
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display: flex;
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| 74 |
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justify-content: center;
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| 75 |
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align-items: center;
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| 76 |
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font-size: 24px;
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| 77 |
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cursor: pointer;
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| 78 |
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transition: all 0.2s;
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| 79 |
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}
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| 80 |
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| 81 |
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.control-btn:hover {
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| 82 |
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background-color: rgba(255, 255, 255, 0.3);
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| 83 |
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}
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| 84 |
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| 85 |
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.control-btn:active {
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| 86 |
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transform: scale(0.95);
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| 87 |
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}
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| 88 |
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| 89 |
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.touch-controls {
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| 90 |
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display: none;
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| 91 |
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}
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| 92 |
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| 93 |
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@media (max-width: 640px) {
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| 94 |
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.touch-controls {
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| 95 |
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display: grid;
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| 96 |
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}
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| 97 |
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}
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| 98 |
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</style>
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| 99 |
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</head>
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| 100 |
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<body class="bg-gray-100 min-h-screen flex flex-col items-center justify-start p-4 overflow-hidden">
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| 101 |
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<div class="text-center mb-6">
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| 102 |
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<h1 class="text-3xl font-bold text-gray-800 mb-2">贪吃蛇小游戏</h1>
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| 103 |
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<div class="flex items-center justify-center space-x-4">
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| 104 |
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<div class="bg-white rounded-lg px-4 py-2 shadow">
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| 105 |
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<span class="text-gray-600">分数: </span>
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| 106 |
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<span id="score" class="font-bold text-indigo-600">0</span>
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| 107 |
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</div>
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| 108 |
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<div class="bg-white rounded-lg px-4 py-2 shadow">
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| 109 |
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<span class="text-gray-600">最高分: </span>
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| 110 |
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<span id="high-score" class="font-bold text-indigo-600">0</span>
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| 111 |
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</div>
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| 112 |
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</div>
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| 113 |
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</div>
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| 114 |
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| 115 |
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<div class="game-container">
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| 116 |
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<div id="game-board" class="game-board"></div>
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| 117 |
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| 118 |
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<div id="game-overlay" class="game-overlay hidden">
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| 119 |
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<h2 class="text-3xl font-bold mb-4">游戏结束!</h2>
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| 120 |
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<p class="text-xl mb-6">你的分数: <span id="final-score" class="font-bold">0</span></p>
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| 121 |
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<button id="restart-btn" class="bg-indigo-600 hover:bg-indigo-700 text-white font-bold py-2 px-6 rounded-lg transition">
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| 122 |
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重新开始
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| 123 |
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</button>
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| 124 |
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</div>
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| 125 |
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</div>
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| 126 |
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| 127 |
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<div class="mt-4 flex flex-wrap justify-center gap-4">
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| 128 |
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<button id="start-btn" class="bg-green-600 hover:bg-green-700 text-white font-bold py-2 px-6 rounded-lg transition">
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| 129 |
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开始游戏
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| 130 |
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</button>
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| 131 |
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<button id="pause-btn" class="bg-yellow-500 hover:bg-yellow-600 text-white font-bold py-2 px-6 rounded-lg transition hidden">
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| 132 |
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暂停
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| 133 |
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</button>
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| 134 |
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<div class="flex items-center bg-white rounded-lg px-4 py-2 shadow">
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| 135 |
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<label for="wall-mode" class="mr-2 text-gray-600">穿墙模式:</label>
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| 136 |
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<input type="checkbox" id="wall-mode" class="w-4 h-4 text-indigo-600 rounded">
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| 137 |
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</div>
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| 138 |
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</div>
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| 139 |
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| 140 |
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<!-- 移动端控制按钮 -->
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| 141 |
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<div class="touch-controls mt-6 grid grid-cols-3 gap-2">
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| 142 |
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<div></div>
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| 143 |
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<button id="up-btn" class="control-btn">↑</button>
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| 144 |
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<div></div>
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| 145 |
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<button id="left-btn" class="control-btn">←</button>
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| 146 |
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<div></div>
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| 147 |
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<button id="right-btn" class="control-btn">→</button>
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| 148 |
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<div></div>
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| 149 |
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<button id="down-btn" class="control-btn">↓</button>
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| 150 |
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<div></div>
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| 151 |
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</div>
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| 152 |
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| 153 |
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<div class="mt-8 text-gray-600 text-sm">
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| 154 |
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<p>使用键盘方向键或屏幕按钮控制蛇的移动</p>
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| 155 |
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</div>
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| 156 |
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| 157 |
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<script>
|
| 158 |
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// 游戏变量
|
| 159 |
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let snake = [];
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| 160 |
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let food = {};
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| 161 |
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let direction = 'right';
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| 162 |
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let nextDirection = 'right';
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| 163 |
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let gameInterval;
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| 164 |
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let gameSpeed = 150;
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| 165 |
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let score = 0;
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| 166 |
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let highScore = localStorage.getItem('snakeHighScore') || 0;
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| 167 |
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let isPaused = false;
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| 168 |
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let isGameOver = false;
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| 169 |
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let wallMode = false;
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| 170 |
+
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| 171 |
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// DOM元素
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| 172 |
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const gameBoard = document.getElementById('game-board');
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| 173 |
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const scoreDisplay = document.getElementById('score');
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| 174 |
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const highScoreDisplay = document.getElementById('high-score');
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| 175 |
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const finalScoreDisplay = document.getElementById('final-score');
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| 176 |
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const gameOverlay = document.getElementById('game-overlay');
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| 177 |
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const startBtn = document.getElementById('start-btn');
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| 178 |
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const pauseBtn = document.getElementById('pause-btn');
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| 179 |
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const restartBtn = document.getElementById('restart-btn');
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| 180 |
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| 181 |
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// 移动端控制按钮
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| 182 |
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const upBtn = document.getElementById('up-btn');
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| 183 |
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const downBtn = document.getElementById('down-btn');
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| 184 |
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const leftBtn = document.getElementById('left-btn');
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| 185 |
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const rightBtn = document.getElementById('right-btn');
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| 186 |
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|
| 187 |
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// 初始化游戏
|
| 188 |
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function initGame() {
|
| 189 |
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// 清空游戏板
|
| 190 |
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gameBoard.innerHTML = '';
|
| 191 |
+
|
| 192 |
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// 初始化蛇
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| 193 |
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snake = [
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| 194 |
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{x: 10, y: 10},
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| 195 |
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{x: 9, y: 10},
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| 196 |
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{x: 8, y: 10}
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| 197 |
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];
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| 198 |
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|
| 199 |
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// 初始化方向
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| 200 |
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direction = 'right';
|
| 201 |
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nextDirection = 'right';
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| 202 |
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|
| 203 |
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// 生成食物
|
| 204 |
+
generateFood();
|
| 205 |
+
|
| 206 |
+
// 重置分数
|
| 207 |
+
score = 0;
|
| 208 |
+
scoreDisplay.textContent = score;
|
| 209 |
+
highScoreDisplay.textContent = highScore;
|
| 210 |
+
|
| 211 |
+
// 重置游戏状态
|
| 212 |
+
isPaused = false;
|
| 213 |
+
isGameOver = false;
|
| 214 |
+
|
| 215 |
+
// 隐藏游戏结束界面
|
| 216 |
+
gameOverlay.classList.add('hidden');
|
| 217 |
+
|
| 218 |
+
// 绘制游戏
|
| 219 |
+
drawGame();
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
// 绘制游戏
|
| 223 |
+
function drawGame() {
|
| 224 |
+
// 清空游戏板
|
| 225 |
+
gameBoard.innerHTML = '';
|
| 226 |
+
|
| 227 |
+
// 绘制蛇
|
| 228 |
+
snake.forEach((segment, index) => {
|
| 229 |
+
const snakeElement = document.createElement('div');
|
| 230 |
+
snakeElement.classList.add(index === 0 ? 'snake-head' : 'snake');
|
| 231 |
+
snakeElement.style.gridColumn = segment.x;
|
| 232 |
+
snakeElement.style.gridRow = segment.y;
|
| 233 |
+
gameBoard.appendChild(snakeElement);
|
| 234 |
+
});
|
| 235 |
+
|
| 236 |
+
// 绘制食物
|
| 237 |
+
const foodElement = document.createElement('div');
|
| 238 |
+
foodElement.classList.add('food');
|
| 239 |
+
foodElement.style.gridColumn = food.x;
|
| 240 |
+
foodElement.style.gridRow = food.y;
|
| 241 |
+
gameBoard.appendChild(foodElement);
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
// 生成食物
|
| 245 |
+
function generateFood() {
|
| 246 |
+
// 随机生成食物位置
|
| 247 |
+
food = {
|
| 248 |
+
x: Math.floor(Math.random() * 20) + 1,
|
| 249 |
+
y: Math.floor(Math.random() * 20) + 1
|
| 250 |
+
};
|
| 251 |
+
|
| 252 |
+
// 确保食物不会出现在蛇身上
|
| 253 |
+
for (let segment of snake) {
|
| 254 |
+
if (segment.x === food.x && segment.y === food.y) {
|
| 255 |
+
return generateFood();
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
// 游戏主循环
|
| 261 |
+
function gameLoop() {
|
| 262 |
+
if (isPaused || isGameOver) return;
|
| 263 |
+
|
| 264 |
+
// 更新方向
|
| 265 |
+
direction = nextDirection;
|
| 266 |
+
|
| 267 |
+
// 获取蛇头
|
| 268 |
+
const head = {...snake[0]};
|
| 269 |
+
|
| 270 |
+
// 根据方向移动蛇头
|
| 271 |
+
switch (direction) {
|
| 272 |
+
case 'up':
|
| 273 |
+
head.y -= 1;
|
| 274 |
+
break;
|
| 275 |
+
case 'down':
|
| 276 |
+
head.y += 1;
|
| 277 |
+
break;
|
| 278 |
+
case 'left':
|
| 279 |
+
head.x -= 1;
|
| 280 |
+
break;
|
| 281 |
+
case 'right':
|
| 282 |
+
head.x += 1;
|
| 283 |
+
break;
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
// 检查是否撞墙
|
| 287 |
+
if (!wallMode && (head.x < 1 || head.x > 20 || head.y < 1 || head.y > 20)) {
|
| 288 |
+
gameOver();
|
| 289 |
+
return;
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
// 穿墙处理
|
| 293 |
+
if (wallMode) {
|
| 294 |
+
if (head.x < 1) head.x = 20;
|
| 295 |
+
if (head.x > 20) head.x = 1;
|
| 296 |
+
if (head.y < 1) head.y = 20;
|
| 297 |
+
if (head.y > 20) head.y = 1;
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
// 检查是否撞到自己
|
| 301 |
+
for (let segment of snake) {
|
| 302 |
+
if (segment.x === head.x && segment.y === head.y) {
|
| 303 |
+
gameOver();
|
| 304 |
+
return;
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
// 移动蛇
|
| 309 |
+
snake.unshift(head);
|
| 310 |
+
|
| 311 |
+
// 检查是否吃到食物
|
| 312 |
+
if (head.x === food.x && head.y === food.y) {
|
| 313 |
+
// 增加分数
|
| 314 |
+
score += 10;
|
| 315 |
+
scoreDisplay.textContent = score;
|
| 316 |
+
|
| 317 |
+
// 更新最高分
|
| 318 |
+
if (score > highScore) {
|
| 319 |
+
highScore = score;
|
| 320 |
+
highScoreDisplay.textContent = highScore;
|
| 321 |
+
localStorage.setItem('snakeHighScore', highScore);
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
// 生成新食物
|
| 325 |
+
generateFood();
|
| 326 |
+
|
| 327 |
+
// 加快游戏速度
|
| 328 |
+
if (gameSpeed > 50 && score % 50 === 0) {
|
| 329 |
+
gameSpeed -= 5;
|
| 330 |
+
clearInterval(gameInterval);
|
| 331 |
+
gameInterval = setInterval(gameLoop, gameSpeed);
|
| 332 |
+
}
|
| 333 |
+
} else {
|
| 334 |
+
// 如果没有吃到食物,移除蛇尾
|
| 335 |
+
snake.pop();
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
// 重新绘制游戏
|
| 339 |
+
drawGame();
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
// 游戏结束
|
| 343 |
+
function gameOver() {
|
| 344 |
+
clearInterval(gameInterval);
|
| 345 |
+
isGameOver = true;
|
| 346 |
+
finalScoreDisplay.textContent = score;
|
| 347 |
+
gameOverlay.classList.remove('hidden');
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
// 开始游戏
|
| 351 |
+
function startGame() {
|
| 352 |
+
initGame();
|
| 353 |
+
gameInterval = setInterval(gameLoop, gameSpeed);
|
| 354 |
+
startBtn.classList.add('hidden');
|
| 355 |
+
pauseBtn.classList.remove('hidden');
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
// 暂停游戏
|
| 359 |
+
function togglePause() {
|
| 360 |
+
isPaused = !isPaused;
|
| 361 |
+
pauseBtn.textContent = isPaused ? '继续' : '暂停';
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
// 事件监听器
|
| 365 |
+
startBtn.addEventListener('click', startGame);
|
| 366 |
+
pauseBtn.addEventListener('click', togglePause);
|
| 367 |
+
restartBtn.addEventListener('click', startGame);
|
| 368 |
+
|
| 369 |
+
// 键盘控制
|
| 370 |
+
document.addEventListener('keydown', (e) => {
|
| 371 |
+
// 阻止方向键默认行为
|
| 372 |
+
if (['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', ' '].includes(e.key)) {
|
| 373 |
+
e.preventDefault();
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
switch (e.key) {
|
| 377 |
+
case 'ArrowUp':
|
| 378 |
+
if (direction !== 'down') nextDirection = 'up';
|
| 379 |
+
break;
|
| 380 |
+
case 'ArrowDown':
|
| 381 |
+
if (direction !== 'up') nextDirection = 'down';
|
| 382 |
+
break;
|
| 383 |
+
case 'ArrowLeft':
|
| 384 |
+
if (direction !== 'right') nextDirection = 'left';
|
| 385 |
+
break;
|
| 386 |
+
case 'ArrowRight':
|
| 387 |
+
if (direction !== 'left') nextDirection = 'right';
|
| 388 |
+
break;
|
| 389 |
+
case ' ':
|
| 390 |
+
if (!isGameOver) togglePause();
|
| 391 |
+
break;
|
| 392 |
+
}
|
| 393 |
+
});
|
| 394 |
+
|
| 395 |
+
// 穿墙模式切换
|
| 396 |
+
document.getElementById('wall-mode').addEventListener('change', (e) => {
|
| 397 |
+
wallMode = e.target.checked;
|
| 398 |
+
});
|
| 399 |
+
|
| 400 |
+
// 移动端控制
|
| 401 |
+
upBtn.addEventListener('click', () => {
|
| 402 |
+
if (direction !== 'down') nextDirection = 'up';
|
| 403 |
+
});
|
| 404 |
+
|
| 405 |
+
downBtn.addEventListener('click', () => {
|
| 406 |
+
if (direction !== 'up') nextDirection = 'down';
|
| 407 |
+
});
|
| 408 |
+
|
| 409 |
+
leftBtn.addEventListener('click', () => {
|
| 410 |
+
if (direction !== 'right') nextDirection = 'left';
|
| 411 |
+
});
|
| 412 |
+
|
| 413 |
+
rightBtn.addEventListener('click', () => {
|
| 414 |
+
if (direction !== 'left') nextDirection = 'right';
|
| 415 |
+
});
|
| 416 |
+
|
| 417 |
+
// 初始化显示
|
| 418 |
+
highScoreDisplay.textContent = highScore;
|
| 419 |
+
</script>
|
| 420 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=bozhong/awesome-about-me" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p><p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=bozhong/snake" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 421 |
+
</html>
|