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import gradio as gr
from diffusers import DiffusionPipeline, ControlNetModel, StableDiffusionXLControlNetPipeline, AutoencoderKL, UniPCMultistepScheduler
from stable_diffusion_xl_reference import StableDiffusionXLReferencePipeline
from controlnet_aux import OpenposeDetector, MidasDetector, ZoeDetector
from tqdm import tqdm

import torch
import numpy as np
import cv2
from PIL import Image
import os
import random
import gc


def clear_memory():
    gc.collect()
    if torch.cuda.is_available():
        torch.cuda.empty_cache()
        torch.cuda.ipc_collect()

# Global variable definitions
controlnet_pipe = None
reference_pipe = None
pipe = None
current_controlnet_type = None

# Load the base model
model = "aicollective1/aicollective"
pipe = DiffusionPipeline.from_pretrained(model, torch_dtype=torch.float16)
pipe.to("cuda")

# Placeholder for ControlNet models to be loaded dynamically
controlnet_models = {
    "Canny": None,
    "Depth": None,
    "OpenPose": None,
    "Reference": None
}

# Load necessary models and feature extractors for depth estimation and OpenPose
processor_zoe = ZoeDetector.from_pretrained("lllyasviel/Annotators")
processor_midas = MidasDetector.from_pretrained("lllyasviel/Annotators")
openpose_processor = OpenposeDetector.from_pretrained("lllyasviel/ControlNet")

vae = AutoencoderKL.from_pretrained("madebyollin/sdxl-vae-fp16-fix", torch_dtype=torch.float16, use_safetensors=True)

controlnet_model_shared = ControlNetModel.from_pretrained(
    "xinsir/controlnet-union-sdxl-1.0", torch_dtype=torch.float16, use_safetensors=True
)

# Define the prompts and negative prompts for each style
styles = {
    "Anime Studio Dance": {
        "prompt": ("anime screencap of a man wearing a white helmet with pointed ears,\n"
                   "Outfit: closed animal print shirt,\n"
                   "Action: anime style, looking at viewer, solo, upper body,\n"
                   "((masterpiece)), (best quality), (extremely detailed), depth of field, sketch, "
                   "dark intense shadows, sharp focus, soft lighting, hdr, colorful, good composition, spectacular,"),
        "negative_prompt": ("realistic, (painting by bad-artist-anime:0.9), (painting by bad-artist:0.9), watermark, "
                            "text, error, blurry, jpeg artifacts, cropped, worst quality, low quality, normal quality, "
                            "jpeg artifacts, signature, watermark, username, artist name, (worst quality, low quality:1.4), "
                            "bad anatomy, watermark, signature, text, logo")
    },
    "Vintage Realistic": {
        "prompt": ("a masterpiece close up shoot photography of an man wearing a animal print helmet with pointed ears,\n"
                   "Outfit: wearing an big oversized outfit, white leather jacket,\n"
                   "Action: sitting on steps,\n"
                   "hyper realistic with detailed textures, cinematic film still of Photorealism, realistic skin texture, "
                   "subsurface scattering, skinny, Photorealism, often for highly detailed representation, photographic accuracy, "
                   "shallow depth of field, vignette, highly detailed, bokeh, epic, gorgeous, sharp, perfect hands,\n"
                   "<lora:add-detail-xl:1> <lora:Vintage_Street_Photo:0.9>"),
        "negative_prompt": ("deformed skin, skin veins, black skin, blurry, text, yellow, deformed, (worst quality, low resolution, "
                            "bad hands, open mouth), text, watermark, artist name, distorted, twisted, watermark, 3d render, "
                            "distorted, twisted, watermark, anime, cartoon, graphic, text, painting, crayon, graphite, abstract, "
                            "glitch, deformed, mutated, ugly, disfigured, photoshopped skin, airbrushed skin, glossy skin, canvas frame, "
                            "(high contrast:1.2), (over saturated:1.2), (glossy:1.1), cartoon, 3d, disfigured, Photoshop, video game, "
                            "ugly, tiling, poorly drawn hands, 3d render, impressionism, digital art")
    },
    "Anime 90's Aesthetic": {
        "prompt": ("an man wearing a white helmet with pointed ears, perfect chin,\n"
                   "Outfit: wearing oversized hoodie, animal print pants,\n"
                   "Action: dancing in nature, music production, music instruments made of wood,\n"
                   "A screengrab of an anime, 90's aesthetic,"),
        "negative_prompt": ("photo, real, realistic, blurry, text, yellow, deformed, (worst quality, low resolution, bad hands,), "
                            "text, watermark, artist name, distorted, twisted, watermark, 3d render, distorted, twisted, watermark, "
                            "text, abstract, glitch, deformed, mutated, ugly, disfigured, photoshopped skin, airbrushed skin, glossy skin, "
                            "canvas frame, (high contrast:1.2), (over saturated:1.2), (glossy:1.1), disfigured, Photoshop, video game, "
                            "ugly, tiling, poorly drawn hands, 3d render, impressionism, eyes, mouth, black skin, pale skin, hair, beard")
    },
    "Anime Style": {
        "prompt": ("An man wearing a white helmet with pointed ears sitting on the steps of an Asian street shop,\n"
                   "Outfit: wearing blue pants and a yellow jacket with a red backpack, in the anime style with detailed "
                   "character design in the style of Atey Ghailan, featured in CGSociety, character concept art in the style of Katsuhiro Otomo"),
        "negative_prompt": ("real, deformed fingers, chin, deformed hands, blurry, text, yellow, deformed, (worst quality, low resolution, "
                            "bad hands, open mouth), text, watermark, artist name, distorted, twisted, watermark, 3d, distorted, twisted, "
                            "watermark, anime, cartoon, graphic, text, painting, crayon, graphite, abstract, glitch, deformed, mutated, "
                            "ugly, disfigured, photoshopped skin, airbrushed skin, glossy skin, canvas frame, (high contrast:1.2), "
                            "(over saturated:1.2), (glossy:1.1), cartoon, 3d, disfigured, Photoshop, video game, ugly, tiling, "
                            "poorly drawn hands, 3d render, impressionism, digital art")
    },
    "Real 70s": {
        "prompt": ("a masterpiece close up shoot photography of an man wearing a white helmet with pointed ears,\n"
                   "Outfit: wearing an oversized trippy 70s shirt and scarf,\n"
                   "Action: standing on the ocean,\n"
                   "shot in the style of Erwin Olaf, hyper realistic with detailed textures, cinematic film still of Photorealism, "
                   "realistic skin texture, subsurface scattering, skinny, Photorealism, often for highly detailed representation, "
                   "photographic accuracy, shallow depth of field, vignette, highly detailed, bokeh, epic, gorgeous, sharp,"),
        "negative_prompt": ("deformed skin, skin veins, black skin, blurry, text, yellow, deformed, (worst quality, low resolution, "
                            "bad hands, open mouth), text, watermark, artist name, distorted, twisted, watermark, 3d render, distorted, "
                            "twisted, watermark, anime, cartoon, graphic, text, painting, crayon, graphite, abstract, glitch, deformed, "
                            "mutated, ugly, disfigured, photoshopped skin, airbrushed skin, glossy skin, canvas frame, (high contrast:1.2), "
                            "(over saturated:1.2), (glossy:1.1), cartoon, 3d, disfigured, Photoshop, video game, ugly, tiling, "
                            "poorly drawn hands, 3d render, impressionism, digital art")
    }
}

# Define the style images
style_images = {
    "Anime Studio Dance": "style/Anime Studio Dance.png",
    "Vintage Realistic": "style/Vintage Realistic.png",
    "Anime 90's Aesthetic": "style/Anime 90's Aesthetic.png",
    "Anime Style": "style/Anime Style.png",
    "Real 70s": "style/Real 70s.png"
}

# Function to load ControlNet models dynamically
def load_controlnet_model(controlnet_type):
    global controlnet_pipe, pipe, reference_pipe, controlnet_models, vae, model, current_controlnet_type, controlnet_model_shared

    clear_memory()

    if controlnet_models[controlnet_type] is None:
        if controlnet_type in ["Canny", "Depth", "OpenPose"]:
            controlnet_models[controlnet_type] = controlnet_model_shared
        elif controlnet_type == "Reference":
            controlnet_models[controlnet_type] = StableDiffusionXLReferencePipeline.from_pretrained(
                model, torch_dtype=torch.float16, use_safetensors=True
            )

    if current_controlnet_type == controlnet_type:
        return f"{controlnet_type} model already loaded."

    if 'controlnet_pipe' in globals() and controlnet_pipe is not None:
        controlnet_pipe.to("cpu")
        del controlnet_pipe
        globals()['controlnet_pipe'] = None

    if 'reference_pipe' in globals() and reference_pipe is not None:
        reference_pipe.to("cpu")
        del reference_pipe
        globals()['reference_pipe'] = None

    if pipe is not None:
        pipe.to("cpu")

    clear_memory()

    if controlnet_type == "Reference":
        reference_pipe = controlnet_models[controlnet_type]
        reference_pipe.scheduler = UniPCMultistepScheduler.from_config(reference_pipe.scheduler.config)
        reference_pipe.to("cuda")
        globals()['reference_pipe'] = reference_pipe
    else:
        controlnet_pipe = StableDiffusionXLControlNetPipeline.from_pretrained(
            model, controlnet=controlnet_models[controlnet_type], vae=vae, torch_dtype=torch.float16, use_safetensors=True
        )
        controlnet_pipe.scheduler = UniPCMultistepScheduler.from_config(controlnet_pipe.scheduler.config)
        controlnet_pipe.to("cuda")
        globals()['controlnet_pipe'] = controlnet_pipe

    current_controlnet_type = controlnet_type
    clear_memory()
    return f"Loaded {controlnet_type} model."

# Preprocessing functions for each ControlNet type
def preprocess_canny(image):
    if isinstance(image, Image.Image):
        image = np.array(image)
    if image.dtype != np.uint8:
        image = (image * 255).astype(np.uint8)
    image = cv2.Canny(image, 100, 200)
    image = image[:, :, None]
    image = np.concatenate([image, image, image], axis=2)
    return Image.fromarray(image)


def preprocess_depth(image, target_size=(1024, 1024)):
    if isinstance(image, Image.Image):
        img = cv2.cvtColor(np.array(image), cv2.COLOR_RGB2BGR)
    else:
        img = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)

    depth_img = processor_zoe(img, output_type='cv2') if random.random() > 0.5 else processor_midas(img, output_type='cv2')

    height, width = depth_img.shape[:2]
    ratio = min(target_size[0] / width, target_size[1] / height)
    new_width, new_height = int(width * ratio), int(height * ratio)
    depth_img_resized = cv2.resize(depth_img, (new_width, new_height))

    return Image.fromarray(depth_img_resized)

def preprocess_openpose(image):
    if isinstance(image, Image.Image):
        image = np.array(image)
    image = openpose_processor(image, hand_and_face=False, output_type='cv2')
    height, width = image.shape[:2]
    ratio = np.sqrt(1024. * 1024. / (width * height))
    new_width, new_height = int(width * ratio), int(height * ratio)
    image = cv2.resize(image, (new_width, new_height))
    return Image.fromarray(image)

def process_image_batch(images, pipe, prompt, negative_prompt, progress, batch_size=2):
    all_processed_images = []
    for i in range(0, len(images), batch_size):
        batch = images[i:i+batch_size]
        batch_prompt = [prompt] * len(batch)
        batch_negative_prompt = [negative_prompt] * len(batch)

        if isinstance(pipe, StableDiffusionXLReferencePipeline):
            processed_batch = []
            for img in batch:
                result = pipe(
                    prompt=prompt,
                    negative_prompt=negative_prompt,
                    ref_image=img,
                    num_inference_steps=20
                ).images
                processed_batch.extend(result)
        else:
            processed_batch = pipe(
                prompt=batch_prompt,
                negative_prompt=batch_negative_prompt,
                image=batch,
                num_inference_steps=20
            ).images

        all_processed_images.extend(processed_batch)
        progress((i + batch_size) / len(images))  # Update progress bar
        clear_memory()  # Clear memory after each batch
    return all_processed_images


# Define the function to generate images
def generate_images_with_progress(prompt, negative_prompt, batch_count, use_controlnet, controlnet_type, mode, control_image, batch_images_input, progress=gr.Progress(track_tqdm=True)):
    global controlnet_pipe, pipe, reference_pipe

    clear_memory()

    if use_controlnet:
        if controlnet_type not in controlnet_models or controlnet_models[controlnet_type] is None:
            raise ValueError(f"{controlnet_type} model not loaded. Please load the model first.")

        if mode == "Single Image":
            control_images = [control_image]
        else:
            control_images = [Image.open(img).convert("RGB") for img in batch_images_input]

        preprocessed_images = []
        for img in tqdm(control_images, desc="Preprocessing images"):
            if controlnet_type == "Canny":
                preprocessed_images.append(preprocess_canny(img))
            elif controlnet_type == "Depth":
                preprocessed_images.append(preprocess_depth(img))
            elif controlnet_type == "OpenPose":
                preprocessed_images.append(preprocess_openpose(img))
            else:  # Reference
                preprocessed_images.append(img)

        if controlnet_type == "Reference":
            images = process_image_batch(preprocessed_images, reference_pipe, prompt, negative_prompt, progress)
        else:
            images = process_image_batch(preprocessed_images, controlnet_pipe, prompt, negative_prompt, progress)
    else:
        if 'controlnet_pipe' in globals() and controlnet_pipe is not None:
            controlnet_pipe.to("cpu")
            del controlnet_pipe
            globals()['controlnet_pipe'] = None

        if 'reference_pipe' in globals() and reference_pipe is not None:
            reference_pipe.to("cpu")
            del reference_pipe
            globals()['reference_pipe'] = None

        clear_memory()

        if pipe is None:
            pipe = DiffusionPipeline.from_pretrained(model, torch_dtype=torch.float16)
        pipe.to("cuda")

        images = []
        for i in tqdm(range(batch_count), desc="Generating images"):
            generated = pipe(prompt=[prompt], negative_prompt=[negative_prompt], num_inference_steps=20, width=1024, height=1024).images
            images.extend(generated)
            progress((i + 1) / batch_count)  # Update progress bar
            clear_memory()  # Clear memory after each image, even in single image mode

    clear_memory()
    return images



# Function to extract PNG metadata
def extract_png_info(image_path):
    metadata = image_path.info  # This is a dictionary containing key-value pairs of metadata
    return metadata

# Define the Gradio interface
with gr.Blocks() as demo:
    gr.Markdown("# Image Generation with Custom Prompts and Styles")

    with gr.Row():
        with gr.Column():
            prompt = gr.Textbox(label="Prompt", lines=8, interactive=True)
            with gr.Accordion("Negative Prompt (Minimize/Expand)", open=False):
                negative_prompt = gr.Textbox(
                    label="Negative Prompt",
                    value="",
                    lines=5
                )
            batch_count = gr.Slider(minimum=1, maximum=10, step=1, label="Batch Count", value=1)
            use_controlnet = gr.Checkbox(label="Use ControlNet", value=False)
            controlnet_type = gr.Dropdown(choices=["Canny", "Depth", "OpenPose", "Reference"], label="ControlNet Type")
            controlnet_status = gr.Textbox(label="ControlNet Status", value="", interactive=False)
            mode = gr.Radio(choices=["Single Image", "Batch"], label="Mode", value="Single Image")

            with gr.Tabs() as tabs:
                with gr.TabItem("Single Image"):
                    control_image = gr.Image(label="Control Image", type='pil')

                with gr.TabItem("Batch"):
                    batch_images_input = gr.File(label="Upload Images", file_count='multiple')

                with gr.TabItem("Extract Metadata"):
                    png_image = gr.Image(label="Upload PNG Image", type='pil')
                    metadata_output = gr.JSON(label="PNG Metadata")

        with gr.Column(scale=2):
            style_images_gallery = gr.Gallery(
                label="Choose a Style",
                value=list(style_images.values()),
                interactive=True,
                elem_id="style-gallery",
                columns=5,
                object_fit="contain",
                height=235,
                allow_preview=False
            )
            gallery = gr.Gallery(label="Generated Images", show_label=False, elem_id="gallery", height=785)

    selected_style = gr.State(value="Anime Studio Dance")

    def select_style(evt: gr.SelectData):
        style_names = list(styles.keys())
        if evt.index < 0 or evt.index >= len(style_names):
            raise ValueError(f"Invalid index: {evt.index}")
        selected_style = style_names[evt.index]
        return styles[selected_style]["prompt"], styles[selected_style]["negative_prompt"], selected_style

    style_images_gallery.select(fn=select_style, inputs=[], outputs=[prompt, negative_prompt, selected_style])

    def update_controlnet(controlnet_type):
        status = load_controlnet_model(controlnet_type)
        return status

    controlnet_type.change(fn=update_controlnet, inputs=controlnet_type, outputs=controlnet_status)

    generate_button = gr.Button("Generate Images")
    generate_button.click(
        generate_images_with_progress,
        inputs=[prompt, negative_prompt, batch_count, use_controlnet, controlnet_type, mode, control_image, batch_images_input],
        outputs=gallery
    )

    metadata_button = gr.Button("Extract Metadata")
    metadata_button.click(
        fn=extract_png_info,
        inputs=png_image,
        outputs=metadata_output
    )

    with gr.Row():
        generate_button

# At the end of your script:
if __name__ == "__main__":
    # Your Gradio interface setup here
    demo.launch(auth=("roland", "roland"), debug=True)
    clear_memory()