aicollectiveapp / app.py
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import gradio as gr
from diffusers import DiffusionPipeline, ControlNetModel, StableDiffusionXLControlNetPipeline, AutoencoderKL, UniPCMultistepScheduler
from stable_diffusion_xl_reference import StableDiffusionXLReferencePipeline
from controlnet_aux import OpenposeDetector, MidasDetector, ZoeDetector
from tqdm import tqdm
import torch
import numpy as np
import cv2
from PIL import Image
import os
import random
import gc
def clear_memory():
gc.collect()
if torch.cuda.is_available():
torch.cuda.empty_cache()
torch.cuda.ipc_collect()
# Global variable definitions
controlnet_pipe = None
reference_pipe = None
pipe = None
current_controlnet_type = None
# Load the base model
model = "aicollective1/aicollective"
pipe = DiffusionPipeline.from_pretrained(model, torch_dtype=torch.float16)
pipe.to("cuda")
# Placeholder for ControlNet models to be loaded dynamically
controlnet_models = {
"Canny": None,
"Depth": None,
"OpenPose": None,
"Reference": None
}
# Load necessary models and feature extractors for depth estimation and OpenPose
processor_zoe = ZoeDetector.from_pretrained("lllyasviel/Annotators")
processor_midas = MidasDetector.from_pretrained("lllyasviel/Annotators")
openpose_processor = OpenposeDetector.from_pretrained("lllyasviel/ControlNet")
vae = AutoencoderKL.from_pretrained("madebyollin/sdxl-vae-fp16-fix", torch_dtype=torch.float16, use_safetensors=True)
controlnet_model_shared = ControlNetModel.from_pretrained(
"xinsir/controlnet-union-sdxl-1.0", torch_dtype=torch.float16, use_safetensors=True
)
# Define the prompts and negative prompts for each style
styles = {
"Anime Studio Dance": {
"prompt": (
"anime screencap of a man wearing a white helmet with pointed ears,\n"
"\n"
"closed animal print shirt,\n"
"\n"
"anime style, looking at viewer, solo, upper body,\n"
"\n"
"((masterpiece)), (best quality), (extremely detailed), depth of field, sketch, "
"dark intense shadows, sharp focus, soft lighting, hdr, colorful, good composition, spectacular,"
),
"negative_prompt": (
"realistic, (painting by bad-artist-anime:0.9), (painting by bad-artist:0.9), watermark, "
"text, error, blurry, jpeg artifacts, cropped, worst quality, low quality, normal quality, "
"jpeg artifacts, signature, watermark, username, artist name, (worst quality, low quality:1.4), "
"bad anatomy, watermark, signature, text, logo"
)
},
"Vintage Realistic": {
"prompt": (
"a masterpiece close up shoot photography of an man wearing a animal print helmet with pointed ears,\n"
"\n"
"wearing an big oversized outfit, white leather jacket,\n"
"\n"
"sitting on steps,\n"
"\n"
"hyper realistic with detailed textures, cinematic film still of Photorealism, realistic skin texture, "
"subsurface scattering, skinny, Photorealism, often for highly detailed representation, photographic accuracy, "
"shallow depth of field, vignette, highly detailed, bokeh, epic, gorgeous, sharp, perfect hands,\n"
"<lora:add-detail-xl:1> <lora:Vintage_Street_Photo:0.9>"
),
"negative_prompt": (
"deformed skin, skin veins, black skin, blurry, text, yellow, deformed, (worst quality, low resolution, "
"bad hands, open mouth), text, watermark, artist name, distorted, twisted, watermark, 3d render, "
"distorted, twisted, watermark, anime, cartoon, graphic, text, painting, crayon, graphite, abstract, "
"glitch, deformed, mutated, ugly, disfigured, photoshopped skin, airbrushed skin, glossy skin, canvas frame, "
"(high contrast:1.2), (over saturated:1.2), (glossy:1.1), cartoon, 3d, disfigured, Photoshop, video game, "
"ugly, tiling, poorly drawn hands, 3d render, impressionism, digital art"
)
},
"Anime 90's Aesthetic": {
"prompt": (
"an man wearing a white helmet with pointed ears, perfect chin,\n"
"\n"
"wearing oversized hoodie, animal print pants,\n"
"\n"
"dancing in nature, music production, music instruments made of wood,\n"
"\n"
"A screengrab of an anime, 90's aesthetic,"
),
"negative_prompt": (
"photo, real, realistic, blurry, text, yellow, deformed, (worst quality, low resolution, bad hands,), "
"text, watermark, artist name, distorted, twisted, watermark, 3d render, distorted, twisted, watermark, "
"text, abstract, glitch, deformed, mutated, ugly, disfigured, photoshopped skin, airbrushed skin, glossy skin, "
"canvas frame, (high contrast:1.2), (over saturated:1.2), (glossy:1.1), disfigured, Photoshop, video game, "
"ugly, tiling, poorly drawn hands, 3d render, impressionism, eyes, mouth, black skin, pale skin, hair, beard"
)
},
"Anime Style": {
"prompt": (
"An man wearing a white helmet with pointed ears sitting on the steps of an Asian street shop,\n"
"\n"
"wearing blue pants and a yellow jacket with a red backpack, in the anime style with detailed "
"character design in the style of Atey Ghailan, featured in CGSociety, character concept art in the style of Katsuhiro Otomo"
),
"negative_prompt": (
"real, deformed fingers, chin, deformed hands, blurry, text, yellow, deformed, (worst quality, low resolution, "
"bad hands, open mouth), text, watermark, artist name, distorted, twisted, watermark, 3d, distorted, twisted, "
"watermark, anime, cartoon, graphic, text, painting, crayon, graphite, abstract, glitch, deformed, mutated, "
"ugly, disfigured, photoshopped skin, airbrushed skin, glossy skin, canvas frame, (high contrast:1.2), "
"(over saturated:1.2), (glossy:1.1), cartoon, 3d, disfigured, Photoshop, video game, ugly, tiling, "
"poorly drawn hands, 3d render, impressionism, digital art"
)
},
"Real 70s": {
"prompt": (
"a masterpiece close up shoot photography of an man wearing a white helmet with pointed ears,\n"
"\n"
"wearing an oversized trippy 70s shirt and scarf,\n"
"\n"
"standing on the ocean,\n"
"\n"
"shot in the style of Erwin Olaf, hyper realistic with detailed textures, cinematic film still of Photorealism, "
"realistic skin texture, subsurface scattering, skinny, Photorealism, often for highly detailed representation, "
"photographic accuracy, shallow depth of field, vignette, highly detailed, bokeh, epic, gorgeous, sharp,"
),
"negative_prompt": (
"deformed skin, skin veins, black skin, blurry, text, yellow, deformed, (worst quality, low resolution, "
"bad hands, open mouth), text, watermark, artist name, distorted, twisted, watermark, 3d render, distorted, "
"twisted, watermark, anime, cartoon, graphic, text, painting, crayon, graphite, abstract, glitch, deformed, "
"mutated, ugly, disfigured, photoshopped skin, airbrushed skin, glossy skin, canvas frame, (high contrast:1.2), "
"(over saturated:1.2), (glossy:1.1), cartoon, 3d, disfigured, Photoshop, video game, ugly, tiling, "
"poorly drawn hands, 3d render, impressionism, digital art"
)
}
}
# Define the style images
style_images = {
"Anime Studio Dance": "style/Anime Studio Dance.png",
"Vintage Realistic": "style/Vintage Realistic.png",
"Anime 90's Aesthetic": "style/Anime 90's Aesthetic.png",
"Anime Style": "style/Anime Style.png",
"Real 70s": "style/Real 70s.png"
}
# Function to load ControlNet models dynamically
def load_controlnet_model(controlnet_type):
global controlnet_pipe, pipe, reference_pipe, controlnet_models, vae, model, current_controlnet_type, controlnet_model_shared
clear_memory()
if controlnet_models[controlnet_type] is None:
if controlnet_type in ["Canny", "Depth", "OpenPose"]:
controlnet_models[controlnet_type] = controlnet_model_shared
elif controlnet_type == "Reference":
controlnet_models[controlnet_type] = StableDiffusionXLReferencePipeline.from_pretrained(
model, torch_dtype=torch.float16, use_safetensors=True
)
if current_controlnet_type == controlnet_type:
return f"{controlnet_type} model already loaded."
if 'controlnet_pipe' in globals() and controlnet_pipe is not None:
controlnet_pipe.to("cpu")
del controlnet_pipe
globals()['controlnet_pipe'] = None
if 'reference_pipe' in globals() and reference_pipe is not None:
reference_pipe.to("cpu")
del reference_pipe
globals()['reference_pipe'] = None
if pipe is not None:
pipe.to("cpu")
clear_memory()
if controlnet_type == "Reference":
reference_pipe = controlnet_models[controlnet_type]
reference_pipe.scheduler = UniPCMultistepScheduler.from_config(reference_pipe.scheduler.config)
reference_pipe.to("cuda")
globals()['reference_pipe'] = reference_pipe
else:
controlnet_pipe = StableDiffusionXLControlNetPipeline.from_pretrained(
model, controlnet=controlnet_models[controlnet_type], vae=vae, torch_dtype=torch.float16, use_safetensors=True
)
controlnet_pipe.scheduler = UniPCMultistepScheduler.from_config(controlnet_pipe.scheduler.config)
controlnet_pipe.to("cuda")
globals()['controlnet_pipe'] = controlnet_pipe
current_controlnet_type = controlnet_type
clear_memory()
return f"Loaded {controlnet_type} model."
# Preprocessing functions for each ControlNet type
def preprocess_canny(image):
if isinstance(image, Image.Image):
image = np.array(image)
if image.dtype != np.uint8:
image = (image * 255).astype(np.uint8)
image = cv2.Canny(image, 100, 200)
image = image[:, :, None]
image = np.concatenate([image, image, image], axis=2)
return Image.fromarray(image)
def preprocess_depth(image, target_size=(1024, 1024)):
if isinstance(image, Image.Image):
img = cv2.cvtColor(np.array(image), cv2.COLOR_RGB2BGR)
else:
img = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
depth_img = processor_zoe(img, output_type='cv2') if random.random() > 0.5 else processor_midas(img, output_type='cv2')
height, width = depth_img.shape[:2]
ratio = min(target_size[0] / width, target_size[1] / height)
new_width, new_height = int(width * ratio), int(height * ratio)
depth_img_resized = cv2.resize(depth_img, (new_width, new_height))
return Image.fromarray(depth_img_resized)
def preprocess_openpose(image):
if isinstance(image, Image.Image):
image = np.array(image)
image = openpose_processor(image, hand_and_face=False, output_type='cv2')
height, width = image.shape[:2]
ratio = np.sqrt(1024. * 1024. / (width * height))
new_width, new_height = int(width * ratio), int(height * ratio)
image = cv2.resize(image, (new_width, new_height))
return Image.fromarray(image)
def process_image_batch(images, pipe, prompt, negative_prompt, progress, batch_size=2):
all_processed_images = []
for i in range(0, len(images), batch_size):
batch = images[i:i+batch_size]
batch_prompt = [prompt] * len(batch)
batch_negative_prompt = [negative_prompt] * len(batch)
if isinstance(pipe, StableDiffusionXLReferencePipeline):
processed_batch = []
for img in batch:
result = pipe(
prompt=prompt,
negative_prompt=negative_prompt,
ref_image=img,
num_inference_steps=20
).images
processed_batch.extend(result)
else:
processed_batch = pipe(
prompt=batch_prompt,
negative_prompt=batch_negative_prompt,
image=batch,
num_inference_steps=20
).images
all_processed_images.extend(processed_batch)
progress((i + batch_size) / len(images)) # Update progress bar
clear_memory() # Clear memory after each batch
return all_processed_images
# Define the function to generate images
def generate_images_with_progress(prompt, negative_prompt, batch_count, use_controlnet, controlnet_type, mode, control_image, batch_images_input, progress=gr.Progress(track_tqdm=True)):
global controlnet_pipe, pipe, reference_pipe
clear_memory()
if use_controlnet:
if controlnet_type not in controlnet_models or controlnet_models[controlnet_type] is None:
raise ValueError(f"{controlnet_type} model not loaded. Please load the model first.")
if mode == "Single Image":
control_images = [control_image]
else:
control_images = [Image.open(img).convert("RGB") for img in batch_images_input]
preprocessed_images = []
for img in tqdm(control_images, desc="Preprocessing images"):
if controlnet_type == "Canny":
preprocessed_images.append(preprocess_canny(img))
elif controlnet_type == "Depth":
preprocessed_images.append(preprocess_depth(img))
elif controlnet_type == "OpenPose":
preprocessed_images.append(preprocess_openpose(img))
else: # Reference
preprocessed_images.append(img)
if controlnet_type == "Reference":
images = process_image_batch(preprocessed_images, reference_pipe, prompt, negative_prompt, progress)
else:
images = process_image_batch(preprocessed_images, controlnet_pipe, prompt, negative_prompt, progress)
else:
if 'controlnet_pipe' in globals() and controlnet_pipe is not None:
controlnet_pipe.to("cpu")
del controlnet_pipe
globals()['controlnet_pipe'] = None
if 'reference_pipe' in globals() and reference_pipe is not None:
reference_pipe.to("cpu")
del reference_pipe
globals()['reference_pipe'] = None
clear_memory()
if pipe is None:
pipe = DiffusionPipeline.from_pretrained(model, torch_dtype=torch.float16)
pipe.to("cuda")
images = []
for i in tqdm(range(batch_count), desc="Generating images"):
generated = pipe(prompt=[prompt], negative_prompt=[negative_prompt], num_inference_steps=20, width=1024, height=1024).images
images.extend(generated)
progress((i + 1) / batch_count) # Update progress bar
clear_memory() # Clear memory after each image, even in single image mode
clear_memory()
return images
# Function to extract PNG metadata
def extract_png_info(image_path):
metadata = image_path.info # This is a dictionary containing key-value pairs of metadata
return metadata
# Define the Gradio interface
with gr.Blocks() as demo:
gr.Markdown("# Image Generation with Custom Prompts and Styles")
with gr.Row():
with gr.Column():
prompt = gr.Textbox(label="Prompt", lines=8, interactive=True)
with gr.Accordion("Negative Prompt (Minimize/Expand)", open=False):
negative_prompt = gr.Textbox(
label="Negative Prompt",
value="",
lines=5
)
batch_count = gr.Slider(minimum=1, maximum=10, step=1, label="Batch Count", value=1)
use_controlnet = gr.Checkbox(label="Use ControlNet", value=False)
controlnet_type = gr.Dropdown(choices=["Canny", "Depth", "OpenPose", "Reference"], label="ControlNet Type")
controlnet_status = gr.Textbox(label="ControlNet Status", value="", interactive=False)
mode = gr.Radio(choices=["Single Image", "Batch"], label="Mode", value="Single Image")
with gr.Tabs() as tabs:
with gr.TabItem("Single Image"):
control_image = gr.Image(label="Control Image", type='pil')
with gr.TabItem("Batch"):
batch_images_input = gr.File(label="Upload Images", file_count='multiple')
with gr.TabItem("Extract Metadata"):
png_image = gr.Image(label="Upload PNG Image", type='pil')
metadata_output = gr.JSON(label="PNG Metadata")
with gr.Column(scale=2):
style_images_gallery = gr.Gallery(
label="Choose a Style",
value=list(style_images.values()),
interactive=True,
elem_id="style-gallery",
columns=5,
object_fit="contain",
height=235,
allow_preview=False
)
gallery = gr.Gallery(label="Generated Images", show_label=False, elem_id="gallery", height=785)
selected_style = gr.State(value="Anime Studio Dance")
def select_style(evt: gr.SelectData):
style_names = list(styles.keys())
if evt.index < 0 or evt.index >= len(style_names):
raise ValueError(f"Invalid index: {evt.index}")
selected_style = style_names[evt.index]
return styles[selected_style]["prompt"], styles[selected_style]["negative_prompt"], selected_style
style_images_gallery.select(fn=select_style, inputs=[], outputs=[prompt, negative_prompt, selected_style])
def update_controlnet(controlnet_type):
status = load_controlnet_model(controlnet_type)
return status
controlnet_type.change(fn=update_controlnet, inputs=controlnet_type, outputs=controlnet_status)
generate_button = gr.Button("Generate Images")
generate_button.click(
generate_images_with_progress,
inputs=[prompt, negative_prompt, batch_count, use_controlnet, controlnet_type, mode, control_image, batch_images_input],
outputs=gallery
)
metadata_button = gr.Button("Extract Metadata")
metadata_button.click(
fn=extract_png_info,
inputs=png_image,
outputs=metadata_output
)
with gr.Row():
generate_button
# At the end of your script:
if __name__ == "__main__":
# Your Gradio interface setup here
demo.launch(auth=("roland", "roland"), debug=True)
clear_memory()