Update index.html
Browse files- index.html +456 -88
index.html
CHANGED
@@ -26,7 +26,7 @@
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border-radius: 20px;
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padding: 30px;
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box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
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max-width:
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width: 100%;
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}
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@@ -46,6 +46,7 @@
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border-radius: 10px;
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overflow: hidden;
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box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
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}
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canvas {
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@@ -61,6 +62,7 @@
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gap: 15px;
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margin: 20px 0;
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flex-wrap: wrap;
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}
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button {
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@@ -85,6 +87,35 @@
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transform: translateY(0);
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}
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.info-panel {
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background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%);
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padding: 15px;
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@@ -123,17 +154,19 @@
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display: flex;
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align-items: center;
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justify-content: center;
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gap:
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margin-top: 20px;
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padding: 15px;
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background: #f8f9fa;
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border-radius: 10px;
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}
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.legend-item {
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display: flex;
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align-items: center;
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gap: 8px;
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}
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.legend-color {
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@@ -143,6 +176,11 @@
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border: 1px solid #ddd;
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}
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.tooltip {
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position: absolute;
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background: rgba(0, 0, 0, 0.9);
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@@ -174,6 +212,13 @@
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outline: none;
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box-shadow: 0 0 0 3px rgba(102, 126, 234, 0.2);
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}
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</style>
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</head>
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<body>
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@@ -184,13 +229,20 @@
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<button onclick="generateNewTerrain()">🏔️ 새로운 지형 생성</button>
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<button onclick="toggleContours()">📊 등고선 표시/숨기기</button>
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<button onclick="toggleHeatmap()">🌡️ 히트맵 전환</button>
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<button onclick="
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<select id="terrainType" onchange="changeTerrainType()">
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<option value="mountain">⛰️ 산악 지형</option>
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<option value="valley">🏞️ 계곡 지형</option>
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<option value="plateau">🏔️ 고원 지형</option>
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<option value="
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</select>
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<button onclick="exportMap()">💾 지도 저장</button>
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</div>
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@@ -199,6 +251,10 @@
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<div class="tooltip" id="tooltip"></div>
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</div>
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<div class="info-panel">
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<div class="info-item">
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<div class="info-label">좌표</div>
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@@ -213,27 +269,43 @@
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<div class="info-value" id="slope">-</div>
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</div>
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<div class="info-item">
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<div class="info-label"
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<div class="info-value"
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</div>
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</div>
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<div class="legend">
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<div class="legend-item">
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<div class="legend-color" style="background: #0d4f8b;"></div>
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<span
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #61a861;"></div>
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<span
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #f5deb3;"></div>
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<span
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #8b4513;"></div>
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<span
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</div>
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</div>
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</div>
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@@ -249,22 +321,32 @@
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canvas.width = WIDTH;
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canvas.height = HEIGHT;
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//
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let heightMap = [];
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let showContours = true;
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let showHeatmap = false;
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let
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let terrainType = 'mountain';
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// 노이즈 함수
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function noise(x, y, scale, octaves) {
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let value = 0;
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let amplitude = 1;
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let frequency = scale;
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let maxValue = 0;
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for (let i = 0; i < octaves; i++) {
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value += amplitude * simpleNoise(x * frequency, y * frequency);
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maxValue += amplitude;
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amplitude *= 0.5;
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frequency *= 2;
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@@ -280,9 +362,15 @@
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// 지형 생성 함수
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function generateTerrain() {
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heightMap = [];
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const gridSize = 100;
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for (let y = 0; y < gridSize; y++) {
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heightMap[y] = [];
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for (let x = 0; x < gridSize; x++) {
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@@ -290,36 +378,36 @@
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switch(terrainType) {
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case 'mountain':
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-
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height
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height += noise(x, y, 0.
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height += noise(x, y, 0.1, 2) * 0.1;
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height = Math.pow(Math.abs(height), 1.2) * Math.sign(height);
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break;
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case 'valley':
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-
// 계곡 지형
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const distX = (x - gridSize/2) / gridSize;
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const distY = (y - gridSize/2) / gridSize;
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const dist = Math.sqrt(distX*distX + distY*distY);
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height = noise(x, y, 0.03, 4) * 0.5;
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height *= (1 - dist * 0.5);
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height -= dist * 0.3;
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break;
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case 'plateau':
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-
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height = noise(x, y, 0.
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-
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break;
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case '
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//
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const centerY = (y - gridSize/2) / gridSize;
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const radius = Math.sqrt(centerX*centerX + centerY*centerY);
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height = noise(x, y, 0.03, 5) * 0.6;
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height *= Math.max(0, 1 - radius * 2);
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break;
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}
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@@ -328,18 +416,179 @@
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heightMap[y][x] = height;
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}
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}
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}
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//
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function
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const
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for (let
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-
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}
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-
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}
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// 지도 그리기
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const cellWidth = WIDTH / gridSize;
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const cellHeight = HEIGHT / gridSize;
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// 배경 그리기
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for (let y = 0; y < gridSize; y++) {
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for (let x = 0; x < gridSize; x++) {
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const height = heightMap[y][x];
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if (showHeatmap) {
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// 히트맵 색상
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const hue = (1 - height) * 240;
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ctx.fillStyle = `hsl(${hue}, 70%, 50%)`;
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} else {
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// 지형 색상
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ctx.fillStyle = getTerrainColor(height);
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}
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cellWidth + 1,
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cellHeight + 1
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);
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} else {
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ctx.fillRect(
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x * cellWidth,
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y * cellHeight,
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cellWidth + 1,
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cellHeight + 1
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);
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}
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}
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}
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// 등고선 그리기
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if (showContours) {
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ctx.strokeStyle = 'rgba(0, 0, 0, 0.3)';
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}
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}
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// 주 등고선은 굵게
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if (level % 0.2 === 0) {
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ctx.lineWidth = 2;
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ctx.strokeStyle = 'rgba(0, 0, 0, 0.5)';
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}
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}
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//
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ctx.beginPath();
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ctx.moveTo(i * cellWidth, 0);
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ctx.lineTo(i * cellWidth, HEIGHT);
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ctx.stroke();
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}
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// Marching squares
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function drawContourCell(x, y, width, height, corners, level) {
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let state = 0;
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if (corners[0] > level) state |= 1;
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ctx.lineTo(x2, y2);
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}
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//
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function getTerrainColor(height) {
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if (height < 0.
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if (height < 0.
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if (height < 0.
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if (height < 0.
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if (height < 0.
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if (height < 0.
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if (height < 0.
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if (height < 0.
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return '#fff';
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}
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// 마우스 이벤트
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canvas.addEventListener('mousemove', (e) => {
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const rect = canvas.getBoundingClientRect();
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const x = (e.clientX - rect.left) * (WIDTH / rect.width);
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slope = Math.round(Math.sqrt(dx * dx + dy * dy) * 100);
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}
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document.getElementById('coordinates').textContent = `${gridX}, ${gridY}`;
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document.getElementById('elevation').textContent = `${elevation}m`;
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document.getElementById('slope').textContent = `${slope}°`;
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// 툴팁 표시
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tooltip.style.display = 'block';
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tooltip.style.left = e.clientX + 10 + 'px';
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tooltip.style.top = e.clientY - 30 + 'px';
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document.getElementById('coordinates').textContent = '-';
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document.getElementById('elevation').textContent = '-';
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document.getElementById('slope').textContent = '-';
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});
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// 컨트롤 함수들
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drawMap();
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}
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function
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drawMap();
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}
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drawMap();
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}
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function exportMap() {
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const link = document.createElement('a');
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-
link.download =
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link.href = canvas.toDataURL();
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link.click();
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}
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@@ -591,6 +958,7 @@
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// 초기화
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generateTerrain();
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drawMap();
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// 화면 크기 변경 대응
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596 |
window.addEventListener('resize', () => {
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26 |
border-radius: 20px;
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27 |
padding: 30px;
|
28 |
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.3);
|
29 |
+
max-width: 1400px;
|
30 |
width: 100%;
|
31 |
}
|
32 |
|
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|
46 |
border-radius: 10px;
|
47 |
overflow: hidden;
|
48 |
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
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49 |
+
background: #f0f0f0;
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50 |
}
|
51 |
|
52 |
canvas {
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62 |
gap: 15px;
|
63 |
margin: 20px 0;
|
64 |
flex-wrap: wrap;
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65 |
+
align-items: center;
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66 |
}
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67 |
|
68 |
button {
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87 |
transform: translateY(0);
|
88 |
}
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89 |
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90 |
+
.zoom-controls {
|
91 |
+
display: flex;
|
92 |
+
align-items: center;
|
93 |
+
gap: 10px;
|
94 |
+
background: white;
|
95 |
+
padding: 8px 15px;
|
96 |
+
border-radius: 25px;
|
97 |
+
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1);
|
98 |
+
}
|
99 |
+
|
100 |
+
.zoom-btn {
|
101 |
+
width: 35px;
|
102 |
+
height: 35px;
|
103 |
+
padding: 0;
|
104 |
+
border-radius: 50%;
|
105 |
+
font-size: 20px;
|
106 |
+
display: flex;
|
107 |
+
align-items: center;
|
108 |
+
justify-content: center;
|
109 |
+
}
|
110 |
+
|
111 |
+
.scale-info {
|
112 |
+
font-size: 14px;
|
113 |
+
color: #666;
|
114 |
+
font-weight: 600;
|
115 |
+
min-width: 100px;
|
116 |
+
text-align: center;
|
117 |
+
}
|
118 |
+
|
119 |
.info-panel {
|
120 |
background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%);
|
121 |
padding: 15px;
|
|
|
154 |
display: flex;
|
155 |
align-items: center;
|
156 |
justify-content: center;
|
157 |
+
gap: 15px;
|
158 |
margin-top: 20px;
|
159 |
padding: 15px;
|
160 |
background: #f8f9fa;
|
161 |
border-radius: 10px;
|
162 |
+
flex-wrap: wrap;
|
163 |
}
|
164 |
|
165 |
.legend-item {
|
166 |
display: flex;
|
167 |
align-items: center;
|
168 |
gap: 8px;
|
169 |
+
font-size: 14px;
|
170 |
}
|
171 |
|
172 |
.legend-color {
|
|
|
176 |
border: 1px solid #ddd;
|
177 |
}
|
178 |
|
179 |
+
.legend-symbol {
|
180 |
+
font-size: 20px;
|
181 |
+
margin-right: 5px;
|
182 |
+
}
|
183 |
+
|
184 |
.tooltip {
|
185 |
position: absolute;
|
186 |
background: rgba(0, 0, 0, 0.9);
|
|
|
212 |
outline: none;
|
213 |
box-shadow: 0 0 0 3px rgba(102, 126, 234, 0.2);
|
214 |
}
|
215 |
+
|
216 |
+
.map-size-info {
|
217 |
+
text-align: center;
|
218 |
+
color: #666;
|
219 |
+
font-size: 14px;
|
220 |
+
margin-top: 10px;
|
221 |
+
}
|
222 |
</style>
|
223 |
</head>
|
224 |
<body>
|
|
|
229 |
<button onclick="generateNewTerrain()">🏔️ 새로운 지형 생성</button>
|
230 |
<button onclick="toggleContours()">📊 등고선 표시/숨기기</button>
|
231 |
<button onclick="toggleHeatmap()">🌡️ 히트맵 전환</button>
|
232 |
+
<button onclick="toggleRoads()">🛣️ 도로 표시/숨기기</button>
|
233 |
+
<button onclick="toggleRivers()">💧 하천 표시/숨기기</button>
|
234 |
<select id="terrainType" onchange="changeTerrainType()">
|
235 |
<option value="mountain">⛰️ 산악 지형</option>
|
236 |
<option value="valley">🏞️ 계곡 지형</option>
|
237 |
<option value="plateau">🏔️ 고원 지형</option>
|
238 |
+
<option value="rural">🏘️ 전원 지형</option>
|
239 |
+
<option value="urban">🏙️ 도시 평원</option>
|
240 |
</select>
|
241 |
+
<div class="zoom-controls">
|
242 |
+
<button class="zoom-btn" onclick="zoomOut()">−</button>
|
243 |
+
<span class="scale-info" id="scaleInfo">1:5000</span>
|
244 |
+
<button class="zoom-btn" onclick="zoomIn()">+</button>
|
245 |
+
</div>
|
246 |
<button onclick="exportMap()">💾 지도 저장</button>
|
247 |
</div>
|
248 |
|
|
|
251 |
<div class="tooltip" id="tooltip"></div>
|
252 |
</div>
|
253 |
|
254 |
+
<div class="map-size-info" id="mapSizeInfo">
|
255 |
+
지도 범위: 4km × 3km
|
256 |
+
</div>
|
257 |
+
|
258 |
<div class="info-panel">
|
259 |
<div class="info-item">
|
260 |
<div class="info-label">좌표</div>
|
|
|
269 |
<div class="info-value" id="slope">-</div>
|
270 |
</div>
|
271 |
<div class="info-item">
|
272 |
+
<div class="info-label">실제 거리</div>
|
273 |
+
<div class="info-value" id="realDistance">-</div>
|
274 |
</div>
|
275 |
</div>
|
276 |
|
277 |
<div class="legend">
|
278 |
<div class="legend-item">
|
279 |
<div class="legend-color" style="background: #0d4f8b;"></div>
|
280 |
+
<span>수역 (0-50m)</span>
|
281 |
</div>
|
282 |
<div class="legend-item">
|
283 |
<div class="legend-color" style="background: #61a861;"></div>
|
284 |
+
<span>평지 (50-200m)</span>
|
285 |
</div>
|
286 |
<div class="legend-item">
|
287 |
<div class="legend-color" style="background: #f5deb3;"></div>
|
288 |
+
<span>구릉 (200-500m)</span>
|
289 |
</div>
|
290 |
<div class="legend-item">
|
291 |
<div class="legend-color" style="background: #8b4513;"></div>
|
292 |
+
<span>산지 (500m+)</span>
|
293 |
+
</div>
|
294 |
+
<div class="legend-item">
|
295 |
+
<span class="legend-symbol">━</span>
|
296 |
+
<span>도로</span>
|
297 |
+
</div>
|
298 |
+
<div class="legend-item">
|
299 |
+
<span class="legend-symbol" style="color: #4682B4;">〰️</span>
|
300 |
+
<span>하천</span>
|
301 |
+
</div>
|
302 |
+
<div class="legend-item">
|
303 |
+
<span class="legend-symbol">🏘️</span>
|
304 |
+
<span>마을</span>
|
305 |
+
</div>
|
306 |
+
<div class="legend-item">
|
307 |
+
<span class="legend-symbol">🏢</span>
|
308 |
+
<span>도시</span>
|
309 |
</div>
|
310 |
</div>
|
311 |
</div>
|
|
|
321 |
canvas.width = WIDTH;
|
322 |
canvas.height = HEIGHT;
|
323 |
|
324 |
+
// 축척 관련 변수
|
325 |
+
const scales = [2500, 5000, 10000, 25000, 50000];
|
326 |
+
let currentScaleIndex = 1; // 기본 1:5000
|
327 |
+
let currentScale = scales[currentScaleIndex];
|
328 |
+
|
329 |
+
// 지형 데이터를 저장할 변수들
|
330 |
let heightMap = [];
|
331 |
+
let roads = [];
|
332 |
+
let rivers = [];
|
333 |
+
let settlements = [];
|
334 |
let showContours = true;
|
335 |
let showHeatmap = false;
|
336 |
+
let showRoads = true;
|
337 |
+
let showRivers = true;
|
338 |
let terrainType = 'mountain';
|
339 |
+
let seed = Math.random() * 10000;
|
340 |
|
341 |
+
// 개선된 노이즈 함수
|
342 |
+
function noise(x, y, scale, octaves, seed) {
|
343 |
let value = 0;
|
344 |
let amplitude = 1;
|
345 |
let frequency = scale;
|
346 |
let maxValue = 0;
|
347 |
|
348 |
for (let i = 0; i < octaves; i++) {
|
349 |
+
value += amplitude * simpleNoise(x * frequency + seed, y * frequency + seed);
|
350 |
maxValue += amplitude;
|
351 |
amplitude *= 0.5;
|
352 |
frequency *= 2;
|
|
|
362 |
|
363 |
// 지형 생성 함수
|
364 |
function generateTerrain() {
|
365 |
+
seed = Math.random() * 10000; // 새로운 시드 생성
|
366 |
heightMap = [];
|
367 |
+
roads = [];
|
368 |
+
rivers = [];
|
369 |
+
settlements = [];
|
370 |
+
|
371 |
const gridSize = 100;
|
372 |
|
373 |
+
// 높이맵 생성
|
374 |
for (let y = 0; y < gridSize; y++) {
|
375 |
heightMap[y] = [];
|
376 |
for (let x = 0; x < gridSize; x++) {
|
|
|
378 |
|
379 |
switch(terrainType) {
|
380 |
case 'mountain':
|
381 |
+
height = noise(x, y, 0.02, 6, seed) * 0.6;
|
382 |
+
height += noise(x, y, 0.05, 4, seed + 100) * 0.3;
|
383 |
+
height += noise(x, y, 0.1, 2, seed + 200) * 0.1;
|
|
|
384 |
height = Math.pow(Math.abs(height), 1.2) * Math.sign(height);
|
385 |
break;
|
386 |
|
387 |
case 'valley':
|
|
|
388 |
const distX = (x - gridSize/2) / gridSize;
|
389 |
const distY = (y - gridSize/2) / gridSize;
|
390 |
const dist = Math.sqrt(distX*distX + distY*distY);
|
391 |
+
height = noise(x, y, 0.03, 4, seed) * 0.5;
|
392 |
height *= (1 - dist * 0.5);
|
393 |
height -= dist * 0.3;
|
394 |
break;
|
395 |
|
396 |
case 'plateau':
|
397 |
+
height = noise(x, y, 0.02, 3, seed) * 0.3;
|
398 |
+
if (height > 0.1) height = 0.3 + noise(x, y, 0.05, 2, seed + 100) * 0.1;
|
399 |
+
break;
|
400 |
+
|
401 |
+
case 'rural':
|
402 |
+
// 전원 지형 - 완만한 구릉과 평지
|
403 |
+
height = noise(x, y, 0.015, 4, seed) * 0.2;
|
404 |
+
height += noise(x, y, 0.03, 2, seed + 100) * 0.1;
|
405 |
+
height = Math.max(0.1, height); // 최소 높이 보장
|
406 |
break;
|
407 |
|
408 |
+
case 'urban':
|
409 |
+
// 도시 평원 - 매우 평탄한 지형
|
410 |
+
height = noise(x, y, 0.01, 2, seed) * 0.1 + 0.15;
|
|
|
|
|
|
|
|
|
411 |
break;
|
412 |
}
|
413 |
|
|
|
416 |
heightMap[y][x] = height;
|
417 |
}
|
418 |
}
|
419 |
+
|
420 |
+
// 도로 생성
|
421 |
+
generateRoads(gridSize);
|
422 |
+
|
423 |
+
// 하천 생성
|
424 |
+
generateRivers(gridSize);
|
425 |
+
|
426 |
+
// 정착지 생성
|
427 |
+
generateSettlements(gridSize);
|
428 |
}
|
429 |
|
430 |
+
// 도로 생성
|
431 |
+
function generateRoads(gridSize) {
|
432 |
+
roads = [];
|
433 |
+
const numRoads = terrainType === 'urban' ? 8 : (terrainType === 'rural' ? 5 : 3);
|
434 |
|
435 |
+
for (let i = 0; i < numRoads; i++) {
|
436 |
+
const road = [];
|
437 |
+
let x = Math.random() * gridSize;
|
438 |
+
let y = Math.random() * gridSize;
|
439 |
+
const targetX = Math.random() * gridSize;
|
440 |
+
const targetY = Math.random() * gridSize;
|
441 |
+
|
442 |
+
// A* 또는 간단한 경로 찾기
|
443 |
+
for (let step = 0; step < 50; step++) {
|
444 |
+
road.push({ x: Math.floor(x), y: Math.floor(y) });
|
445 |
+
|
446 |
+
// 낮은 고도 선호
|
447 |
+
const dx = targetX - x;
|
448 |
+
const dy = targetY - y;
|
449 |
+
const angle = Math.atan2(dy, dx);
|
450 |
+
|
451 |
+
// 경사를 고려한 이동
|
452 |
+
let bestAngle = angle;
|
453 |
+
let minSlope = Infinity;
|
454 |
+
|
455 |
+
for (let a = -Math.PI/4; a <= Math.PI/4; a += Math.PI/8) {
|
456 |
+
const testAngle = angle + a;
|
457 |
+
const nx = x + Math.cos(testAngle) * 2;
|
458 |
+
const ny = y + Math.sin(testAngle) * 2;
|
459 |
+
|
460 |
+
if (nx >= 0 && nx < gridSize && ny >= 0 && ny < gridSize) {
|
461 |
+
const slope = Math.abs(heightMap[Math.floor(ny)][Math.floor(nx)] -
|
462 |
+
heightMap[Math.floor(y)][Math.floor(x)]);
|
463 |
+
if (slope < minSlope) {
|
464 |
+
minSlope = slope;
|
465 |
+
bestAngle = testAngle;
|
466 |
+
}
|
467 |
+
}
|
468 |
+
}
|
469 |
+
|
470 |
+
x += Math.cos(bestAngle) * 2;
|
471 |
+
y += Math.sin(bestAngle) * 2;
|
472 |
+
|
473 |
+
if (Math.abs(x - targetX) < 2 && Math.abs(y - targetY) < 2) break;
|
474 |
+
}
|
475 |
+
|
476 |
+
roads.push(road);
|
477 |
+
}
|
478 |
+
}
|
479 |
+
|
480 |
+
// 하천 생성
|
481 |
+
function generateRivers(gridSize) {
|
482 |
+
rivers = [];
|
483 |
+
const numRivers = terrainType === 'valley' ? 3 : 2;
|
484 |
+
|
485 |
+
for (let i = 0; i < numRivers; i++) {
|
486 |
+
const river = [];
|
487 |
+
|
488 |
+
// 높은 곳에서 시작
|
489 |
+
let x = Math.random() * gridSize;
|
490 |
+
let y = Math.random() * gridSize;
|
491 |
+
let highestPoint = heightMap[Math.floor(y)][Math.floor(x)];
|
492 |
+
|
493 |
+
// 더 높은 지점 찾기
|
494 |
+
for (let j = 0; j < 10; j++) {
|
495 |
+
const tx = Math.random() * gridSize;
|
496 |
+
const ty = Math.random() * gridSize;
|
497 |
+
if (heightMap[Math.floor(ty)][Math.floor(tx)] > highestPoint) {
|
498 |
+
x = tx;
|
499 |
+
y = ty;
|
500 |
+
highestPoint = heightMap[Math.floor(ty)][Math.floor(tx)];
|
501 |
+
}
|
502 |
+
}
|
503 |
+
|
504 |
+
// 낮은 곳���로 흐르기
|
505 |
+
for (let step = 0; step < 100; step++) {
|
506 |
+
river.push({ x: Math.floor(x), y: Math.floor(y) });
|
507 |
+
|
508 |
+
// 가장 낮은 이웃 찾기
|
509 |
+
let lowestHeight = heightMap[Math.floor(y)][Math.floor(x)];
|
510 |
+
let nextX = x, nextY = y;
|
511 |
+
|
512 |
+
for (let dx = -1; dx <= 1; dx++) {
|
513 |
+
for (let dy = -1; dy <= 1; dy++) {
|
514 |
+
if (dx === 0 && dy === 0) continue;
|
515 |
+
|
516 |
+
const nx = Math.floor(x + dx);
|
517 |
+
const ny = Math.floor(y + dy);
|
518 |
+
|
519 |
+
if (nx >= 0 && nx < gridSize && ny >= 0 && ny < gridSize) {
|
520 |
+
if (heightMap[ny][nx] < lowestHeight) {
|
521 |
+
lowestHeight = heightMap[ny][nx];
|
522 |
+
nextX = x + dx + (Math.random() - 0.5) * 0.5;
|
523 |
+
nextY = y + dy + (Math.random() - 0.5) * 0.5;
|
524 |
+
}
|
525 |
+
}
|
526 |
+
}
|
527 |
+
}
|
528 |
+
|
529 |
+
if (nextX === x && nextY === y) break; // 더 이상 낮은 곳이 없음
|
530 |
+
|
531 |
+
x = nextX;
|
532 |
+
y = nextY;
|
533 |
+
|
534 |
+
if (lowestHeight < 0.2) break; // 물에 도달
|
535 |
+
}
|
536 |
+
|
537 |
+
rivers.push(river);
|
538 |
}
|
539 |
+
}
|
540 |
+
|
541 |
+
// 정착지 생성
|
542 |
+
function generateSettlements(gridSize) {
|
543 |
+
settlements = [];
|
544 |
|
545 |
+
if (terrainType === 'rural') {
|
546 |
+
// 마을 생성
|
547 |
+
const numVillages = 5 + Math.floor(Math.random() * 5);
|
548 |
+
for (let i = 0; i < numVillages; i++) {
|
549 |
+
let x, y;
|
550 |
+
do {
|
551 |
+
x = Math.random() * gridSize;
|
552 |
+
y = Math.random() * gridSize;
|
553 |
+
} while (heightMap[Math.floor(y)][Math.floor(x)] > 0.5 ||
|
554 |
+
heightMap[Math.floor(y)][Math.floor(x)] < 0.15);
|
555 |
+
|
556 |
+
settlements.push({
|
557 |
+
x: Math.floor(x),
|
558 |
+
y: Math.floor(y),
|
559 |
+
type: 'village',
|
560 |
+
size: 3 + Math.random() * 3
|
561 |
+
});
|
562 |
+
}
|
563 |
+
} else if (terrainType === 'urban') {
|
564 |
+
// 도시 생성
|
565 |
+
const numCities = 2 + Math.floor(Math.random() * 2);
|
566 |
+
for (let i = 0; i < numCities; i++) {
|
567 |
+
let x = (i + 1) * gridSize / (numCities + 1) + (Math.random() - 0.5) * 20;
|
568 |
+
let y = gridSize / 2 + (Math.random() - 0.5) * 30;
|
569 |
+
|
570 |
+
settlements.push({
|
571 |
+
x: Math.floor(x),
|
572 |
+
y: Math.floor(y),
|
573 |
+
type: 'city',
|
574 |
+
size: 10 + Math.random() * 10
|
575 |
+
});
|
576 |
+
}
|
577 |
+
|
578 |
+
// 도시 주변 작은 마을들
|
579 |
+
const numTowns = 5 + Math.floor(Math.random() * 5);
|
580 |
+
for (let i = 0; i < numTowns; i++) {
|
581 |
+
let x = Math.random() * gridSize;
|
582 |
+
let y = Math.random() * gridSize;
|
583 |
+
|
584 |
+
settlements.push({
|
585 |
+
x: Math.floor(x),
|
586 |
+
y: Math.floor(y),
|
587 |
+
type: 'town',
|
588 |
+
size: 5 + Math.random() * 5
|
589 |
+
});
|
590 |
+
}
|
591 |
+
}
|
592 |
}
|
593 |
|
594 |
// 지도 그리기
|
|
|
599 |
const cellWidth = WIDTH / gridSize;
|
600 |
const cellHeight = HEIGHT / gridSize;
|
601 |
|
602 |
+
// 배경 그리기
|
603 |
for (let y = 0; y < gridSize; y++) {
|
604 |
for (let x = 0; x < gridSize; x++) {
|
605 |
const height = heightMap[y][x];
|
606 |
|
607 |
if (showHeatmap) {
|
|
|
608 |
const hue = (1 - height) * 240;
|
609 |
ctx.fillStyle = `hsl(${hue}, 70%, 50%)`;
|
610 |
} else {
|
|
|
611 |
ctx.fillStyle = getTerrainColor(height);
|
612 |
}
|
613 |
|
614 |
+
ctx.fillRect(
|
615 |
+
x * cellWidth,
|
616 |
+
y * cellHeight,
|
617 |
+
cellWidth + 1,
|
618 |
+
cellHeight + 1
|
619 |
+
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
620 |
}
|
621 |
}
|
622 |
|
623 |
+
// 하천 그리기
|
624 |
+
if (showRivers) {
|
625 |
+
rivers.forEach(river => {
|
626 |
+
ctx.strokeStyle = '#4682B4';
|
627 |
+
ctx.lineWidth = 2;
|
628 |
+
ctx.beginPath();
|
629 |
+
|
630 |
+
river.forEach((point, index) => {
|
631 |
+
const x = point.x * cellWidth;
|
632 |
+
const y = point.y * cellHeight;
|
633 |
+
|
634 |
+
if (index === 0) {
|
635 |
+
ctx.moveTo(x, y);
|
636 |
+
} else {
|
637 |
+
ctx.lineTo(x, y);
|
638 |
+
}
|
639 |
+
});
|
640 |
+
|
641 |
+
ctx.stroke();
|
642 |
+
});
|
643 |
+
}
|
644 |
+
|
645 |
+
// 도로 그리기
|
646 |
+
if (showRoads) {
|
647 |
+
roads.forEach(road => {
|
648 |
+
ctx.strokeStyle = '#555';
|
649 |
+
ctx.lineWidth = 2;
|
650 |
+
ctx.setLineDash([5, 3]);
|
651 |
+
ctx.beginPath();
|
652 |
+
|
653 |
+
road.forEach((point, index) => {
|
654 |
+
const x = point.x * cellWidth;
|
655 |
+
const y = point.y * cellHeight;
|
656 |
+
|
657 |
+
if (index === 0) {
|
658 |
+
ctx.moveTo(x, y);
|
659 |
+
} else {
|
660 |
+
ctx.lineTo(x, y);
|
661 |
+
}
|
662 |
+
});
|
663 |
+
|
664 |
+
ctx.stroke();
|
665 |
+
ctx.setLineDash([]);
|
666 |
+
});
|
667 |
+
}
|
668 |
+
|
669 |
// 등고선 그리기
|
670 |
if (showContours) {
|
671 |
ctx.strokeStyle = 'rgba(0, 0, 0, 0.3)';
|
|
|
696 |
}
|
697 |
}
|
698 |
|
|
|
699 |
if (level % 0.2 === 0) {
|
700 |
ctx.lineWidth = 2;
|
701 |
ctx.strokeStyle = 'rgba(0, 0, 0, 0.5)';
|
|
|
708 |
}
|
709 |
}
|
710 |
|
711 |
+
// 정착지 그리기
|
712 |
+
settlements.forEach(settlement => {
|
713 |
+
const x = settlement.x * cellWidth;
|
714 |
+
const y = settlement.y * cellHeight;
|
|
|
|
|
|
|
|
|
715 |
|
716 |
+
if (settlement.type === 'city') {
|
717 |
+
// 도시
|
718 |
+
ctx.fillStyle = '#666';
|
719 |
+
ctx.fillRect(x - settlement.size/2, y - settlement.size/2, settlement.size, settlement.size);
|
720 |
+
ctx.strokeStyle = '#333';
|
721 |
+
ctx.strokeRect(x - settlement.size/2, y - settlement.size/2, settlement.size, settlement.size);
|
722 |
+
|
723 |
+
ctx.font = '20px Arial';
|
724 |
+
ctx.fillText('🏢', x - 10, y + 5);
|
725 |
+
} else if (settlement.type === 'village') {
|
726 |
+
// 마을
|
727 |
+
ctx.fillStyle = '#8B7355';
|
728 |
+
ctx.beginPath();
|
729 |
+
ctx.arc(x, y, settlement.size, 0, Math.PI * 2);
|
730 |
+
ctx.fill();
|
731 |
+
|
732 |
+
ctx.font = '16px Arial';
|
733 |
+
ctx.fillText('🏘️', x - 8, y + 5);
|
734 |
+
} else {
|
735 |
+
// 타운
|
736 |
+
ctx.fillStyle = '#999';
|
737 |
+
ctx.fillRect(x - settlement.size/2, y - settlement.size/2, settlement.size, settlement.size);
|
738 |
+
|
739 |
+
ctx.font = '14px Arial';
|
740 |
+
ctx.fillText('🏪', x - 7, y + 5);
|
741 |
+
}
|
742 |
+
});
|
743 |
+
|
744 |
+
// 축척 막대 그리기
|
745 |
+
drawScaleBar();
|
746 |
}
|
747 |
|
748 |
+
// Marching squares 알고리즘
|
749 |
function drawContourCell(x, y, width, height, corners, level) {
|
750 |
let state = 0;
|
751 |
if (corners[0] > level) state |= 1;
|
|
|
802 |
ctx.lineTo(x2, y2);
|
803 |
}
|
804 |
|
805 |
+
// 축척 막대 그리기
|
806 |
+
function drawScaleBar() {
|
807 |
+
const barWidth = 100;
|
808 |
+
const barHeight = 10;
|
809 |
+
const x = WIDTH - barWidth - 20;
|
810 |
+
const y = HEIGHT - 30;
|
811 |
+
|
812 |
+
// 실제 거리 계산 (미터)
|
813 |
+
const realDistance = (barWidth * currentScale) / 1000; // km로 변환
|
814 |
+
|
815 |
+
ctx.fillStyle = '#000';
|
816 |
+
ctx.fillRect(x, y, barWidth, barHeight);
|
817 |
+
|
818 |
+
ctx.fillStyle = '#fff';
|
819 |
+
ctx.fillRect(x, y, barWidth/2, barHeight);
|
820 |
+
|
821 |
+
ctx.fillStyle = '#000';
|
822 |
+
ctx.font = '12px Arial';
|
823 |
+
ctx.fillText(`0`, x - 5, y - 5);
|
824 |
+
ctx.fillText(`${realDistance.toFixed(1)}km`, x + barWidth - 20, y - 5);
|
825 |
+
}
|
826 |
+
|
827 |
+
// 지형 색상
|
828 |
function getTerrainColor(height) {
|
829 |
+
if (height < 0.15) return '#0d4f8b'; // 물
|
830 |
+
if (height < 0.25) return '#1e7eb8'; // 얕은 물
|
831 |
+
if (height < 0.35) return '#61a861'; // 평지
|
832 |
+
if (height < 0.45) return '#8fc68f'; // 낮은 평지
|
833 |
+
if (height < 0.55) return '#c4d4aa'; // 언덕
|
834 |
+
if (height < 0.65) return '#f5deb3'; // 높은 언덕
|
835 |
+
if (height < 0.75) return '#d2b48c'; // 낮은 산
|
836 |
+
if (height < 0.85) return '#8b4513'; // 산
|
837 |
+
return '#fff'; // 눈 덮인 산
|
838 |
}
|
839 |
|
840 |
+
// 마우스 이벤트
|
841 |
canvas.addEventListener('mousemove', (e) => {
|
842 |
const rect = canvas.getBoundingClientRect();
|
843 |
const x = (e.clientX - rect.left) * (WIDTH / rect.width);
|
|
|
859 |
slope = Math.round(Math.sqrt(dx * dx + dy * dy) * 100);
|
860 |
}
|
861 |
|
862 |
+
// 실제 거리 계산
|
863 |
+
const realX = (gridX * currentScale / 1000).toFixed(1);
|
864 |
+
const realY = (gridY * currentScale / 1000).toFixed(1);
|
865 |
+
|
866 |
document.getElementById('coordinates').textContent = `${gridX}, ${gridY}`;
|
867 |
document.getElementById('elevation').textContent = `${elevation}m`;
|
868 |
document.getElementById('slope').textContent = `${slope}°`;
|
869 |
+
document.getElementById('realDistance').textContent = `${realX}, ${realY}km`;
|
870 |
|
|
|
871 |
tooltip.style.display = 'block';
|
872 |
tooltip.style.left = e.clientX + 10 + 'px';
|
873 |
tooltip.style.top = e.clientY - 30 + 'px';
|
|
|
880 |
document.getElementById('coordinates').textContent = '-';
|
881 |
document.getElementById('elevation').textContent = '-';
|
882 |
document.getElementById('slope').textContent = '-';
|
883 |
+
document.getElementById('realDistance').textContent = '-';
|
884 |
});
|
885 |
|
886 |
// 컨트롤 함수들
|
|
|
899 |
drawMap();
|
900 |
}
|
901 |
|
902 |
+
function toggleRoads() {
|
903 |
+
showRoads = !showRoads;
|
904 |
+
drawMap();
|
905 |
+
}
|
906 |
+
|
907 |
+
function toggleRivers() {
|
908 |
+
showRivers = !showRivers;
|
909 |
drawMap();
|
910 |
}
|
911 |
|
|
|
915 |
drawMap();
|
916 |
}
|
917 |
|
918 |
+
function zoomIn() {
|
919 |
+
if (currentScaleIndex > 0) {
|
920 |
+
currentScaleIndex--;
|
921 |
+
currentScale = scales[currentScaleIndex];
|
922 |
+
updateScaleInfo();
|
923 |
+
drawMap();
|
924 |
+
}
|
925 |
+
}
|
926 |
+
|
927 |
+
function zoomOut() {
|
928 |
+
if (currentScaleIndex < scales.length - 1) {
|
929 |
+
currentScaleIndex++;
|
930 |
+
currentScale = scales[currentScaleIndex];
|
931 |
+
updateScaleInfo();
|
932 |
+
drawMap();
|
933 |
+
}
|
934 |
+
}
|
935 |
+
|
936 |
+
function updateScaleInfo() {
|
937 |
+
document.getElementById('scaleInfo').textContent = `1:${currentScale}`;
|
938 |
+
|
939 |
+
// 지도 전체 크기 계산
|
940 |
+
const widthKm = (WIDTH * currentScale / 1000000).toFixed(1);
|
941 |
+
const heightKm = (HEIGHT * currentScale / 1000000).toFixed(1);
|
942 |
+
|
943 |
+
// 최대 20km x 15km 제한
|
944 |
+
const actualWidthKm = Math.min(20, widthKm);
|
945 |
+
const actualHeightKm = Math.min(15, heightKm);
|
946 |
+
|
947 |
+
document.getElementById('mapSizeInfo').textContent =
|
948 |
+
`지도 범위: ${actualWidthKm}km × ${actualHeightKm}km`;
|
949 |
+
}
|
950 |
+
|
951 |
function exportMap() {
|
952 |
const link = document.createElement('a');
|
953 |
+
link.download = `topographic-map-${terrainType}-${Date.now()}.png`;
|
954 |
link.href = canvas.toDataURL();
|
955 |
link.click();
|
956 |
}
|
|
|
958 |
// 초기화
|
959 |
generateTerrain();
|
960 |
drawMap();
|
961 |
+
updateScaleInfo();
|
962 |
|
963 |
// 화면 크기 변경 대응
|
964 |
window.addEventListener('resize', () => {
|