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Update app.py
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app.py
CHANGED
@@ -2,72 +2,84 @@ import gradio as gr
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import numpy as np
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from game_logic import my_agent, Configuration, Observation
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def initialize_game():
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return np.zeros(
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def make_move(board, column, player):
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"""Make a move on the board"""
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return board
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def format_board(board):
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"""Convert board to player-friendly visualization"""
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symbols = {0: "⚪", 1: "🔴", 2: "🟡"}
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return [[symbols[cell] for cell in row] for row in board]
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def check_winner(board):
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"""
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board = np.array(board)
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def check_line(line):
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return (len(line) >= 4 and
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(any(np.all(line[i:i+4] == 1) for i in range(len(line)-3)) or
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any(np.all(line[i:i+4] == 2) for i in range(len(line)-3))))
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# Horizontal
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for row in
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# Vertical
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for
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-
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# Diagonals
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for
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-
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return False
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def play_game(board, col, state):
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if state["game_over"]:
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return board, "Game is over! Click 'New Game' to play again."
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# Convert
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board_array = np.array([[0 if cell ==
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# Player move
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if check_winner(board_array):
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state["game_over"] = True
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return format_board(board_array), "You win! 🎉"
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# AI move
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config = Configuration({"rows":
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obs = Observation({"board": board_array.flatten().tolist(), "mark":
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ai_col = my_agent(obs, config)
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board_array = make_move(board_array, ai_col,
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if check_winner(board_array):
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state["game_over"] = True
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@@ -75,15 +87,43 @@ def play_game(board, col, state):
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return format_board(board_array), "Your turn!"
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def create_ui():
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with gr.Blocks(css=css) as demo:
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gr.Markdown("# Play Connect Four Against AI")
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gr.Markdown("You are
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state = gr.State({"game_over": False})
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with gr.Row(elem_classes="button-row"):
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buttons = [gr.Button(str(i), size="sm") for i in range(
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board = gr.Dataframe(
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value=format_board(initialize_game()),
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@@ -92,8 +132,8 @@ def create_ui():
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headers=False,
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wrap=True,
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elem_id="board",
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row_count=
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col_count=
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)
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message = gr.Textbox(value="Your turn!", label="Status")
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@@ -117,34 +157,5 @@ def create_ui():
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return demo
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# CSS definition
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css = """
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#board {
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max-width: 400px;
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margin: 20px auto;
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}
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#board table {
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width: 100%;
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table-layout: fixed;
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}
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#board td {
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text-align: center;
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font-size: 32px;
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padding: 12px;
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width: 14.28%; /* 100% / 7 columns */
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}
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.button-row {
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max-width: 400px;
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margin: 0 auto;
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display: flex;
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justify-content: space-between;
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gap: 10px;
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}
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.button-row button {
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flex: 1;
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min-width: 40px;
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}
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"""
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demo = create_ui()
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demo.launch()
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import numpy as np
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from game_logic import my_agent, Configuration, Observation
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# Constants
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EMPTY = 0
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PLAYER = 1
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AI = 2
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SYMBOLS = {EMPTY: "⚪", PLAYER: "🔴", AI: "🟡"}
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BOARD_SIZE = (6, 7)
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WIN_LENGTH = 4
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def initialize_game():
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return np.zeros(BOARD_SIZE, dtype=int)
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def make_move(board, column, player):
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"""Make a move on the board - returns None if invalid move"""
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row = np.where(board[:, column] == EMPTY)[0]
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if len(row) == 0:
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return None
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board[row[-1], column] = player
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return board
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def check_winner(board):
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"""Optimized winner check using numpy operations"""
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# Horizontal
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for row in range(BOARD_SIZE[0]):
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for col in range(BOARD_SIZE[1] - WIN_LENGTH + 1):
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window = board[row, col:col + WIN_LENGTH]
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if np.all(window == PLAYER) or np.all(window == AI):
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return True
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# Vertical
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for row in range(BOARD_SIZE[0] - WIN_LENGTH + 1):
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for col in range(BOARD_SIZE[1]):
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window = board[row:row + WIN_LENGTH, col]
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if np.all(window == PLAYER) or np.all(window == AI):
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return True
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# Diagonals
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for row in range(BOARD_SIZE[0] - WIN_LENGTH + 1):
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for col in range(BOARD_SIZE[1] - WIN_LENGTH + 1):
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# Positive diagonal
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window = board[range(row, row + WIN_LENGTH), range(col, col + WIN_LENGTH)]
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if np.all(window == PLAYER) or np.all(window == AI):
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return True
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# Negative diagonal
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window = board[range(row, row + WIN_LENGTH), range(col + WIN_LENGTH - 1, col - 1, -1)]
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if np.all(window == PLAYER) or np.all(window == AI):
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return True
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return False
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def format_board(board):
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"""Convert board to emoji representation"""
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return [[SYMBOLS[cell] for cell in row] for row in board]
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def play_game(board, col, state):
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if state["game_over"]:
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return board, "Game is over! Click 'New Game' to play again."
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# Convert display format to game logic format
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board_array = np.array([[0 if cell == SYMBOLS[EMPTY] else
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1 if cell == SYMBOLS[PLAYER] else 2
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for cell in row] for row in board.values.tolist()])
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# Player move
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new_board = make_move(board_array.copy(), col, PLAYER)
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if new_board is None:
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return format_board(board_array), "Invalid move! Try again."
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board_array = new_board
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if check_winner(board_array):
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state["game_over"] = True
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return format_board(board_array), "You win! 🎉"
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# AI move
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config = Configuration({"rows": BOARD_SIZE[0], "columns": BOARD_SIZE[1], "inarow": WIN_LENGTH})
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obs = Observation({"board": board_array.flatten().tolist(), "mark": AI})
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ai_col = my_agent(obs, config)
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board_array = make_move(board_array, ai_col, AI)
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if check_winner(board_array):
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state["game_over"] = True
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return format_board(board_array), "Your turn!"
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css = """
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#board {
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max-width: 400px;
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margin: 20px auto;
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}
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#board table {
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width: 100%;
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table-layout: fixed;
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}
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#board td {
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text-align: center;
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font-size: 32px;
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padding: 12px;
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width: 14.28%;
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}
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.button-row {
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max-width: 400px;
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margin: 0 auto;
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display: flex;
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justify-content: space-between;
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gap: 10px;
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}
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.button-row button {
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flex: 1;
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min-width: 40px;
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}
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"""
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def create_ui():
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with gr.Blocks(css=css) as demo:
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gr.Markdown("# Play Connect Four Against AI")
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gr.Markdown(f"You are {SYMBOLS[PLAYER]}, AI is {SYMBOLS[AI]}")
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state = gr.State({"game_over": False})
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with gr.Row(elem_classes="button-row"):
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buttons = [gr.Button(str(i), size="sm") for i in range(BOARD_SIZE[1])]
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board = gr.Dataframe(
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value=format_board(initialize_game()),
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headers=False,
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wrap=True,
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elem_id="board",
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row_count=BOARD_SIZE[0],
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col_count=BOARD_SIZE[1]
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)
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message = gr.Textbox(value="Your turn!", label="Status")
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return demo
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demo = create_ui()
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demo.launch()
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