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Runtime error
alperugurcan
commited on
Commit
•
d14157e
1
Parent(s):
d3b026f
Update app.py
Browse files
app.py
CHANGED
@@ -57,7 +57,7 @@ def format_board(board):
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def play_game(board, col, state):
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if state["game_over"]:
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return board, "Game is over! Click 'New Game' to play again."
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# Convert display format to game logic format
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board_array = np.array([[0 if cell == SYMBOLS[EMPTY] else
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@@ -68,7 +68,7 @@ def play_game(board, col, state):
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board_array = make_move(board_array, col, PLAYER)
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if check_winner(board_array):
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state["game_over"] = True
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return format_board(board_array), "You win! 🎉"
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# AI move
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config = Configuration({"rows": BOARD_SIZE[0], "columns": BOARD_SIZE[1], "inarow": WIN_LENGTH})
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@@ -79,9 +79,9 @@ def play_game(board, col, state):
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if check_winner(board_array):
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state["game_over"] = True
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return format_board(board_array), "AI wins! 🤖"
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return format_board(board_array), "Your turn!"
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css = """
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#board {
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@@ -102,43 +102,8 @@ css = """
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width: 14.28%;
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height: 40px;
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vertical-align: middle;
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background: #f0f0f0;
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border-radius: 4px;
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}
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.button-container {
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max-width: 400px;
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margin: 0 auto 20px auto;
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padding: 10px;
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}
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.button-row {
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display: flex;
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justify-content: space-between;
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gap: 10px;
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}
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.button-row button {
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flex: 1;
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min-width: 40px;
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height: 40px;
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}
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"""
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#board {
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max-width: 400px;
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margin: 20px auto;
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overflow: visible !important;
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}
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#board table {
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width: 100%;
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table-layout: fixed;
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border-collapse: separate;
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border-spacing: 4px;
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}
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#board td {
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text-align: center;
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font-size: 28px;
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padding: 8px;
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width: 14.28%;
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height: 40px;
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vertical-align: middle;
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}
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.button-container {
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max-width: 400px;
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@@ -164,12 +129,10 @@ def create_ui():
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state = gr.State({"game_over": False})
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# Button container
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with gr.Row(elem_classes="button-container"):
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with gr.Row(elem_classes="button-row"):
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buttons = [gr.Button(str(i), size="sm") for i in range(BOARD_SIZE[1])]
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# Updated Dataframe configuration
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board = gr.Dataframe(
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value=format_board(initialize_game()),
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interactive=False,
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@@ -201,5 +164,6 @@ def create_ui():
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return demo
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demo
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def play_game(board, col, state):
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if state["game_over"]:
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return board, "Game is over! Click 'New Game' to play again.", state
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# Convert display format to game logic format
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board_array = np.array([[0 if cell == SYMBOLS[EMPTY] else
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board_array = make_move(board_array, col, PLAYER)
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if check_winner(board_array):
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state["game_over"] = True
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return format_board(board_array), "You win! 🎉", state
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# AI move
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config = Configuration({"rows": BOARD_SIZE[0], "columns": BOARD_SIZE[1], "inarow": WIN_LENGTH})
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if check_winner(board_array):
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state["game_over"] = True
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return format_board(board_array), "AI wins! 🤖", state
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return format_board(board_array), "Your turn!", state
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css = """
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#board {
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width: 14.28%;
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height: 40px;
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vertical-align: middle;
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background: #f0f0f0;
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border-radius: 4px;
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}
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.button-container {
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max-width: 400px;
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state = gr.State({"game_over": False})
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with gr.Row(elem_classes="button-container"):
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with gr.Row(elem_classes="button-row"):
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buttons = [gr.Button(str(i), size="sm") for i in range(BOARD_SIZE[1])]
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board = gr.Dataframe(
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value=format_board(initialize_game()),
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interactive=False,
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return demo
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if __name__ == "__main__":
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demo = create_ui()
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demo.launch()
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