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import torch | |
def qort(q, v): | |
""" | |
Rotate vector(s) v about the rotation described by quaternion(s) q. | |
Expects a tensor of shape (*, 4) for q and a tensor of shape (*, 3) for v, | |
where * denotes any number of dimensions. | |
Returns a tensor of shape (*, 3). | |
""" | |
assert q.shape[-1] == 4 | |
assert v.shape[-1] == 3 | |
assert q.shape[:-1] == v.shape[:-1] | |
qvec = q[..., 1:] | |
uv = torch.cross(qvec, v, dim=len(q.shape)-1) | |
uuv = torch.cross(qvec, uv, dim=len(q.shape)-1) | |
return v + 2 * (q[..., :1] * uv + uuv) | |
def qinverse(q, inplace=False): | |
# We assume the quaternion to be normalized | |
""" | |
The quaternions provided in the code are from the camera coordinate to the world coordinate. | |
Therefore, the quaternions from the world coordinate to the camera coordinate is the transpose of quaternions from | |
the camera coordinates to the world coordinate.The precondition is that the quaternion is a unit quaternion. | |
So the inverse of the quaternions is equal to the transposition of the quaternions. | |
""" | |
if inplace: | |
q[..., 1:] *= -1 | |
return q | |
else: | |
w = q[..., :1] | |
xyz = q[..., 1:] | |
return torch.cat((w, -xyz), dim=len(q.shape)-1) | |