Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +467 -19
README.md
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: snake-frenzy
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emoji: 🐳
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colorFrom: red
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colorTo: purple
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,467 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Snake Game - Reach 100!</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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#game-board {
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background-color: #1a2e05;
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border: 4px solid #3a5f0b;
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box-shadow: 0 0 20px rgba(58, 95, 11, 0.5);
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}
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.snake-segment {
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background-color: #8bc34a;
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border: 1px solid #689f38;
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border-radius: 20%;
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}
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.food {
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background-color: #ff5252;
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border: 2px solid #ff1744;
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border-radius: 50%;
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animation: pulse 0.5s infinite alternate;
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}
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@keyframes pulse {
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from { transform: scale(0.95); }
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to { transform: scale(1.05); }
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}
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.game-over-overlay, .win-overlay {
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background-color: rgba(0, 0, 0, 0.7);
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}
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.difficulty-btn.active {
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background-color: #4CAF50;
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color: white;
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transform: scale(1.05);
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box-shadow: 0 0 10px rgba(76, 175, 80, 0.5);
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}
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.progress-bar {
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height: 10px;
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background-color: #2d3748;
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border-radius: 5px;
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overflow: hidden;
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}
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.progress-fill {
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height: 100%;
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background: linear-gradient(90deg, #4CAF50, #8BC34A);
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transition: width 0.3s ease;
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}
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</style>
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</head>
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<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
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<div class="text-center mb-6">
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<h1 class="text-4xl font-bold text-green-400 mb-2">Snake Game</h1>
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<p class="text-gray-300">Reach 100 points to win!</p>
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</div>
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<div class="flex gap-4 mb-4">
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<button id="easy-btn" class="difficulty-btn active bg-gray-700 hover:bg-gray-600 px-4 py-2 rounded-lg transition">
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Easy
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</button>
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<button id="medium-btn" class="difficulty-btn bg-gray-700 hover:bg-gray-600 px-4 py-2 rounded-lg transition">
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Medium
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</button>
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<button id="hard-btn" class="difficulty-btn bg-gray-700 hover:bg-gray-600 px-4 py-2 rounded-lg transition">
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Hard
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</button>
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</div>
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<div class="relative">
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<div class="flex justify-between items-center mb-4 w-full max-w-md">
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<div class="bg-gray-800 px-4 py-2 rounded-lg">
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<span class="text-gray-300 mr-2">Score:</span>
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<span id="score" class="text-green-400 font-bold text-xl">0</span>
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<span class="text-gray-400">/100</span>
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</div>
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<button id="restart-btn" class="bg-green-600 hover:bg-green-700 text-white px-4 py-2 rounded-lg transition">
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Restart Game
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</button>
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</div>
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<div class="progress-bar w-full max-w-md mb-2">
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<div id="progress-fill" class="progress-fill" style="width: 0%"></div>
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</div>
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<canvas id="game-board" width="400" height="400" class="rounded-lg"></canvas>
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<div id="game-over" class="game-over-overlay absolute inset-0 flex flex-col items-center justify-center rounded-lg hidden">
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<div class="bg-gray-800 p-6 rounded-lg text-center">
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<h2 class="text-2xl font-bold text-red-400 mb-4">Game Over!</h2>
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<p class="text-xl mb-4">Your score: <span id="final-score" class="text-green-400">0</span>/100</p>
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<button id="play-again-btn" class="bg-green-600 hover:bg-green-700 text-white px-6 py-2 rounded-lg transition">
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Play Again
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</button>
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</div>
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</div>
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<div id="win-screen" class="win-overlay absolute inset-0 flex flex-col items-center justify-center rounded-lg hidden">
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<div class="bg-gray-800 p-6 rounded-lg text-center">
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<h2 class="text-2xl font-bold text-green-400 mb-4">You Win! 🎉</h2>
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<p class="text-xl mb-4">You reached 100 points!</p>
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<button id="win-play-again-btn" class="bg-green-600 hover:bg-green-700 text-white px-6 py-2 rounded-lg transition">
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Play Again
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</button>
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</div>
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</div>
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</div>
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<div class="mt-6 text-gray-400 text-sm text-center max-w-md">
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<p>Controls: Arrow keys or WASD (W=Up, A=Left, S=Down, D=Right)</p>
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<p class="mt-1">Press any control key to start the game</p>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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const canvas = document.getElementById('game-board');
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const ctx = canvas.getContext('2d');
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const scoreDisplay = document.getElementById('score');
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const finalScoreDisplay = document.getElementById('final-score');
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const restartBtn = document.getElementById('restart-btn');
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const playAgainBtn = document.getElementById('play-again-btn');
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const winPlayAgainBtn = document.getElementById('win-play-again-btn');
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const gameOverDisplay = document.getElementById('game-over');
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const winDisplay = document.getElementById('win-screen');
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const progressFill = document.getElementById('progress-fill');
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// Difficulty buttons
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const easyBtn = document.getElementById('easy-btn');
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const mediumBtn = document.getElementById('medium-btn');
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const hardBtn = document.getElementById('hard-btn');
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const gridSize = 20;
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const tileCount = canvas.width / gridSize;
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const WIN_SCORE = 100;
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let snake = [];
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let food = {};
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let score = 0;
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let direction = 'right';
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let nextDirection = 'right';
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let gameSpeed;
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let gameRunning = false;
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let gameLoop;
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let currentDifficulty = 'easy';
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// Difficulty settings
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const difficultySettings = {
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easy: { speed: 150, foodScore: 1 },
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medium: { speed: 100, foodScore: 2 },
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hard: { speed: 70, foodScore: 3 }
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};
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// Initialize game
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function initGame() {
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snake = [
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{x: 10, y: 10},
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{x: 9, y: 10},
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{x: 8, y: 10}
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];
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direction = 'right';
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168 |
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nextDirection = 'right';
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score = 0;
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170 |
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scoreDisplay.textContent = score;
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171 |
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progressFill.style.width = '0%';
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172 |
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// Set game speed based on difficulty
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174 |
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gameSpeed = difficultySettings[currentDifficulty].speed;
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175 |
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|
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placeFood();
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177 |
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gameRunning = true;
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178 |
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gameOverDisplay.classList.add('hidden');
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179 |
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winDisplay.classList.add('hidden');
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180 |
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if (gameLoop) clearInterval(gameLoop);
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gameLoop = setInterval(gameStep, gameSpeed);
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183 |
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}
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184 |
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|
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// Game step
|
186 |
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function gameStep() {
|
187 |
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if (!gameRunning) return;
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188 |
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direction = nextDirection;
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190 |
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|
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// Move snake
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const head = {x: snake[0].x, y: snake[0].y};
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|
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switch (direction) {
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case 'up':
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head.y--;
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break;
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case 'down':
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head.y++;
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break;
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case 'left':
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head.x--;
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break;
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case 'right':
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head.x++;
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break;
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}
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// Check collision with walls
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if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
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gameOver();
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return;
|
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}
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|
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// Check collision with self
|
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for (let i = 0; i < snake.length; i++) {
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if (snake[i].x === head.x && snake[i].y === head.y) {
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gameOver();
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return;
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}
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}
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// Check if snake ate food
|
224 |
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if (head.x === food.x && head.y === food.y) {
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// Don't remove tail (snake grows)
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placeFood();
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score += difficultySettings[currentDifficulty].foodScore;
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228 |
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scoreDisplay.textContent = score;
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updateProgress();
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230 |
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// Check for win condition
|
232 |
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if (score >= WIN_SCORE) {
|
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winGame();
|
234 |
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return;
|
235 |
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}
|
236 |
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|
237 |
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// Increase speed slightly every 10 points
|
238 |
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if (score % 10 === 0) {
|
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clearInterval(gameLoop);
|
240 |
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gameSpeed = Math.max(gameSpeed - 5, 50);
|
241 |
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gameLoop = setInterval(gameStep, gameSpeed);
|
242 |
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}
|
243 |
+
} else {
|
244 |
+
// Remove tail
|
245 |
+
snake.pop();
|
246 |
+
}
|
247 |
+
|
248 |
+
// Add new head
|
249 |
+
snake.unshift(head);
|
250 |
+
|
251 |
+
// Draw everything
|
252 |
+
draw();
|
253 |
+
}
|
254 |
+
|
255 |
+
// Update progress bar
|
256 |
+
function updateProgress() {
|
257 |
+
const progress = (score / WIN_SCORE) * 100;
|
258 |
+
progressFill.style.width = `${progress}%`;
|
259 |
+
}
|
260 |
+
|
261 |
+
// Draw game
|
262 |
+
function draw() {
|
263 |
+
// Clear canvas
|
264 |
+
ctx.fillStyle = '#1a2e05';
|
265 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
266 |
+
|
267 |
+
// Draw snake
|
268 |
+
snake.forEach((segment, index) => {
|
269 |
+
// Head is slightly different color
|
270 |
+
const isHead = index === 0;
|
271 |
+
ctx.fillStyle = isHead ? '#a5d6a7' : '#8bc34a';
|
272 |
+
ctx.strokeStyle = isHead ? '#689f38' : '#5a9216';
|
273 |
+
|
274 |
+
ctx.beginPath();
|
275 |
+
ctx.roundRect(
|
276 |
+
segment.x * gridSize,
|
277 |
+
segment.y * gridSize,
|
278 |
+
gridSize,
|
279 |
+
gridSize,
|
280 |
+
4
|
281 |
+
);
|
282 |
+
ctx.fill();
|
283 |
+
ctx.stroke();
|
284 |
+
});
|
285 |
+
|
286 |
+
// Draw food
|
287 |
+
ctx.fillStyle = '#ff5252';
|
288 |
+
ctx.strokeStyle = '#ff1744';
|
289 |
+
|
290 |
+
ctx.beginPath();
|
291 |
+
ctx.arc(
|
292 |
+
food.x * gridSize + gridSize/2,
|
293 |
+
food.y * gridSize + gridSize/2,
|
294 |
+
gridSize/2 - 2,
|
295 |
+
0,
|
296 |
+
Math.PI * 2
|
297 |
+
);
|
298 |
+
ctx.fill();
|
299 |
+
ctx.stroke();
|
300 |
+
|
301 |
+
// Draw grid (optional)
|
302 |
+
ctx.strokeStyle = 'rgba(58, 95, 11, 0.2)';
|
303 |
+
ctx.lineWidth = 0.5;
|
304 |
+
|
305 |
+
for (let i = 0; i < tileCount; i++) {
|
306 |
+
// Vertical lines
|
307 |
+
ctx.beginPath();
|
308 |
+
ctx.moveTo(i * gridSize, 0);
|
309 |
+
ctx.lineTo(i * gridSize, canvas.height);
|
310 |
+
ctx.stroke();
|
311 |
+
|
312 |
+
// Horizontal lines
|
313 |
+
ctx.beginPath();
|
314 |
+
ctx.moveTo(0, i * gridSize);
|
315 |
+
ctx.lineTo(canvas.width, i * gridSize);
|
316 |
+
ctx.stroke();
|
317 |
+
}
|
318 |
+
}
|
319 |
+
|
320 |
+
// Place food randomly
|
321 |
+
function placeFood() {
|
322 |
+
let validPosition = false;
|
323 |
+
|
324 |
+
while (!validPosition) {
|
325 |
+
food = {
|
326 |
+
x: Math.floor(Math.random() * tileCount),
|
327 |
+
y: Math.floor(Math.random() * tileCount)
|
328 |
+
};
|
329 |
+
|
330 |
+
// Check if food is on snake
|
331 |
+
validPosition = true;
|
332 |
+
for (let i = 0; i < snake.length; i++) {
|
333 |
+
if (snake[i].x === food.x && snake[i].y === food.y) {
|
334 |
+
validPosition = false;
|
335 |
+
break;
|
336 |
+
}
|
337 |
+
}
|
338 |
+
}
|
339 |
+
}
|
340 |
+
|
341 |
+
// Game over
|
342 |
+
function gameOver() {
|
343 |
+
gameRunning = false;
|
344 |
+
clearInterval(gameLoop);
|
345 |
+
finalScoreDisplay.textContent = score;
|
346 |
+
gameOverDisplay.classList.remove('hidden');
|
347 |
+
}
|
348 |
+
|
349 |
+
// Win game
|
350 |
+
function winGame() {
|
351 |
+
gameRunning = false;
|
352 |
+
clearInterval(gameLoop);
|
353 |
+
winDisplay.classList.remove('hidden');
|
354 |
+
}
|
355 |
+
|
356 |
+
// Event listeners
|
357 |
+
document.addEventListener('keydown', (e) => {
|
358 |
+
// Prevent default for arrow keys to avoid page scrolling
|
359 |
+
const controlKeys = ['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'w', 'a', 's', 'd'];
|
360 |
+
if (controlKeys.includes(e.key)) {
|
361 |
+
e.preventDefault();
|
362 |
+
|
363 |
+
// Start game on first key press if not running
|
364 |
+
if (!gameRunning && snake.length === 0) {
|
365 |
+
initGame();
|
366 |
+
return;
|
367 |
+
}
|
368 |
+
}
|
369 |
+
|
370 |
+
// Change direction (can't go opposite current direction)
|
371 |
+
switch (e.key.toLowerCase()) {
|
372 |
+
case 'arrowup':
|
373 |
+
case 'w':
|
374 |
+
if (direction !== 'down') nextDirection = 'up';
|
375 |
+
break;
|
376 |
+
case 'arrowdown':
|
377 |
+
case 's':
|
378 |
+
if (direction !== 'up') nextDirection = 'down';
|
379 |
+
break;
|
380 |
+
case 'arrowleft':
|
381 |
+
case 'a':
|
382 |
+
if (direction !== 'right') nextDirection = 'left';
|
383 |
+
break;
|
384 |
+
case 'arrowright':
|
385 |
+
case 'd':
|
386 |
+
if (direction !== 'left') nextDirection = 'right';
|
387 |
+
break;
|
388 |
+
}
|
389 |
+
});
|
390 |
+
|
391 |
+
// Difficulty buttons
|
392 |
+
function setDifficulty(difficulty) {
|
393 |
+
currentDifficulty = difficulty;
|
394 |
+
|
395 |
+
// Update active button styling
|
396 |
+
easyBtn.classList.remove('active');
|
397 |
+
mediumBtn.classList.remove('active');
|
398 |
+
hardBtn.classList.remove('active');
|
399 |
+
|
400 |
+
if (difficulty === 'easy') easyBtn.classList.add('active');
|
401 |
+
if (difficulty === 'medium') mediumBtn.classList.add('active');
|
402 |
+
if (difficulty === 'hard') hardBtn.classList.add('active');
|
403 |
+
|
404 |
+
// Restart game if already running
|
405 |
+
if (gameRunning) {
|
406 |
+
initGame();
|
407 |
+
}
|
408 |
+
}
|
409 |
+
|
410 |
+
easyBtn.addEventListener('click', () => setDifficulty('easy'));
|
411 |
+
mediumBtn.addEventListener('click', () => setDifficulty('medium'));
|
412 |
+
hardBtn.addEventListener('click', () => setDifficulty('hard'));
|
413 |
+
|
414 |
+
restartBtn.addEventListener('click', initGame);
|
415 |
+
playAgainBtn.addEventListener('click', initGame);
|
416 |
+
winPlayAgainBtn.addEventListener('click', initGame);
|
417 |
+
|
418 |
+
// Touch controls for mobile
|
419 |
+
let touchStartX = 0;
|
420 |
+
let touchStartY = 0;
|
421 |
+
|
422 |
+
canvas.addEventListener('touchstart', (e) => {
|
423 |
+
if (!gameRunning && snake.length === 0) {
|
424 |
+
initGame();
|
425 |
+
return;
|
426 |
+
}
|
427 |
+
|
428 |
+
touchStartX = e.touches[0].clientX;
|
429 |
+
touchStartY = e.touches[0].clientY;
|
430 |
+
e.preventDefault();
|
431 |
+
}, false);
|
432 |
+
|
433 |
+
canvas.addEventListener('touchmove', (e) => {
|
434 |
+
if (!gameRunning) return;
|
435 |
+
|
436 |
+
const touchEndX = e.touches[0].clientX;
|
437 |
+
const touchEndY = e.touches[0].clientY;
|
438 |
+
|
439 |
+
const dx = touchEndX - touchStartX;
|
440 |
+
const dy = touchEndY - touchStartY;
|
441 |
+
|
442 |
+
// Determine primary direction of swipe
|
443 |
+
if (Math.abs(dx) > Math.abs(dy)) {
|
444 |
+
// Horizontal swipe
|
445 |
+
if (dx > 0 && direction !== 'left') {
|
446 |
+
nextDirection = 'right';
|
447 |
+
} else if (dx < 0 && direction !== 'right') {
|
448 |
+
nextDirection = 'left';
|
449 |
+
}
|
450 |
+
} else {
|
451 |
+
// Vertical swipe
|
452 |
+
if (dy > 0 && direction !== 'up') {
|
453 |
+
nextDirection = 'down';
|
454 |
+
} else if (dy < 0 && direction !== 'down') {
|
455 |
+
nextDirection = 'up';
|
456 |
+
}
|
457 |
+
}
|
458 |
+
|
459 |
+
e.preventDefault();
|
460 |
+
}, false);
|
461 |
+
|
462 |
+
// Initialize with easy difficulty
|
463 |
+
setDifficulty('easy');
|
464 |
+
});
|
465 |
+
</script>
|
466 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=andreaschandra/snake-frenzy" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
467 |
+
</html>
|