roblox-cs / dotnet /sdk /8.0.402 /FSharp /Microsoft.FSharp.Overrides.NetSdk.targets
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<!-- Copyright (c) Microsoft Corporation. All Rights Reserved. See License.txt in the project root for license information. -->
<!--
***********************************************************************************************
Microsoft.FSharp.Overrides.NetSdk.targets
WARNING: DO NOT MODIFY this file unless you are knowledgeable about MSBuild and have
created a backup copy. Incorrect changes to this file will make it
impossible to load or build your projects from the command-line or the IDE.
***********************************************************************************************
-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
</PropertyGroup>
<Target Name="CoreGenerateAssemblyInfo"
Condition="'$(Language)'=='F#'"
DependsOnTargets="CreateGeneratedAssemblyInfoInputsCacheFile"
Inputs="$(GeneratedAssemblyInfoInputsCacheFile)"
Outputs="$(GeneratedAssemblyInfoFile)">
<ItemGroup>
<!-- Ensure the generated assemblyinfo file is not already part of the Compile sources, as a workaround for https://github.com/dotnet/sdk/issues/114 -->
<Compile Remove="$(GeneratedAssemblyInfoFile)" />
</ItemGroup>
<WriteCodeFragment AssemblyAttributes="@(AssemblyAttribute)" Language="$(Language)" OutputFile="$(GeneratedAssemblyInfoFile)">
<Output TaskParameter="OutputFile" ItemName="CompileBefore" />
<Output TaskParameter="OutputFile" ItemName="FsGeneratedSource" />
<Output TaskParameter="OutputFile" ItemName="FileWrites" />
</WriteCodeFragment>
</Target>
</Project>