roblox-cs / dotnet /sdk /8.0.402 /FSharp /Microsoft.Portable.FSharp.Targets
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<!-- Copyright (c) Microsoft Corporation. All Rights Reserved. See License.txt in the project root for license information. -->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
</PropertyGroup>
<!-- On Mono, we must import in a different order than on MSBuild/Windows -->
<!-- We detect the difference by looking for $(MSBuildExtensionsPath32)\Microsoft\Portable\Microsoft.Portable.Core.props -->
<!-- On .NET Framework we use Microsoft\Portable\Microsoft.Portable.Core.props + Microsoft.FSharp.Targets + Microsoft.Portable.Core.targets -->
<!-- On .NET Mono we use Microsoft\Portable\v4.0\Microsoft.Portable.Common.targets + Microsoft.FSharp.Targets -->
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\Microsoft.Portable.Core.props" Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\Portable\Microsoft.Portable.Core.props')"/>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\v4.0\Microsoft.Portable.Common.targets" Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\Portable\v4.0\Microsoft.Portable.Common.targets') AND !Exists('$(MSBuildExtensionsPath32)\Microsoft\Portable\Microsoft.Portable.Core.props')"/>
<!-- Cope with both .targets and .Targets on case-sensitive file-systems -->
<!-- .targets is used by F# .NET Core SDKs, .Targets is used by F# .NET Framework SDKs -->
<Import Project="$(MSBuildThisFileDirectory)Microsoft.FSharp.Targets" Condition="Exists('$(MSBuildThisFileDirectory)Microsoft.FSharp.Targets') AND !Exists('$(MSBuildThisFileDirectory)Microsoft.FSharp.targets')"/>
<Import Project="$(MSBuildThisFileDirectory)Microsoft.FSharp.targets" Condition="Exists('$(MSBuildThisFileDirectory)Microsoft.FSharp.targets')"/>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\Microsoft.Portable.Core.targets" Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\Portable\Microsoft.Portable.Core.props')"/>
</Project>