awacke1 commited on
Commit
5e4b748
·
verified ·
1 Parent(s): bacb472

Update app.py

Browse files
Files changed (1) hide show
  1. app.py +76 -174
app.py CHANGED
@@ -7,6 +7,7 @@ def load_aframe_and_extras():
7
  return """
8
  <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
9
  <script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
 
10
  <script>
11
  let score = 0;
12
  AFRAME.registerComponent('draggable', {
@@ -33,142 +34,43 @@ def load_aframe_and_extras():
33
  },
34
  dragMove: function (evt) {
35
  if (!this.isDragging) return;
36
- var camera = this.camera;
37
- var vector = new THREE.Vector3(evt.clientX / window.innerWidth * 2 - 1, -(evt.clientY / window.innerHeight) * 2 + 1, 0.5);
38
- vector.unproject(camera);
39
- var dir = vector.sub(camera.position).normalize();
40
- var distance = -camera.position.y / dir.y;
41
- var pos = camera.position.clone().add(dir.multiplyScalar(distance));
42
- this.el.setAttribute('position', pos);
 
 
 
 
 
 
 
 
43
  }
44
  });
45
- AFRAME.registerComponent('bouncing', {
46
- schema: {
47
- speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
48
- dist: {type: 'vec3', default: {x: 0.5, y: 0.5, z: 0.5}}
49
- },
50
- init: function () {
51
- this.originalPos = this.el.getAttribute('position');
52
- this.dir = {x: 1, y: 1, z: 1};
53
- },
54
- tick: function (time, timeDelta) {
55
- var currentPos = this.el.getAttribute('position');
56
- var speed = this.data.speed;
57
- var dist = this.data.dist;
58
- ['x', 'y', 'z'].forEach(axis => {
59
- currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
60
- if (Math.abs(currentPos[axis] - this.originalPos[axis]) > dist[axis]) {
61
- this.dir[axis] *= -1;
62
- }
63
- });
64
- this.el.setAttribute('position', currentPos);
65
- },
66
- boost: function() {
67
- var speed = this.data.speed;
68
- ['x', 'y', 'z'].forEach(axis => {
69
- speed[axis] *= 1.5;
70
- });
71
- this.data.speed = speed;
72
- this.dir = {
73
- x: Math.random() > 0.5 ? 1 : -1,
74
- y: Math.random() > 0.5 ? 1 : -1,
75
- z: Math.random() > 0.5 ? 1 : -1
76
- };
77
- }
78
- });
79
- AFRAME.registerComponent('moving-light', {
80
  schema: {
81
- color: {type: 'color', default: '#FFF'},
82
- speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
83
- bounds: {type: 'vec3', default: {x: 5, y: 5, z: 5}}
84
  },
85
  init: function () {
86
- this.dir = {x: 1, y: 1, z: 1};
87
- this.light = document.createElement('a-light');
88
- this.light.setAttribute('type', 'point');
89
- this.light.setAttribute('color', this.data.color);
90
- this.light.setAttribute('intensity', '0.75');
91
- this.el.appendChild(this.light);
92
  },
93
- tick: function (time, timeDelta) {
94
- var currentPos = this.el.getAttribute('position');
95
- var speed = this.data.speed;
96
- var bounds = this.data.bounds;
97
- ['x', 'y', 'z'].forEach(axis => {
98
- currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
99
- if (Math.abs(currentPos[axis]) > bounds[axis]) {
100
- this.dir[axis] *= -1;
101
- }
102
- });
103
- this.el.setAttribute('position', currentPos);
104
- }
105
- });
106
- function moveCamera(direction) {
107
- var camera = document.querySelector('[camera]');
108
- var rig = document.querySelector('#rig');
109
- var pos = rig.getAttribute('position');
110
- var rot = rig.getAttribute('rotation');
111
- var speed = 0.5;
112
- var rotationSpeed = 5;
113
- switch(direction) {
114
- case 'up': pos.y += speed; break;
115
- case 'down': pos.y -= speed; break;
116
- case 'forward': pos.z -= speed; break;
117
- case 'left': pos.x -= speed; break;
118
- case 'right': pos.x += speed; break;
119
- case 'rotateLeft': rot.y += rotationSpeed; break;
120
- case 'rotateRight': rot.y -= rotationSpeed; break;
121
- case 'reset': pos = {x: 0, y: 10, z: 0}; rot = {x: -90, y: 0, z: 0}; break;
122
- case 'ground': pos = {x: 0, y: 1.6, z: 0}; rot = {x: 0, y: 0, z: 0}; break;
123
- }
124
- rig.setAttribute('position', pos);
125
- rig.setAttribute('rotation', rot);
126
- }
127
- function fireRaycast() {
128
- var camera = document.querySelector('[camera]');
129
- var direction = new THREE.Vector3();
130
- camera.object3D.getWorldDirection(direction);
131
- var raycaster = new THREE.Raycaster();
132
- raycaster.set(camera.object3D.position, direction);
133
- var intersects = raycaster.intersectObjects(document.querySelectorAll('.raycastable').map(el => el.object3D), true);
134
- if (intersects.length > 0) {
135
- var hitObject = intersects[0].object.el;
136
- if (hitObject.components.bouncing) {
137
- hitObject.components.bouncing.boost();
138
- score += 10;
139
- document.getElementById('score').setAttribute('value', 'Score: ' + score);
140
- }
141
- }
142
- }
143
- document.addEventListener('keydown', function(event) {
144
- switch(event.key.toLowerCase()) {
145
- case 'w': moveCamera('up'); break;
146
- case 's': moveCamera('forward'); break;
147
- case 'x': moveCamera('down'); break;
148
- case 'q': moveCamera('rotateLeft'); break;
149
- case 'e': moveCamera('rotateRight'); break;
150
- case 'z': moveCamera('reset'); break;
151
- case 'c': moveCamera('ground'); break;
152
- case ' ': fireRaycast(); break;
153
  }
154
  });
155
  </script>
156
  """
157
 
158
- def create_aframe_entity(file_stem, file_type, position):
159
- rotation = f"0 {random.uniform(0, 360)} 0"
160
- bounce_speed = f"{random.uniform(0.05, 0.1)} {random.uniform(0.05, 0.1)} {random.uniform(0.05, 0.1)}"
161
- bounce_dist = f"0.1 0.1 0.1"
162
- if file_type == 'obj':
163
- return f'<a-entity position="{position}" rotation="{rotation}" scale="0.5 0.5 0.5" obj-model="obj: #{file_stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>'
164
- elif file_type == 'glb':
165
- return f'<a-entity position="{position}" rotation="{rotation}" scale="0.5 0.5 0.5" gltf-model="#{file_stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>'
166
- elif file_type in ['webp', 'png']:
167
- return f'<a-image position="{position}" rotation="-90 0 0" src="#{file_stem}" width="0.5" height="0.5" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-image>'
168
- elif file_type == 'mp4':
169
- return f'<a-video position="{position}" rotation="-90 0 0" src="#{file_stem}" width="0.5" height="0.5" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-video>'
170
- return ''
171
-
172
  @st.cache_data
173
  def encode_file(file_path):
174
  with open(file_path, "rb") as file:
@@ -181,8 +83,12 @@ def generate_tilemap(files, directory, grid_width, grid_height, max_unique_model
181
  tile_size = 1
182
  start_x = -(grid_width * tile_size) / 2
183
  start_z = -(grid_height * tile_size) / 2
184
- unique_files = random.sample(files, min(len(files), max_unique_models))
 
185
  encoded_files = {}
 
 
 
186
  for file in unique_files:
187
  file_path = os.path.join(directory, file)
188
  file_type = file.split('.')[-1]
@@ -190,19 +96,36 @@ def generate_tilemap(files, directory, grid_width, grid_height, max_unique_model
190
  encoded_files[file] = encoded_file
191
  if file_type in ['obj', 'glb']:
192
  assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>'
193
- elif file_type in ['webp', 'png', 'mp4']:
194
- mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4"
195
- assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>'
 
 
 
196
  for i in range(grid_width):
197
  for j in range(grid_height):
198
  x = start_x + (i * tile_size)
199
  z = start_z + (j * tile_size)
200
  position = f"{x} 0 {z}"
201
- if unique_files:
202
- file = random.choice(unique_files)
203
- file_type = file.split('.')[-1]
204
- entities += create_aframe_entity(Path(file).stem, file_type, position)
205
- assets += "</a-assets>"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
206
  return assets, entities
207
 
208
  def main():
@@ -212,32 +135,20 @@ def main():
212
  st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True)
213
  st.markdown("### ⬆️ Upload")
214
  uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
215
- st.markdown("### 🎮 Camera Controls")
216
- col1, col2, col3 = st.columns(3)
217
- with col1:
218
- st.button("⬅️", on_click=lambda: st.session_state.update({'camera_move': 'left'}))
219
- st.button("🔄↺", on_click=lambda: st.session_state.update({'camera_move': 'rotateLeft'}))
220
- st.button("🔝", on_click=lambda: st.session_state.update({'camera_move': 'reset'}))
221
- with col2:
222
- st.button("⬆️", on_click=lambda: st.session_state.update({'camera_move': 'up'}))
223
- st.button("👀", on_click=lambda: st.session_state.update({'camera_move': 'ground'}))
224
- st.button("🔫", on_click=lambda: st.session_state.update({'camera_move': 'fire'}))
225
- with col3:
226
- st.button("➡️", on_click=lambda: st.session_state.update({'camera_move': 'right'}))
227
- st.button("⬇️", on_click=lambda: st.session_state.update({'camera_move': 'down'}))
228
- st.button("⏩", on_click=lambda: st.session_state.update({'camera_move': 'forward'}))
229
  st.markdown("### 🗺️ Grid Size")
230
- grid_width = st.slider("Grid Width", 1, 8, 8)
231
- grid_height = st.slider("Grid Height", 1, 5, 5)
232
  st.markdown("### ℹ️ Instructions")
233
- st.write("- W: Camera up\n- S: Move forward\n- X: Camera down\n- Q/E: Rotate camera left/right\n- Z: Reset camera to top view\n- C: Move camera to ground level\n- Spacebar: Fire raycast\n- Click and drag to move objects\n- Mouse wheel to zoom\n- Right-click and drag to rotate view")
 
 
234
  st.markdown("### 📁 Directory")
235
  directory = st.text_input("Enter path:", ".", key="directory_input")
236
-
237
  if not os.path.isdir(directory):
238
  st.sidebar.error("Invalid directory path")
239
  return
240
- file_types = ['obj', 'glb', 'webp', 'png', 'mp4']
241
  if uploaded_files:
242
  for uploaded_file in uploaded_files:
243
  file_extension = Path(uploaded_file.name).suffix.lower()[1:]
@@ -251,28 +162,19 @@ def main():
251
 
252
  aframe_scene = f"""
253
  <a-scene embedded style="height: 600px; width: 100%;">
254
- <a-entity id="rig" position="0 {max(grid_width, grid_height)} 0" rotation="-90 0 0">
255
- <a-camera fov="60" look-controls wasd-controls="enabled: false" cursor="rayOrigin: mouse" raycaster="objects: .raycastable"></a-camera>
256
- </a-entity>
257
- <a-sky color="#87CEEB"></a-sky>
258
- <a-entity moving-light="color: #FFD700; speed: 0.07 0.05 0.06; bounds: 4 3 4" position="2 2 -2"></a-entity>
259
- <a-entity moving-light="color: #FF6347; speed: 0.06 0.08 0.05; bounds: 4 3 4" position="-2 1 2"></a-entity>
260
- <a-entity moving-light="color: #00CED1; speed: 0.05 0.06 0.07; bounds: 4 3 4" position="0 3 0"></a-entity>
261
- <a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
 
 
 
262
  """
263
-
264
- assets, entities = generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5)
265
- aframe_scene += assets + entities + "</a-scene>"
266
-
267
- camera_move = st.session_state.get('camera_move', None)
268
- if camera_move:
269
- if camera_move == 'fire':
270
- aframe_scene += "<script>fireRaycast();</script>"
271
- else:
272
- aframe_scene += f"<script>moveCamera('{camera_move}');</script>"
273
- st.session_state.pop('camera_move')
274
-
275
- st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600)
276
 
277
  if __name__ == "__main__":
278
  main()
 
7
  return """
8
  <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
9
  <script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
10
+ <script src="https://cdn.jsdelivr.net/npm/aframe-volumetric-fog@latest/dist/aframe-volumetric-fog.min.js"></script>
11
  <script>
12
  let score = 0;
13
  AFRAME.registerComponent('draggable', {
 
34
  },
35
  dragMove: function (evt) {
36
  if (!this.isDragging) return;
37
+ var camera = this.camera.getObject3D('camera');
38
+ var worldPos = new THREE.Vector3();
39
+ camera.getWorldPosition(worldPos);
40
+ var worldDir = new THREE.Vector3();
41
+ camera.getWorldDirection(worldDir);
42
+ var camX = worldPos.x;
43
+ var camY = worldPos.y;
44
+ var camZ = worldPos.z;
45
+ var dirX = worldDir.x;
46
+ var dirY = worldDir.y;
47
+ var dirZ = worldDir.z;
48
+ var t = -camY / dirY;
49
+ var moveX = camX + t * dirX;
50
+ var moveZ = camZ + t * dirZ;
51
+ this.el.setAttribute('position', moveX + " " + 0.0 + " " + moveZ);
52
  }
53
  });
54
+
55
+ AFRAME.registerComponent('undulating-rotation', {
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
56
  schema: {
57
+ speed: { type: 'number', default: 1 }, // Base rotation speed
58
+ amplitude: { type: 'number', default: 20 }, // Maximum rotation in degrees
59
+ frequency: { type: 'number', default: 0.5 } // Speed of undulation
60
  },
61
  init: function () {
62
+ this.initialRotation = Math.random() * 360; // Random initial rotation
63
+ this.time = 0;
 
 
 
 
64
  },
65
+ tick: function (time, deltaTime) {
66
+ this.time += deltaTime / 1000;
67
+ const rotationAmount = Math.sin(this.time * this.data.frequency) * this.data.amplitude;
68
+ this.el.setAttribute('rotation', { x: 0, y: this.initialRotation + rotationAmount, z: 0 });
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
69
  }
70
  });
71
  </script>
72
  """
73
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
74
  @st.cache_data
75
  def encode_file(file_path):
76
  with open(file_path, "rb") as file:
 
83
  tile_size = 1
84
  start_x = -(grid_width * tile_size) / 2
85
  start_z = -(grid_height * tile_size) / 2
86
+ available_models = [f for f in files if f.endswith(('.obj', '.glb'))]
87
+ available_images = [f for f in files if f.endswith(('.webp', '.png'))]
88
  encoded_files = {}
89
+
90
+ unique_files = random.sample(files, min(len(files), max_unique_models))
91
+
92
  for file in unique_files:
93
  file_path = os.path.join(directory, file)
94
  file_type = file.split('.')[-1]
 
96
  encoded_files[file] = encoded_file
97
  if file_type in ['obj', 'glb']:
98
  assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>'
99
+ elif file_type in ['webp', 'png']:
100
+ mime_type = f"image/{file_type}"
101
+ assets += f'<img id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}" />'
102
+
103
+ assets += "</a-assets>"
104
+
105
  for i in range(grid_width):
106
  for j in range(grid_height):
107
  x = start_x + (i * tile_size)
108
  z = start_z + (j * tile_size)
109
  position = f"{x} 0 {z}"
110
+
111
+ chosen_file = random.choice(files)
112
+ file_type = chosen_file.split('.')[-1]
113
+ file_stem = Path(chosen_file).stem
114
+ rotation = f"0 {random.uniform(0, 360)} 0"
115
+ bounce_speed = f"{random.uniform(0.01, 0.03)} {random.uniform(0.01, 0.03)} {random.uniform(0.01, 0.03)}"
116
+ amplitude = random.uniform(5, 15)
117
+ frequency = random.uniform(0.1, 0.5)
118
+
119
+ if file_type == 'obj':
120
+ entities += f'<a-entity position="{position}" rotation="{rotation}" scale="0.5 0.5 0.5" obj-model="obj: #{file_stem}" class="raycastable" draggable undulating-rotation="amplitude: {amplitude}; frequency: {frequency}"></a-entity>'
121
+ elif file_type == 'glb':
122
+ entities += f'<a-entity position="{position}" rotation="{rotation}" scale="0.5 0.5 0.5" gltf-model="#{file_stem}" class="raycastable" draggable undulating-rotation="amplitude: {amplitude}; frequency: {frequency}"></a-entity>'
123
+ elif file_type in ['webp', 'png']:
124
+ if available_images:
125
+ random_image = random.choice(available_images)
126
+ image_stem = Path(random_image).stem
127
+ entities += f'<a-plane position="{position}" rotation="-90 0 0" width="{tile_size}" height="{tile_size}" material="src: #{image_stem}" class="raycastable" draggable></a-plane>'
128
+
129
  return assets, entities
130
 
131
  def main():
 
135
  st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True)
136
  st.markdown("### ⬆️ Upload")
137
  uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
 
 
 
 
 
 
 
 
 
 
 
 
 
 
138
  st.markdown("### 🗺️ Grid Size")
139
+ grid_width = st.slider("Grid Width", 1, 10, 8)
140
+ grid_height = st.slider("Grid Height", 1, 10, 5)
141
  st.markdown("### ℹ️ Instructions")
142
+ st.write("- Click and drag to move objects")
143
+ st.write("- Mouse wheel to zoom")
144
+ st.write("- Right-click and drag to rotate view")
145
  st.markdown("### 📁 Directory")
146
  directory = st.text_input("Enter path:", ".", key="directory_input")
147
+
148
  if not os.path.isdir(directory):
149
  st.sidebar.error("Invalid directory path")
150
  return
151
+ file_types = ['obj', 'glb', 'webp', 'png']
152
  if uploaded_files:
153
  for uploaded_file in uploaded_files:
154
  file_extension = Path(uploaded_file.name).suffix.lower()[1:]
 
162
 
163
  aframe_scene = f"""
164
  <a-scene embedded style="height: 600px; width: 100%;">
165
+ {load_aframe_and_extras()}
166
+ <a-entity id="rig" movement-controls="fly: true; speed: 0.3" position="0 1.6 0">
167
+ <a-camera id="camera" position="0 1.6 10"></a-camera>
168
+ </a-entity>
169
+ <a-entity light="type: ambient; color: #EEE"></a-entity>
170
+ <a-entity light="type: directional; color: #FFF; intensity: 0.6" position="-0.5 1 1"></a-entity>
171
+ <a-sky color="#ECF0F1"></a-sky>
172
+ <a-entity id="tilemap">
173
+ {''.join(generate_tilemap(files, directory, grid_width, grid_height))}
174
+ </a-entity>
175
+ </a-scene>
176
  """
177
+ st.components.v1.html(aframe_scene, height=600)
 
 
 
 
 
 
 
 
 
 
 
 
178
 
179
  if __name__ == "__main__":
180
  main()