awacke1 commited on
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1 Parent(s): 48cdccf

Delete backup1-filesload-app.py

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  1. backup1-filesload-app.py +0 -65
backup1-filesload-app.py DELETED
@@ -1,65 +0,0 @@
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- import streamlit as st
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- import os
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- import base64
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- from pathlib import Path
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-
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- def load_aframe():
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- return """
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- <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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- """
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-
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- def create_aframe_entity(file_path, file_type, position):
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- if file_type == 'obj':
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- return f'<a-entity position="{position}" obj-model="obj: #{Path(file_path).stem}"></a-entity>'
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- elif file_type == 'glb':
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- return f'<a-entity position="{position}" gltf-model="#{Path(file_path).stem}"></a-entity>'
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- elif file_type in ['webp', 'png']:
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- return f'<a-image position="{position}" src="#{Path(file_path).stem}" width="1" height="1"></a-image>'
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- elif file_type == 'mp4':
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- return f'<a-video position="{position}" src="#{Path(file_path).stem}" width="1" height="1"></a-video>'
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- return ''
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-
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- def encode_file(file_path):
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- with open(file_path, "rb") as file:
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- return base64.b64encode(file.read()).decode()
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-
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- def main():
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- st.title("Local File 3D Viewer")
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-
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- directory = st.text_input("Enter the directory path:", ".")
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- if not os.path.isdir(directory):
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- st.error("Invalid directory path")
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- return
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-
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- file_types = ['obj', 'glb', 'webp', 'png', 'mp4']
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- files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
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-
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- aframe_scene = """
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- <a-scene embedded style="height: 500px; width: 100%;">
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- <a-entity camera="userHeight: 1.6" position="0 2 2" rotation="-45 0 0"></a-entity>
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- """
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-
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- assets = "<a-assets>"
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- entities = ""
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-
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- for i, file in enumerate(files):
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- file_path = os.path.join(directory, file)
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- file_type = file.split('.')[-1]
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- encoded_file = encode_file(file_path)
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-
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- if file_type in ['obj', 'glb']:
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- assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>'
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- elif file_type in ['webp', 'png', 'mp4']:
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- mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4"
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- assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>'
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-
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- position = f"{i} 0 {i}"
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- entities += create_aframe_entity(file_path, file_type, position)
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-
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- assets += "</a-assets>"
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- aframe_scene += assets + entities + "</a-scene>"
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-
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- st.components.v1.html(load_aframe() + aframe_scene, height=500)
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-
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- if __name__ == "__main__":
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- main()