awacke1 commited on
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1 Parent(s): 09636a7

Update app.py

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  1. app.py +228 -1
app.py CHANGED
@@ -1,4 +1,231 @@
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- # ... (previous code remains the same)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  # 🎭 Main function to run the Streamlit app
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  def main():
 
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+ import streamlit as st
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+ import os
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+ import base64
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+ from pathlib import Path
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+ import shutil
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+ import random
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+
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+ # 🌈 Load A-Frame and custom components
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+ @st.cache_data
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+ def load_aframe_and_extras():
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+ return """
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+ <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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+ <script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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+ <script>
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+ // 🕹️ Make objects draggable
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+ AFRAME.registerComponent('draggable', {
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+ init: function () {
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+ this.el.setAttribute('class', 'raycastable');
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+ this.el.setAttribute('cursor-listener', '');
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+ this.dragHandler = this.dragMove.bind(this);
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+ this.el.sceneEl.addEventListener('mousemove', this.dragHandler);
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+ this.el.addEventListener('mousedown', this.onDragStart.bind(this));
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+ this.el.addEventListener('mouseup', this.onDragEnd.bind(this));
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+ this.camera = document.querySelector('[camera]');
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+ },
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+ remove: function () {
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+ this.el.removeAttribute('cursor-listener');
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+ this.el.sceneEl.removeEventListener('mousemove', this.dragHandler);
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+ },
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+ onDragStart: function (evt) {
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+ this.isDragging = true;
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+ this.el.emit('dragstart');
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+ },
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+ onDragEnd: function (evt) {
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+ this.isDragging = false;
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+ this.el.emit('dragend');
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+ },
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+ dragMove: function (evt) {
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+ if (!this.isDragging) return;
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+ var camera = this.camera;
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+ var vector = new THREE.Vector3(evt.clientX / window.innerWidth * 2 - 1, -(evt.clientY / window.innerHeight) * 2 + 1, 0.5);
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+ vector.unproject(camera);
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+ var dir = vector.sub(camera.position).normalize();
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+ var distance = -camera.position.y / dir.y;
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+ var pos = camera.position.clone().add(dir.multiplyScalar(distance));
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+ this.el.setAttribute('position', pos);
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+ }
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+ });
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+
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+ // 🦘 Make objects bounce
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+ AFRAME.registerComponent('bouncing', {
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+ schema: {
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+ speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
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+ dist: {type: 'vec3', default: {x: 0.5, y: 0.5, z: 0.5}}
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+ },
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+ init: function () {
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+ this.originalPos = this.el.getAttribute('position');
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+ this.dir = {x: 1, y: 1, z: 1};
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+ },
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+ tick: function (time, timeDelta) {
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+ var currentPos = this.el.getAttribute('position');
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+ var speed = this.data.speed;
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+ var dist = this.data.dist;
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+
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+ ['x', 'y', 'z'].forEach(axis => {
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+ currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
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+ if (Math.abs(currentPos[axis] - this.originalPos[axis]) > dist[axis]) {
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+ this.dir[axis] *= -1;
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+ }
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+ });
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+
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+ this.el.setAttribute('position', currentPos);
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+ }
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+ });
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+
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+ // 💡 Create moving light sources
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+ AFRAME.registerComponent('moving-light', {
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+ schema: {
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+ color: {type: 'color', default: '#FFF'},
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+ speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
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+ bounds: {type: 'vec3', default: {x: 5, y: 5, z: 5}}
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+ },
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+ init: function () {
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+ this.dir = {x: 1, y: 1, z: 1};
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+ this.light = document.createElement('a-light');
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+ this.light.setAttribute('type', 'point');
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+ this.light.setAttribute('color', this.data.color);
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+ this.light.setAttribute('intensity', '0.75');
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+ this.el.appendChild(this.light);
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+ },
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+ tick: function (time, timeDelta) {
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+ var currentPos = this.el.getAttribute('position');
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+ var speed = this.data.speed;
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+ var bounds = this.data.bounds;
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+
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+ ['x', 'y', 'z'].forEach(axis => {
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+ currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
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+ if (Math.abs(currentPos[axis]) > bounds[axis]) {
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+ this.dir[axis] *= -1;
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+ }
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+ });
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+
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+ this.el.setAttribute('position', currentPos);
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+ }
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+ });
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+
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+ // 📷 Camera controls
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+ function moveCamera(direction) {
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+ var camera = document.querySelector('[camera]');
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+ var rig = document.querySelector('#rig');
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+ var pos = rig.getAttribute('position');
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+ var rot = rig.getAttribute('rotation');
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+ var speed = 0.5;
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+ var rotationSpeed = 5;
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+
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+ switch(direction) {
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+ case 'up':
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+ pos.z -= speed;
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+ break;
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+ case 'down':
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+ pos.z += speed;
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+ break;
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+ case 'left':
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+ pos.x -= speed;
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+ break;
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+ case 'right':
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+ pos.x += speed;
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+ break;
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+ case 'rotateLeft':
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+ rot.y += rotationSpeed;
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+ break;
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+ case 'rotateRight':
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+ rot.y -= rotationSpeed;
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+ break;
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+ case 'reset':
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+ pos = {x: 0, y: 10, z: 0};
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+ rot = {x: -90, y: 0, z: 0};
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+ break;
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+ case 'ground':
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+ pos = {x: 0, y: 1.6, z: 0};
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+ rot = {x: 0, y: 0, z: 0};
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+ break;
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+ }
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+
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+ rig.setAttribute('position', pos);
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+ rig.setAttribute('rotation', rot);
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+ }
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+
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+ // ⌨️ Keyboard controls
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+ document.addEventListener('keydown', function(event) {
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+ switch(event.key.toLowerCase()) {
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+ case 'q':
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+ moveCamera('rotateLeft');
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+ break;
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+ case 'e':
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+ moveCamera('rotateRight');
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+ break;
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+ case 'z':
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+ moveCamera('reset');
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+ break;
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+ case 'c':
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+ moveCamera('ground');
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+ break;
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+ }
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+ });
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+ </script>
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+ """
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+
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+ # 🏗️ Create A-Frame entities for each file type
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+ def create_aframe_entity(file_stem, file_type, position):
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+ rotation = f"0 {random.uniform(0, 360)} 0"
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+ bounce_speed = f"{random.uniform(0.05, 0.1)} {random.uniform(0.05, 0.1)} {random.uniform(0.05, 0.1)}"
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+ bounce_dist = f"0.1 0.1 0.1"
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+
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+ if file_type == 'obj':
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+ return f'<a-entity position="{position}" rotation="{rotation}" scale="0.5 0.5 0.5" obj-model="obj: #{file_stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>'
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+ elif file_type == 'glb':
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+ return f'<a-entity position="{position}" rotation="{rotation}" scale="0.5 0.5 0.5" gltf-model="#{file_stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>'
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+ elif file_type in ['webp', 'png']:
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+ return f'<a-image position="{position}" rotation="-90 0 0" src="#{file_stem}" width="0.5" height="0.5" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-image>'
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+ elif file_type == 'mp4':
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+ return f'<a-video position="{position}" rotation="-90 0 0" src="#{file_stem}" width="0.5" height="0.5" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-video>'
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+ return ''
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+
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+ # 🔐 Encode file contents to base64
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+ @st.cache_data
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+ def encode_file(file_path):
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+ with open(file_path, "rb") as file:
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+ return base64.b64encode(file.read()).decode()
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+
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+ # 🗺️ Generate tilemap grid
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+ @st.cache_data
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+ def generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5):
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+ assets = "<a-assets>"
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+ entities = ""
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+ tile_size = 1
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+ start_x = -(grid_width * tile_size) / 2
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+ start_z = -(grid_height * tile_size) / 2
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+
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+ # Limit the number of unique models
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+ unique_files = random.sample(files, min(len(files), max_unique_models))
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+ encoded_files = {}
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+
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+ for file in unique_files:
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+ file_path = os.path.join(directory, file)
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+ file_type = file.split('.')[-1]
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+ encoded_file = encode_file(file_path)
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+ encoded_files[file] = encoded_file
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+
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+ if file_type in ['obj', 'glb']:
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+ assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>'
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+ elif file_type in ['webp', 'png', 'mp4']:
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+ mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4"
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+ assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>'
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+
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+ for i in range(grid_width):
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+ for j in range(grid_height):
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+ x = start_x + (i * tile_size)
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+ z = start_z + (j * tile_size)
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+ position = f"{x} 0 {z}"
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+
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+ if unique_files:
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+ file = random.choice(unique_files)
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+ file_type = file.split('.')[-1]
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+ entities += create_aframe_entity(Path(file).stem, file_type, position)
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+
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+ assets += "</a-assets>"
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+ return assets, entities
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230
  # 🎭 Main function to run the Streamlit app
231
  def main():