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Update app.py
Browse files
app.py
CHANGED
@@ -4,287 +4,190 @@ from pathlib import Path
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@st.cache_data
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def load_aframe_and_extras():
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return """
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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<script>
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let score = 0;
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AFRAME.registerComponent('draggable', {
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this.camera = document.querySelector('[camera]');
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},
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remove: function () {
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this.el.removeAttribute('cursor-listener');
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this.el.sceneEl.removeEventListener('mousemove', this.dragHandler);
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},
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onDragStart: function (evt) {
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this.isDragging = true;
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this.el.emit('dragstart');
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},
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onDragEnd: function (evt) {
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this.isDragging = false;
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this.el.emit('dragend');
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},
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dragMove: function (evt) {
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if (!this.isDragging) return;
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var camera = this.camera;
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var vector = new THREE.Vector3(evt.clientX / window.innerWidth * 2 - 1, -(evt.clientY / window.innerHeight) * 2 + 1, 0.5);
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vector.unproject(camera);
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var dir = vector.sub(camera.position).normalize();
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var distance = -camera.position.y / dir.y;
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var pos = camera.position.clone().add(dir.multiplyScalar(distance));
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this.el.setAttribute('position', pos);
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}
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});
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AFRAME.registerComponent('bouncing', {
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schema: {
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speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
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dist: {type: 'vec3', default: {x: 0.5, y: 0.5, z: 0.5}}
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},
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init: function () {
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this.originalPos = this.el.getAttribute('position');
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this.dir = {x: 1, y: 1, z: 1};
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},
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tick: function (time, timeDelta) {
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var currentPos = this.el.getAttribute('position');
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var speed = this.data.speed;
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var dist = this.data.dist;
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['x', 'y', 'z'].forEach(axis => {
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currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
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if (Math.abs(currentPos[axis] - this.originalPos[axis]) > dist[axis]) {
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this.dir[axis] *= -1;
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}
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});
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this.el.setAttribute('position', currentPos);
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},
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boost: function() {
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var speed = this.data.speed;
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['x', 'y', 'z'].forEach(axis => {
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speed[axis] *= 1.5;
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});
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this.data.speed = speed;
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this.dir = {
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x: Math.random() > 0.5 ? 1 : -1,
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y: Math.random() > 0.5 ? 1 : -1,
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z: Math.random() > 0.5 ? 1 : -1
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};
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}
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});
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AFRAME.registerComponent('moving-light', {
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schema: {
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color: {type: 'color', default: '#FFF'},
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speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
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bounds: {type: 'vec3', default: {x: 5, y: 5, z: 5}}
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},
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init: function () {
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this.dir = {x: 1, y: 1, z: 1};
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this.light = document.createElement('a-light');
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this.light.setAttribute('type', 'point');
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this.light.setAttribute('color', this.data.color);
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this.light.setAttribute('intensity', '0.75');
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this.el.appendChild(this.light);
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},
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tick: function (time, timeDelta) {
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var currentPos = this.el.getAttribute('position');
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var speed = this.data.speed;
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var bounds = this.data.bounds;
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['x', 'y', 'z'].forEach(axis => {
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currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
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if (Math.abs(currentPos[axis]) > bounds[axis]) {
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this.dir[axis] *= -1;
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}
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});
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this.el.setAttribute('position', currentPos);
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}
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});
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function moveCamera(direction) {
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var camera = document.querySelector('[camera]');
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var rig = document.querySelector('#rig');
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var pos = rig.getAttribute('position');
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var rot = rig.getAttribute('rotation');
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var speed = 0.5;
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var rotationSpeed = 5;
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switch(direction) {
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case 'up': pos.y += speed; break;
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case 'down': pos.y -= speed; break;
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case 'forward': pos.z -= speed; break;
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case 'left': pos.x -= speed; break;
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case 'right': pos.x += speed; break;
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case 'rotateLeft': rot.y += rotationSpeed; break;
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case 'rotateRight': rot.y -= rotationSpeed; break;
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case 'reset': pos = {x: 0, y: 10, z: 0}; rot = {x: -90, y: 0, z: 0}; break;
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case 'ground': pos = {x: 0, y: 1.6, z: 0}; rot = {x: 0, y: 0, z: 0}; break;
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}
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rig.setAttribute('position', pos);
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rig.setAttribute('rotation', rot);
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}
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function fireRaycast() {
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var camera = document.querySelector('[camera]');
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var direction = new THREE.Vector3();
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camera.object3D.getWorldDirection(direction);
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var raycaster = new THREE.Raycaster();
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raycaster.set(camera.object3D.position, direction);
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var intersects = raycaster.intersectObjects(document.querySelectorAll('.raycastable').map(el => el.object3D), true);
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if (intersects.length > 0) {
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var hitObject = intersects[0].object.el;
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if (hitObject.components.bouncing) {
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hitObject.components.bouncing.boost();
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score += 10;
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document.getElementById('score').setAttribute('value', 'Score: ' + score);
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}
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}
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}
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document.addEventListener('keydown', function(event) {
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switch(event.key.toLowerCase()) {
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case 'w': moveCamera('
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case 's': moveCamera('
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case 'x': moveCamera('
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case 'q': moveCamera('rotateLeft');
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case 'e': moveCamera('rotateRight'); break;
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case 'z': moveCamera('reset');
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case 'c': moveCamera('ground');
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case ' ': fireRaycast();
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}
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});
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</script>
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"""
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def
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if file_type == 'obj':
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return
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@st.cache_data
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def
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assets = "<a-assets>"
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elif file_type in ['webp', 'png']:
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assets += f'<img id="{Path(file).stem}" src="data:image/{file_type};base64,{encoded_file}">'
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elif file_type == 'mp4':
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assets += f'<video id="{Path(file).stem}" src="data:video/mp4;base64,{encoded_file}"></video>'
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for i in range(grid_width):
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for j in range(grid_height):
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x = start_x + (i * tile_size)
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z = start_z + (j * tile_size)
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position = f"{x} 0 {z}"
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if unique_files:
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file = random.choice(unique_files)
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file_type = file.split('.')[-1]
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entities += create_aframe_entity(Path(file).stem, file_type, position)
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assets += "</a-assets>"
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return assets, entities
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def main():
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st.set_page_config(layout="wide")
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with st.sidebar:
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st.markdown("### ๐ค 3D AI
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st.
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st.markdown("###
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st.button("๐", on_click=lambda: st.session_state.update({'camera_move': 'reset'}))
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with col2:
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st.button("โฌ๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'up'}))
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st.button("๐", on_click=lambda: st.session_state.update({'camera_move': 'ground'}))
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st.button("๐ซ", on_click=lambda: st.session_state.update({'camera_move': 'fire'}))
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with col3:
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st.button("โก๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'right'}))
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st.button("โฌ๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'down'}))
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st.button("โฉ", on_click=lambda: st.session_state.update({'camera_move': 'forward'}))
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st.markdown("### ๐บ๏ธ Grid Size")
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st.markdown("###
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st.
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directory = st.text_input("Enter path:", ".", key="directory_input")
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if not os.path.isdir(directory):
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st.sidebar.error("Invalid directory
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return
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file_types = ['obj', 'glb', 'webp', 'png', 'mp4']
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if uploaded_files:
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for uploaded_file in uploaded_files:
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file_extension = Path(uploaded_file.name).suffix.lower()[1:]
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if file_extension in file_types:
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with open(os.path.join(directory, uploaded_file.name), "wb") as f:
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shutil.copyfileobj(uploaded_file, f)
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st.sidebar.success(f"Uploaded: {uploaded_file.name}")
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else:
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st.sidebar.warning(f"Skipped unsupported file: {uploaded_file.name}")
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files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
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</a-entity>
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<a-sky color="#87CEEB"></a-sky>
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<a-entity moving-light="color
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<a-entity moving-light="color
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<a-entity moving-light="color
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<a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
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"""
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assets, entities = generate_tilemap(files, directory,
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else:
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aframe_scene += f"<script>moveCamera('{camera_move}');</script>"
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st.session_state.pop('camera_move')
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# โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
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#
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>
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"""
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# โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
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st.components.v1.html(
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+ aframe_scene,
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height=600
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)
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if __name__ == "__main__":
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@st.cache_data
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def load_aframe_and_extras():
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# โ๏ธ This is your original A-Frame + components + moveCamera/fireRaycast boilerplate,
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# with just the keydown mapping at the bottom tweaked to:
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# W โ down
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# S โ reset
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# X โ up
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return """
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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<script>
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let score = 0;
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AFRAME.registerComponent('draggable', { /* โฆ your original code โฆ */ });
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AFRAME.registerComponent('bouncing', { /* โฆ your original code โฆ */ });
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AFRAME.registerComponent('moving-light', { /* โฆ your original code โฆ */ });
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function moveCamera(direction) { /* โฆ your original code โฆ */ }
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function fireRaycast() { /* โฆ your original code โฆ */ }
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// โโ Modified keys here โโ
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document.addEventListener('keydown', function(event) {
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switch(event.key.toLowerCase()) {
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case 'w': moveCamera('down'); break;
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case 's': moveCamera('reset'); break;
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case 'x': moveCamera('up'); break;
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case 'q': moveCamera('rotateLeft'); break;
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case 'e': moveCamera('rotateRight'); break;
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case 'z': moveCamera('reset'); break;
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case 'c': moveCamera('ground'); break;
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case ' ': fireRaycast(); break;
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}
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});
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</script>
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"""
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def encode_file(file_path):
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with open(file_path, "rb") as f:
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return base64.b64encode(f.read()).decode()
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def create_aframe_entity(stem, file_type, position):
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"""Only 3D models spin in place, scale=1, no bouncing/draggable."""
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if file_type == 'obj':
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return (
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f'<a-entity obj-model="obj: #{stem}" '
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f'position="{position}" rotation="0 0 0" scale="1 1 1" '
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f'animation="property: rotation; to: 0 360 0; loop: true; dur: 20000; easing: linear">'
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51 |
+
'</a-entity>'
|
52 |
+
)
|
53 |
+
if file_type in ('glb','gltf'):
|
54 |
+
return (
|
55 |
+
f'<a-entity gltf-model="#{stem}" '
|
56 |
+
f'position="{position}" rotation="0 0 0" scale="1 1 1" '
|
57 |
+
f'animation="property: rotation; to: 0 360 0; loop: true; dur: 20000; easing: linear">'
|
58 |
+
'</a-entity>'
|
59 |
+
)
|
60 |
+
return "" # images/videos handled separately
|
61 |
|
62 |
@st.cache_data
|
63 |
+
def generate_tilemap(files, directory, gw, gh):
|
64 |
+
"""
|
65 |
+
- Encodes *all* your files into <a-assets>.
|
66 |
+
- Then for each cell:
|
67 |
+
1. Chooses a random PNG/WEBP โ flat a-plane (ground).
|
68 |
+
2. Chooses a random OBJ/GLB โ spinning 3D entity above.
|
69 |
+
3. If any MP4, chooses one โ looping video plane just above ground.
|
70 |
+
"""
|
71 |
+
img_exts = ('webp','png')
|
72 |
+
model_exts = ('obj','glb','gltf')
|
73 |
+
video_exts = ('mp4',)
|
74 |
|
75 |
+
img_files = [f for f in files if f.split('.')[-1] in img_exts]
|
76 |
+
model_files = [f for f in files if f.split('.')[-1] in model_exts]
|
77 |
+
vid_files = [f for f in files if f.split('.')[-1] in video_exts]
|
78 |
+
|
79 |
+
# --- Build assets ---
|
80 |
assets = "<a-assets>"
|
81 |
+
for f in files:
|
82 |
+
stem = Path(f).stem
|
83 |
+
ext = f.split('.')[-1]
|
84 |
+
data = encode_file(os.path.join(directory,f))
|
85 |
+
if ext in model_exts:
|
86 |
+
assets += f'<a-asset-item id="{stem}" src="data:application/octet-stream;base64,{data}"></a-asset-item>'
|
87 |
+
elif ext in img_exts:
|
88 |
+
assets += f'<img id="{stem}" src="data:image/{ext};base64,{data}">'
|
89 |
+
elif ext in video_exts:
|
90 |
+
assets += (
|
91 |
+
f'<video id="{stem}" src="data:video/mp4;base64,{data}" '
|
92 |
+
'loop="true" autoplay="true" muted="true"></video>'
|
93 |
+
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
94 |
assets += "</a-assets>"
|
95 |
+
|
96 |
+
# --- Spawn per-cell entities ---
|
97 |
+
entities = ""
|
98 |
+
tile = 1
|
99 |
+
sx = -(gw*tile)/2
|
100 |
+
sz = -(gh*tile)/2
|
101 |
+
|
102 |
+
for i in range(gw):
|
103 |
+
for j in range(gh):
|
104 |
+
x = sx + i*tile
|
105 |
+
z = sz + j*tile
|
106 |
+
|
107 |
+
# 1) image-ground
|
108 |
+
if img_files:
|
109 |
+
img = random.choice(img_files)
|
110 |
+
stem = Path(img).stem
|
111 |
+
entities += (
|
112 |
+
f'<a-plane src="#{stem}" '
|
113 |
+
f'width="{tile}" height="{tile}" '
|
114 |
+
f'rotation="-90 0 0" position="{x} 0.01 {z}"></a-plane>'
|
115 |
+
)
|
116 |
+
|
117 |
+
# 2) spinning 3D model
|
118 |
+
if model_files:
|
119 |
+
mdl = random.choice(model_files)
|
120 |
+
ext = mdl.split('.')[-1]
|
121 |
+
stem = Path(mdl).stem
|
122 |
+
entities += create_aframe_entity(stem, ext, f"{x} 0.5 {z}")
|
123 |
+
|
124 |
+
# 3) video-layer (optional)
|
125 |
+
if vid_files:
|
126 |
+
vid = random.choice(vid_files)
|
127 |
+
stem = Path(vid).stem
|
128 |
+
entities += (
|
129 |
+
f'<a-video src="#{stem}" '
|
130 |
+
f'width="{tile}" height="{tile}" '
|
131 |
+
f'rotation="-90 0 0" position="{x} 0.2 {z}" autoplay loop muted></a-video>'
|
132 |
+
)
|
133 |
+
|
134 |
return assets, entities
|
135 |
|
136 |
def main():
|
137 |
st.set_page_config(layout="wide")
|
138 |
with st.sidebar:
|
139 |
+
st.markdown("### ๐ค 3D AI โฆ")
|
140 |
+
uploaded = st.file_uploader("Add files:", accept_multiple_files=True)
|
141 |
+
st.markdown("### ๐ฎ Camera")
|
142 |
+
cols = st.columns(3)
|
143 |
+
for btn,dir in zip(("โฌ
๏ธ","๐โบ","๐"),("left","rotateLeft","reset")):
|
144 |
+
cols[0 if btn in ("โฌ
๏ธ","๐โบ","๐") else 1 if ... else 2].button(
|
145 |
+
btn, on_click=lambda d=dir: st.session_state.update({'camera_move':d})
|
146 |
+
)
|
147 |
+
# โฆ your original camera buttons โฆ
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
148 |
st.markdown("### ๐บ๏ธ Grid Size")
|
149 |
+
gw = st.slider("Width", 1, 8, 8)
|
150 |
+
gh = st.slider("Height",1, 5, 5)
|
151 |
+
st.markdown("### ๐ Dir")
|
152 |
+
directory = st.text_input("Path:", ".", key="dir")
|
153 |
+
|
|
|
|
|
154 |
if not os.path.isdir(directory):
|
155 |
+
st.sidebar.error("Invalid directory")
|
156 |
return
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
157 |
|
158 |
+
types = ('obj','glb','gltf','webp','png','mp4')
|
159 |
+
files = [f for f in os.listdir(directory) if f.split('.')[-1] in types]
|
160 |
+
|
161 |
+
# Build the <a-scene> shell
|
162 |
+
scene = f"""
|
163 |
+
<a-scene embedded style="height:600px; width:100%;">
|
164 |
+
<a-entity id="rig" position="0 {max(gw,gh)} 0" rotation="-90 0 0">
|
165 |
+
<a-camera fov="60" look-controls wasd-controls="enabled:false"
|
166 |
+
cursor="rayOrigin:mouse" raycaster="objects:.raycastable">
|
167 |
+
</a-camera>
|
168 |
</a-entity>
|
169 |
<a-sky color="#87CEEB"></a-sky>
|
170 |
+
<a-entity moving-light="color:#FFD700; speed:0.07 0.05 0.06; bounds:4 3 4" position="2 2 -2"></a-entity>
|
171 |
+
<a-entity moving-light="color:#FF6347; speed:0.06 0.08 0.05; bounds:4 3 4" position="-2 1 2"></a-entity>
|
172 |
+
<a-entity moving-light="color:#00CED1; speed:0.05 0.06 0.07; bounds:4 3 4" position="0 3 0"></a-entity>
|
173 |
<a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
|
174 |
"""
|
175 |
|
176 |
+
assets, entities = generate_tilemap(files, directory, gw, gh)
|
177 |
+
scene += assets + entities + "</a-scene>"
|
178 |
|
179 |
+
# camera_move injection
|
180 |
+
cm = st.session_state.get('camera_move', None)
|
181 |
+
if cm:
|
182 |
+
scene += f"<script>moveCamera('{cm}');</script>"
|
|
|
|
|
183 |
st.session_state.pop('camera_move')
|
184 |
|
185 |
# โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
|
186 |
+
# Make sure OBJ/GLB loader is present *after* everything else
|
187 |
+
loader = '<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>'
|
|
|
|
|
|
|
|
|
188 |
st.components.v1.html(
|
189 |
+
load_aframe_and_extras() + loader + scene,
|
190 |
+
height=620
|
|
|
|
|
191 |
)
|
192 |
|
193 |
if __name__ == "__main__":
|