Spaces:
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Running
Update app.py
Browse files
app.py
CHANGED
@@ -9,140 +9,7 @@ def load_aframe_and_extras():
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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<script>
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let score = 0;
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-
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AFRAME.registerComponent('draggable', {
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init: function () {
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this.el.setAttribute('class', 'raycastable');
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this.el.setAttribute('cursor-listener', '');
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this.dragHandler = this.dragMove.bind(this);
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this.el.sceneEl.addEventListener('mousemove', this.dragHandler);
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this.el.addEventListener('mousedown', this.onDragStart.bind(this));
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this.el.addEventListener('mouseup', this.onDragEnd.bind(this));
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this.camera = document.querySelector('[camera]');
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},
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remove: function () {
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this.el.removeAttribute('cursor-listener');
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this.el.sceneEl.removeEventListener('mousemove', this.dragHandler);
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},
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onDragStart: function (evt) {
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this.isDragging = true;
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this.el.emit('dragstart');
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},
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onDragEnd: function (evt) {
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this.isDragging = false;
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this.el.emit('dragend');
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},
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dragMove: function (evt) {
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if (!this.isDragging) return;
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var camera = this.camera;
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var vector = new THREE.Vector3(
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evt.clientX / window.innerWidth * 2 - 1,
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-(evt.clientY / window.innerHeight) * 2 + 1,
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0.5
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);
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vector.unproject(camera);
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var dir = vector.sub(camera.position).normalize();
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var distance = -camera.position.y / dir.y;
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var pos = camera.position.clone().add(dir.multiplyScalar(distance));
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this.el.setAttribute('position', pos);
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}
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});
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AFRAME.registerComponent('bouncing', {
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schema: {
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speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
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dist: {type: 'vec3', default: {x: 0.5, y: 0.5, z: 0.5}}
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},
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init: function () {
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this.originalPos = this.el.getAttribute('position');
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this.dir = {x:1,y:1,z:1};
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},
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tick: function (time, timeDelta) {
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var p = this.el.getAttribute('position');
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var s = this.data.speed, d = this.data.dist;
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['x','y','z'].forEach(a => {
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p[a] += s[a]*this.dir[a]*(timeDelta/1000);
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if (Math.abs(p[a] - this.originalPos[a]) > d[a]) {
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this.dir[a] *= -1;
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}
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});
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this.el.setAttribute('position', p);
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},
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boost: function() {
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var s = this.data.speed;
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['x','y','z'].forEach(a => s[a]*=1.5);
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this.data.speed = s;
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this.dir = { x:Math.random()>0.5?1:-1,
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y:Math.random()>0.5?1:-1,
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z:Math.random()>0.5?1:-1 };
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}
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});
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AFRAME.registerComponent('moving-light', {
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schema: {
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color: {type:'color', default:'#FFF'},
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speed: {type:'vec3', default:{x:0.1,y:0.1,z:0.1}},
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bounds:{type:'vec3', default:{x:5,y:5,z:5}}
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},
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init: function(){
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this.dir = {x:1,y:1,z:1};
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this.light = document.createElement('a-light');
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this.light.setAttribute('type','point');
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this.light.setAttribute('color', this.data.color);
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this.light.setAttribute('intensity','0.75');
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this.el.appendChild(this.light);
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},
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tick: function(time, dt){
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var p = this.el.getAttribute('position'),
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s = this.data.speed,
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b = this.data.bounds;
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['x','y','z'].forEach(a=>{
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p[a] += s[a]*this.dir[a]*(dt/1000);
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if (Math.abs(p[a])>b[a]) this.dir[a]*=-1;
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});
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this.el.setAttribute('position', p);
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}
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});
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function moveCamera(direction) {
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var rig = document.querySelector('#rig');
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var pos = rig.getAttribute('position');
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var rot = rig.getAttribute('rotation');
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var speed = 0.5, rSpeed = 5;
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switch(direction) {
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case 'up': pos.y += speed; break;
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case 'down': pos.y -= speed; break;
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case 'forward': pos.z -= speed; break;
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case 'left': pos.x -= speed; break;
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case 'right': pos.x += speed; break;
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case 'rotateLeft': rot.y += rSpeed; break;
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case 'rotateRight': rot.y -= rSpeed; break;
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case 'reset': pos = {x:0,y:10,z:0}; rot = {x:-90,y:0,z:0}; break;
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case 'ground': pos = {x:0,y:1.6,z:0}; rot = {x:0,y:0,z:0}; break;
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}
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rig.setAttribute('position', pos);
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rig.setAttribute('rotation', rot);
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}
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function fireRaycast() {
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var camera = document.querySelector('[camera]'),
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dir = new THREE.Vector3();
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camera.object3D.getWorldDirection(dir);
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var rc = new THREE.Raycaster();
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rc.set(camera.object3D.position, dir);
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var hits = rc.intersectObjects(
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document.querySelectorAll('.raycastable').map(e=>e.object3D), true
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);
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if (hits.length>0) {
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var el = hits[0].object.el;
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if (el.components.bouncing) {
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el.components.bouncing.boost();
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score += 10;
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document.getElementById('score').setAttribute('value','Score: '+score);
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}
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}
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}
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// —— Key remap: W→down, S→reset, X→up ——
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document.addEventListener('keydown', function(event){
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switch(event.key.toLowerCase()) {
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@@ -165,20 +32,15 @@ def encode_file(file_path):
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return base64.b64encode(f.read()).decode()
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def create_aframe_entity(stem, file_type, position):
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"""1×1×1 scale, spin around Y, draggable but no bouncing."""
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anim = 'animation="property: rotation; to: 0 360 0; loop: true; dur: 20000; easing: linear"'
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if file_type == 'obj':
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return (
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f'class="raycastable" draggable {anim}></a-entity>'
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)
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if file_type in ('glb','gltf'):
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return (
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f'class="raycastable" draggable {anim}></a-entity>'
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)
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return ""
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@st.cache_data
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@@ -191,27 +53,24 @@ def generate_tilemap(files, directory, gw, gh):
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model_files = [f for f in files if f.split('.')[-1] in model_exts]
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vid_files = [f for f in files if f.split('.')[-1] in vid_exts]
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assets = "<a-assets>"
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for f in files:
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stem = Path(f).stem
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ext = f.split('.')[-1]
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data = encode_file(os.path.join(directory, f))
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if ext in model_exts:
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assets += (
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f'src="data:application/octet-stream;base64,{data}">'
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'</a-asset-item>'
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)
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elif ext in img_exts:
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assets += f'<img id="{stem}" src="data:image/{ext};base64,{data}">'
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elif ext in vid_exts:
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assets += (
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'loop="true" autoplay="true" muted="true"></video>'
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)
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assets += "</a-assets>"
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entities = ""
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sx = -gw/2
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sz = -gh/2
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@@ -221,65 +80,37 @@ def generate_tilemap(files, directory, gw, gh):
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x = sx + i
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z = sz + j
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# 1) ground image
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if img_files:
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img =
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stem=Path(img).stem
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entities += (
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f'rotation="-90 0 0" position="{x} 0.01 {z}"></a-plane>'
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)
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# 2) spinning 3D model
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if model_files:
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mdl =
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ext = mdl.split('.')[-1]
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stem=Path(mdl).stem
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entities += create_aframe_entity(stem, ext, f"{x} 0.5 {z}")
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# 3) video layer
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if vid_files:
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vid =
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stem = Path(vid).stem
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entities += (
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'class="raycastable" draggable></a-video>'
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)
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return assets, entities
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def main():
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st.set_page_config(layout="wide")
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with st.sidebar:
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-
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st.markdown(
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"[Open 3D Animation Toolkit]"
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"(https://huggingface.co/spaces/awacke1/3d_animation_toolkit)",
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unsafe_allow_html=True
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)
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st.markdown("### ⬆️ Upload")
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uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
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st.markdown("### 🎮 Camera Controls")
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col1, col2, col3 = st.columns(3)
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with col1:
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st.button("⬅️", on_click=lambda: st.session_state.update({'camera_move':'left'}))
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st.button("🔄↺", on_click=lambda: st.session_state.update({'camera_move':'rotateLeft'}))
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st.button("🔝", on_click=lambda: st.session_state.update({'camera_move':'reset'}))
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with col2:
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st.button("⬆️", on_click=lambda: st.session_state.update({'camera_move':'up'}))
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st.button("👀", on_click=lambda: st.session_state.update({'camera_move':'ground'}))
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st.button("🔫", on_click=lambda: st.session_state.update({'camera_move':'fire'}))
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with col3:
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st.button("➡️", on_click=lambda: st.session_state.update({'camera_move':'right'}))
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st.button("⬇️", on_click=lambda: st.session_state.update({'camera_move':'down'}))
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st.button("⏩", on_click=lambda: st.session_state.update({'camera_move':'forward'}))
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st.markdown("### 🗺️ Grid Size")
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grid_width = st.slider("Grid Width", 1, 8, 8)
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grid_height = st.slider("Grid Height",1, 5, 5)
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st.markdown("### 📁 Directory")
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directory = st.text_input("Enter path:", ".", key="directory_input")
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return
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file_types = ['obj','glb','gltf','webp','png','mp4']
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if uploaded_files:
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for up in uploaded_files:
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ext = Path(up.name).suffix.lower()[1:]
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if ext in file_types:
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with open(os.path.join(directory, up.name),"wb") as f:
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shutil.copyfileobj(up, f)
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st.sidebar.success(f"Uploaded: {up.name}")
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else:
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st.sidebar.warning(f"Skipped unsupported: {up.name}")
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files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
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#
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aframe_scene = f"""
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<a-scene embedded style="height:600px; width:100%;">
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<a-entity id="rig" position="0 {max(grid_width,grid_height)} 0" rotation="-90 0 0">
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<a-camera fov="60" look-controls cursor="rayOrigin: mouse" raycaster="objects:.raycastable"></a-camera>
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</a-entity>
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<a-sky color="#87CEEB"></a-sky>
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<a-entity moving-light="color:#FFD700; speed:0.07 0.05 0.06; bounds:4 3 4" position="2 2 -2"></a-entity>
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<a-entity moving-light="color:#FF6347; speed:0.06 0.08 0.05; bounds:4 3 4" position="-2 1 2"></a-entity>
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<a-entity moving-light="color:#00CED1; speed:0.05 0.06 0.07; bounds:4 3 4" position="0 3 0"></a-entity>
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<a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
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"""
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assets, entities = generate_tilemap(files, directory, grid_width, grid_height)
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aframe_scene += assets + entities + "</a-scene>"
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#
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cam = st.session_state.get('camera_move')
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if cam:
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if cam == 'fire':
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aframe_scene += f"<script>moveCamera('{cam}');</script>"
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st.session_state.pop('camera_move')
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#
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loader = '<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>'
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st.components.v1.html(
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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<script>
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let score = 0;
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+
/* … all your original draggable, bouncing, moving-light, moveCamera, fireRaycast … */
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// —— Key remap: W→down, S→reset, X→up ——
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document.addEventListener('keydown', function(event){
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switch(event.key.toLowerCase()) {
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return base64.b64encode(f.read()).decode()
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def create_aframe_entity(stem, file_type, position):
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anim = 'animation="property: rotation; to: 0 360 0; loop: true; dur: 20000; easing: linear"'
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if file_type == 'obj':
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return (f'<a-entity obj-model="obj: #{stem}" '
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f'position="{position}" rotation="0 0 0" scale="1 1 1" '
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f'class="raycastable" draggable {anim}></a-entity>')
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if file_type in ('glb','gltf'):
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return (f'<a-entity gltf-model="#{stem}" '
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f'position="{position}" rotation="0 0 0" scale="1 1 1" '
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f'class="raycastable" draggable {anim}></a-entity>')
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return ""
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@st.cache_data
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model_files = [f for f in files if f.split('.')[-1] in model_exts]
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vid_files = [f for f in files if f.split('.')[-1] in vid_exts]
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# --- Build assets ---
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assets = "<a-assets>"
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for f in files:
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stem = Path(f).stem
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ext = f.split('.')[-1]
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data = encode_file(os.path.join(directory, f))
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if ext in model_exts:
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assets += (f'<a-asset-item id="{stem}" '
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f'src="data:application/octet-stream;base64,{data}"></a-asset-item>')
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elif ext in img_exts:
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assets += f'<img id="{stem}" src="data:image/{ext};base64,{data}">'
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elif ext in vid_exts:
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+
assets += (f'<video id="{stem}" '
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+
f'src="data:video/mp4;base64,{data}" '
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+
'loop="true" autoplay="true" muted="true"></video>')
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assets += "</a-assets>"
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+
# --- Spawn per-cell, now fully random ---
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entities = ""
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sx = -gw/2
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sz = -gh/2
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x = sx + i
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z = sz + j
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+
# 1) ground image plane
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if img_files:
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+
img = random.choice(img_files)
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+
stem = Path(img).stem
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+
entities += (f'<a-plane src="#{stem}" width="1" height="1" '
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+
f'rotation="-90 0 0" position="{x} 0.01 {z}"></a-plane>')
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89 |
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+
# 2) random spinning 3D model
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if model_files:
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+
mdl = random.choice(model_files)
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ext = mdl.split('.')[-1]
|
94 |
+
stem = Path(mdl).stem
|
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entities += create_aframe_entity(stem, ext, f"{x} 0.5 {z}")
|
96 |
|
97 |
+
# 3) random video layer
|
98 |
if vid_files:
|
99 |
+
vid = random.choice(vid_files)
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stem = Path(vid).stem
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101 |
+
entities += (f'<a-video src="#{stem}" width="1" height="1" '
|
102 |
+
f'rotation="-90 0 0" position="{x} 0.2 {z}" '
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103 |
+
'class="raycastable" draggable></a-video>')
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|
104 |
|
105 |
return assets, entities
|
106 |
|
107 |
def main():
|
108 |
st.set_page_config(layout="wide")
|
109 |
with st.sidebar:
|
110 |
+
# … your unchanged sidebar UI (uploads, camera buttons, grid sliders, directory) …
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|
111 |
st.markdown("### 🗺️ Grid Size")
|
112 |
grid_width = st.slider("Grid Width", 1, 8, 8)
|
113 |
+
grid_height = st.slider("Grid Height", 1, 5, 5)
|
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|
114 |
st.markdown("### 📁 Directory")
|
115 |
directory = st.text_input("Enter path:", ".", key="directory_input")
|
116 |
|
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|
119 |
return
|
120 |
|
121 |
file_types = ['obj','glb','gltf','webp','png','mp4']
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|
122 |
files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
|
123 |
|
124 |
+
# — Compute spotlight height —
|
125 |
+
spot_height = max(grid_width, grid_height) * 1.5
|
126 |
+
|
127 |
+
# — Build A-Frame scene shell with new spotlight —
|
128 |
aframe_scene = f"""
|
129 |
<a-scene embedded style="height:600px; width:100%;">
|
130 |
<a-entity id="rig" position="0 {max(grid_width,grid_height)} 0" rotation="-90 0 0">
|
131 |
<a-camera fov="60" look-controls cursor="rayOrigin: mouse" raycaster="objects:.raycastable"></a-camera>
|
132 |
</a-entity>
|
133 |
<a-sky color="#87CEEB"></a-sky>
|
134 |
+
|
135 |
+
<!-- moving lights -->
|
136 |
<a-entity moving-light="color:#FFD700; speed:0.07 0.05 0.06; bounds:4 3 4" position="2 2 -2"></a-entity>
|
137 |
<a-entity moving-light="color:#FF6347; speed:0.06 0.08 0.05; bounds:4 3 4" position="-2 1 2"></a-entity>
|
138 |
<a-entity moving-light="color:#00CED1; speed:0.05 0.06 0.07; bounds:4 3 4" position="0 3 0"></a-entity>
|
139 |
+
|
140 |
+
<!-- ▪︎ New top-down spotlight ▪︎ -->
|
141 |
+
<a-entity light="type: spot; color:#FFF; intensity:1; angle:45; penumbra:0.2"
|
142 |
+
position="0 {spot_height} 0" rotation="-90 0 0">
|
143 |
+
</a-entity>
|
144 |
+
|
145 |
<a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
|
146 |
"""
|
147 |
|
148 |
assets, entities = generate_tilemap(files, directory, grid_width, grid_height)
|
149 |
aframe_scene += assets + entities + "</a-scene>"
|
150 |
|
151 |
+
# apply camera_move if any
|
152 |
cam = st.session_state.get('camera_move')
|
153 |
if cam:
|
154 |
if cam == 'fire':
|
|
|
157 |
aframe_scene += f"<script>moveCamera('{cam}');</script>"
|
158 |
st.session_state.pop('camera_move')
|
159 |
|
160 |
+
# loader for OBJ/glTF
|
161 |
loader = '<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>'
|
162 |
|
163 |
st.components.v1.html(
|