import streamlit as st
import os, base64, shutil, random
from pathlib import Path
@st.cache_data
def load_aframe_and_extras():
return """
"""
@st.cache_data
def encode_file(path):
with open(path,'rb') as f: return base64.b64encode(f.read()).decode()
def create_aframe_entity(stem, ext, pos):
# static random Y rotation, scale fills 1×1 tile
ry = random.uniform(0,360)
if ext == 'obj':
return (f'')
if ext in ('glb','gltf'):
return (f'')
return ''
@st.cache_data
def generate_tilemap(files, dirpath, gw=8, gh=8):
img_exts = ['webp','png']
model_exts = ['obj','glb','gltf']
vid_exts = ['mp4']
imgs = [f for f in files if f.split('.')[-1] in img_exts]
models = [f for f in files if f.split('.')[-1] in model_exts]
vids = [f for f in files if f.split('.')[-1] in vid_exts]
assets = ""
for f in files:
stem = Path(f).stem; ext=f.split('.')[-1]
data=encode_file(os.path.join(dirpath,f))
if ext in model_exts:
assets += (f'')
elif ext in img_exts:
assets += f'
'
elif ext in vid_exts:
assets += (f'')
assets += ""
entities = ""
sx=-gw/2; sz=-gh/2
for i in range(gw):
for j in range(gh):
x,y,z = sx+i,0,sz+j
# ground image
if imgs:
img=random.choice(imgs); s=Path(img).stem
entities += (f'')
# model
if models:
m=random.choice(models); ext=m.split('.')[-1]; s=Path(m).stem
entities += create_aframe_entity(s,ext,f"{x} 0.5 {z}")
# video
if vids:
v=random.choice(vids); s=Path(v).stem
entities += (f'')
return assets, entities
def main():
st.set_page_config(layout="wide")
with st.sidebar:
st.markdown("### ⬆️ Upload 3D / media files")
ups = st.file_uploader("Add files:", accept_multiple_files=True)
st.markdown("### 🎮 Camera Buttons")
# 3×3 grid of buttons for qwe/asd/zxc
rows = [
[('Q','rotateY+'), ('W','forward'), ('E','rotateY-')],
[('A','left'), ('S','reset'), ('D','right')],
[('Z','rotateZ+'),('X','backward'),('C','rotateZ-')]
]
for row in rows:
cols = st.columns(3)
for (btn,cmd),col in zip(row, cols):
col.button(btn, on_click=lambda c=cmd: st.session_state.update({'camera_move':c}))
st.markdown("### 🗺️ Grid is fixed at 8×8")
st.markdown("### 📁 Directory")
directory = st.text_input("Path:", ".", key="dir")
if not os.path.isdir(directory):
st.sidebar.error("Invalid directory")
return
types = ['obj','glb','gltf','webp','png','mp4']
if ups:
for up in ups:
ext=Path(up.name).suffix.lower()[1:]
if ext in types:
with open(os.path.join(directory,up.name),'wb') as f:
shutil.copyfileobj(up,f)
st.sidebar.success(f"Uploaded {up.name}")
else:
st.sidebar.warning(f"Skipped {up.name}")
files = [f for f in os.listdir(directory) if f.split('.')[-1] in types]
# spotlight height
spot_h = max(8,8)*1.5
# build scene
scene = f"""
"""
assets, ents = generate_tilemap(files, directory, 8, 8)
scene += assets + ents + ""
# apply button or key moves
cmd = st.session_state.get('camera_move')
if cmd:
scene += f""
st.session_state.pop('camera_move')
# loader for OBJ/glTF
loader = ''
st.components.v1.html(
load_aframe_and_extras() + loader + scene,
height=650
)
if __name__ == "__main__":
main()