import streamlit as st
import os, base64, shutil, random
from pathlib import Path
@st.cache_data
def load_aframe_and_extras():
return """
"""
@st.cache_data
def encode_file(path):
with open(path,'rb') as f: return base64.b64encode(f.read()).decode()
def create_aframe_entity(stem, ext, pos):
ry = random.uniform(0,360)
if ext == 'obj':
return (f'')
if ext in ('glb','gltf'):
return (f'')
return ''
@st.cache_data
def generate_tilemap(files, dirpath, gw=8, gh=8):
img_exts = ['webp','png','jpeg','jpg']
model_exts = ['obj','glb','gltf']
vid_exts = ['mp4']
imgs = [f for f in files if f.split('.')[-1] in img_exts]
models = [f for f in files if f.split('.')[-1] in model_exts]
vids = [f for f in files if f.split('.')[-1] in vid_exts]
assets = ""
for f in files:
stem = Path(f).stem; ext=f.split('.')[-1]
data=encode_file(os.path.join(dirpath,f))
if ext in model_exts:
assets += (f'')
elif ext in img_exts:
assets += f'
'
elif ext in vid_exts:
assets += (f'')
assets += ""
entities = ""
if vids:
v = vids[0]; s = Path(v).stem
entities += (f'')
else:
sx = -gw/2; sz = -gh/2
for i in range(gw):
for j in range(gh):
x,y,z = sx+i,0,sz+j
if imgs:
img = random.choice(imgs); s = Path(img).stem
entities += (f'')
sx = -gw/2; sz = -gh/2
for i in range(gw):
for j in range(gh):
x,y,z = sx+i,0,sz+j
if models:
m = random.choice(models); ext = m.split('.')[-1]; s = Path(m).stem
entities += create_aframe_entity(s, ext, f"{x} 0 {z}")
return assets, entities
def main():
st.set_page_config(layout="wide")
with st.sidebar:
st.markdown("### 🧭 Camera Views")
st.markdown("**Select Quadrant** 📷")
cols = st.columns(3)
cols[0].button("↖️ Top-Left", on_click=lambda: st.session_state.update({'camera_view': 'angle1'}))
cols[1].button("⬆️ Top", on_click=lambda: st.session_state.update({'camera_view': 'front'}))
cols[2].button("↗️ Top-Right", on_click=lambda: st.session_state.update({'camera_view': 'angle2'}))
cols = st.columns(3)
cols[0].button("⬅️ Left", on_click=lambda: st.session_state.update({'camera_view': 'left'}))
cols[1].button("🔳 Center", on_click=lambda: st.session_state.update({'camera_view': 'center'}))
cols[2].button("➡️ Right", on_click=lambda: st.session_state.update({'camera_view': 'right'}))
cols = st.columns(3)
cols[0].button("↙️ Bottom-Left", on_click=lambda: st.session_state.update({'camera_view': 'angle3'}))
cols[1].button("⬇️ Bottom", on_click=lambda: st.session_state.update({'camera_view': 'back'}))
cols[2].button("↘️ Bottom-Right", on_click=lambda: st.session_state.update({'camera_view': 'angle4'}))
st.markdown("### ➕ Add Media Files")
ups = st.file_uploader("Add files (png, jpeg, obj, glb, mp4, etc.):", accept_multiple_files=True)
st.markdown("### 📋 Uploaded Model Files")
directory = st.text_input("Path:", ".", key="dir")
if os.path.isdir(directory):
files = [f for f in os.listdir(directory) if f.split('.')[-1] in ['obj', 'glb', 'gltf']]
if files:
for i, f in enumerate(files, 1):
st.markdown(f"{i}. {f}")
else:
st.markdown("No model files found.")
if not os.path.isdir(directory):
st.sidebar.error("Invalid directory")
return
types = ['obj','glb','gltf','webp','png','jpeg','jpg','mp4']
if ups:
for up in ups:
ext=Path(up.name).suffix.lower()[1:]
if ext in types:
with open(os.path.join(directory,up.name),'wb') as f:
shutil.copyfileobj(up,f)
st.sidebar.success(f"Uploaded {up.name}")
else:
st.sidebar.warning(f"Skipped {up.name}")
files = [f for f in os.listdir(directory) if f.split('.')[-1] in types]
spot_h = max(8,8)*1.5
scene = f"""
"""
assets, ents = generate_tilemap(files, directory, 8, 8)
scene += assets + ents + ""
view_cmd = st.session_state.get('camera_view', 'center')
if view_cmd:
scene += f""
st.session_state.pop('camera_view', None)
fly_cmd = st.session_state.get('fly_action')
if fly_cmd:
scene += f""
st.session_state.pop('fly_action', None)
loader = ''
st.components.v1.html(
load_aframe_and_extras() + loader + scene,
height=1000
)
if __name__ == "__main__":
main()