import streamlit as st import os, base64, shutil, random from pathlib import Path @st.cache_data def load_aframe_and_extras(): return """ """ # ... (previous helper functions remain the same) def main(): st.set_page_config(layout="wide") with st.sidebar: st.markdown("### 🤖 3D AI Using Claude 3.5 Sonnet for AI Pair Programming") st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True) st.markdown("### âŦ†ī¸ Upload") uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader") st.markdown("### 🎮 Camera Controls") col1, col2, col3 = st.columns(3) with col1: st.button("âŦ…ī¸", on_click=lambda: st.session_state.update({'camera_move': 'left'})) st.button("🔄â†ē", on_click=lambda: st.session_state.update({'camera_move': 'rotateLeft'})) st.button("🔝", on_click=lambda: st.session_state.update({'camera_move': 'reset'})) with col2: st.button("âŦ†ī¸", on_click=lambda: st.session_state.update({'camera_move': 'up'})) st.button("👀", on_click=lambda: st.session_state.update({'camera_move': 'ground'})) st.button("đŸ”Ģ", on_click=lambda: st.session_state.update({'camera_move': 'fire'})) with col3: st.button("âžĄī¸", on_click=lambda: st.session_state.update({'camera_move': 'right'})) st.button("âŦ‡ī¸", on_click=lambda: st.session_state.update({'camera_move': 'down'})) st.button("⏊", on_click=lambda: st.session_state.update({'camera_move': 'forward'})) st.markdown("### đŸ—ēī¸ Grid Size") grid_width = st.slider("Grid Width", 1, 8, 8) grid_height = st.slider("Grid Height", 1, 5, 5) st.markdown("### â„šī¸ Instructions") st.write("- W: Camera up\n- S: Move forward\n- X: Camera down\n- Q/E: Rotate camera left/right\n- Z: Reset camera to top view\n- C: Move camera to ground level\n- Spacebar: Fire raycast\n- Click and drag to move objects\n- Mouse wheel to zoom\n- Right-click and drag to rotate view") st.markdown("### 📁 Directory") directory = st.text_input("Enter path:", ".", key="directory_input") # ... (rest of the main function remains mostly the same) aframe_scene = f""" """ assets, entities = generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5) aframe_scene += assets + entities + "" camera_move = st.session_state.get('camera_move', None) if camera_move: if camera_move == 'fire': aframe_scene += "" else: aframe_scene += f"" st.session_state.pop('camera_move') st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600) if __name__ == "__main__": main()