Spaces:
Running
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Update backup1.app.py
Browse files- backup1.app.py +266 -309
backup1.app.py
CHANGED
@@ -3,358 +3,316 @@ import streamlit as st
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import streamlit.components.v1 as components
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import os
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import json
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import uuid
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from PIL import Image, ImageDraw #
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import
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# --- Constants ---
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SAVE_DIR = "saved_worlds"
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MINIMAP_CELL_SIZE = 10 # Pixels per cell in minimap image
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# --- Ensure Save Directory Exists ---
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os.makedirs(SAVE_DIR, exist_ok=True)
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# --- Helper Functions
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return json.load(f)
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except json.JSONDecodeError:
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st.error("Error reading world map file. Starting fresh.")
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return {"spaces": {}} # Return empty if corrupt
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return {"spaces": {}} # SpaceID -> {"grid_x": int, "grid_y": int, "name": str}
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def save_world_map(world_data):
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"""Saves the world map metadata."""
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try:
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except Exception as e:
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st.error(f"Error
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try:
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except Exception as e:
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st.error(f"Error
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if steps == limit:
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steps = 0
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leg = (leg + 1) % 4
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if leg == 0: # Right
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dx, dy = 1, 0
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elif leg == 1: # Up
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dx, dy = 0, 1
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limit += 1 # Increase steps after moving up
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elif leg == 2: # Left
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dx, dy = -1, 0
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elif leg == 3: # Down
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dx, dy = 0, -1
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limit += 1 # Increase steps after moving down
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# Safety break (increase if expecting huge maps)
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if limit > 100:
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st.error("Could not find empty grid slot easily! Map too full?")
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return None, None
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# --- Minimap Generation ---
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def generate_minimap(world_data, current_space_id=None):
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spaces = world_data.get("spaces", {})
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if not spaces:
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return None # No map if no spaces saved
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try:
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padding = 1
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img_width = (max_x - min_x + 1 + 2 * padding) * MINIMAP_CELL_SIZE
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img_height = (max_y - min_y + 1 + 2 * padding) * MINIMAP_CELL_SIZE
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img = Image.new('RGB', (img_width, img_height), color = 'lightgrey')
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draw = ImageDraw.Draw(img)
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for space_id, data in spaces.items():
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# Calculate position including padding offset
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cell_x = (data["grid_x"] - min_x + padding) * MINIMAP_CELL_SIZE
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cell_y = (data["grid_y"] - min_y + padding) * MINIMAP_CELL_SIZE
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color = "blue"
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if space_id == current_space_id:
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color = "red" # Highlight current space
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draw.rectangle(
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[cell_x, cell_y, cell_x + MINIMAP_CELL_SIZE -1, cell_y + MINIMAP_CELL_SIZE -1],
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fill=color, outline="black"
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)
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# Optional: Draw space name/ID lightly
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# draw.text((cell_x + 1, cell_y + 1), data.get("name", sid[:2]), fill="white", font_size=8)
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return img
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except Exception as e:
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st.error(f"
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return
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# --- Page Config ---
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st.set_page_config(
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page_title="
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layout="wide"
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)
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# --- Initialize Session State ---
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if 'selected_object' not in st.session_state:
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st.session_state.selected_object = 'None'
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if '
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st.session_state.
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# --- Load
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if save_data_encoded:
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st.session_state.trigger_rerun += 1 # Increment to signal change
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save_successful = False
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try:
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save_data_json = urllib.parse.unquote(save_data_encoded[0]) # Get first value if list
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objects_to_save = json.loads(save_data_json)
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# Get ID/Name from URL or fall back to session state if not in URL (e.g., if redirect failed partially)
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space_id_to_save = query_params.get("space_id", [st.session_state.current_space_id])[0]
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space_name_to_save = urllib.parse.unquote(query_params.get("space_name", [st.session_state.space_name])[0])
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if not space_id_to_save or space_id_to_save == 'null': # JS might send 'null' string
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space_id_to_save = str(uuid.uuid4()) # Create new ID
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is_new_space = True
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st.session_state.current_space_id = space_id_to_save # Update state
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else:
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is_new_space = False
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# Save the actual object data
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save_space_data(space_id_to_save, objects_to_save)
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# Update world map only if needed (new space or name change)
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map_updated = False
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world_spaces = world_data.setdefault("spaces", {})
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if is_new_space:
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grid_x, grid_y = find_next_available_grid_slot(world_data)
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if grid_x is not None:
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world_spaces[space_id_to_save] = {
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"grid_x": grid_x,
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"grid_y": grid_y,
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"name": space_name_to_save or f"Space_{space_id_to_save[:6]}"
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}
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map_updated = True
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else:
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st.error("Failed to assign grid position!")
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elif space_id_to_save in world_spaces and world_spaces[space_id_to_save].get("name") != space_name_to_save:
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# Update name if it changed for existing space
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world_spaces[space_id_to_save]["name"] = space_name_to_save
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map_updated = True
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if map_updated:
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save_world_map(world_data)
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st.session_state.space_name = space_name_to_save # Ensure state matches saved name
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st.success(f"Space '{space_name_to_save or space_id_to_save}' saved successfully!")
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save_successful = True
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except Exception as e:
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st.error(f"Error processing save data: {e}")
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st.exception(e) # Show full traceback for debugging
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# IMPORTANT: Clear query param to prevent resave on refresh/rerun
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st.query_params.clear()
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# Force a rerun IF save was processed, to reload objects and clear URL state visually
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# Do this AFTER clearing query_params
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if save_successful:
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# No need to explicitly call st.rerun() here, Streamlit's flow after
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# clearing query params and updating state often handles it.
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# If visual updates lag, uncommenting st.rerun() might be necessary,
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# but can sometimes cause double reruns.
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# st.rerun()
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pass
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# --- Load Space Data if ID is set ---
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# This runs on every script execution, including after save/load actions
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if st.session_state.current_space_id:
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st.session_state.initial_objects = load_space_data(st.session_state.current_space_id)
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# Ensure name is loaded if space ID exists but name state is empty
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if not st.session_state.space_name and st.session_state.current_space_id in world_data.get("spaces", {}):
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st.session_state.space_name = world_data["spaces"][st.session_state.current_space_id].get("name", "")
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# --- Sidebar Controls ---
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with st.sidebar:
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st.title("🏗️ World Controls")
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st.
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# --- Handle Load/Create Logic ---
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# Compare widget state to session state to detect user change
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if selected_space_option != st.session_state.get('_last_selected_space', None):
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st.session_state._last_selected_space = selected_space_option # Track selection change
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if selected_space_option == "_new_":
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# User explicitly selected "Create New"
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if st.session_state.current_space_id is not None: # Check if switching *from* an existing space
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st.session_state.current_space_id = None
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st.session_state.initial_objects = []
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st.session_state.space_name = ""
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st.rerun() # Rerun to clear the space
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else:
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# User selected an existing space
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if st.session_state.current_space_id != selected_space_option:
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st.session_state.current_space_id = selected_space_option
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# Loading data and name happens naturally at top of script now
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st.rerun() # Rerun to reflect the load
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# --- Name Input ---
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current_name = st.text_input(
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"Current Space Name:",
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value=st.session_state.space_name, # Reflect current loaded/new name state
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key="current_space_name_input"
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)
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# Update session state if user types a new name
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if current_name != st.session_state.space_name:
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st.session_state.space_name = current_name
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# Note: The name is only saved to world_map.json when the JS save is triggered
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st.info(f"Current Space ID: {st.session_state.current_space_id or 'None (New)'}")
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st.caption("Click 'Save Work' in the 3D view to save changes.")
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st.markdown("---")
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st.subheader("Place Objects")
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object_types = ["None", "Simple House", "Tree", "Rock", "Fence Post"]
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# Ensure selectbox reflects current state
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current_object_index = 0
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try:
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current_object_index = object_types.index(st.session_state.selected_object)
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except ValueError:
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st.session_state.selected_object = "None" # Reset
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selected_object_type_widget = st.selectbox(
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"Select Object
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options=object_types,
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index=current_object_index,
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key="selected_object_widget"
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)
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# Update state
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if selected_object_type_widget != st.session_state.selected_object:
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st.session_state.selected_object = selected_object_type_widget
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st.markdown("---")
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# ---
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st.
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#
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# --- Main Area ---
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st.header("3D
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st.caption(
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# --- Load and Prepare HTML ---
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html_file_path = 'index.html'
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html_content_with_state = None # Initialize
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try:
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# --- Read the HTML template file ---
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js_injection_script = f"""
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<script>
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// Set global variables BEFORE the main script runs
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window.SELECTED_OBJECT_TYPE = {json.dumps(st.session_state.selected_object)};
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window.
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window.
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window.CURRENT_SPACE_NAME = {json.dumps(st.session_state.space_name)};
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// Basic logging to verify state in browser console
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console.log("Streamlit State Injected:", {{
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selectedObject: window.SELECTED_OBJECT_TYPE,
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initialObjectsCount: window.
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}});
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</script>
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"""
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st.warning(f"Please make sure `{html_file_path}` is in the same directory as `app.py` and that the `{SAVE_DIR}` directory exists.")
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except Exception as e:
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st.error(f"An critical error occurred during HTML preparation or component rendering: {e}")
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st.exception(e) # Show full traceback for debugging
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# Do NOT attempt to render components.html if html_content_with_state is not defined
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import streamlit.components.v1 as components
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import os
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import json
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import pandas as pd
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import uuid
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from PIL import Image, ImageDraw # Not used for minimap anymore, but kept just in case
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from streamlit_js_eval import streamlit_js_eval # For JS communication
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# --- Constants ---
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SAVE_DIR = "saved_worlds"
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PLOT_WIDTH = 50.0 # Width of each plot in 3D space (adjust as needed)
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CSV_COLUMNS = ['obj_id', 'type', 'pos_x', 'pos_y', 'pos_z', 'rot_x', 'rot_y', 'rot_z', 'rot_order']
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# --- Ensure Save Directory Exists ---
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os.makedirs(SAVE_DIR, exist_ok=True)
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# --- Helper Functions ---
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@st.cache_data(ttl=3600) # Cache plot list for an hour, or clear manually
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def load_plot_metadata():
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"""Scans save dir, sorts plots, calculates metadata."""
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plots = []
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# Ensure consistent sorting, e.g., alphabetically which often aligns with plot_001, plot_002 etc.
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try:
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plot_files = sorted([f for f in os.listdir(SAVE_DIR) if f.endswith(".csv")])
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except FileNotFoundError:
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st.error(f"Save directory '{SAVE_DIR}' not found.")
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return [], 0.0 # Return empty if dir doesn't exist
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except Exception as e:
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st.error(f"Error listing save directory '{SAVE_DIR}': {e}")
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return [], 0.0
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+
|
35 |
+
|
36 |
+
current_x_offset = 0.0
|
37 |
+
for i, filename in enumerate(plot_files):
|
38 |
+
# Extract name - assumes format like 'plot_001_MyName.csv' or just 'plot_001.csv'
|
39 |
+
parts = filename[:-4].split('_') # Remove .csv and split by underscore
|
40 |
+
plot_id = filename[:-4] # Use filename (without ext) as a unique ID for now
|
41 |
+
plot_name = " ".join(parts[1:]) if len(parts) > 1 else f"Plot {i+1}" # Try to extract name
|
42 |
+
|
43 |
+
plots.append({
|
44 |
+
'id': plot_id, # Use filename as ID
|
45 |
+
'name': plot_name,
|
46 |
+
'filename': filename,
|
47 |
+
'x_offset': current_x_offset
|
48 |
+
})
|
49 |
+
current_x_offset += PLOT_WIDTH
|
50 |
+
# Also return the offset where the next plot would start
|
51 |
+
return plots, current_x_offset
|
52 |
+
|
53 |
+
def load_plot_objects(filename, x_offset):
|
54 |
+
"""Loads objects from a CSV, applying the plot's x_offset."""
|
55 |
+
file_path = os.path.join(SAVE_DIR, filename)
|
56 |
+
objects = []
|
57 |
try:
|
58 |
+
df = pd.read_csv(file_path)
|
59 |
+
# Check if required columns exist, handle gracefully if not
|
60 |
+
if not all(col in df.columns for col in ['type', 'pos_x', 'pos_y', 'pos_z']):
|
61 |
+
st.warning(f"CSV '{filename}' missing essential columns (type, pos_x/y/z). Skipping.")
|
62 |
+
return []
|
63 |
+
# Ensure optional columns default to something sensible if missing
|
64 |
+
# Use vectorized operations for defaults where possible
|
65 |
+
df['obj_id'] = df.get('obj_id', pd.Series([str(uuid.uuid4()) for _ in range(len(df))]))
|
66 |
+
for col, default in [('rot_x', 0.0), ('rot_y', 0.0), ('rot_z', 0.0), ('rot_order', 'XYZ')]:
|
67 |
+
if col not in df.columns: df[col] = default
|
68 |
+
|
69 |
+
|
70 |
+
for _, row in df.iterrows():
|
71 |
+
obj_data = row.to_dict()
|
72 |
+
# Apply world offset accumulated during loading
|
73 |
+
obj_data['pos_x'] += x_offset
|
74 |
+
objects.append(obj_data)
|
75 |
+
return objects
|
76 |
+
except FileNotFoundError:
|
77 |
+
# This shouldn't happen if called via load_plot_metadata results, but handle anyway
|
78 |
+
st.error(f"File not found during object load: {filename}")
|
79 |
+
return []
|
80 |
+
except pd.errors.EmptyDataError:
|
81 |
+
# An empty file is valid, represents an empty plot
|
82 |
+
return []
|
83 |
except Exception as e:
|
84 |
+
st.error(f"Error loading objects from {filename}: {e}")
|
85 |
+
return []
|
86 |
+
|
87 |
+
|
88 |
+
def save_plot_data(filename, objects_data_list, plot_x_offset):
|
89 |
+
"""Saves object data list to a new CSV file, making positions relative."""
|
90 |
+
file_path = os.path.join(SAVE_DIR, filename)
|
91 |
+
relative_objects = []
|
92 |
+
# Ensure objects_data_list is actually a list
|
93 |
+
if not isinstance(objects_data_list, list):
|
94 |
+
st.error("Invalid data format received for saving (expected a list).")
|
95 |
+
print("Invalid save data:", objects_data_list) # Log for debugging
|
96 |
+
return False
|
97 |
+
|
98 |
+
for obj in objects_data_list:
|
99 |
+
# Validate incoming object structure more carefully
|
100 |
+
pos = obj.get('position', {})
|
101 |
+
rot = obj.get('rotation', {})
|
102 |
+
obj_type = obj.get('type', 'Unknown')
|
103 |
+
obj_id = obj.get('obj_id', str(uuid.uuid4())) # Generate ID if missing from JS
|
104 |
+
|
105 |
+
if not all(k in pos for k in ['x', 'y', 'z']) or obj_type == 'Unknown':
|
106 |
+
print(f"Skipping malformed object during save prep: {obj}")
|
107 |
+
continue
|
108 |
+
|
109 |
+
relative_obj = {
|
110 |
+
'obj_id': obj_id,
|
111 |
+
'type': obj_type,
|
112 |
+
'pos_x': pos.get('x', 0.0) - plot_x_offset, # Make relative to plot start
|
113 |
+
'pos_y': pos.get('y', 0.0),
|
114 |
+
'pos_z': pos.get('z', 0.0),
|
115 |
+
'rot_x': rot.get('_x', 0.0),
|
116 |
+
'rot_y': rot.get('_y', 0.0),
|
117 |
+
'rot_z': rot.get('_z', 0.0),
|
118 |
+
'rot_order': rot.get('_order', 'XYZ')
|
119 |
+
}
|
120 |
+
relative_objects.append(relative_obj)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
121 |
|
122 |
try:
|
123 |
+
# Only save if there are objects to save
|
124 |
+
if relative_objects:
|
125 |
+
df = pd.DataFrame(relative_objects, columns=CSV_COLUMNS)
|
126 |
+
df.to_csv(file_path, index=False)
|
127 |
+
st.success(f"Saved {len(relative_objects)} objects to {filename}")
|
128 |
+
else:
|
129 |
+
# Create an empty file with headers if nothing new was placed
|
130 |
+
pd.DataFrame(columns=CSV_COLUMNS).to_csv(file_path, index=False)
|
131 |
+
st.info(f"Saved empty plot file: {filename}")
|
132 |
+
return True
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
133 |
except Exception as e:
|
134 |
+
st.error(f"Failed to save plot data to {filename}: {e}")
|
135 |
+
return False
|
|
|
136 |
|
137 |
# --- Page Config ---
|
138 |
st.set_page_config(
|
139 |
+
page_title="Shared World Builder",
|
140 |
layout="wide"
|
141 |
)
|
142 |
|
143 |
# --- Initialize Session State ---
|
144 |
if 'selected_object' not in st.session_state:
|
145 |
st.session_state.selected_object = 'None'
|
146 |
+
if 'new_plot_name' not in st.session_state:
|
147 |
+
st.session_state.new_plot_name = ""
|
148 |
+
# Use a more descriptive key for clarity
|
149 |
+
if 'js_save_data_result' not in st.session_state:
|
150 |
+
st.session_state.js_save_data_result = None
|
151 |
+
|
152 |
+
# --- Load Plot Metadata ---
|
153 |
+
# Cached function returns list of plots and the next starting x_offset
|
154 |
+
plots_metadata, next_plot_x_offset = load_plot_metadata()
|
155 |
+
|
156 |
+
# --- Load ALL Objects for Rendering ---
|
157 |
+
# This could be slow with many plots!
|
158 |
+
all_initial_objects = []
|
159 |
+
for plot in plots_metadata:
|
160 |
+
all_initial_objects.extend(load_plot_objects(plot['filename'], plot['x_offset']))
|
161 |
+
|
162 |
+
# --- Sidebar ---
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
|
|
|
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|
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|
|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
163 |
with st.sidebar:
|
164 |
st.title("🏗️ World Controls")
|
165 |
|
166 |
+
st.header("Navigation (Plots)")
|
167 |
+
st.caption("Click to teleport player to the start of a plot.")
|
168 |
+
|
169 |
+
# Use columns for a horizontal button layout if desired
|
170 |
+
max_cols = 3 # Adjust number of columns
|
171 |
+
cols = st.columns(max_cols)
|
172 |
+
col_idx = 0
|
173 |
+
for plot in plots_metadata:
|
174 |
+
# Use an emoji + name for the button
|
175 |
+
button_label = f"➡️ {plot.get('name', plot['id'])}" # Fallback to id if name missing
|
176 |
+
# Use plot filename (unique) as key
|
177 |
+
if cols[col_idx].button(button_label, key=f"nav_{plot['filename']}"):
|
178 |
+
# Send command to JS to move the player
|
179 |
+
target_x = plot['x_offset']
|
180 |
+
try:
|
181 |
+
streamlit_js_eval(js_code=f"teleportPlayer({target_x});", key=f"teleport_{plot['filename']}")
|
182 |
+
except Exception as e:
|
183 |
+
st.error(f"Failed to send teleport command: {e}")
|
184 |
+
# No rerun needed here, JS handles the move instantly
|
185 |
+
|
186 |
+
col_idx = (col_idx + 1) % max_cols # Cycle through columns
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
187 |
|
|
|
|
|
188 |
st.markdown("---")
|
189 |
|
190 |
+
# --- Object Placement ---
|
191 |
+
st.header("Place Objects")
|
|
|
192 |
object_types = ["None", "Simple House", "Tree", "Rock", "Fence Post"]
|
|
|
193 |
current_object_index = 0
|
194 |
try:
|
195 |
+
# Ensure robustness if selected_object is somehow not in list
|
196 |
current_object_index = object_types.index(st.session_state.selected_object)
|
197 |
except ValueError:
|
198 |
+
st.session_state.selected_object = "None" # Reset to default
|
199 |
+
current_object_index = 0
|
200 |
|
201 |
selected_object_type_widget = st.selectbox(
|
202 |
+
"Select Object:",
|
203 |
options=object_types,
|
204 |
index=current_object_index,
|
205 |
+
key="selected_object_widget" # Use a distinct key for the widget
|
206 |
)
|
207 |
+
# Update session state only if the widget's value actually changes
|
208 |
+
# This change WILL trigger a rerun because Streamlit tracks widget state.
|
209 |
+
# The JS side now handles preserving its state across the resulting reload via sessionStorage.
|
210 |
if selected_object_type_widget != st.session_state.selected_object:
|
211 |
st.session_state.selected_object = selected_object_type_widget
|
212 |
+
# We don't *need* to force a rerun here, Streamlit handles it.
|
213 |
+
# The important part is that the NEXT run will inject the new selected type,
|
214 |
+
# and the JS will restore placed objects from sessionStorage.
|
215 |
+
|
216 |
|
217 |
st.markdown("---")
|
218 |
|
219 |
+
# --- Saving ---
|
220 |
+
st.header("Save New Plot")
|
221 |
+
# Ensure text input reflects current state value
|
222 |
+
st.session_state.new_plot_name = st.text_input(
|
223 |
+
"Name for New Plot:",
|
224 |
+
value=st.session_state.new_plot_name,
|
225 |
+
placeholder="My Awesome Creation",
|
226 |
+
key="new_plot_name_input" # Use distinct key
|
227 |
+
)
|
228 |
+
|
229 |
+
if st.button("💾 Save Current Work as New Plot", key="save_button"):
|
230 |
+
# 1. Trigger JS function `getSaveData()` defined in index.html
|
231 |
+
# This function collects data for newly placed objects and returns a JSON string.
|
232 |
+
# The key argument ('js_save_processor') stores the JS result in session_state.
|
233 |
+
streamlit_js_eval(
|
234 |
+
js_code="getSaveData();",
|
235 |
+
key="js_save_processor" # Store result under this key
|
236 |
+
)
|
237 |
+
# Small delay MAY sometimes help ensure the value is set before rerun, but usually not needed
|
238 |
+
# import time
|
239 |
+
# time.sleep(0.1)
|
240 |
+
st.rerun() # Rerun to process the result in the next step
|
241 |
+
|
242 |
+
|
243 |
+
# --- Process Save Data (if received from JS via the key) ---
|
244 |
+
# Check the session state key set by the streamlit_js_eval call
|
245 |
+
save_data_from_js = st.session_state.get("js_save_processor", None)
|
246 |
+
|
247 |
+
if save_data_from_js is not None: # Process only if data is present
|
248 |
+
st.info("Received save data from client...")
|
249 |
+
save_processed_successfully = False
|
250 |
+
try:
|
251 |
+
# Ensure data is treated as a string before loading json
|
252 |
+
if isinstance(save_data_from_js, str):
|
253 |
+
objects_to_save = json.loads(save_data_from_js)
|
254 |
+
else:
|
255 |
+
# Handle case where it might already be parsed by chance (less likely)
|
256 |
+
objects_to_save = save_data_from_js
|
257 |
+
|
258 |
+
# Proceed only if we have a list (even an empty one is ok now)
|
259 |
+
if isinstance(objects_to_save, list):
|
260 |
+
# Determine filename for the new plot
|
261 |
+
new_plot_index = len(plots_metadata) # 0-based index -> number of plots
|
262 |
+
# Sanitize name: replace spaces, keep only alphanumeric/underscore
|
263 |
+
plot_name_sanitized = "".join(c for c in st.session_state.new_plot_name if c.isalnum() or c in (' ')).strip().replace(' ', '_')
|
264 |
+
if not plot_name_sanitized: # Ensure there is a name part
|
265 |
+
plot_name_sanitized = f"Plot_{new_plot_index + 1}"
|
266 |
+
|
267 |
+
new_filename = f"plot_{new_plot_index:03d}_{plot_name_sanitized}.csv"
|
268 |
+
|
269 |
+
# Save the data, converting world coords to relative coords inside the func
|
270 |
+
save_ok = save_plot_data(new_filename, objects_to_save, next_plot_x_offset)
|
271 |
+
|
272 |
+
if save_ok:
|
273 |
+
# Clear the plot metadata cache so it reloads with the new file
|
274 |
+
load_plot_metadata.clear()
|
275 |
+
# Reset the new plot name field for next time
|
276 |
+
st.session_state.new_plot_name = ""
|
277 |
+
# Reset newly placed objects in JS AFTER successful save
|
278 |
+
try:
|
279 |
+
# This call tells JS to clear its internal 'newlyPlacedObjects' array AND sessionStorage
|
280 |
+
streamlit_js_eval(js_code="resetNewlyPlacedObjects();", key="reset_js_state")
|
281 |
+
except Exception as js_e:
|
282 |
+
st.warning(f"Could not reset JS state after save: {js_e}")
|
283 |
+
|
284 |
+
st.success(f"New plot '{plot_name_sanitized}' saved!")
|
285 |
+
save_processed_successfully = True
|
286 |
+
else:
|
287 |
+
st.error("Failed to save plot data to file.")
|
288 |
+
|
289 |
+
else:
|
290 |
+
st.error(f"Received invalid save data format from client (expected list): {type(objects_to_save)}")
|
291 |
+
|
292 |
+
|
293 |
+
except json.JSONDecodeError:
|
294 |
+
st.error("Failed to decode save data from client. Data might be corrupted or empty.")
|
295 |
+
print("Received raw data:", save_data_from_js) # Log raw data
|
296 |
+
except Exception as e:
|
297 |
+
st.error(f"Error processing save: {e}")
|
298 |
+
st.exception(e)
|
299 |
+
|
300 |
+
# IMPORTANT: Clear the session state key regardless of success/failure
|
301 |
+
# to prevent reprocessing on the next rerun unless the button is clicked again.
|
302 |
+
st.session_state.js_save_processor = None
|
303 |
+
|
304 |
+
# Rerun AGAIN after processing save to reflect changes (new plot loaded, cache cleared etc.)
|
305 |
+
if save_processed_successfully:
|
306 |
+
st.rerun()
|
307 |
|
308 |
|
309 |
# --- Main Area ---
|
310 |
+
st.header("Shared 3D World")
|
311 |
+
st.caption("Build side-by-side with others. Saving adds a new plot to the right.")
|
312 |
|
313 |
# --- Load and Prepare HTML ---
|
314 |
html_file_path = 'index.html'
|
315 |
+
html_content_with_state = None # Initialize
|
316 |
|
317 |
try:
|
318 |
# --- Read the HTML template file ---
|
|
|
324 |
js_injection_script = f"""
|
325 |
<script>
|
326 |
// Set global variables BEFORE the main script runs
|
327 |
+
window.ALL_INITIAL_OBJECTS = {json.dumps(all_initial_objects)}; // All objects from all plots
|
328 |
window.SELECTED_OBJECT_TYPE = {json.dumps(st.session_state.selected_object)};
|
329 |
+
window.PLOT_WIDTH = {json.dumps(PLOT_WIDTH)};
|
330 |
+
window.NEXT_PLOT_X_OFFSET = {json.dumps(next_plot_x_offset)}; // Needed for save calculation & ground size
|
|
|
331 |
// Basic logging to verify state in browser console
|
332 |
console.log("Streamlit State Injected:", {{
|
333 |
selectedObject: window.SELECTED_OBJECT_TYPE,
|
334 |
+
initialObjectsCount: window.ALL_INITIAL_OBJECTS ? window.ALL_INITIAL_OBJECTS.length : 0,
|
335 |
+
plotWidth: window.PLOT_WIDTH,
|
336 |
+
nextPlotX: window.NEXT_PLOT_X_OFFSET
|
337 |
}});
|
338 |
</script>
|
339 |
"""
|
|
|
354 |
st.warning(f"Please make sure `{html_file_path}` is in the same directory as `app.py` and that the `{SAVE_DIR}` directory exists.")
|
355 |
except Exception as e:
|
356 |
st.error(f"An critical error occurred during HTML preparation or component rendering: {e}")
|
357 |
+
st.exception(e) # Show full traceback for debugging
|
|