Spaces:
Running
Running
Add Unity WebGL build files
Browse files- Build/Retro-to-3D.data +1 -1
- index.html +78 -26
Build/Retro-to-3D.data
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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size 14626199
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version https://git-lfs.github.com/spec/v1
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oid sha256:121e026497600f914eb1953e23384b5de42f6f184f3e710e212cd5850c74369c
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size 14626199
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index.html
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@@ -3,38 +3,90 @@
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<
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</head>
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<body
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<
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<script>
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var canvas = document.querySelector("#unity-canvas");
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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canvas.style.position = "fixed";
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document.body.style.textAlign = "left";
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}
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createUnityInstance(document.querySelector("#unity-canvas"), {
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dataUrl: "Build/Retro-to-3D.data",
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frameworkUrl: "Build/Retro-to-3D.framework.js",
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codeUrl: "Build/Retro-to-3D.wasm",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "ilumine AI",
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productName: "Pj - 2D-to-3D",
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productVersion: "0.1.3",
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</script>
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</body>
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</html>
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<title>Pj - 2D-to-3D</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<body class="dark">
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas"></canvas>
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</div>
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<div id="loading-cover" style="display:none;">
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<div id="unity-loading-bar">
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<div id="unity-logo"><img src="logo.png"></div>
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<div id="unity-progress-bar-empty" style="display: none;">
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<div id="unity-progress-bar-full"></div>
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</div>
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<div class="spinner"></div>
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</div>
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</div>
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<div id="unity-fullscreen-button" style="display: none;"></div>
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<script>
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const hideFullScreenButton = "";
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const buildUrl = "Build";
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const loaderUrl = buildUrl + "/Retro-to-3D.loader.js";
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const config = {
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dataUrl: buildUrl + "/Retro-to-3D.data",
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frameworkUrl: buildUrl + "/Retro-to-3D.framework.js",
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codeUrl: buildUrl + "/Retro-to-3D.wasm",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "ilumine AI",
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productName: "Pj - 2D-to-3D",
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productVersion: "0.1.3",
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};
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const container = document.querySelector("#unity-container");
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const canvas = document.querySelector("#unity-canvas");
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const loadingCover = document.querySelector("#loading-cover");
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const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
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const progressBarFull = document.querySelector("#unity-progress-bar-full");
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const fullscreenButton = document.querySelector("#unity-fullscreen-button");
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const spinner = document.querySelector('.spinner');
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const canFullscreen = (function() {
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for (const key of [
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'exitFullscreen',
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'webkitExitFullscreen',
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'webkitCancelFullScreen',
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'mozCancelFullScreen',
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'msExitFullscreen',
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]) {
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if (key in document) {
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return true;
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}
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}
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return false;
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}());
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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container.className = "unity-mobile";
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config.devicePixelRatio = 1;
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}
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loadingCover.style.display = "";
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const script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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spinner.style.display = "none";
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progressBarEmpty.style.display = "";
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progressBarFull.style.width = `${100 * progress}%`;
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}).then((unityInstance) => {
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loadingCover.style.display = "none";
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if (canFullscreen) {
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if (!hideFullScreenButton) {
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fullscreenButton.style.display = "";
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}
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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