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/**
* @author sunag / http://www.sunag.com.br/
*/
import { TempNode } from '../core/TempNode.js';
import { FunctionNode } from '../core/FunctionNode.js';
import { FloatNode } from '../inputs/FloatNode.js';
import { PositionNode } from '../accessors/PositionNode.js';
function CameraNode( scope, camera ) {
TempNode.call( this, 'v3' );
this.setScope( scope || CameraNode.POSITION );
this.setCamera( camera );
}
CameraNode.Nodes = ( function () {
var depthColor = new FunctionNode( [
"float depthColor( float mNear, float mFar ) {",
" #ifdef USE_LOGDEPTHBUF_EXT",
" float depth = gl_FragDepthEXT / gl_FragCoord.w;",
" #else",
" float depth = gl_FragCoord.z / gl_FragCoord.w;",
" #endif",
" return 1.0 - smoothstep( mNear, mFar, depth );",
"}"
].join( "\n" ) );
return {
depthColor: depthColor
};
} )();
CameraNode.POSITION = 'position';
CameraNode.DEPTH = 'depth';
CameraNode.TO_VERTEX = 'toVertex';
CameraNode.prototype = Object.create( TempNode.prototype );
CameraNode.prototype.constructor = CameraNode;
CameraNode.prototype.nodeType = "Camera";
CameraNode.prototype.setCamera = function ( camera ) {
this.camera = camera;
this.updateFrame = camera !== undefined ? this.onUpdateFrame : undefined;
};
CameraNode.prototype.setScope = function ( scope ) {
switch ( this.scope ) {
case CameraNode.DEPTH:
delete this.near;
delete this.far;
break;
}
this.scope = scope;
switch ( scope ) {
case CameraNode.DEPTH:
var camera = this.camera;
this.near = new FloatNode( camera ? camera.near : 1 );
this.far = new FloatNode( camera ? camera.far : 1200 );
break;
}
};
CameraNode.prototype.getType = function ( builder ) {
switch ( this.scope ) {
case CameraNode.DEPTH:
return 'f';
}
return this.type;
};
CameraNode.prototype.getUnique = function ( builder ) {
switch ( this.scope ) {
case CameraNode.DEPTH:
case CameraNode.TO_VERTEX:
return true;
}
return false;
};
CameraNode.prototype.getShared = function ( builder ) {
switch ( this.scope ) {
case CameraNode.POSITION:
return false;
}
return true;
};
CameraNode.prototype.generate = function ( builder, output ) {
var result;
switch ( this.scope ) {
case CameraNode.POSITION:
result = 'cameraPosition';
break;
case CameraNode.DEPTH:
var depthColor = builder.include( CameraNode.Nodes.depthColor );
result = depthColor + '( ' + this.near.build( builder, 'f' ) + ', ' + this.far.build( builder, 'f' ) + ' )';
break;
case CameraNode.TO_VERTEX:
result = 'normalize( ' + new PositionNode( PositionNode.WORLD ).build( builder, 'v3' ) + ' - cameraPosition )';
break;
}
return builder.format( result, this.getType( builder ), output );
};
CameraNode.prototype.onUpdateFrame = function ( frame ) {
switch ( this.scope ) {
case CameraNode.DEPTH:
var camera = this.camera;
this.near.value = camera.near;
this.far.value = camera.far;
break;
}
};
CameraNode.prototype.copy = function ( source ) {
TempNode.prototype.copy.call( this, source );
this.setScope( source.scope );
if ( source.camera ) {
this.setCamera( source.camera );
}
switch ( source.scope ) {
case CameraNode.DEPTH:
this.near.number = source.near;
this.far.number = source.far;
break;
}
};
CameraNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.scope = this.scope;
if ( this.camera ) data.camera = this.camera.uuid;
switch ( this.scope ) {
case CameraNode.DEPTH:
data.near = this.near.value;
data.far = this.far.value;
break;
}
}
return data;
};
export { CameraNode };