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/**
* @author sunag / http://www.sunag.com.br/
*/
import { TempNode } from '../core/TempNode.js';
import { FunctionNode } from '../core/FunctionNode.js';
import { FloatNode } from '../inputs/FloatNode.js';
import { Vector2Node } from '../inputs/Vector2Node.js';
import { UVNode } from '../accessors/UVNode.js';
function BlurNode( value, uv, radius, size ) {
TempNode.call( this, 'v4' );
this.value = value;
this.uv = uv || new UVNode();
this.radius = new Vector2Node( 1, 1 );
this.size = size;
this.blurX = true;
this.blurY = true;
this.horizontal = new FloatNode( 1 / 64 );
this.vertical = new FloatNode( 1 / 64 );
}
BlurNode.Nodes = ( function () {
var blurX = new FunctionNode( [
"vec4 blurX( sampler2D texture, vec2 uv, float s ) {",
" vec4 sum = vec4( 0.0 );",
" sum += texture2D( texture, vec2( uv.x - 4.0 * s, uv.y ) ) * 0.051;",
" sum += texture2D( texture, vec2( uv.x - 3.0 * s, uv.y ) ) * 0.0918;",
" sum += texture2D( texture, vec2( uv.x - 2.0 * s, uv.y ) ) * 0.12245;",
" sum += texture2D( texture, vec2( uv.x - 1.0 * s, uv.y ) ) * 0.1531;",
" sum += texture2D( texture, vec2( uv.x, uv.y ) ) * 0.1633;",
" sum += texture2D( texture, vec2( uv.x + 1.0 * s, uv.y ) ) * 0.1531;",
" sum += texture2D( texture, vec2( uv.x + 2.0 * s, uv.y ) ) * 0.12245;",
" sum += texture2D( texture, vec2( uv.x + 3.0 * s, uv.y ) ) * 0.0918;",
" sum += texture2D( texture, vec2( uv.x + 4.0 * s, uv.y ) ) * 0.051;",
" return sum * .667;",
"}"
].join( "\n" ) );
var blurY = new FunctionNode( [
"vec4 blurY( sampler2D texture, vec2 uv, float s ) {",
" vec4 sum = vec4( 0.0 );",
" sum += texture2D( texture, vec2( uv.x, uv.y - 4.0 * s ) ) * 0.051;",
" sum += texture2D( texture, vec2( uv.x, uv.y - 3.0 * s ) ) * 0.0918;",
" sum += texture2D( texture, vec2( uv.x, uv.y - 2.0 * s ) ) * 0.12245;",
" sum += texture2D( texture, vec2( uv.x, uv.y - 1.0 * s ) ) * 0.1531;",
" sum += texture2D( texture, vec2( uv.x, uv.y ) ) * 0.1633;",
" sum += texture2D( texture, vec2( uv.x, uv.y + 1.0 * s ) ) * 0.1531;",
" sum += texture2D( texture, vec2( uv.x, uv.y + 2.0 * s ) ) * 0.12245;",
" sum += texture2D( texture, vec2( uv.x, uv.y + 3.0 * s ) ) * 0.0918;",
" sum += texture2D( texture, vec2( uv.x, uv.y + 4.0 * s ) ) * 0.051;",
" return sum * .667;",
"}"
].join( "\n" ) );
return {
blurX: blurX,
blurY: blurY
};
} )();
BlurNode.prototype = Object.create( TempNode.prototype );
BlurNode.prototype.constructor = BlurNode;
BlurNode.prototype.nodeType = "Blur";
BlurNode.prototype.updateFrame = function ( frame ) {
if ( this.size ) {
this.horizontal.value = this.radius.x / this.size.x;
this.vertical.value = this.radius.y / this.size.y;
} else if ( this.value.value && this.value.value.image ) {
var image = this.value.value.image;
this.horizontal.value = this.radius.x / image.width;
this.vertical.value = this.radius.y / image.height;
}
};
BlurNode.prototype.generate = function ( builder, output ) {
if ( builder.isShader( 'fragment' ) ) {
var blurCode = [], code;
var blurX = builder.include( BlurNode.Nodes.blurX ),
blurY = builder.include( BlurNode.Nodes.blurY );
if ( this.blurX ) {
blurCode.push( blurX + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.uv.build( builder, 'v2' ) + ', ' + this.horizontal.build( builder, 'f' ) + ' )' );
}
if ( this.blurY ) {
blurCode.push( blurY + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.uv.build( builder, 'v2' ) + ', ' + this.vertical.build( builder, 'f' ) + ' )' );
}
if ( blurCode.length == 2 ) code = '( ' + blurCode.join( ' + ' ) + ' / 2.0 )';
else if ( blurCode.length ) code = '( ' + blurCode[ 0 ] + ' )';
else code = 'vec4( 0.0 )';
return builder.format( code, this.getType( builder ), output );
} else {
console.warn( "THREE.BlurNode is not compatible with " + builder.shader + " shader." );
return builder.format( 'vec4( 0.0 )', this.getType( builder ), output );
}
};
BlurNode.prototype.copy = function ( source ) {
TempNode.prototype.copy.call( this, source );
this.value = source.value;
this.uv = source.uv;
this.radius = source.radius;
if ( source.size !== undefined ) this.size = new THREE.Vector2( source.size.x, source.size.y );
this.blurX = source.blurX;
this.blurY = source.blurY;
};
BlurNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.value = this.value.toJSON( meta ).uuid;
data.uv = this.uv.toJSON( meta ).uuid;
data.radius = this.radius.toJSON( meta ).uuid;
if ( this.size ) data.size = { x: this.size.x, y: this.size.y };
data.blurX = this.blurX;
data.blurY = this.blurY;
}
return data;
};
export { BlurNode };