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/**
* @author sunag / http://www.sunag.com.br/
*/
import { TempNode } from '../core/TempNode.js';
import { FloatNode } from '../inputs/FloatNode.js';
import { FunctionNode } from '../core/FunctionNode.js';
import { NormalNode } from '../accessors/NormalNode.js';
import { PositionNode } from '../accessors/PositionNode.js';
function BumpMapNode( value, scale ) {
TempNode.call( this, 'v3' );
this.value = value;
this.scale = scale || new FloatNode( 1 );
this.toNormalMap = false;
}
BumpMapNode.Nodes = ( function () {
var dHdxy_fwd = new FunctionNode( [
// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
// http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf
// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
"vec2 dHdxy_fwd( sampler2D bumpMap, vec2 vUv, float bumpScale ) {",
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
" vec2 dSTdx = dFdx( vUv );",
" vec2 dSTdy = dFdy( vUv );",
" float Hll = bumpScale * texture2D( bumpMap, vUv ).x;",
" float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;",
" float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;",
" return vec2( dBx, dBy );",
"}"
].join( "\n" ), null, { derivatives: true } );
var perturbNormalArb = new FunctionNode( [
"vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {",
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
" vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );",
" vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );",
" vec3 vN = surf_norm;", // normalized
" vec3 R1 = cross( vSigmaY, vN );",
" vec3 R2 = cross( vN, vSigmaX );",
" float fDet = dot( vSigmaX, R1 );",
" fDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );",
" vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );",
" return normalize( abs( fDet ) * surf_norm - vGrad );",
"}"
].join( "\n" ), [ dHdxy_fwd ], { derivatives: true } );
var bumpToNormal = new FunctionNode( [
"vec3 bumpToNormal( sampler2D bumpMap, vec2 uv, float scale ) {",
" vec2 dSTdx = dFdx( uv );",
" vec2 dSTdy = dFdy( uv );",
" float Hll = texture2D( bumpMap, uv ).x;",
" float dBx = texture2D( bumpMap, uv + dSTdx ).x - Hll;",
" float dBy = texture2D( bumpMap, uv + dSTdy ).x - Hll;",
" return vec3( .5 - ( dBx * scale ), .5 - ( dBy * scale ), 1.0 );",
"}"
].join( "\n" ), null, { derivatives: true } );
return {
dHdxy_fwd: dHdxy_fwd,
perturbNormalArb: perturbNormalArb,
bumpToNormal: bumpToNormal
};
} )();
BumpMapNode.prototype = Object.create( TempNode.prototype );
BumpMapNode.prototype.constructor = BumpMapNode;
BumpMapNode.prototype.nodeType = "BumpMap";
BumpMapNode.prototype.generate = function ( builder, output ) {
if ( builder.isShader( 'fragment' ) ) {
if ( this.toNormalMap ) {
var bumpToNormal = builder.include( BumpMapNode.Nodes.bumpToNormal );
return builder.format( bumpToNormal + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' +
this.value.uv.build( builder, 'v2' ) + ', ' +
this.scale.build( builder, 'f' ) + ' )', this.getType( builder ), output );
} else {
var derivativeHeight = builder.include( BumpMapNode.Nodes.dHdxy_fwd ),
perturbNormalArb = builder.include( BumpMapNode.Nodes.perturbNormalArb );
this.normal = this.normal || new NormalNode();
this.position = this.position || new PositionNode( PositionNode.VIEW );
var derivativeHeightCode = derivativeHeight + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' +
this.value.uv.build( builder, 'v2' ) + ', ' +
this.scale.build( builder, 'f' ) + ' )';
return builder.format( perturbNormalArb + '( -' + this.position.build( builder, 'v3' ) + ', ' +
this.normal.build( builder, 'v3' ) + ', ' +
derivativeHeightCode + ' )', this.getType( builder ), output );
}
} else {
console.warn( "THREE.BumpMapNode is not compatible with " + builder.shader + " shader." );
return builder.format( 'vec3( 0.0 )', this.getType( builder ), output );
}
};
BumpMapNode.prototype.copy = function ( source ) {
TempNode.prototype.copy.call( this, source );
this.value = source.value;
this.scale = source.scale;
};
BumpMapNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.value = this.value.toJSON( meta ).uuid;
data.scale = this.scale.toJSON( meta ).uuid;
}
return data;
};
export { BumpMapNode };