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/** | |
* @author sunag / http://www.sunag.com.br/ | |
*/ | |
import { TempNode } from '../core/TempNode.js'; | |
import { FloatNode } from '../inputs/FloatNode.js'; | |
import { FunctionNode } from '../core/FunctionNode.js'; | |
import { NormalNode } from '../accessors/NormalNode.js'; | |
import { PositionNode } from '../accessors/PositionNode.js'; | |
function BumpMapNode( value, scale ) { | |
TempNode.call( this, 'v3' ); | |
this.value = value; | |
this.scale = scale || new FloatNode( 1 ); | |
this.toNormalMap = false; | |
} | |
BumpMapNode.Nodes = ( function () { | |
var dHdxy_fwd = new FunctionNode( [ | |
// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen | |
// http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf | |
// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2) | |
"vec2 dHdxy_fwd( sampler2D bumpMap, vec2 vUv, float bumpScale ) {", | |
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988 | |
" vec2 dSTdx = dFdx( vUv );", | |
" vec2 dSTdy = dFdy( vUv );", | |
" float Hll = bumpScale * texture2D( bumpMap, vUv ).x;", | |
" float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;", | |
" float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;", | |
" return vec2( dBx, dBy );", | |
"}" | |
].join( "\n" ), null, { derivatives: true } ); | |
var perturbNormalArb = new FunctionNode( [ | |
"vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {", | |
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988 | |
" vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );", | |
" vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );", | |
" vec3 vN = surf_norm;", // normalized | |
" vec3 R1 = cross( vSigmaY, vN );", | |
" vec3 R2 = cross( vN, vSigmaX );", | |
" float fDet = dot( vSigmaX, R1 );", | |
" fDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );", | |
" vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );", | |
" return normalize( abs( fDet ) * surf_norm - vGrad );", | |
"}" | |
].join( "\n" ), [ dHdxy_fwd ], { derivatives: true } ); | |
var bumpToNormal = new FunctionNode( [ | |
"vec3 bumpToNormal( sampler2D bumpMap, vec2 uv, float scale ) {", | |
" vec2 dSTdx = dFdx( uv );", | |
" vec2 dSTdy = dFdy( uv );", | |
" float Hll = texture2D( bumpMap, uv ).x;", | |
" float dBx = texture2D( bumpMap, uv + dSTdx ).x - Hll;", | |
" float dBy = texture2D( bumpMap, uv + dSTdy ).x - Hll;", | |
" return vec3( .5 - ( dBx * scale ), .5 - ( dBy * scale ), 1.0 );", | |
"}" | |
].join( "\n" ), null, { derivatives: true } ); | |
return { | |
dHdxy_fwd: dHdxy_fwd, | |
perturbNormalArb: perturbNormalArb, | |
bumpToNormal: bumpToNormal | |
}; | |
} )(); | |
BumpMapNode.prototype = Object.create( TempNode.prototype ); | |
BumpMapNode.prototype.constructor = BumpMapNode; | |
BumpMapNode.prototype.nodeType = "BumpMap"; | |
BumpMapNode.prototype.generate = function ( builder, output ) { | |
if ( builder.isShader( 'fragment' ) ) { | |
if ( this.toNormalMap ) { | |
var bumpToNormal = builder.include( BumpMapNode.Nodes.bumpToNormal ); | |
return builder.format( bumpToNormal + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + | |
this.value.uv.build( builder, 'v2' ) + ', ' + | |
this.scale.build( builder, 'f' ) + ' )', this.getType( builder ), output ); | |
} else { | |
var derivativeHeight = builder.include( BumpMapNode.Nodes.dHdxy_fwd ), | |
perturbNormalArb = builder.include( BumpMapNode.Nodes.perturbNormalArb ); | |
this.normal = this.normal || new NormalNode(); | |
this.position = this.position || new PositionNode( PositionNode.VIEW ); | |
var derivativeHeightCode = derivativeHeight + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + | |
this.value.uv.build( builder, 'v2' ) + ', ' + | |
this.scale.build( builder, 'f' ) + ' )'; | |
return builder.format( perturbNormalArb + '( -' + this.position.build( builder, 'v3' ) + ', ' + | |
this.normal.build( builder, 'v3' ) + ', ' + | |
derivativeHeightCode + ' )', this.getType( builder ), output ); | |
} | |
} else { | |
console.warn( "THREE.BumpMapNode is not compatible with " + builder.shader + " shader." ); | |
return builder.format( 'vec3( 0.0 )', this.getType( builder ), output ); | |
} | |
}; | |
BumpMapNode.prototype.copy = function ( source ) { | |
TempNode.prototype.copy.call( this, source ); | |
this.value = source.value; | |
this.scale = source.scale; | |
}; | |
BumpMapNode.prototype.toJSON = function ( meta ) { | |
var data = this.getJSONNode( meta ); | |
if ( ! data ) { | |
data = this.createJSONNode( meta ); | |
data.value = this.value.toJSON( meta ).uuid; | |
data.scale = this.scale.toJSON( meta ).uuid; | |
} | |
return data; | |
}; | |
export { BumpMapNode }; | |