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/**
* @author sunag / http://www.sunag.com.br/
*/
import { TempNode } from '../core/TempNode.js';
import { ConstNode } from '../core/ConstNode.js';
import { StructNode } from '../core/StructNode.js';
import { FunctionNode } from '../core/FunctionNode.js';
import { ReflectNode } from '../accessors/ReflectNode.js';
import { FloatNode } from '../inputs/FloatNode.js';
import { BlinnExponentToRoughnessNode } from '../bsdfs/BlinnExponentToRoughnessNode.js';
function TextureCubeUVNode( uv, textureSize, blinnExponentToRoughness ) {
TempNode.call( this, 'TextureCubeUVData' ); // TextureCubeUVData is type as StructNode
this.uv = uv || new ReflectNode( ReflectNode.VECTOR );
this.textureSize = textureSize || new FloatNode( 1024 );
this.blinnExponentToRoughness = blinnExponentToRoughness || new BlinnExponentToRoughnessNode();
}
TextureCubeUVNode.Nodes = ( function () {
var TextureCubeUVData = new StructNode( [
"struct TextureCubeUVData {",
" vec2 uv_10;",
" vec2 uv_20;",
" float t;",
"}"
].join( "\n" ) );
var getFaceFromDirection = new FunctionNode( [
"int getFaceFromDirection(vec3 direction) {",
" vec3 absDirection = abs(direction);",
" int face = -1;",
" if( absDirection.x > absDirection.z ) {",
" if(absDirection.x > absDirection.y )",
" face = direction.x > 0.0 ? 0 : 3;",
" else",
" face = direction.y > 0.0 ? 1 : 4;",
" }",
" else {",
" if(absDirection.z > absDirection.y )",
" face = direction.z > 0.0 ? 2 : 5;",
" else",
" face = direction.y > 0.0 ? 1 : 4;",
" }",
" return face;",
"}"
].join( "\n" ) );
var cubeUV_maxLods1 = new ConstNode( "#define cubeUV_maxLods1 ( log2( cubeUV_textureSize * 0.25 ) - 1.0 )" );
var cubeUV_rangeClamp = new ConstNode( "#define cubeUV_rangeClamp ( exp2( ( 6.0 - 1.0 ) * 2.0 ) )" );
var MipLevelInfo = new FunctionNode( [
"vec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness, in float cubeUV_textureSize ) {",
" float scale = exp2(cubeUV_maxLods1 - roughnessLevel);",
" float dxRoughness = dFdx(roughness);",
" float dyRoughness = dFdy(roughness);",
" vec3 dx = dFdx( vec * scale * dxRoughness );",
" vec3 dy = dFdy( vec * scale * dyRoughness );",
" float d = max( dot( dx, dx ), dot( dy, dy ) );",
// Clamp the value to the max mip level counts. hard coded to 6 mips"
" d = clamp(d, 1.0, cubeUV_rangeClamp);",
" float mipLevel = 0.5 * log2(d);",
" return vec2(floor(mipLevel), fract(mipLevel));",
"}"
].join( "\n" ), [ cubeUV_maxLods1, cubeUV_rangeClamp ], { derivatives: true } );
var cubeUV_maxLods2 = new ConstNode( "#define cubeUV_maxLods2 ( log2( cubeUV_textureSize * 0.25 ) - 2.0 )" );
var cubeUV_rcpTextureSize = new ConstNode( "#define cubeUV_rcpTextureSize ( 1.0 / cubeUV_textureSize )" );
var getCubeUV = new FunctionNode( [
"vec2 getCubeUV( vec3 direction, float roughnessLevel, float mipLevel, in float cubeUV_textureSize ) {",
" mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;",
" float a = 16.0 * cubeUV_rcpTextureSize;",
"",
" vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );",
" vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;",
// float powScale = exp2(roughnessLevel + mipLevel);"
" float powScale = exp2_packed.x * exp2_packed.y;",
// float scale = 1.0 / exp2(roughnessLevel + 2.0 + mipLevel);"
" float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;",
// float mipOffset = 0.75*(1.0 - 1.0/exp2(mipLevel))/exp2(roughnessLevel);"
" float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;",
"",
" bool bRes = mipLevel == 0.0;",
" scale = bRes && (scale < a) ? a : scale;",
"",
" vec3 r;",
" vec2 offset;",
" int face = getFaceFromDirection(direction);",
"",
" float rcpPowScale = 1.0 / powScale;",
"",
" if( face == 0) {",
" r = vec3(direction.x, -direction.z, direction.y);",
" offset = vec2(0.0+mipOffset,0.75 * rcpPowScale);",
" offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;",
" }",
" else if( face == 1) {",
" r = vec3(direction.y, direction.x, direction.z);",
" offset = vec2(scale+mipOffset, 0.75 * rcpPowScale);",
" offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;",
" }",
" else if( face == 2) {",
" r = vec3(direction.z, direction.x, direction.y);",
" offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);",
" offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;",
" }",
" else if( face == 3) {",
" r = vec3(direction.x, direction.z, direction.y);",
" offset = vec2(0.0+mipOffset,0.5 * rcpPowScale);",
" offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;",
" }",
" else if( face == 4) {",
" r = vec3(direction.y, direction.x, -direction.z);",
" offset = vec2(scale+mipOffset, 0.5 * rcpPowScale);",
" offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;",
" }",
" else {",
" r = vec3(direction.z, -direction.x, direction.y);",
" offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);",
" offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;",
" }",
" r = normalize(r);",
" float texelOffset = 0.5 * cubeUV_rcpTextureSize;",
" vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;",
" vec2 base = offset + vec2( texelOffset );",
" return base + s * ( scale - 2.0 * texelOffset );",
"}"
].join( "\n" ), [ cubeUV_maxLods2, cubeUV_rcpTextureSize, getFaceFromDirection ] );
var cubeUV_maxLods3 = new ConstNode( "#define cubeUV_maxLods3 ( log2( cubeUV_textureSize * 0.25 ) - 3.0 )" );
var textureCubeUV = new FunctionNode( [
"TextureCubeUVData textureCubeUV( vec3 reflectedDirection, float roughness, in float cubeUV_textureSize ) {",
" float roughnessVal = roughness * cubeUV_maxLods3;",
" float r1 = floor(roughnessVal);",
" float r2 = r1 + 1.0;",
" float t = fract(roughnessVal);",
" vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness, cubeUV_textureSize);",
" float s = mipInfo.y;",
" float level0 = mipInfo.x;",
" float level1 = level0 + 1.0;",
" level1 = level1 > 5.0 ? 5.0 : level1;",
"",
// round to nearest mipmap if we are not interpolating."
" level0 += min( floor( s + 0.5 ), 5.0 );",
"",
// Tri linear interpolation."
" vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0, cubeUV_textureSize);",
" vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0, cubeUV_textureSize);",
"",
" return TextureCubeUVData(uv_10, uv_20, t);",
"}"
].join( "\n" ), [ TextureCubeUVData, cubeUV_maxLods3, MipLevelInfo, getCubeUV ] );
return {
TextureCubeUVData: TextureCubeUVData,
textureCubeUV: textureCubeUV
};
} )();
TextureCubeUVNode.prototype = Object.create( TempNode.prototype );
TextureCubeUVNode.prototype.constructor = TextureCubeUVNode;
TextureCubeUVNode.prototype.nodeType = "TextureCubeUV";
TextureCubeUVNode.prototype.generate = function ( builder, output ) {
if ( builder.isShader( 'fragment' ) ) {
var textureCubeUV = builder.include( TextureCubeUVNode.Nodes.textureCubeUV );
return builder.format( textureCubeUV + '( ' + this.uv.build( builder, 'v3' ) + ', ' +
this.blinnExponentToRoughness.build( builder, 'f' ) + ', ' +
this.textureSize.build( builder, 'f' ) + ' )', this.getType( builder ), output );
} else {
console.warn( "THREE.TextureCubeUVNode is not compatible with " + builder.shader + " shader." );
return builder.format( 'vec4( 0.0 )', this.getType( builder ), output );
}
};
TextureCubeUVNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.uv = this.uv.toJSON( meta ).uuid;
data.textureSize = this.textureSize.toJSON( meta ).uuid;
data.blinnExponentToRoughness = this.blinnExponentToRoughness.toJSON( meta ).uuid;
}
return data;
};
export { TextureCubeUVNode };