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/** | |
* SEA3D+AMMO for Three.JS | |
* @author Sunag / http://www.sunag.com.br/ | |
*/ | |
; | |
THREE.SEA3D.prototype.toAmmoVec3 = function ( v ) { | |
return new Ammo.btVector3( v.x, v.y, v.z ); | |
}; | |
// | |
// Sphere | |
// | |
THREE.SEA3D.prototype.readSphere = function ( sea ) { | |
var shape = new Ammo.btSphereShape( sea.radius ); | |
this.domain.shapes = this.shapes = this.shapes || []; | |
this.shapes.push( this.objects[ "shpe/" + sea.name ] = sea.tag = shape ); | |
}; | |
// | |
// Box | |
// | |
THREE.SEA3D.prototype.readBox = function ( sea ) { | |
var shape = new Ammo.btBoxShape( new Ammo.btVector3( sea.width * .5, sea.height * .5, sea.depth * .5 ) ); | |
this.domain.shapes = this.shapes = this.shapes || []; | |
this.shapes.push( this.objects[ "shpe/" + sea.name ] = sea.tag = shape ); | |
}; | |
// | |
// Cone | |
// | |
THREE.SEA3D.prototype.readCone = function ( sea ) { | |
var shape = new Ammo.btConeShape( sea.radius, sea.height ); | |
this.domain.shapes = this.shapes = this.shapes || []; | |
this.shapes.push( this.objects[ "shpe/" + sea.name ] = sea.tag = shape ); | |
}; | |
// | |
// Cylinder | |
// | |
THREE.SEA3D.prototype.readCylinder = function ( sea ) { | |
var shape = new Ammo.btCylinderShape( new Ammo.btVector3( sea.height, sea.radius, sea.radius ) ); | |
this.domain.shapes = this.shapes = this.shapes || []; | |
this.shapes.push( this.objects[ "shpe/" + sea.name ] = sea.tag = shape ); | |
}; | |
// | |
// Capsule | |
// | |
THREE.SEA3D.prototype.readCapsule = function ( sea ) { | |
var shape = new Ammo.btCapsuleShape( sea.radius, sea.height ); | |
this.domain.shapes = this.shapes = this.shapes || []; | |
this.shapes.push( this.objects[ "shpe/" + sea.name ] = sea.tag = shape ); | |
}; | |
// | |
// Convex Geometry | |
// | |
THREE.SEA3D.prototype.readConvexGeometry = function ( sea ) { | |
if ( this.config.convexHull ) { | |
var shape = SEA3D.AMMO.createConvexHull( sea.geometry.tag, sea.subGeometryIndex ); | |
} else { | |
var triMesh = SEA3D.AMMO.createTriangleMesh( sea.geometry.tag, sea.subGeometryIndex ); | |
var shape = new Ammo.btConvexTriangleMeshShape( triMesh, true ); | |
} | |
this.domain.shapes = this.shapes = this.shapes || []; | |
this.shapes.push( this.objects[ "shpe/" + sea.name ] = sea.tag = shape ); | |
}; | |
// | |
// Triangle Geometry | |
// | |
THREE.SEA3D.prototype.readTriangleGeometry = function ( sea ) { | |
var triMesh = SEA3D.AMMO.createTriangleMesh( sea.geometry.tag, sea.subGeometryIndex ); | |
var shape = new Ammo.btBvhTriangleMeshShape( triMesh, true, true ); | |
this.domain.shapes = this.shapes = this.shapes || []; | |
this.shapes.push( this.objects[ "shpe/" + sea.name ] = sea.tag = shape ); | |
}; | |
// | |
// Compound | |
// | |
THREE.SEA3D.prototype.readCompound = function ( sea ) { | |
var shape = new Ammo.btCompoundShape(); | |
for ( var i = 0; i < sea.compounds.length; i ++ ) { | |
var compound = sea.compounds[ i ]; | |
THREE.SEA3D.MTXBUF.elements = compound.transform; | |
var transform = SEA3D.AMMO.getTransformFromMatrix( THREE.SEA3D.MTXBUF ); | |
shape.addChildShape( transform, compound.shape.tag ); | |
} | |
this.domain.shapes = this.shapes = this.shapes || []; | |
this.shapes.push( this.objects[ "shpe/" + sea.name ] = sea.tag = shape ); | |
}; | |
// | |
// Rigid Body Base | |
// | |
THREE.SEA3D.prototype.readRigidBodyBase = function ( sea ) { | |
var shape = sea.shape.tag, | |
transform, target; | |
if ( sea.target ) { | |
target = sea.target.tag; | |
target.physics = { enabled: true }; | |
target.updateMatrix(); | |
transform = SEA3D.AMMO.getTransformFromMatrix( sea.target.tag.matrix ); | |
} else { | |
THREE.SEA3D.MTXBUF.fromArray( sea.transform ); | |
transform = SEA3D.AMMO.getTransformFromMatrix( THREE.SEA3D.MTXBUF ); | |
} | |
var motionState = new Ammo.btDefaultMotionState( transform ); | |
var localInertia = new Ammo.btVector3( 0, 0, 0 ); | |
shape.calculateLocalInertia( sea.mass, localInertia ); | |
var info = new Ammo.btRigidBodyConstructionInfo( sea.mass, motionState, shape, localInertia ); | |
info.set_m_friction( sea.friction ); | |
info.set_m_restitution( sea.restitution ); | |
info.set_m_linearDamping( sea.linearDamping ); | |
info.set_m_angularDamping( sea.angularDamping ); | |
var rb = new Ammo.btRigidBody( info ); | |
if ( target ) { | |
target.physics.rigidBody = rb; | |
if ( sea.offset ) { | |
var offset = new THREE.Matrix4(); | |
offset.fromArray( sea.offset ); | |
target.physics.offset = offset; | |
} | |
} | |
Ammo.destroy( info ); | |
this.domain.rigidBodies = this.rigidBodies = this.rigidBodies || []; | |
this.rigidBodies.push( this.objects[ "rb/" + sea.name ] = sea.tag = rb ); | |
return rb; | |
}; | |
// | |
// Rigid Body | |
// | |
THREE.SEA3D.prototype.readRigidBody = function ( sea ) { | |
var rb = this.readRigidBodyBase( sea ); | |
SEA3D.AMMO.addRigidBody( rb, sea.target ? sea.target.tag : undefined, this.config.enabledPhysics ); | |
}; | |
// | |
// Car Controller | |
// | |
THREE.SEA3D.prototype.readCarController = function ( sea ) { | |
var body = this.readRigidBodyBase( sea ); | |
body.setActivationState( SEA3D.AMMO.DISABLE_DEACTIVATION ); | |
// Car | |
var vehicleRayCaster = new Ammo.btDefaultVehicleRaycaster( SEA3D.AMMO.world ); | |
var tuning = new Ammo.btVehicleTuning(); | |
tuning.set_m_suspensionStiffness( sea.suspensionStiffness ); | |
tuning.set_m_suspensionDamping( sea.suspensionDamping ); | |
tuning.set_m_suspensionCompression( sea.suspensionCompression ); | |
tuning.set_m_maxSuspensionTravelCm( sea.maxSuspensionTravelCm ); | |
tuning.set_m_maxSuspensionForce( sea.maxSuspensionForce ); | |
tuning.set_m_frictionSlip( sea.frictionSlip ); | |
var vehicle = new Ammo.btRaycastVehicle( tuning, body, vehicleRayCaster ), | |
wheels = []; | |
vehicle.setCoordinateSystem( 0, 1, 2 ); | |
for ( var i = 0; i < sea.wheel.length; i ++ ) { | |
var wheel = sea.wheel[ i ]; | |
var wheelInfo = vehicle.addWheel( | |
this.toAmmoVec3( wheel.pos ), | |
this.toAmmoVec3( wheel.dir ), | |
this.toAmmoVec3( wheel.axle ), | |
wheel.suspensionRestLength, | |
wheel.radius, | |
tuning, | |
wheel.isFront | |
); | |
var target = wheels[ i ] = wheel.target ? wheel.target.tag : undefined; | |
if ( target ) { | |
target.physics = { enabled: true, rigidBody: wheelInfo }; | |
if ( wheel.offset ) { | |
var offset = new THREE.Matrix4(); | |
offset.fromArray( wheel.offset ); | |
target.physics.offset = offset; | |
} | |
if ( target.parent ) { | |
target.parent.remove( target ); | |
} | |
if ( this.container ) { | |
this.container.add( target ); | |
} | |
} | |
wheelInfo.set_m_suspensionStiffness( sea.suspensionStiffness ); | |
wheelInfo.set_m_wheelsDampingRelaxation( sea.dampingRelaxation ); | |
wheelInfo.set_m_wheelsDampingCompression( sea.dampingCompression ); | |
wheelInfo.set_m_frictionSlip( sea.frictionSlip ); | |
} | |
SEA3D.AMMO.addVehicle( vehicle, wheels ); | |
SEA3D.AMMO.addRigidBody( body, sea.target ? sea.target.tag : undefined, this.config.enabledPhysics ); | |
this.domain.vehicles = this.vehicles = this.vehicles || []; | |
this.vehicles.push( this.objects[ "vhc/" + sea.name ] = sea.tag = vehicle ); | |
}; | |
// | |
// P2P Constraint | |
// | |
THREE.SEA3D.prototype.readP2PConstraint = function ( sea ) { | |
var ctrt; | |
if ( sea.targetB ) { | |
ctrt = new Ammo.btPoint2PointConstraint( | |
sea.targetA.tag, | |
sea.targetB.tag, | |
this.toAmmoVec3( sea.pointA ), | |
this.toAmmoVec3( sea.pointB ) | |
); | |
} else { | |
ctrt = new Ammo.btPoint2PointConstraint( | |
sea.targetA.tag, | |
this.toAmmoVec3( sea.pointA ) | |
); | |
} | |
SEA3D.AMMO.addConstraint( ctrt ); | |
this.domain.constraints = this.constraints = this.constraints || []; | |
this.constraints.push( this.objects[ "ctnt/" + sea.name ] = sea.tag = ctrt ); | |
}; | |
// | |
// Hinge Constraint | |
// | |
THREE.SEA3D.prototype.readHingeConstraint = function ( sea ) { | |
var ctrt; | |
if ( sea.targetB ) { | |
ctrt = new Ammo.btHingeConstraint( | |
sea.targetA.tag, | |
sea.targetB.tag, | |
this.toAmmoVec3( sea.pointA ), | |
this.toAmmoVec3( sea.pointB ), | |
this.toAmmoVec3( sea.axisA ), | |
this.toAmmoVec3( sea.axisB ), | |
false | |
); | |
} else { | |
ctrt = new Ammo.btHingeConstraint( | |
sea.targetA.tag, | |
this.toAmmoVec3( sea.pointA ), | |
this.toAmmoVec3( sea.axisA ), | |
false | |
); | |
} | |
if ( sea.limit ) { | |
ctrt.setLimit( sea.limit.low, sea.limit.high, sea.limit.softness, sea.limit.biasFactor, sea.limit.relaxationFactor ); | |
} | |
if ( sea.angularMotor ) { | |
ctrt.enableAngularMotor( true, sea.angularMotor.velocity, sea.angularMotor.impulse ); | |
} | |
SEA3D.AMMO.addConstraint( ctrt ); | |
this.domain.constraints = this.constraints = this.constraints || []; | |
this.constraints.push( this.objects[ "ctnt/" + sea.name ] = sea.tag = ctrt ); | |
}; | |
// | |
// Cone Twist Constraint | |
// | |
THREE.SEA3D.prototype.readConeTwistConstraint = function ( sea ) { | |
var ctrt; | |
if ( sea.targetB ) { | |
ctrt = new Ammo.btConeTwistConstraint( | |
sea.targetA.tag, | |
sea.targetB.tag, | |
this.toAmmoVec3( sea.pointA ), | |
this.toAmmoVec3( sea.pointB ), | |
false | |
); | |
} else { | |
ctrt = new Ammo.btConeTwistConstraint( | |
sea.targetA.tag, | |
this.toAmmoVec3( sea.pointA ), | |
false | |
); | |
} | |
SEA3D.AMMO.addConstraint( ctrt ); | |
this.domain.constraints = this.constraints = this.constraints || []; | |
this.constraints.push( this.objects[ "ctnt/" + sea.name ] = sea.tag = ctrt ); | |
}; | |
// | |
// Domain | |
// | |
THREE.SEA3D.Domain.prototype.enabledPhysics = function ( enabled ) { | |
var i = this.rigidBodies ? this.rigidBodies.length : 0; | |
while ( i -- ) { | |
SEA3D.AMMO.setEnabledRigidBody( this.rigidBodies[ i ], enabled ); | |
} | |
}; | |
THREE.SEA3D.Domain.prototype.applyContainerTransform = function () { | |
this.container.updateMatrix(); | |
var matrix = this.container.matrix.clone(); | |
this.container.position.set( 0, 0, 0 ); | |
this.container.quaternion.set( 0, 0, 0, 1 ); | |
this.container.scale.set( 1, 1, 1 ); | |
this.applyTransform( matrix ); | |
}; | |
THREE.SEA3D.Domain.prototype.applyTransform = function ( matrix ) { | |
var mtx = THREE.SEA3D.MTXBUF, vec = THREE.SEA3D.VECBUF; | |
var i = this.rigidBodies ? this.rigidBodies.length : 0, | |
childs = this.container ? this.container.children : [], | |
targets = []; | |
while ( i -- ) { | |
var rb = this.rigidBodies[ i ], | |
target = SEA3D.AMMO.getTargetByRigidBody( rb ), | |
transform = rb.getWorldTransform(), | |
transformMatrix = SEA3D.AMMO.getMatrixFromTransform( transform ); | |
transformMatrix.multiplyMatrices( transformMatrix, matrix ); | |
transform = SEA3D.AMMO.getTransformFromMatrix( transformMatrix ); | |
rb.setWorldTransform( transform ); | |
if ( target ) targets.push( target ); | |
} | |
for ( i = 0; i < childs.length; i ++ ) { | |
var obj3d = childs[ i ]; | |
if ( targets.indexOf( obj3d ) > - 1 ) continue; | |
obj3d.updateMatrix(); | |
mtx.copy( obj3d.matrix ); | |
mtx.multiplyMatrices( matrix, mtx ); | |
obj3d.position.setFromMatrixPosition( mtx ); | |
obj3d.scale.setFromMatrixScale( mtx ); | |
// ignore rotation scale | |
mtx.scale( vec.set( 1 / obj3d.scale.x, 1 / obj3d.scale.y, 1 / obj3d.scale.z ) ); | |
obj3d.quaternion.setFromRotationMatrix( mtx ); | |
} | |
}; | |
// | |
// Extension | |
// | |
THREE.SEA3D.Domain.prototype.getShape = THREE.SEA3D.prototype.getShape = function ( name ) { | |
return this.objects[ "shpe/" + name ]; | |
}; | |
THREE.SEA3D.Domain.prototype.getRigidBody = THREE.SEA3D.prototype.getRigidBody = function ( name ) { | |
return this.objects[ "rb/" + name ]; | |
}; | |
THREE.SEA3D.Domain.prototype.getConstraint = THREE.SEA3D.prototype.getConstraint = function ( name ) { | |
return this.objects[ "ctnt/" + name ]; | |
}; | |
THREE.SEA3D.EXTENSIONS_LOADER.push( { | |
parse: function () { | |
delete this.shapes; | |
delete this.rigidBodies; | |
delete this.vehicles; | |
delete this.constraints; | |
}, | |
setTypeRead: function () { | |
// CONFIG | |
this.config.physics = this.config.physics !== undefined ? this.config.physics : true; | |
this.config.convexHull = this.config.convexHull !== undefined ? this.config.convexHull : true; | |
this.config.enabledPhysics = this.config.enabledPhysics !== undefined ? this.config.enabledPhysics : true; | |
if ( this.config.physics ) { | |
// SHAPES | |
this.file.typeRead[ SEA3D.Sphere.prototype.type ] = this.readSphere; | |
this.file.typeRead[ SEA3D.Box.prototype.type ] = this.readBox; | |
this.file.typeRead[ SEA3D.Capsule.prototype.type ] = this.readCapsule; | |
this.file.typeRead[ SEA3D.Cone.prototype.type ] = this.readCone; | |
this.file.typeRead[ SEA3D.Cylinder.prototype.type ] = this.readCylinder; | |
this.file.typeRead[ SEA3D.ConvexGeometry.prototype.type ] = this.readConvexGeometry; | |
this.file.typeRead[ SEA3D.TriangleGeometry.prototype.type ] = this.readTriangleGeometry; | |
this.file.typeRead[ SEA3D.Compound.prototype.type ] = this.readCompound; | |
// CONSTRAINTS | |
this.file.typeRead[ SEA3D.P2PConstraint.prototype.type ] = this.readP2PConstraint; | |
this.file.typeRead[ SEA3D.HingeConstraint.prototype.type ] = this.readHingeConstraint; | |
this.file.typeRead[ SEA3D.ConeTwistConstraint.prototype.type ] = this.readConeTwistConstraint; | |
// PHYSICS | |
this.file.typeRead[ SEA3D.RigidBody.prototype.type ] = this.readRigidBody; | |
this.file.typeRead[ SEA3D.CarController.prototype.type ] = this.readCarController; | |
} | |
} | |
} ); | |
THREE.SEA3D.EXTENSIONS_DOMAIN.push( { | |
dispose: function () { | |
var i; | |
i = this.rigidBodies ? this.rigidBodies.length : 0; | |
while ( i -- ) SEA3D.AMMO.removeRigidBody( this.rigidBodies[ i ], true ); | |
i = this.vehicles ? this.vehicles.length : 0; | |
while ( i -- ) SEA3D.AMMO.removeVehicle( this.vehicles[ i ], true ); | |
i = this.constraints ? this.constraints.length : 0; | |
while ( i -- ) SEA3D.AMMO.removeConstraint( this.constraints[ i ], true ); | |
i = this.shapes ? this.shapes.length : 0; | |
while ( i -- ) Ammo.destroy( this.shapes[ i ] ); | |
} | |
} ); | |