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/** | |
* SEA3D - Rigid Body | |
* @author Sunag / http://www.sunag.com.br/ | |
*/ | |
; | |
// | |
// Sphere | |
// | |
SEA3D.Sphere = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
this.radius = data.readFloat(); | |
}; | |
SEA3D.Sphere.prototype.type = "sph"; | |
// | |
// Box | |
// | |
SEA3D.Box = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
this.width = data.readFloat(); | |
this.height = data.readFloat(); | |
this.depth = data.readFloat(); | |
}; | |
SEA3D.Box.prototype.type = "box"; | |
// | |
// Cone | |
// | |
SEA3D.Cone = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
this.radius = data.readFloat(); | |
this.height = data.readFloat(); | |
}; | |
SEA3D.Cone.prototype.type = "cone"; | |
// | |
// Capsule | |
// | |
SEA3D.Capsule = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
this.radius = data.readFloat(); | |
this.height = data.readFloat(); | |
}; | |
SEA3D.Capsule.prototype.type = "cap"; | |
// | |
// Cylinder | |
// | |
SEA3D.Cylinder = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
this.radius = data.readFloat(); | |
this.height = data.readFloat(); | |
}; | |
SEA3D.Cylinder.prototype.type = "cyl"; | |
// | |
// Convex Geometry | |
// | |
SEA3D.ConvexGeometry = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
this.geometry = sea3d.getObject( data.readUInt() ); | |
this.subGeometryIndex = data.readUByte(); | |
}; | |
SEA3D.ConvexGeometry.prototype.type = "gs"; | |
// | |
// Triangle Geometry | |
// | |
SEA3D.TriangleGeometry = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
this.geometry = sea3d.getObject( data.readUInt() ); | |
this.subGeometryIndex = data.readUByte(); | |
}; | |
SEA3D.TriangleGeometry.prototype.type = "sgs"; | |
// | |
// Compound | |
// | |
SEA3D.Compound = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
this.compounds = []; | |
var count = data.readUByte(); | |
for ( var i = 0; i < count; i ++ ) { | |
this.compounds.push( { | |
shape: sea3d.getObject( data.readUInt() ), | |
transform: data.readMatrix() | |
} ); | |
} | |
}; | |
SEA3D.Compound.prototype.type = "cmps"; | |
// | |
// Physics | |
// | |
SEA3D.Physics = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
this.attrib = data.readUShort(); | |
this.shape = sea3d.getObject( data.readUInt() ); | |
if ( this.attrib & 1 ) this.target = sea3d.getObject( data.readUInt() ); | |
else this.transform = data.readMatrix(); | |
if ( this.attrib & 2 ) this.offset = data.readMatrix(); | |
if ( this.attrib & 4 ) this.scripts = data.readScriptList( sea3d ); | |
if ( this.attrib & 16 ) this.attributes = sea3d.getObject( data.readUInt() ); | |
}; | |
SEA3D.Physics.prototype.readTag = function ( kind, data, size ) { | |
}; | |
// | |
// Rigidy Body Base | |
// | |
SEA3D.RigidBodyBase = function ( name, data, sea3d ) { | |
SEA3D.Physics.call( this, name, data, sea3d ); | |
if ( this.attrib & 32 ) { | |
this.linearDamping = data.readFloat(); | |
this.angularDamping = data.readFloat(); | |
} else { | |
this.linearDamping = 0; | |
this.angularDamping = 0; | |
} | |
this.mass = data.readFloat(); | |
this.friction = data.readFloat(); | |
this.restitution = data.readFloat(); | |
}; | |
SEA3D.RigidBodyBase.prototype = Object.create( SEA3D.Physics.prototype ); | |
SEA3D.RigidBodyBase.prototype.constructor = SEA3D.RigidBodyBase; | |
// | |
// Rigidy Body | |
// | |
SEA3D.RigidBody = function ( name, data, sea3d ) { | |
SEA3D.RigidBodyBase.call( this, name, data, sea3d ); | |
data.readTags( this.readTag.bind( this ) ); | |
}; | |
SEA3D.RigidBody.prototype = Object.create( SEA3D.RigidBodyBase.prototype ); | |
SEA3D.RigidBody.prototype.constructor = SEA3D.RigidBody; | |
SEA3D.RigidBody.prototype.type = "rb"; | |
// | |
// Car Controller | |
// | |
SEA3D.CarController = function ( name, data, sea3d ) { | |
SEA3D.RigidBodyBase.call( this, name, data, sea3d ); | |
this.suspensionStiffness = data.readFloat(); | |
this.suspensionCompression = data.readFloat(); | |
this.suspensionDamping = data.readFloat(); | |
this.maxSuspensionTravelCm = data.readFloat(); | |
this.frictionSlip = data.readFloat(); | |
this.maxSuspensionForce = data.readFloat(); | |
this.dampingCompression = data.readFloat(); | |
this.dampingRelaxation = data.readFloat(); | |
var count = data.readUByte(); | |
this.wheel = []; | |
for ( var i = 0; i < count; i ++ ) { | |
this.wheel[ i ] = new SEA3D.CarController.Wheel( data, sea3d ); | |
} | |
data.readTags( this.readTag.bind( this ) ); | |
}; | |
SEA3D.CarController.Wheel = function ( data, sea3d ) { | |
this.data = data; | |
this.sea3d = sea3d; | |
this.attrib = data.readUShort(); | |
this.isFront = ( this.attrib & 1 ) != 0; | |
if ( this.attrib & 2 ) { | |
this.target = sea3d.getObject( data.readUInt() ); | |
} | |
if ( this.attrib & 4 ) { | |
this.offset = data.readMatrix(); | |
} | |
this.pos = data.readVector3(); | |
this.dir = data.readVector3(); | |
this.axle = data.readVector3(); | |
this.radius = data.readFloat(); | |
this.suspensionRestLength = data.readFloat(); | |
}; | |
SEA3D.CarController.prototype = Object.create( SEA3D.RigidBodyBase.prototype ); | |
SEA3D.CarController.prototype.constructor = SEA3D.CarController; | |
SEA3D.CarController.prototype.type = "carc"; | |
// | |
// Constraints | |
// | |
SEA3D.Constraints = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
this.attrib = data.readUShort(); | |
this.disableCollisionsBetweenBodies = this.attrib & 1 != 0; | |
this.targetA = sea3d.getObject( data.readUInt() ); | |
this.pointA = data.readVector3(); | |
if ( this.attrib & 2 ) { | |
this.targetB = sea3d.getObject( data.readUInt() ); | |
this.pointB = data.readVector3(); | |
} | |
}; | |
// | |
// P2P Constraint | |
// | |
SEA3D.P2PConstraint = function ( name, data, sea3d ) { | |
this.name = name; | |
this.data = data; | |
this.sea3d = sea3d; | |
SEA3D.Constraints.call( this, name, data, sea3d ); | |
}; | |
SEA3D.P2PConstraint.prototype = Object.create( SEA3D.Constraints.prototype ); | |
SEA3D.P2PConstraint.prototype.constructor = SEA3D.P2PConstraint; | |
SEA3D.P2PConstraint.prototype.type = "p2pc"; | |
// | |
// Hinge Constraint | |
// | |
SEA3D.HingeConstraint = function ( name, data, sea3d ) { | |
SEA3D.Constraints.call( this, name, data, sea3d ); | |
this.axisA = data.readVector3(); | |
if ( this.attrib & 1 ) { | |
this.axisB = data.readVector3(); | |
} | |
if ( this.attrib & 4 ) { | |
this.limit = { | |
low: data.readFloat(), | |
high: data.readFloat(), | |
softness: data.readFloat(), | |
biasFactor: data.readFloat(), | |
relaxationFactor: data.readFloat() | |
}; | |
} | |
if ( this.attrib & 8 ) { | |
this.angularMotor = { | |
velocity: data.readFloat(), | |
impulse: data.readFloat() | |
}; | |
} | |
}; | |
SEA3D.HingeConstraint.prototype = Object.create( SEA3D.Constraints.prototype ); | |
SEA3D.HingeConstraint.prototype.constructor = SEA3D.HingeConstraint; | |
SEA3D.HingeConstraint.prototype.type = "hnec"; | |
// | |
// Cone Twist Constraint | |
// | |
SEA3D.ConeTwistConstraint = function ( name, data, sea3d ) { | |
SEA3D.Constraints.call( this, name, data, sea3d ); | |
this.axisA = data.readVector3(); | |
if ( this.attrib & 1 ) { | |
this.axisB = data.readVector3(); | |
} | |
if ( this.attrib & 4 ) { | |
this.limit = { | |
swingSpan1: data.readFloat(), | |
swingSpan2: data.readFloat(), | |
twistSpan: data.readFloat(), | |
softness: data.readFloat(), | |
biasFactor: data.readFloat(), | |
relaxationFactor: data.readFloat() | |
}; | |
} | |
}; | |
SEA3D.ConeTwistConstraint.prototype = Object.create( SEA3D.Constraints.prototype ); | |
SEA3D.ConeTwistConstraint.prototype.constructor = SEA3D.ConeTwistConstraint; | |
SEA3D.ConeTwistConstraint.prototype.type = "ctwc"; | |
// | |
// Extension | |
// | |
SEA3D.File.setExtension( function () { | |
// PHYSICS | |
this.addClass( SEA3D.Sphere ); | |
this.addClass( SEA3D.Box ); | |
this.addClass( SEA3D.Cone ); | |
this.addClass( SEA3D.Capsule ); | |
this.addClass( SEA3D.Cylinder ); | |
this.addClass( SEA3D.ConvexGeometry ); | |
this.addClass( SEA3D.TriangleGeometry ); | |
this.addClass( SEA3D.Compound ); | |
this.addClass( SEA3D.RigidBody ); | |
this.addClass( SEA3D.P2PConstraint ); | |
this.addClass( SEA3D.HingeConstraint ); | |
this.addClass( SEA3D.ConeTwistConstraint ); | |
this.addClass( SEA3D.CarController ); | |
} ); | |