julien-c's picture
julien-c HF Staff
do not gitignore the builds
6cd9596
/**
* SEA3D - Rigid Body
* @author Sunag / http://www.sunag.com.br/
*/
'use strict';
//
// Sphere
//
SEA3D.Sphere = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.radius = data.readFloat();
};
SEA3D.Sphere.prototype.type = "sph";
//
// Box
//
SEA3D.Box = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.width = data.readFloat();
this.height = data.readFloat();
this.depth = data.readFloat();
};
SEA3D.Box.prototype.type = "box";
//
// Cone
//
SEA3D.Cone = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.radius = data.readFloat();
this.height = data.readFloat();
};
SEA3D.Cone.prototype.type = "cone";
//
// Capsule
//
SEA3D.Capsule = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.radius = data.readFloat();
this.height = data.readFloat();
};
SEA3D.Capsule.prototype.type = "cap";
//
// Cylinder
//
SEA3D.Cylinder = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.radius = data.readFloat();
this.height = data.readFloat();
};
SEA3D.Cylinder.prototype.type = "cyl";
//
// Convex Geometry
//
SEA3D.ConvexGeometry = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.geometry = sea3d.getObject( data.readUInt() );
this.subGeometryIndex = data.readUByte();
};
SEA3D.ConvexGeometry.prototype.type = "gs";
//
// Triangle Geometry
//
SEA3D.TriangleGeometry = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.geometry = sea3d.getObject( data.readUInt() );
this.subGeometryIndex = data.readUByte();
};
SEA3D.TriangleGeometry.prototype.type = "sgs";
//
// Compound
//
SEA3D.Compound = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.compounds = [];
var count = data.readUByte();
for ( var i = 0; i < count; i ++ ) {
this.compounds.push( {
shape: sea3d.getObject( data.readUInt() ),
transform: data.readMatrix()
} );
}
};
SEA3D.Compound.prototype.type = "cmps";
//
// Physics
//
SEA3D.Physics = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.attrib = data.readUShort();
this.shape = sea3d.getObject( data.readUInt() );
if ( this.attrib & 1 ) this.target = sea3d.getObject( data.readUInt() );
else this.transform = data.readMatrix();
if ( this.attrib & 2 ) this.offset = data.readMatrix();
if ( this.attrib & 4 ) this.scripts = data.readScriptList( sea3d );
if ( this.attrib & 16 ) this.attributes = sea3d.getObject( data.readUInt() );
};
SEA3D.Physics.prototype.readTag = function ( kind, data, size ) {
};
//
// Rigidy Body Base
//
SEA3D.RigidBodyBase = function ( name, data, sea3d ) {
SEA3D.Physics.call( this, name, data, sea3d );
if ( this.attrib & 32 ) {
this.linearDamping = data.readFloat();
this.angularDamping = data.readFloat();
} else {
this.linearDamping = 0;
this.angularDamping = 0;
}
this.mass = data.readFloat();
this.friction = data.readFloat();
this.restitution = data.readFloat();
};
SEA3D.RigidBodyBase.prototype = Object.create( SEA3D.Physics.prototype );
SEA3D.RigidBodyBase.prototype.constructor = SEA3D.RigidBodyBase;
//
// Rigidy Body
//
SEA3D.RigidBody = function ( name, data, sea3d ) {
SEA3D.RigidBodyBase.call( this, name, data, sea3d );
data.readTags( this.readTag.bind( this ) );
};
SEA3D.RigidBody.prototype = Object.create( SEA3D.RigidBodyBase.prototype );
SEA3D.RigidBody.prototype.constructor = SEA3D.RigidBody;
SEA3D.RigidBody.prototype.type = "rb";
//
// Car Controller
//
SEA3D.CarController = function ( name, data, sea3d ) {
SEA3D.RigidBodyBase.call( this, name, data, sea3d );
this.suspensionStiffness = data.readFloat();
this.suspensionCompression = data.readFloat();
this.suspensionDamping = data.readFloat();
this.maxSuspensionTravelCm = data.readFloat();
this.frictionSlip = data.readFloat();
this.maxSuspensionForce = data.readFloat();
this.dampingCompression = data.readFloat();
this.dampingRelaxation = data.readFloat();
var count = data.readUByte();
this.wheel = [];
for ( var i = 0; i < count; i ++ ) {
this.wheel[ i ] = new SEA3D.CarController.Wheel( data, sea3d );
}
data.readTags( this.readTag.bind( this ) );
};
SEA3D.CarController.Wheel = function ( data, sea3d ) {
this.data = data;
this.sea3d = sea3d;
this.attrib = data.readUShort();
this.isFront = ( this.attrib & 1 ) != 0;
if ( this.attrib & 2 ) {
this.target = sea3d.getObject( data.readUInt() );
}
if ( this.attrib & 4 ) {
this.offset = data.readMatrix();
}
this.pos = data.readVector3();
this.dir = data.readVector3();
this.axle = data.readVector3();
this.radius = data.readFloat();
this.suspensionRestLength = data.readFloat();
};
SEA3D.CarController.prototype = Object.create( SEA3D.RigidBodyBase.prototype );
SEA3D.CarController.prototype.constructor = SEA3D.CarController;
SEA3D.CarController.prototype.type = "carc";
//
// Constraints
//
SEA3D.Constraints = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
this.attrib = data.readUShort();
this.disableCollisionsBetweenBodies = this.attrib & 1 != 0;
this.targetA = sea3d.getObject( data.readUInt() );
this.pointA = data.readVector3();
if ( this.attrib & 2 ) {
this.targetB = sea3d.getObject( data.readUInt() );
this.pointB = data.readVector3();
}
};
//
// P2P Constraint
//
SEA3D.P2PConstraint = function ( name, data, sea3d ) {
this.name = name;
this.data = data;
this.sea3d = sea3d;
SEA3D.Constraints.call( this, name, data, sea3d );
};
SEA3D.P2PConstraint.prototype = Object.create( SEA3D.Constraints.prototype );
SEA3D.P2PConstraint.prototype.constructor = SEA3D.P2PConstraint;
SEA3D.P2PConstraint.prototype.type = "p2pc";
//
// Hinge Constraint
//
SEA3D.HingeConstraint = function ( name, data, sea3d ) {
SEA3D.Constraints.call( this, name, data, sea3d );
this.axisA = data.readVector3();
if ( this.attrib & 1 ) {
this.axisB = data.readVector3();
}
if ( this.attrib & 4 ) {
this.limit = {
low: data.readFloat(),
high: data.readFloat(),
softness: data.readFloat(),
biasFactor: data.readFloat(),
relaxationFactor: data.readFloat()
};
}
if ( this.attrib & 8 ) {
this.angularMotor = {
velocity: data.readFloat(),
impulse: data.readFloat()
};
}
};
SEA3D.HingeConstraint.prototype = Object.create( SEA3D.Constraints.prototype );
SEA3D.HingeConstraint.prototype.constructor = SEA3D.HingeConstraint;
SEA3D.HingeConstraint.prototype.type = "hnec";
//
// Cone Twist Constraint
//
SEA3D.ConeTwistConstraint = function ( name, data, sea3d ) {
SEA3D.Constraints.call( this, name, data, sea3d );
this.axisA = data.readVector3();
if ( this.attrib & 1 ) {
this.axisB = data.readVector3();
}
if ( this.attrib & 4 ) {
this.limit = {
swingSpan1: data.readFloat(),
swingSpan2: data.readFloat(),
twistSpan: data.readFloat(),
softness: data.readFloat(),
biasFactor: data.readFloat(),
relaxationFactor: data.readFloat()
};
}
};
SEA3D.ConeTwistConstraint.prototype = Object.create( SEA3D.Constraints.prototype );
SEA3D.ConeTwistConstraint.prototype.constructor = SEA3D.ConeTwistConstraint;
SEA3D.ConeTwistConstraint.prototype.type = "ctwc";
//
// Extension
//
SEA3D.File.setExtension( function () {
// PHYSICS
this.addClass( SEA3D.Sphere );
this.addClass( SEA3D.Box );
this.addClass( SEA3D.Cone );
this.addClass( SEA3D.Capsule );
this.addClass( SEA3D.Cylinder );
this.addClass( SEA3D.ConvexGeometry );
this.addClass( SEA3D.TriangleGeometry );
this.addClass( SEA3D.Compound );
this.addClass( SEA3D.RigidBody );
this.addClass( SEA3D.P2PConstraint );
this.addClass( SEA3D.HingeConstraint );
this.addClass( SEA3D.ConeTwistConstraint );
this.addClass( SEA3D.CarController );
} );