parse_py / templates /index.html
broadfield-dev's picture
Update templates/index.html
caf9f88 verified
raw
history blame
7.89 kB
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Python Code Parser</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://unpkg.com/[email protected]"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
<style>
.table-container { overflow-x: auto; }
pre { white-space: pre-wrap; word-wrap: break-word; }
#point-cloud { display: none; width: 100%; height: 400px; }
#point-details { width: 100%; min-height: 100px; background: #1f2937; padding: 1rem; border-radius: 0.5rem; }
</style>
</head>
<body class="bg-gray-900 text-gray-200 min-h-screen p-8 font-sans">
<div class="max-w-7xl mx-auto bg-gray-800 p-6 rounded-xl shadow-2xl">
<h1 class="text-3xl font-bold text-blue-400 mb-6">Python Code Parser</h1>
<!-- Form -->
<form hx-post="/" hx-target="#results" hx-swap="innerHTML" class="space-y-6">
<div>
<label class="block text-sm font-medium text-gray-300 mb-2">Upload a Python File</label>
<input type="file" name="file" accept=".py" class="w-full p-2 border rounded-lg bg-gray-700 text-gray-200">
</div>
<div>
<label class="block text-sm font-medium text-gray-300 mb-2">Or Paste Your Code</label>
<textarea name="code" rows="6" class="w-full p-2 border rounded-lg bg-gray-700 text-gray-200" placeholder="Paste Python code here...">{{ code_input or '' }}</textarea>
<input type="text" name="filename" class="mt-2 w-full p-2 border rounded-lg bg-gray-700 text-gray-200" placeholder="Enter filename (e.g., script.py)" value="{{ filename or '' }}">
</div>
<button type="submit" class="w-full bg-blue-500 text-white p-2 rounded-lg hover:bg-blue-600 transition">Parse</button>
</form>
<!-- Results Section -->
<div id="results" class="mt-8">
{% if parts %}
{% include 'results_partial.html' %}
{% endif %}
</div>
</div>
<!-- Three.js Point Cloud Script -->
<script>
let scene, camera, renderer, points, raycaster, mouse, hoveredPoint = null;
let isDragging = false, previousMousePosition = { x: 0, y: 0 };
const pointDetails = document.getElementById('point-details');
function initPointCloud(parts) {
const canvas = document.getElementById('point-cloud');
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, canvas.offsetWidth / 400, 0.1, 1000);
renderer = new THREE.WebGLRenderer({ canvas: canvas, alpha: true });
renderer.setSize(canvas.offsetWidth, 400);
const positions = [];
const colors = [];
parts.forEach((part, index) => {
const vector = part.vector;
const x = vector[0] * 10; // category_id
const y = vector[1] * 10; // level
const z = vector[2] * 100; // center_pos
positions.push(x, y, z);
// Color by category (e.g., variables in blue, others in orange)
let color;
if (['input_variable', 'assigned_variable', 'returned_variable'].includes(part.category)) {
color = [0, 0, 1]; // Blue for variables
} else {
color = [1, 0.5, 0]; // Orange for non-variables
}
colors.push(...color);
part.pointIndex = index * 3; // Store index for lookup
});
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
const material = new THREE.PointsMaterial({ size: 5, vertexColors: true });
points = new THREE.Points(geometry, material);
scene.add(points);
camera.position.z = 100;
raycaster = new THREE.Raycaster();
raycaster.params.Points.threshold = 5; // Increase sensitivity
mouse = new THREE.Vector2();
canvas.addEventListener('mousedown', onMouseDown);
canvas.addEventListener('mousemove', onMouseMove);
canvas.addEventListener('mouseup', onMouseUp);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
function onMouseDown(event) {
isDragging = true;
previousMousePosition = { x: event.clientX, y: event.clientY };
}
function onMouseMove(event) {
const rect = renderer.domElement.getBoundingClientRect();
mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
if (isDragging) {
const deltaX = event.clientX - previousMousePosition.x;
const deltaY = event.clientY - previousMousePosition.y;
points.rotation.y += deltaX * 0.005;
points.rotation.x += deltaY * 0.005;
previousMousePosition = { x: event.clientX, y: event.clientY };
} else {
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObject(points);
if (intersects.length > 0) {
const index = intersects[0].index;
const part = window.parts.find(p => p.pointIndex === index * 3);
if (part && hoveredPoint !== part) {
hoveredPoint = part;
const variableRole = part.category in ['input_variable', 'assigned_variable', 'returned_variable'] ?
part.category.replace('_variable', '').capitalize() : '-';
pointDetails.innerHTML = `
<div class="text-gray-200">
<strong>Category:</strong> ${part.category}<br>
<strong>Node ID:</strong> ${part.node_id}<br>
<strong>Parent Path:</strong> ${part.parent_path}<br>
<strong>Level:</strong> ${part.level}<br>
<strong>Location:</strong> Lines ${part.location[0]} to ${part.location[1]}<br>
<strong>Variable Role:</strong> ${variableRole}<br>
<strong>Vector:</strong> [${part.vector.join(', ')}]<br>
<strong>Code:</strong><pre class="text-xs text-gray-300">${part.source}</pre>
</div>
`;
}
} else {
hoveredPoint = null;
pointDetails.innerHTML = '<p class="text-gray-400">Hover over a point to see details</p>';
}
}
}
function onMouseUp() {
isDragging = false;
}
function togglePointCloud() {
const canvas = document.getElementById('point-cloud');
const table = document.getElementById('results-table');
if (canvas.style.display === 'none') {
canvas.style.display = 'block';
table.style.display = 'none';
if (!scene && window.parts) {
initPointCloud(window.parts);
}
} else {
canvas.style.display = 'none';
table.style.display = 'block';
}
}
</script>
</body>
</html>