Spaces:
Running
Running
Update game.js
Browse files
game.js
CHANGED
@@ -627,6 +627,2408 @@ class Enemy {
|
|
627 |
maxConsecutiveHits: 3
|
628 |
};
|
629 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
630 |
|
631 |
// μ₯μ λ¬Ό κ°μ§ μμ€ν
|
632 |
detectObstacles() {
|
|
|
627 |
maxConsecutiveHits: 3
|
628 |
};
|
629 |
}
|
630 |
+
import * as THREE from 'three';
|
631 |
+
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
632 |
+
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
|
633 |
+
|
634 |
+
// κ²μ μμ
|
635 |
+
const GAME_DURATION = 180;
|
636 |
+
const MAP_SIZE = 500;
|
637 |
+
const TANK_HEIGHT = 0.5;
|
638 |
+
const ENEMY_GROUND_HEIGHT = 0;
|
639 |
+
const ENEMY_SCALE = 1;
|
640 |
+
const MAX_HEALTH = 1000;
|
641 |
+
const ENEMY_MOVE_SPEED = 0.1;
|
642 |
+
const ENEMY_COUNT_MAX = 3;
|
643 |
+
const PARTICLE_COUNT = 15;
|
644 |
+
const BUILDING_COUNT = 50;
|
645 |
+
const ENEMY_CONFIG = {
|
646 |
+
ATTACK_RANGE: 100,
|
647 |
+
ATTACK_INTERVAL: 2000,
|
648 |
+
BULLET_SPEED: 2
|
649 |
+
};
|
650 |
+
|
651 |
+
// TankPlayer ν΄λμ€
|
652 |
+
class TankPlayer {
|
653 |
+
constructor() {
|
654 |
+
this.body = null;
|
655 |
+
this.turret = null;
|
656 |
+
this.position = new THREE.Vector3(0, 0, 0);
|
657 |
+
this.rotation = new THREE.Euler(0, 0, 0);
|
658 |
+
this.turretRotation = 0;
|
659 |
+
this.moveSpeed = 0.5;
|
660 |
+
this.turnSpeed = 0.03;
|
661 |
+
this.turretGroup = new THREE.Group();
|
662 |
+
this.health = MAX_HEALTH;
|
663 |
+
this.isLoaded = false;
|
664 |
+
this.ammo = 1; // λ³κ²½: 10 -> 1
|
665 |
+
this.maxAmmo = 1; // μΆκ°: μ΅λ ν¬ν μ
|
666 |
+
this.isReloading = false; // μΆκ°: μ¬μ₯μ μν
|
667 |
+
this.reloadTime = 3000; // μΆκ°: 3μ΄ μ¬μ₯μ μκ°
|
668 |
+
this.lastShootTime = 0;
|
669 |
+
this.bullets = [];
|
670 |
+
this.obstacles = [];
|
671 |
+
this.scene = new THREE.Scene();
|
672 |
+
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
673 |
+
this.renderer = new THREE.WebGLRenderer({ antialias: true });
|
674 |
+
}
|
675 |
+
// λ³λμ λ©μλλ‘ λΆλ¦¬
|
676 |
+
createExplosionEffect(scene, position) {
|
677 |
+
// νλ° μ€μ¬ νλμ
|
678 |
+
const flashGeometry = new THREE.SphereGeometry(3);
|
679 |
+
const flashMaterial = new THREE.MeshBasicMaterial({
|
680 |
+
color: 0xffff00,
|
681 |
+
transparent: true,
|
682 |
+
opacity: 1
|
683 |
+
});
|
684 |
+
const flash = new THREE.Mesh(flashGeometry, flashMaterial);
|
685 |
+
flash.position.copy(position);
|
686 |
+
scene.add(flash);
|
687 |
+
|
688 |
+
// νλ° νν°ν΄
|
689 |
+
for (let i = 0; i < 30; i++) {
|
690 |
+
const size = Math.random() * 0.5 + 0.3;
|
691 |
+
const geometry = new THREE.SphereGeometry(size);
|
692 |
+
|
693 |
+
// λ€μν μμμ νν°ν΄
|
694 |
+
const colors = [0xff4500, 0xff8c00, 0xff0000, 0xffd700];
|
695 |
+
const material = new THREE.MeshBasicMaterial({
|
696 |
+
color: colors[Math.floor(Math.random() * colors.length)],
|
697 |
+
transparent: true,
|
698 |
+
opacity: 1
|
699 |
+
});
|
700 |
+
|
701 |
+
const particle = new THREE.Mesh(geometry, material);
|
702 |
+
particle.position.copy(position);
|
703 |
+
|
704 |
+
// νν°ν΄ μλμ λ°©ν₯ μ€μ
|
705 |
+
const speed = Math.random() * 0.5 + 0.3;
|
706 |
+
const angle = Math.random() * Math.PI * 2;
|
707 |
+
const elevation = Math.random() * Math.PI - Math.PI / 2;
|
708 |
+
|
709 |
+
particle.velocity = new THREE.Vector3(
|
710 |
+
Math.cos(angle) * Math.cos(elevation) * speed,
|
711 |
+
Math.sin(elevation) * speed,
|
712 |
+
Math.sin(angle) * Math.cos(elevation) * speed
|
713 |
+
);
|
714 |
+
|
715 |
+
particle.gravity = -0.015;
|
716 |
+
particle.life = Math.random() * 30 + 30;
|
717 |
+
particle.fadeRate = 0.97;
|
718 |
+
|
719 |
+
scene.add(particle);
|
720 |
+
window.gameInstance.particles.push({
|
721 |
+
mesh: particle,
|
722 |
+
velocity: particle.velocity,
|
723 |
+
gravity: particle.gravity,
|
724 |
+
life: particle.life,
|
725 |
+
fadeRate: particle.fadeRate
|
726 |
+
});
|
727 |
+
}
|
728 |
+
|
729 |
+
// νλ° λ§ μ΄ννΈ
|
730 |
+
const ringGeometry = new THREE.RingGeometry(0.1, 2, 32);
|
731 |
+
const ringMaterial = new THREE.MeshBasicMaterial({
|
732 |
+
color: 0xff8c00,
|
733 |
+
transparent: true,
|
734 |
+
opacity: 1,
|
735 |
+
side: THREE.DoubleSide
|
736 |
+
});
|
737 |
+
const ring = new THREE.Mesh(ringGeometry, ringMaterial);
|
738 |
+
ring.position.copy(position);
|
739 |
+
ring.lookAt(new THREE.Vector3(0, 1, 0));
|
740 |
+
scene.add(ring);
|
741 |
+
|
742 |
+
// λ§ νμ₯ μ λλ©μ΄μ
|
743 |
+
const expandRing = () => {
|
744 |
+
ring.scale.x += 0.2;
|
745 |
+
ring.scale.y += 0.2;
|
746 |
+
ring.material.opacity *= 0.95;
|
747 |
+
|
748 |
+
if (ring.material.opacity > 0.01) {
|
749 |
+
requestAnimationFrame(expandRing);
|
750 |
+
} else {
|
751 |
+
scene.remove(ring);
|
752 |
+
}
|
753 |
+
};
|
754 |
+
expandRing();
|
755 |
+
|
756 |
+
// νλ°μ ν¨κ³Ό
|
757 |
+
const explosionSound = new Audio('sounds/explosion.ogg');
|
758 |
+
explosionSound.volume = 0.4;
|
759 |
+
explosionSound.play();
|
760 |
+
|
761 |
+
// μΉ΄λ©λΌ νλ€λ¦Ό ν¨κ³Ό
|
762 |
+
if (window.gameInstance && window.gameInstance.camera) {
|
763 |
+
const camera = window.gameInstance.camera;
|
764 |
+
const originalPosition = camera.position.clone();
|
765 |
+
let shakeTime = 0;
|
766 |
+
const shakeIntensity = 0.3;
|
767 |
+
const shakeDuration = 500;
|
768 |
+
|
769 |
+
const shakeCamera = () => {
|
770 |
+
if (shakeTime < shakeDuration) {
|
771 |
+
camera.position.x = originalPosition.x + (Math.random() - 0.5) * shakeIntensity;
|
772 |
+
camera.position.y = originalPosition.y + (Math.random() - 0.5) * shakeIntensity;
|
773 |
+
camera.position.z = originalPosition.z + (Math.random() - 0.5) * shakeIntensity;
|
774 |
+
|
775 |
+
shakeTime += 16;
|
776 |
+
requestAnimationFrame(shakeCamera);
|
777 |
+
} else {
|
778 |
+
camera.position.copy(originalPosition);
|
779 |
+
}
|
780 |
+
};
|
781 |
+
shakeCamera();
|
782 |
+
}
|
783 |
+
|
784 |
+
// μ€μ¬ νλμ μ κ±°
|
785 |
+
setTimeout(() => {
|
786 |
+
scene.remove(flash);
|
787 |
+
}, 100);
|
788 |
+
}
|
789 |
+
|
790 |
+
async initialize(scene, loader) {
|
791 |
+
try {
|
792 |
+
const bodyResult = await loader.loadAsync('/models/abramsBody.glb');
|
793 |
+
this.body = bodyResult.scene;
|
794 |
+
|
795 |
+
const turretResult = await loader.loadAsync('/models/abramsTurret.glb');
|
796 |
+
this.turret = turretResult.scene;
|
797 |
+
|
798 |
+
this.turretGroup.position.y = 0.2;
|
799 |
+
this.turretGroup.add(this.turret);
|
800 |
+
this.body.add(this.turretGroup);
|
801 |
+
|
802 |
+
// κ·Έλ¦Όμ μ€μ μ κ·Έλλ‘ μ μ§
|
803 |
+
this.body.traverse((child) => {
|
804 |
+
if (child.isMesh) {
|
805 |
+
child.castShadow = true;
|
806 |
+
child.receiveShadow = true;
|
807 |
+
child.material.shadowSide = THREE.BackSide;
|
808 |
+
child.material.needsUpdate = true;
|
809 |
+
}
|
810 |
+
});
|
811 |
+
|
812 |
+
this.turret.traverse((child) => {
|
813 |
+
if (child.isMesh) {
|
814 |
+
child.castShadow = true;
|
815 |
+
child.receiveShadow = true;
|
816 |
+
child.material.shadowSide = THREE.BackSide;
|
817 |
+
child.material.needsUpdate = true;
|
818 |
+
}
|
819 |
+
});
|
820 |
+
|
821 |
+
// κ·Έλ¦Όμ νλ©΄
|
822 |
+
const shadowPlaneGeometry = new THREE.PlaneGeometry(8, 8);
|
823 |
+
const shadowPlaneMaterial = new THREE.ShadowMaterial({
|
824 |
+
opacity: 0.3
|
825 |
+
});
|
826 |
+
this.shadowPlane = new THREE.Mesh(shadowPlaneGeometry, shadowPlaneMaterial);
|
827 |
+
this.shadowPlane.receiveShadow = true;
|
828 |
+
this.shadowPlane.rotation.x = -Math.PI / 2;
|
829 |
+
this.shadowPlane.position.y = 0.1;
|
830 |
+
this.body.add(this.shadowPlane);
|
831 |
+
|
832 |
+
// κ°λ¨ν μ€ν° μμΉ μ€μ
|
833 |
+
const spawnPosition = new THREE.Vector3(
|
834 |
+
(Math.random() - 0.5) * (MAP_SIZE * 0.8), // MAP_SIZEμ 80%λ§ μ¬μ©
|
835 |
+
TANK_HEIGHT, // κ³ μ λ λμ΄ μ¬μ©
|
836 |
+
(Math.random() - 0.5) * (MAP_SIZE * 0.8)
|
837 |
+
);
|
838 |
+
|
839 |
+
this.body.position.copy(spawnPosition);
|
840 |
+
|
841 |
+
// νλ° μ΄ννΈ λ©μλ μΆκ°
|
842 |
+
this.createExplosionEffect = (scene, position) => {
|
843 |
+
// νλ° νν°ν΄
|
844 |
+
for (let i = 0; i < 15; i++) {
|
845 |
+
const size = Math.random() * 0.2 + 0.1;
|
846 |
+
const geometry = new THREE.SphereGeometry(size);
|
847 |
+
const material = new THREE.MeshBasicMaterial({
|
848 |
+
color: Math.random() < 0.5 ? 0xff4500 : 0xff8c00
|
849 |
+
});
|
850 |
+
const particle = new THREE.Mesh(geometry, material);
|
851 |
+
particle.position.copy(position);
|
852 |
+
|
853 |
+
const speed = Math.random() * 0.3 + 0.2;
|
854 |
+
const angle = Math.random() * Math.PI * 2;
|
855 |
+
const elevation = Math.random() * Math.PI - Math.PI / 2;
|
856 |
+
|
857 |
+
particle.velocity = new THREE.Vector3(
|
858 |
+
Math.cos(angle) * Math.cos(elevation) * speed,
|
859 |
+
Math.sin(elevation) * speed,
|
860 |
+
Math.sin(angle) * Math.cos(elevation) * speed
|
861 |
+
);
|
862 |
+
|
863 |
+
particle.gravity = -0.01;
|
864 |
+
particle.life = Math.random() * 20 + 20;
|
865 |
+
particle.fadeRate = 1 / particle.life;
|
866 |
+
|
867 |
+
scene.add(particle);
|
868 |
+
window.gameInstance.particles.push({
|
869 |
+
mesh: particle,
|
870 |
+
velocity: particle.velocity,
|
871 |
+
gravity: particle.gravity,
|
872 |
+
life: particle.life,
|
873 |
+
fadeRate: particle.fadeRate
|
874 |
+
});
|
875 |
+
}
|
876 |
+
|
877 |
+
// μΆ©λ μ¬μ΄λ μ¬μ
|
878 |
+
const explosionSound = new Audio('sounds/explosion.ogg');
|
879 |
+
explosionSound.volume = 0.3;
|
880 |
+
explosionSound.play();
|
881 |
+
};
|
882 |
+
|
883 |
+
scene.add(this.body);
|
884 |
+
this.isLoaded = true;
|
885 |
+
this.updateAmmoDisplay();
|
886 |
+
|
887 |
+
} catch (error) {
|
888 |
+
console.error('Error loading tank models:', error);
|
889 |
+
this.isLoaded = false;
|
890 |
+
}
|
891 |
+
}
|
892 |
+
|
893 |
+
shoot(scene) {
|
894 |
+
// μ¬μ₯μ μ€μ΄κ±°λ νμ½μ΄ μμΌλ©΄ λ°μ¬νμ§ μμ
|
895 |
+
if (this.isReloading || this.ammo <= 0) {
|
896 |
+
return null;
|
897 |
+
}
|
898 |
+
|
899 |
+
// λ°μ¬ λλ μ΄ μ²΄ν¬ (μ°μ λ°μ¬ λ°©μ§)
|
900 |
+
const currentTime = Date.now();
|
901 |
+
if (currentTime - this.lastShootTime < 100) { // 100msμ λ°μ¬ λλ μ΄
|
902 |
+
return null;
|
903 |
+
}
|
904 |
+
this.lastShootTime = currentTime;
|
905 |
+
|
906 |
+
// λ°μ¬μ ν¨κ³Ό (ν λ²λ§ μ¬μ)
|
907 |
+
const sounds = ['sounds/mbtfire1.ogg', 'sounds/mbtfire2.ogg', 'sounds/mbtfire3.ogg', 'sounds/mbtfire4.ogg'];
|
908 |
+
const randomSound = sounds[Math.floor(Math.random() * sounds.length)];
|
909 |
+
const audio = new Audio(randomSound);
|
910 |
+
audio.volume = 0.5;
|
911 |
+
|
912 |
+
// μ΄μ μ€λμ€ μΈμ€ν΄μ€κ° μλ€λ©΄ μ€μ§
|
913 |
+
if (this.lastAudio) {
|
914 |
+
this.lastAudio.pause();
|
915 |
+
this.lastAudio.currentTime = 0;
|
916 |
+
}
|
917 |
+
|
918 |
+
this.lastAudio = audio;
|
919 |
+
audio.play();
|
920 |
+
|
921 |
+
// λ°μ¬ μ΄ννΈ
|
922 |
+
this.createMuzzleFlash(scene);
|
923 |
+
|
924 |
+
// ν¬ν μμ±
|
925 |
+
const bullet = this.createBullet(scene);
|
926 |
+
if (bullet) {
|
927 |
+
this.ammo--;
|
928 |
+
this.updateAmmoDisplay();
|
929 |
+
|
930 |
+
// νμ½μ λͺ¨λ μμ§νμ λλ§ μ¬μ₯μ μμ
|
931 |
+
if (this.ammo <= 0) {
|
932 |
+
this.startReload();
|
933 |
+
}
|
934 |
+
}
|
935 |
+
return bullet;
|
936 |
+
}
|
937 |
+
|
938 |
+
startReload() {
|
939 |
+
if (this.isReloading) return; // μ΄λ―Έ μ¬μ₯μ μ€μ΄λ©΄ 무μ
|
940 |
+
|
941 |
+
this.isReloading = true;
|
942 |
+
const reloadingText = document.getElementById('reloadingText');
|
943 |
+
reloadingText.style.display = 'block';
|
944 |
+
|
945 |
+
setTimeout(() => {
|
946 |
+
this.ammo = this.maxAmmo;
|
947 |
+
this.isReloading = false;
|
948 |
+
reloadingText.style.display = 'none';
|
949 |
+
this.updateAmmoDisplay();
|
950 |
+
}, this.reloadTime);
|
951 |
+
}
|
952 |
+
|
953 |
+
createMuzzleFlash(scene) {
|
954 |
+
if (!this.turret) return;
|
955 |
+
const flashGroup = new THREE.Group();
|
956 |
+
|
957 |
+
// νμΌ ν¬κΈ° μ¦κ°
|
958 |
+
const flameGeometry = new THREE.SphereGeometry(1.0, 8, 8);
|
959 |
+
const flameMaterial = new THREE.MeshBasicMaterial({
|
960 |
+
color: 0xffa500,
|
961 |
+
transparent: true,
|
962 |
+
opacity: 0.8
|
963 |
+
});
|
964 |
+
const flame = new THREE.Mesh(flameGeometry, flameMaterial);
|
965 |
+
flame.scale.set(2, 2, 3);
|
966 |
+
flashGroup.add(flame);
|
967 |
+
|
968 |
+
// μ°κΈ° ν¨κ³Ό ν¬κΈ° μ¦κ°
|
969 |
+
const smokeGeometry = new THREE.SphereGeometry(0.8, 8, 8);
|
970 |
+
const smokeMaterial = new THREE.MeshBasicMaterial({
|
971 |
+
color: 0x555555,
|
972 |
+
transparent: true,
|
973 |
+
opacity: 0.5
|
974 |
+
});
|
975 |
+
|
976 |
+
for (let i = 0; i < 5; i++) { // μ°κΈ° νν°ν΄ μ μ¦κ°
|
977 |
+
const smoke = new THREE.Mesh(smokeGeometry, smokeMaterial);
|
978 |
+
smoke.position.set(
|
979 |
+
Math.random() * 1 - 0.5,
|
980 |
+
Math.random() * 1 - 0.5,
|
981 |
+
-1 - Math.random()
|
982 |
+
);
|
983 |
+
smoke.scale.set(1.5, 1.5, 1.5);
|
984 |
+
flashGroup.add(smoke);
|
985 |
+
}
|
986 |
+
|
987 |
+
// ν¬κ΅¬ μμΉ κ³μ°
|
988 |
+
const muzzleOffset = new THREE.Vector3(0, 0.5, 4);
|
989 |
+
const muzzlePosition = new THREE.Vector3();
|
990 |
+
const turretWorldQuaternion = new THREE.Quaternion();
|
991 |
+
|
992 |
+
this.turret.getWorldPosition(muzzlePosition);
|
993 |
+
this.turret.getWorldQuaternion(turretWorldQuaternion);
|
994 |
+
|
995 |
+
muzzleOffset.applyQuaternion(turretWorldQuaternion);
|
996 |
+
muzzlePosition.add(muzzleOffset);
|
997 |
+
|
998 |
+
flashGroup.position.copy(muzzlePosition);
|
999 |
+
flashGroup.quaternion.copy(turretWorldQuaternion);
|
1000 |
+
|
1001 |
+
scene.add(flashGroup);
|
1002 |
+
|
1003 |
+
// μ΄ννΈ μ§μ μκ° μ¦κ°
|
1004 |
+
setTimeout(() => {
|
1005 |
+
scene.remove(flashGroup);
|
1006 |
+
}, 500);
|
1007 |
+
}
|
1008 |
+
|
1009 |
+
|
1010 |
+
|
1011 |
+
createBullet(scene) {
|
1012 |
+
if (!this.turret) return null; // ν°λ μ΄ μμΌλ©΄ null λ°ν
|
1013 |
+
// ν¬ν ν¬κΈ° μ¦κ°
|
1014 |
+
const bulletGeometry = new THREE.CylinderGeometry(0.2, 0.2, 2, 8);
|
1015 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({ color: 0xffd700 });
|
1016 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
1017 |
+
|
1018 |
+
// ν¬νμ μλ μμΉμ λ°©ν₯ κ°μ Έμ€κΈ°
|
1019 |
+
const muzzleOffset = new THREE.Vector3(0, 0.5, 4); // ν¬κ΅¬ μμΉ μ‘°μ (μμͺ½μΌλ‘ λ μ΄λ)
|
1020 |
+
const muzzlePosition = new THREE.Vector3();
|
1021 |
+
const turretWorldQuaternion = new THREE.Quaternion();
|
1022 |
+
|
1023 |
+
// ν¬νμ μλ λ³ν νλ ¬ κ°μ Έμ€κΈ°
|
1024 |
+
this.turret.getWorldPosition(muzzlePosition);
|
1025 |
+
this.turret.getWorldQuaternion(turretWorldQuaternion);
|
1026 |
+
|
1027 |
+
// ν¬κ΅¬ μ€νμ
μ μ©
|
1028 |
+
muzzleOffset.applyQuaternion(turretWorldQuaternion);
|
1029 |
+
muzzlePosition.add(muzzleOffset);
|
1030 |
+
|
1031 |
+
// ν¬ν μμΉμ νμ μ€μ
|
1032 |
+
bullet.position.copy(muzzlePosition);
|
1033 |
+
bullet.quaternion.copy(turretWorldQuaternion);
|
1034 |
+
|
1035 |
+
// λ°μ¬ λ°©ν₯ μ€μ
|
1036 |
+
const direction = new THREE.Vector3(0, 0, 1);
|
1037 |
+
direction.applyQuaternion(turretWorldQuaternion);
|
1038 |
+
bullet.velocity = direction.multiplyScalar(5);
|
1039 |
+
|
1040 |
+
scene.add(bullet);
|
1041 |
+
this.bullets.push(bullet);
|
1042 |
+
|
1043 |
+
return bullet;
|
1044 |
+
}
|
1045 |
+
|
1046 |
+
|
1047 |
+
update(mouseX, mouseY, scene) {
|
1048 |
+
if (!this.body || !this.turretGroup) return;
|
1049 |
+
|
1050 |
+
const absoluteTurretRotation = mouseX;
|
1051 |
+
this.turretGroup.rotation.y = absoluteTurretRotation - this.body.rotation.y;
|
1052 |
+
this.turretRotation = absoluteTurretRotation;
|
1053 |
+
|
1054 |
+
// μ΄μ μ
λ°μ΄νΈ λ° μΆ©λ 체ν¬
|
1055 |
+
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
1056 |
+
const bullet = this.bullets[i];
|
1057 |
+
const oldPosition = bullet.position.clone();
|
1058 |
+
bullet.position.add(bullet.velocity);
|
1059 |
+
|
1060 |
+
// μ§ν λμ΄ μ²΄ν¬
|
1061 |
+
const terrainHeight = window.gameInstance.getHeightAtPosition(
|
1062 |
+
bullet.position.x,
|
1063 |
+
bullet.position.z
|
1064 |
+
);
|
1065 |
+
|
1066 |
+
if (bullet.position.y < terrainHeight ||
|
1067 |
+
Math.abs(bullet.position.x) > MAP_SIZE / 2 ||
|
1068 |
+
Math.abs(bullet.position.z) > MAP_SIZE / 2) {
|
1069 |
+
|
1070 |
+
// νλ° μ΄ννΈ μμ±
|
1071 |
+
this.createExplosionEffect(scene, bullet.position);
|
1072 |
+
|
1073 |
+
scene.remove(bullet);
|
1074 |
+
this.bullets.splice(i, 1);
|
1075 |
+
}
|
1076 |
+
}
|
1077 |
+
}
|
1078 |
+
|
1079 |
+
move(direction) {
|
1080 |
+
if (!this.body) return;
|
1081 |
+
|
1082 |
+
const moveVector = new THREE.Vector3();
|
1083 |
+
moveVector.x = direction.x * this.moveSpeed;
|
1084 |
+
moveVector.z = direction.z * this.moveSpeed;
|
1085 |
+
|
1086 |
+
// μλ‘μ΄ μμΉ κ³μ°
|
1087 |
+
const newPosition = this.body.position.clone().add(moveVector);
|
1088 |
+
|
1089 |
+
// μλ‘μ΄ μμΉμ μ§ν λμ΄ κ°μ Έμ€κΈ°
|
1090 |
+
const heightAtNewPos = window.gameInstance.getHeightAtPosition(newPosition.x, newPosition.z);
|
1091 |
+
|
1092 |
+
// ν±ν¬ λμ΄λ§νΌ λν΄μ μ§ν μμ μμΉμν΄
|
1093 |
+
newPosition.y = heightAtNewPos + TANK_HEIGHT;
|
1094 |
+
|
1095 |
+
// κ²½μ¬κ° λ무 κ°νλ₯Έμ§ 체ν¬
|
1096 |
+
const currentHeight = this.body.position.y;
|
1097 |
+
const heightDifference = Math.abs(newPosition.y - currentHeight);
|
1098 |
+
const maxClimbAngle = 0.5; // μ΅λ λ±λ° κ°λ
|
1099 |
+
|
1100 |
+
if (heightDifference / this.moveSpeed < maxClimbAngle) {
|
1101 |
+
this.body.position.copy(newPosition);
|
1102 |
+
|
1103 |
+
// ν±ν¬μ λ°©ν₯ λ²‘ν° κ³μ°
|
1104 |
+
const forwardVector = new THREE.Vector3(0, 0, 1).applyQuaternion(this.body.quaternion);
|
1105 |
+
const rightVector = new THREE.Vector3(1, 0, 0).applyQuaternion(this.body.quaternion);
|
1106 |
+
|
1107 |
+
// ν±ν¬ μ£Όλ³μ λμ΄ κ³μ°
|
1108 |
+
const frontHeight = window.gameInstance.getHeightAtPosition(
|
1109 |
+
newPosition.x + forwardVector.x,
|
1110 |
+
newPosition.z + forwardVector.z
|
1111 |
+
);
|
1112 |
+
const backHeight = window.gameInstance.getHeightAtPosition(
|
1113 |
+
newPosition.x - forwardVector.x,
|
1114 |
+
newPosition.z - forwardVector.z
|
1115 |
+
);
|
1116 |
+
const rightHeight = window.gameInstance.getHeightAtPosition(
|
1117 |
+
newPosition.x + rightVector.x,
|
1118 |
+
newPosition.z + rightVector.z
|
1119 |
+
);
|
1120 |
+
const leftHeight = window.gameInstance.getHeightAtPosition(
|
1121 |
+
newPosition.x - rightVector.x,
|
1122 |
+
newPosition.z - rightVector.z
|
1123 |
+
);
|
1124 |
+
|
1125 |
+
// ν±ν¬μ κΈ°μΈκΈ° κ³μ° λ° μ μ©
|
1126 |
+
const pitch = Math.atan2(frontHeight - backHeight, 2);
|
1127 |
+
const roll = Math.atan2(rightHeight - leftHeight, 2);
|
1128 |
+
|
1129 |
+
// κΈ°μ‘΄ yμΆ νμ μ μ μ§νλ©΄μ μλ‘μ΄ κΈ°μΈκΈ° μ μ©
|
1130 |
+
const currentYRotation = this.body.rotation.y;
|
1131 |
+
this.body.rotation.set(pitch, currentYRotation, roll);
|
1132 |
+
}
|
1133 |
+
}
|
1134 |
+
|
1135 |
+
rotate(angle) {
|
1136 |
+
if (!this.body) return;
|
1137 |
+
|
1138 |
+
// yμΆ νμ μ μ©
|
1139 |
+
this.body.rotation.y += angle * this.turnSpeed;
|
1140 |
+
|
1141 |
+
// νμ¬ μμΉμμμ μ§νμ λ§μΆ° ν±ν¬ κΈ°μΈκΈ° μ‘°μ
|
1142 |
+
const position = this.body.position;
|
1143 |
+
const forwardVector = new THREE.Vector3(0, 0, 1).applyQuaternion(this.body.quaternion);
|
1144 |
+
const rightVector = new THREE.Vector3(1, 0, 0).applyQuaternion(this.body.quaternion);
|
1145 |
+
|
1146 |
+
// ν±ν¬ μ£Όλ³μ λμ΄ κ³μ°
|
1147 |
+
const frontHeight = window.gameInstance.getHeightAtPosition(
|
1148 |
+
position.x + forwardVector.x,
|
1149 |
+
position.z + forwardVector.z
|
1150 |
+
);
|
1151 |
+
const backHeight = window.gameInstance.getHeightAtPosition(
|
1152 |
+
position.x - forwardVector.x,
|
1153 |
+
position.z - forwardVector.z
|
1154 |
+
);
|
1155 |
+
const rightHeight = window.gameInstance.getHeightAtPosition(
|
1156 |
+
position.x + rightVector.x,
|
1157 |
+
position.z + rightVector.z
|
1158 |
+
);
|
1159 |
+
const leftHeight = window.gameInstance.getHeightAtPosition(
|
1160 |
+
position.x - rightVector.x,
|
1161 |
+
position.z - rightVector.z
|
1162 |
+
);
|
1163 |
+
|
1164 |
+
// ν±ν¬μ κΈ°μΈκΈ° κ³μ° λ° μ μ©
|
1165 |
+
const pitch = Math.atan2(frontHeight - backHeight, 2);
|
1166 |
+
const roll = Math.atan2(rightHeight - leftHeight, 2);
|
1167 |
+
|
1168 |
+
// νμ¬ yμΆ νμ μ μ μ§νλ©΄μ μλ‘μ΄ κΈ°μΈκΈ° μ μ©
|
1169 |
+
const currentYRotation = this.body.rotation.y;
|
1170 |
+
this.body.rotation.set(pitch, currentYRotation, roll);
|
1171 |
+
}
|
1172 |
+
|
1173 |
+
getPosition() {
|
1174 |
+
return this.body ? this.body.position : new THREE.Vector3();
|
1175 |
+
}
|
1176 |
+
|
1177 |
+
takeDamage(damage) {
|
1178 |
+
this.health -= damage;
|
1179 |
+
return this.health <= 0;
|
1180 |
+
}
|
1181 |
+
|
1182 |
+
startReload() {
|
1183 |
+
this.isReloading = true;
|
1184 |
+
const reloadingText = document.getElementById('reloadingText');
|
1185 |
+
reloadingText.style.display = 'block';
|
1186 |
+
setTimeout(() => {
|
1187 |
+
this.ammo = this.maxAmmo;
|
1188 |
+
this.isReloading = false;
|
1189 |
+
reloadingText.style.display = 'none';
|
1190 |
+
this.updateAmmoDisplay();
|
1191 |
+
}, this.reloadTime);
|
1192 |
+
}
|
1193 |
+
|
1194 |
+
updateAmmoDisplay() {
|
1195 |
+
document.getElementById('ammoDisplay').textContent = `APFSDS: ${this.ammo}/${this.maxAmmo}`;
|
1196 |
+
}
|
1197 |
+
}
|
1198 |
+
|
1199 |
+
// Enemy ν΄λμ€
|
1200 |
+
class Enemy {
|
1201 |
+
constructor(scene, position, type = 'tank') {
|
1202 |
+
// κΈ°λ³Έ μμ±
|
1203 |
+
this.scene = scene;
|
1204 |
+
this.position = position;
|
1205 |
+
this.mesh = null;
|
1206 |
+
this.type = type;
|
1207 |
+
this.health = type === 'tank' ? 100 : 200;
|
1208 |
+
this.lastAttackTime = 0;
|
1209 |
+
this.bullets = [];
|
1210 |
+
this.isLoaded = false;
|
1211 |
+
this.alternativePath = null;
|
1212 |
+
this.pathFindingTimeout = 0;
|
1213 |
+
this.lastPathUpdateTime = 0;
|
1214 |
+
this.pathUpdateInterval = 1000; // 1μ΄λ§λ€ κ²½λ‘ μ
λ°μ΄νΈ
|
1215 |
+
this.moveSpeed = type === 'tank' ? ENEMY_MOVE_SPEED : ENEMY_MOVE_SPEED * 0.7;
|
1216 |
+
async initialize(loader) {
|
1217 |
+
try {
|
1218 |
+
// μ ν±ν¬ λͺ¨λΈ λ‘λ
|
1219 |
+
let modelPath;
|
1220 |
+
if (this.type === 'tank') {
|
1221 |
+
modelPath = '/models/t90Body.glb'; // T-90 ν±ν¬ λͺ¨λΈ
|
1222 |
+
} else {
|
1223 |
+
modelPath = '/models/heavyTankBody.glb'; // μ€μ μ°¨ λͺ¨λΈ
|
1224 |
+
}
|
1225 |
+
|
1226 |
+
const result = await loader.loadAsync(modelPath);
|
1227 |
+
this.mesh = result.scene;
|
1228 |
+
|
1229 |
+
// μμΉ μ€μ
|
1230 |
+
this.mesh.position.copy(this.position);
|
1231 |
+
|
1232 |
+
// κ·Έλ¦Όμ μ€μ
|
1233 |
+
this.mesh.traverse((child) => {
|
1234 |
+
if (child.isMesh) {
|
1235 |
+
child.castShadow = true;
|
1236 |
+
child.receiveShadow = true;
|
1237 |
+
child.material.shadowSide = THREE.BackSide;
|
1238 |
+
}
|
1239 |
+
});
|
1240 |
+
|
1241 |
+
// κ·Έλ¦Όμ νλ©΄ μΆκ°
|
1242 |
+
const shadowPlaneGeometry = new THREE.PlaneGeometry(8, 8);
|
1243 |
+
const shadowPlaneMaterial = new THREE.ShadowMaterial({
|
1244 |
+
opacity: 0.3
|
1245 |
+
});
|
1246 |
+
this.shadowPlane = new THREE.Mesh(shadowPlaneGeometry, shadowPlaneMaterial);
|
1247 |
+
this.shadowPlane.receiveShadow = true;
|
1248 |
+
this.shadowPlane.rotation.x = -Math.PI / 2;
|
1249 |
+
this.shadowPlane.position.y = 0.1;
|
1250 |
+
this.mesh.add(this.shadowPlane);
|
1251 |
+
|
1252 |
+
// μ¬μ μΆκ°
|
1253 |
+
this.scene.add(this.mesh);
|
1254 |
+
this.isLoaded = true;
|
1255 |
+
|
1256 |
+
} catch (error) {
|
1257 |
+
console.error('Error loading enemy tank model:', error);
|
1258 |
+
this.isLoaded = false;
|
1259 |
+
}
|
1260 |
+
}
|
1261 |
+
|
1262 |
+
// AI μν κ΄λ¦¬
|
1263 |
+
this.aiState = {
|
1264 |
+
mode: 'pursue',
|
1265 |
+
lastStateChange: 0,
|
1266 |
+
stateChangeCooldown: 3000,
|
1267 |
+
lastVisibilityCheck: 0,
|
1268 |
+
visibilityCheckInterval: 500,
|
1269 |
+
canSeePlayer: false,
|
1270 |
+
lastKnownPlayerPosition: null,
|
1271 |
+
searchStartTime: null,
|
1272 |
+
targetRotation: 0,
|
1273 |
+
currentRotation: 0,
|
1274 |
+
isAiming: false,
|
1275 |
+
aimingTime: 0,
|
1276 |
+
requiredAimTime: 1000 // μ‘°μ€μ νμν μκ°
|
1277 |
+
};
|
1278 |
+
|
1279 |
+
// κ²½λ‘ νμ λ° ννΌ μμ€ν
|
1280 |
+
this.pathfinding = {
|
1281 |
+
currentPath: [],
|
1282 |
+
pathUpdateInterval: 1000,
|
1283 |
+
lastPathUpdate: 0,
|
1284 |
+
isAvoidingObstacle: false,
|
1285 |
+
avoidanceDirection: null,
|
1286 |
+
obstacleCheckDistance: 10,
|
1287 |
+
avoidanceTime: 0,
|
1288 |
+
maxAvoidanceTime: 3000, // μ΅λ ννΌ μκ°
|
1289 |
+
sensorAngles: [-45, 0, 45], // μ λ°© κ°μ§ κ°λ
|
1290 |
+
sensorDistance: 15 // κ°μ§ 거리
|
1291 |
+
};
|
1292 |
+
|
1293 |
+
// μ ν¬ μμ€ν
|
1294 |
+
this.combat = {
|
1295 |
+
minEngagementRange: 30,
|
1296 |
+
maxEngagementRange: 150,
|
1297 |
+
optimalRange: 80,
|
1298 |
+
aimThreshold: 0.1, // μ‘°μ€ μ νλ μκ³κ°
|
1299 |
+
lastShotAccuracy: 0,
|
1300 |
+
consecutiveHits: 0,
|
1301 |
+
maxConsecutiveHits: 3
|
1302 |
+
};
|
1303 |
+
}
|
1304 |
+
|
1305 |
+
// μ₯μ λ¬Ό κ°μ§ μμ€ν
|
1306 |
+
detectObstacles() {
|
1307 |
+
const obstacles = [];
|
1308 |
+
const position = this.mesh.position.clone();
|
1309 |
+
position.y += 1; // μΌμ λμ΄ μ‘°μ
|
1310 |
+
|
1311 |
+
this.pathfinding.sensorAngles.forEach(angle => {
|
1312 |
+
const direction = new THREE.Vector3(0, 0, 1)
|
1313 |
+
.applyQuaternion(this.mesh.quaternion)
|
1314 |
+
.applyAxisAngle(new THREE.Vector3(0, 1, 0), angle * Math.PI / 180);
|
1315 |
+
|
1316 |
+
const raycaster = new THREE.Raycaster(position, direction, 0, this.pathfinding.sensorDistance);
|
1317 |
+
const intersects = raycaster.intersectObjects(window.gameInstance.obstacles, true);
|
1318 |
+
|
1319 |
+
if (intersects.length > 0) {
|
1320 |
+
obstacles.push({
|
1321 |
+
angle: angle,
|
1322 |
+
distance: intersects[0].distance,
|
1323 |
+
point: intersects[0].point
|
1324 |
+
});
|
1325 |
+
}
|
1326 |
+
});
|
1327 |
+
|
1328 |
+
return obstacles;
|
1329 |
+
}
|
1330 |
+
|
1331 |
+
// ννΌ λ°©ν₯ κ³μ°
|
1332 |
+
calculateAvoidanceDirection(obstacles) {
|
1333 |
+
if (obstacles.length === 0) return null;
|
1334 |
+
|
1335 |
+
// λͺ¨λ μ₯μ λ¬Όμ λ°©ν₯μ κ³ λ €νμ¬ μ΅μ μ ννΌ λ°©ν₯ κ³μ°
|
1336 |
+
const avoidanceVector = new THREE.Vector3();
|
1337 |
+
obstacles.forEach(obstacle => {
|
1338 |
+
const avoidDir = new THREE.Vector3()
|
1339 |
+
.subVectors(this.mesh.position, obstacle.point)
|
1340 |
+
.normalize()
|
1341 |
+
.multiplyScalar(1 / obstacle.distance); // 거리μ λ°λΉλ‘νλ κ°μ€μΉ
|
1342 |
+
avoidanceVector.add(avoidDir);
|
1343 |
+
});
|
1344 |
+
|
1345 |
+
return avoidanceVector.normalize();
|
1346 |
+
}
|
1347 |
+
|
1348 |
+
// μ‘°μ€ μμ€ν
|
1349 |
+
updateAiming(playerPosition) {
|
1350 |
+
const targetDirection = new THREE.Vector3()
|
1351 |
+
.subVectors(playerPosition, this.mesh.position)
|
1352 |
+
.normalize();
|
1353 |
+
|
1354 |
+
// λͺ©ν νμ κ° κ³μ°
|
1355 |
+
this.aiState.targetRotation = Math.atan2(targetDirection.x, targetDirection.z);
|
1356 |
+
|
1357 |
+
// νμ¬ νμ κ° λΆλλ½κ² μ‘°μ - μ ν μλλ₯Ό λλ¦¬κ² νκΈ° μν΄ μ‘°μ
|
1358 |
+
const rotationDiff = this.aiState.targetRotation - this.aiState.currentRotation;
|
1359 |
+
let rotationStep = Math.sign(rotationDiff) * Math.min(Math.abs(rotationDiff), 0.05); // κΈ°μ‘΄ 0.02μμ 0.05λ‘ μμ
|
1360 |
+
this.aiState.currentRotation += rotationStep;
|
1361 |
+
|
1362 |
+
// λ©μ νμ μ μ©
|
1363 |
+
this.mesh.rotation.y = this.aiState.currentRotation;
|
1364 |
+
|
1365 |
+
// μ‘°μ€ μ νλ κ³μ°
|
1366 |
+
const aimAccuracy = 1 - Math.abs(rotationDiff) / Math.PI;
|
1367 |
+
return aimAccuracy > this.combat.aimThreshold;
|
1368 |
+
}
|
1369 |
+
|
1370 |
+
// μ ν¬ κ±°λ¦¬ κ΄λ¦¬
|
1371 |
+
maintainCombatDistance(playerPosition) {
|
1372 |
+
const distanceToPlayer = this.mesh.position.distanceTo(playerPosition);
|
1373 |
+
let moveDirection = new THREE.Vector3();
|
1374 |
+
|
1375 |
+
if (distanceToPlayer < this.combat.minEngagementRange) {
|
1376 |
+
// λ무 κ°κΉμ°λ©΄ νμ§
|
1377 |
+
moveDirection.subVectors(this.mesh.position, playerPosition).normalize();
|
1378 |
+
} else if (distanceToPlayer > this.combat.maxEngagementRange) {
|
1379 |
+
// λ무 λ©λ©΄ μ μ§
|
1380 |
+
moveDirection.subVectors(playerPosition, this.mesh.position).normalize();
|
1381 |
+
} else if (Math.abs(distanceToPlayer - this.combat.optimalRange) > 10) {
|
1382 |
+
// μ΅μ κ±°λ¦¬λ‘ μ‘°μ
|
1383 |
+
const targetDistance = this.combat.optimalRange;
|
1384 |
+
moveDirection.subVectors(playerPosition, this.mesh.position).normalize();
|
1385 |
+
if (distanceToPlayer > targetDistance) {
|
1386 |
+
moveDirection.multiplyScalar(1);
|
1387 |
+
} else {
|
1388 |
+
moveDirection.multiplyScalar(-1);
|
1389 |
+
}
|
1390 |
+
}
|
1391 |
+
|
1392 |
+
return moveDirection;
|
1393 |
+
}
|
1394 |
+
|
1395 |
+
// λ°μ¬ 쑰건 νμΈ
|
1396 |
+
canShoot(playerPosition) {
|
1397 |
+
const distance = this.mesh.position.distanceTo(playerPosition);
|
1398 |
+
const hasLineOfSight = this.checkLineOfSight(playerPosition);
|
1399 |
+
const isAimed = this.updateAiming(playerPosition);
|
1400 |
+
|
1401 |
+
return distance <= this.combat.maxEngagementRange &&
|
1402 |
+
distance >= this.combat.minEngagementRange &&
|
1403 |
+
hasLineOfSight &&
|
1404 |
+
isAimed;
|
1405 |
+
}
|
1406 |
+
|
1407 |
+
// λ©μΈ μ
λ°μ΄νΈ ν¨μ
|
1408 |
+
update(playerPosition) {
|
1409 |
+
if (!this.mesh || !this.isLoaded) return;
|
1410 |
+
|
1411 |
+
// AI μν μ
λ°μ΄νΈ
|
1412 |
+
this.updateAIState(playerPosition);
|
1413 |
+
|
1414 |
+
// μ₯μ λ¬Ό κ°μ§ λ° μμΌ μ²΄ν¬
|
1415 |
+
const obstacles = this.detectObstacles();
|
1416 |
+
const currentTime = Date.now();
|
1417 |
+
const hasLineOfSight = this.checkLineOfSight(playerPosition);
|
1418 |
+
const distanceToPlayer = this.mesh.position.distanceTo(playerPosition);
|
1419 |
+
|
1420 |
+
// μ₯μ λ¬Ό ννΌ λ‘μ§
|
1421 |
+
if (this.pathfinding.isAvoidingObstacle) {
|
1422 |
+
this.pathfinding.avoidanceTime += 16;
|
1423 |
+
if (this.pathfinding.avoidanceTime >= this.pathfinding.maxAvoidanceTime) {
|
1424 |
+
this.pathfinding.isAvoidingObstacle = false;
|
1425 |
+
} else {
|
1426 |
+
const avoidMove = this.pathfinding.avoidanceDirection.multiplyScalar(this.moveSpeed);
|
1427 |
+
this.mesh.position.add(avoidMove);
|
1428 |
+
}
|
1429 |
+
} else if (!hasLineOfSight) {
|
1430 |
+
// μμΌκ° μμ λμ μ΄λ λ‘μ§ μΆκ°
|
1431 |
+
if (!this.alternativePath || this.mesh.position.distanceTo(this.alternativePath) < 2) {
|
1432 |
+
this.alternativePath = this.findAlternativePath(playerPosition);
|
1433 |
+
}
|
1434 |
+
|
1435 |
+
if (this.alternativePath) {
|
1436 |
+
const pathDirection = new THREE.Vector3()
|
1437 |
+
.subVectors(this.alternativePath, this.mesh.position)
|
1438 |
+
.normalize();
|
1439 |
+
|
1440 |
+
// μ΄λ μ μ₯μ λ¬Ό 체ν¬
|
1441 |
+
const nextPosition = this.mesh.position.clone()
|
1442 |
+
.add(pathDirection.multiplyScalar(this.moveSpeed));
|
1443 |
+
|
1444 |
+
if (!this.checkCollisionAtPosition(nextPosition)) {
|
1445 |
+
this.mesh.position.copy(nextPosition);
|
1446 |
+
} else {
|
1447 |
+
// μ₯μ λ¬Όμ΄ μμ κ²½μ° μλ‘μ΄ κ²½λ‘ νμ
|
1448 |
+
this.alternativePath = null;
|
1449 |
+
this.lastAvoidanceDirection = null;
|
1450 |
+
}
|
1451 |
+
|
1452 |
+
// μ΄λ λ°©ν₯μΌλ‘ λΆλλ½κ² νμ
|
1453 |
+
const targetRotation = Math.atan2(pathDirection.x, pathDirection.z);
|
1454 |
+
this.mesh.rotation.y = this.smoothRotation(
|
1455 |
+
this.mesh.rotation.y,
|
1456 |
+
targetRotation,
|
1457 |
+
0.1
|
1458 |
+
);
|
1459 |
+
}
|
1460 |
+
} else {
|
1461 |
+
// μμΌκ° μμ λμ μ΄λ
|
1462 |
+
this.alternativePath = null;
|
1463 |
+
|
1464 |
+
// AI μνμ λ°λ₯Έ μ΄λ
|
1465 |
+
switch (this.aiState.mode) {
|
1466 |
+
case 'pursue':
|
1467 |
+
if (distanceToPlayer > ENEMY_CONFIG.ATTACK_RANGE * 0.7) {
|
1468 |
+
const moveDirection = new THREE.Vector3()
|
1469 |
+
.subVectors(playerPosition, this.mesh.position)
|
1470 |
+
.normalize();
|
1471 |
+
this.mesh.position.add(moveDirection.multiplyScalar(this.moveSpeed));
|
1472 |
+
}
|
1473 |
+
break;
|
1474 |
+
|
1475 |
+
case 'flank':
|
1476 |
+
const flankPosition = this.calculateFlankPosition(playerPosition);
|
1477 |
+
this.findPathToTarget(flankPosition);
|
1478 |
+
this.moveAlongPath();
|
1479 |
+
break;
|
1480 |
+
|
1481 |
+
case 'retreat':
|
1482 |
+
if (distanceToPlayer < ENEMY_CONFIG.ATTACK_RANGE * 0.3) {
|
1483 |
+
const retreatDirection = new THREE.Vector3()
|
1484 |
+
.subVectors(this.mesh.position, playerPosition)
|
1485 |
+
.normalize();
|
1486 |
+
this.mesh.position.add(retreatDirection.multiplyScalar(this.moveSpeed));
|
1487 |
+
}
|
1488 |
+
break;
|
1489 |
+
}
|
1490 |
+
|
1491 |
+
// νλ μ΄μ΄ λ°©ν₯μΌλ‘ νμ
|
1492 |
+
const directionToPlayer = new THREE.Vector3()
|
1493 |
+
.subVectors(playerPosition, this.mesh.position)
|
1494 |
+
.normalize();
|
1495 |
+
const targetRotation = Math.atan2(directionToPlayer.x, directionToPlayer.z);
|
1496 |
+
this.mesh.rotation.y = this.smoothRotation(this.mesh.rotation.y, targetRotation, 0.1);
|
1497 |
+
}
|
1498 |
+
// μ ν¬ κ±°λ¦¬ μ‘°μ
|
1499 |
+
const combatMove = this.maintainCombatDistance(playerPosition);
|
1500 |
+
if (combatMove.length() > 0) {
|
1501 |
+
this.mesh.position.add(combatMove.multiplyScalar(this.moveSpeed));
|
1502 |
+
}
|
1503 |
+
|
1504 |
+
// 곡격 μ²λ¦¬
|
1505 |
+
if (hasLineOfSight && distanceToPlayer <= ENEMY_CONFIG.ATTACK_RANGE && this.canShoot(playerPosition)) {
|
1506 |
+
this.shoot(playerPosition);
|
1507 |
+
}
|
1508 |
+
|
1509 |
+
// μ΄μ μ
λ°μ΄νΈ
|
1510 |
+
this.updateBullets();
|
1511 |
+
|
1512 |
+
// ν±ν¬ κΈ°μΈκΈ° μ‘°μ
|
1513 |
+
this.adjustTankTilt();
|
1514 |
+
}
|
1515 |
+
|
1516 |
+
// μμΌ νμΈ λ©μλ
|
1517 |
+
checkLineOfSight(targetPosition) {
|
1518 |
+
if (!this.mesh) return false;
|
1519 |
+
|
1520 |
+
const startPos = this.mesh.position.clone();
|
1521 |
+
startPos.y += 2; // ν¬ν λμ΄
|
1522 |
+
const direction = new THREE.Vector3()
|
1523 |
+
.subVectors(targetPosition, startPos)
|
1524 |
+
.normalize();
|
1525 |
+
const distance = startPos.distanceTo(targetPosition);
|
1526 |
+
|
1527 |
+
const raycaster = new THREE.Raycaster(startPos, direction, 0, distance);
|
1528 |
+
const intersects = raycaster.intersectObjects(window.gameInstance.obstacles, true);
|
1529 |
+
|
1530 |
+
return intersects.length === 0;
|
1531 |
+
}
|
1532 |
+
|
1533 |
+
// μ₯μ λ¬Ό μΆ©λ 체ν¬
|
1534 |
+
checkCollisionAtPosition(position) {
|
1535 |
+
const testBox = new THREE.Box3();
|
1536 |
+
const tankSize = new THREE.Vector3(3, 3, 3); // ν±ν¬ ν¬κΈ°μ λ§κ² μ‘°μ
|
1537 |
+
|
1538 |
+
testBox.setFromCenterAndSize(
|
1539 |
+
position,
|
1540 |
+
tankSize
|
1541 |
+
);
|
1542 |
+
|
1543 |
+
return window.gameInstance.obstacles.some(obstacle => {
|
1544 |
+
if (obstacle.userData.isCollidable) {
|
1545 |
+
const obstacleBox = new THREE.Box3().setFromObject(obstacle);
|
1546 |
+
return testBox.intersectsBox(obstacleBox);
|
1547 |
+
}
|
1548 |
+
return false;
|
1549 |
+
});
|
1550 |
+
}
|
1551 |
+
|
1552 |
+
// λ체 κ²½λ‘ μ°ΎκΈ°
|
1553 |
+
findAlternativePath(playerPosition) {
|
1554 |
+
const currentPos = this.mesh.position.clone();
|
1555 |
+
const directionToPlayer = new THREE.Vector3()
|
1556 |
+
.subVectors(playerPosition, currentPos)
|
1557 |
+
.normalize();
|
1558 |
+
|
1559 |
+
// μ΄μ μ μ νν μ°ν λ°©ν₯μ΄ μλ€λ©΄ κ·Έ λ°©ν₯μ μ μ§
|
1560 |
+
if (this.lastAvoidanceDirection) {
|
1561 |
+
const checkPoint = currentPos.clone().add(
|
1562 |
+
this.lastAvoidanceDirection.multiplyScalar(30)
|
1563 |
+
);
|
1564 |
+
|
1565 |
+
if (this.checkPathClear(currentPos, checkPoint)) {
|
1566 |
+
return checkPoint;
|
1567 |
+
}
|
1568 |
+
}
|
1569 |
+
|
1570 |
+
// μ’μ° 90λ λ°©ν₯ κ³μ°
|
1571 |
+
const leftDirection = new THREE.Vector3()
|
1572 |
+
.copy(directionToPlayer)
|
1573 |
+
.applyAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI / 2);
|
1574 |
+
const rightDirection = new THREE.Vector3()
|
1575 |
+
.copy(directionToPlayer)
|
1576 |
+
.applyAxisAngle(new THREE.Vector3(0, 1, 0), -Math.PI / 2);
|
1577 |
+
|
1578 |
+
// μ²΄ν¬ κ±°λ¦¬λ₯Ό 30λ―Έν°λ‘ μ€μ
|
1579 |
+
const checkDistance = 30;
|
1580 |
+
const leftPoint = currentPos.clone().add(leftDirection.multiplyScalar(checkDistance));
|
1581 |
+
const rightPoint = currentPos.clone().add(rightDirection.multiplyScalar(checkDistance));
|
1582 |
+
|
1583 |
+
// κ° λ°©ν₯μ μ₯μ λ¬Ό 체ν¬
|
1584 |
+
const leftClear = this.checkPathClear(currentPos, leftPoint);
|
1585 |
+
const rightClear = this.checkPathClear(currentPos, rightPoint);
|
1586 |
+
|
1587 |
+
// μλ‘μ΄ λ°©ν₯ κ²°μ λ‘μ§
|
1588 |
+
let targetPoint = null;
|
1589 |
+
if (leftClear && rightClear) {
|
1590 |
+
// νλ μ΄μ΄μμ κ°λλ₯Ό κ³ λ €νμ¬ λ ν¨μ¨μ μΈ λ°©ν₯ μ ν
|
1591 |
+
const leftAngle = Math.abs(this.calculateAngleToPlayer(leftPoint, playerPosition));
|
1592 |
+
const rightAngle = Math.abs(this.calculateAngleToPlayer(rightPoint, playerPosition));
|
1593 |
+
|
1594 |
+
if (leftAngle < rightAngle) {
|
1595 |
+
targetPoint = leftPoint;
|
1596 |
+
this.lastAvoidanceDirection = leftDirection;
|
1597 |
+
} else {
|
1598 |
+
targetPoint = rightPoint;
|
1599 |
+
this.lastAvoidanceDirection = rightDirection;
|
1600 |
+
}
|
1601 |
+
} else if (leftClear) {
|
1602 |
+
targetPoint = leftPoint;
|
1603 |
+
this.lastAvoidanceDirection = leftDirection;
|
1604 |
+
} else if (rightClear) {
|
1605 |
+
targetPoint = rightPoint;
|
1606 |
+
this.lastAvoidanceDirection = rightDirection;
|
1607 |
+
} else {
|
1608 |
+
// μμͺ½ λ€ λ§νμμ κ²½μ° νμ§
|
1609 |
+
const backDirection = directionToPlayer.multiplyScalar(-1);
|
1610 |
+
targetPoint = currentPos.clone().add(backDirection.multiplyScalar(checkDistance));
|
1611 |
+
this.lastAvoidanceDirection = backDirection;
|
1612 |
+
}
|
1613 |
+
|
1614 |
+
return targetPoint;
|
1615 |
+
}
|
1616 |
+
// κ²½λ‘ μ ν¨μ± νμΈ
|
1617 |
+
checkPathClear(start, end) {
|
1618 |
+
const direction = new THREE.Vector3().subVectors(end, start).normalize();
|
1619 |
+
const distance = start.distanceTo(end);
|
1620 |
+
const raycaster = new THREE.Raycaster(start, direction, 0, distance);
|
1621 |
+
const intersects = raycaster.intersectObjects(window.gameInstance.obstacles, true);
|
1622 |
+
return intersects.length === 0;
|
1623 |
+
}
|
1624 |
+
|
1625 |
+
// νλ μ΄μ΄μμ κ°λ κ³μ°
|
1626 |
+
calculateAngleToPlayer(position, playerPosition) {
|
1627 |
+
const dirToPlayer = new THREE.Vector3()
|
1628 |
+
.subVectors(playerPosition, position)
|
1629 |
+
.normalize();
|
1630 |
+
const forward = new THREE.Vector3(0, 0, 1);
|
1631 |
+
return Math.atan2(dirToPlayer.x, dirToPlayer.z);
|
1632 |
+
}
|
1633 |
+
|
1634 |
+
// λΆλλ¬μ΄ νμ μ²λ¦¬
|
1635 |
+
smoothRotation(current, target, factor) {
|
1636 |
+
let delta = target - current;
|
1637 |
+
|
1638 |
+
// κ°λ μ°¨μ΄λ₯Ό -PIμμ PI μ¬μ΄λ‘ μ κ·ν
|
1639 |
+
while (delta > Math.PI) delta -= Math.PI * 2;
|
1640 |
+
while (delta < -Math.PI) delta += Math.PI * 2;
|
1641 |
+
|
1642 |
+
return current + delta * factor;
|
1643 |
+
}
|
1644 |
+
|
1645 |
+
// ν±ν¬ κΈ°μΈκΈ° μ‘°μ
|
1646 |
+
adjustTankTilt() {
|
1647 |
+
const forwardVector = new THREE.Vector3(0, 0, 1).applyQuaternion(this.mesh.quaternion);
|
1648 |
+
const rightVector = new THREE.Vector3(1, 0, 0).applyQuaternion(this.mesh.quaternion);
|
1649 |
+
|
1650 |
+
const frontHeight = window.gameInstance.getHeightAtPosition(
|
1651 |
+
this.mesh.position.x + forwardVector.x,
|
1652 |
+
this.mesh.position.z + forwardVector.z
|
1653 |
+
);
|
1654 |
+
const backHeight = window.gameInstance.getHeightAtPosition(
|
1655 |
+
this.mesh.position.x - forwardVector.x,
|
1656 |
+
this.mesh.position.z - forwardVector.z
|
1657 |
+
);
|
1658 |
+
const rightHeight = window.gameInstance.getHeightAtPosition(
|
1659 |
+
this.mesh.position.x + rightVector.x,
|
1660 |
+
this.mesh.position.z + rightVector.z
|
1661 |
+
);
|
1662 |
+
const leftHeight = window.gameInstance.getHeightAtPosition(
|
1663 |
+
this.mesh.position.x - rightVector.x,
|
1664 |
+
this.mesh.position.z - rightVector.z
|
1665 |
+
);
|
1666 |
+
|
1667 |
+
const pitch = Math.atan2(frontHeight - backHeight, 2);
|
1668 |
+
const roll = Math.atan2(rightHeight - leftHeight, 2);
|
1669 |
+
|
1670 |
+
const currentRotation = this.mesh.rotation.y;
|
1671 |
+
this.mesh.rotation.set(pitch, currentRotation, roll);
|
1672 |
+
}
|
1673 |
+
|
1674 |
+
updateBullets() {
|
1675 |
+
for (let i = this.bullets.length - 1; i >= 0; i--) {
|
1676 |
+
const bullet = this.bullets[i];
|
1677 |
+
bullet.position.add(bullet.velocity);
|
1678 |
+
|
1679 |
+
if (Math.abs(bullet.position.x) > MAP_SIZE / 2 ||
|
1680 |
+
Math.abs(bullet.position.z) > MAP_SIZE / 2) {
|
1681 |
+
this.scene.remove(bullet);
|
1682 |
+
this.bullets.splice(i, 1);
|
1683 |
+
continue;
|
1684 |
+
}
|
1685 |
+
|
1686 |
+
const bulletBox = new THREE.Box3().setFromObject(bullet);
|
1687 |
+
for (const obstacle of window.gameInstance.obstacles) {
|
1688 |
+
const obstacleBox = new THREE.Box3().setFromObject(obstacle);
|
1689 |
+
if (bulletBox.intersectsBox(obstacleBox)) {
|
1690 |
+
this.scene.remove(bullet);
|
1691 |
+
this.bullets.splice(i, 1);
|
1692 |
+
break;
|
1693 |
+
}
|
1694 |
+
}
|
1695 |
+
}
|
1696 |
+
}
|
1697 |
+
|
1698 |
+
createMuzzleFlash() {
|
1699 |
+
if (!this.mesh) return;
|
1700 |
+
|
1701 |
+
const flashGroup = new THREE.Group();
|
1702 |
+
|
1703 |
+
const flameGeometry = new THREE.SphereGeometry(1.0, 8, 8);
|
1704 |
+
const flameMaterial = new THREE.MeshBasicMaterial({
|
1705 |
+
color: 0xffa500,
|
1706 |
+
transparent: true,
|
1707 |
+
opacity: 0.8
|
1708 |
+
});
|
1709 |
+
const flame = new THREE.Mesh(flameGeometry, flameMaterial);
|
1710 |
+
flame.scale.set(2, 2, 3);
|
1711 |
+
flashGroup.add(flame);
|
1712 |
+
|
1713 |
+
const smokeGeometry = new THREE.SphereGeometry(0.8, 8, 8);
|
1714 |
+
const smokeMaterial = new THREE.MeshBasicMaterial({
|
1715 |
+
color: 0x555555,
|
1716 |
+
transparent: true,
|
1717 |
+
opacity: 0.5
|
1718 |
+
});
|
1719 |
+
|
1720 |
+
for (let i = 0; i < 5; i++) {
|
1721 |
+
const smoke = new THREE.Mesh(smokeGeometry, smokeMaterial);
|
1722 |
+
smoke.position.set(
|
1723 |
+
Math.random() * 1 - 0.5,
|
1724 |
+
Math.random() * 1 - 0.5,
|
1725 |
+
-1 - Math.random()
|
1726 |
+
);
|
1727 |
+
smoke.scale.set(1.5, 1.5, 1.5);
|
1728 |
+
flashGroup.add(smoke);
|
1729 |
+
}
|
1730 |
+
|
1731 |
+
const muzzleOffset = new THREE.Vector3(0, 0.5, 4);
|
1732 |
+
const muzzlePosition = new THREE.Vector3();
|
1733 |
+
const meshWorldQuaternion = new THREE.Quaternion();
|
1734 |
+
|
1735 |
+
this.mesh.getWorldPosition(muzzlePosition);
|
1736 |
+
this.mesh.getWorldQuaternion(meshWorldQuaternion);
|
1737 |
+
|
1738 |
+
muzzleOffset.applyQuaternion(meshWorldQuaternion);
|
1739 |
+
muzzlePosition.add(muzzleOffset);
|
1740 |
+
|
1741 |
+
flashGroup.position.copy(muzzlePosition);
|
1742 |
+
flashGroup.quaternion.copy(meshWorldQuaternion);
|
1743 |
+
|
1744 |
+
this.scene.add(flashGroup);
|
1745 |
+
|
1746 |
+
setTimeout(() => {
|
1747 |
+
this.scene.remove(flashGroup);
|
1748 |
+
}, 500);
|
1749 |
+
}
|
1750 |
+
|
1751 |
+
shoot(playerPosition) {
|
1752 |
+
const currentTime = Date.now();
|
1753 |
+
const attackInterval = this.type === 'tank' ?
|
1754 |
+
ENEMY_CONFIG.ATTACK_INTERVAL :
|
1755 |
+
ENEMY_CONFIG.ATTACK_INTERVAL * 1.5;
|
1756 |
+
|
1757 |
+
if (currentTime - this.lastAttackTime < attackInterval) return;
|
1758 |
+
|
1759 |
+
// νλ μ΄μ΄μμ λ°©ν₯ μ°¨μ΄ κ³μ°
|
1760 |
+
const directionToPlayer = new THREE.Vector3()
|
1761 |
+
.subVectors(playerPosition, this.mesh.position)
|
1762 |
+
.normalize();
|
1763 |
+
const forwardDirection = new THREE.Vector3(0, 0, 1)
|
1764 |
+
.applyQuaternion(this.mesh.quaternion)
|
1765 |
+
.normalize();
|
1766 |
+
|
1767 |
+
const dotProduct = forwardDirection.dot(directionToPlayer);
|
1768 |
+
const angleToPlayer = Math.acos(dotProduct);
|
1769 |
+
|
1770 |
+
// μΌμ κ°λ μ΄νμΌ κ²½μ°μλ§ κ³΅κ²©
|
1771 |
+
const attackAngleThreshold = Math.PI / 8; // μ½ 22.5λ
|
1772 |
+
if (angleToPlayer > attackAngleThreshold) return;
|
1773 |
+
|
1774 |
+
this.createMuzzleFlash();
|
1775 |
+
|
1776 |
+
const enemyFireSound = new Audio('sounds/mbtfire5.ogg');
|
1777 |
+
enemyFireSound.volume = 0.3;
|
1778 |
+
enemyFireSound.play();
|
1779 |
+
|
1780 |
+
const bulletGeometry = new THREE.CylinderGeometry(0.2, 0.2, 2, 8);
|
1781 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({
|
1782 |
+
color: 0xff0000,
|
1783 |
+
emissive: 0xff0000,
|
1784 |
+
emissiveIntensity: 0.5
|
1785 |
+
});
|
1786 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
1787 |
+
|
1788 |
+
const muzzleOffset = new THREE.Vector3(0, 0.5, 4);
|
1789 |
+
const muzzlePosition = new THREE.Vector3();
|
1790 |
+
this.mesh.getWorldPosition(muzzlePosition);
|
1791 |
+
muzzleOffset.applyQuaternion(this.mesh.quaternion);
|
1792 |
+
muzzlePosition.add(muzzleOffset);
|
1793 |
+
|
1794 |
+
bullet.position.copy(muzzlePosition);
|
1795 |
+
bullet.quaternion.copy(this.mesh.quaternion);
|
1796 |
+
|
1797 |
+
const direction = new THREE.Vector3()
|
1798 |
+
.subVectors(playerPosition, muzzlePosition)
|
1799 |
+
.normalize();
|
1800 |
+
|
1801 |
+
const bulletSpeed = this.type === 'tank' ?
|
1802 |
+
ENEMY_CONFIG.BULLET_SPEED :
|
1803 |
+
ENEMY_CONFIG.BULLET_SPEED * 0.8;
|
1804 |
+
|
1805 |
+
bullet.velocity = direction.multiplyScalar(bulletSpeed);
|
1806 |
+
|
1807 |
+
const trailGeometry = new THREE.CylinderGeometry(0.1, 0.1, 1, 8);
|
1808 |
+
const trailMaterial = new THREE.MeshBasicMaterial({
|
1809 |
+
color: 0xff4444,
|
1810 |
+
transparent: true,
|
1811 |
+
opacity: 0.5
|
1812 |
+
});
|
1813 |
+
|
1814 |
+
const trail = new THREE.Mesh(trailGeometry, trailMaterial);
|
1815 |
+
trail.position.z = -1;
|
1816 |
+
bullet.add(trail);
|
1817 |
+
|
1818 |
+
this.scene.add(bullet);
|
1819 |
+
this.bullets.push(bullet);
|
1820 |
+
this.lastAttackTime = currentTime;
|
1821 |
+
}
|
1822 |
+
|
1823 |
+
takeDamage(damage) {
|
1824 |
+
this.health -= damage;
|
1825 |
+
return this.health <= 0;
|
1826 |
+
}
|
1827 |
+
|
1828 |
+
destroy() {
|
1829 |
+
if (this.mesh) {
|
1830 |
+
this.scene.remove(this.mesh);
|
1831 |
+
this.bullets.forEach(bullet => this.scene.remove(bullet));
|
1832 |
+
this.bullets = [];
|
1833 |
+
this.isLoaded = false;
|
1834 |
+
}
|
1835 |
+
}
|
1836 |
+
}
|
1837 |
+
|
1838 |
+
// Particle ν΄λμ€
|
1839 |
+
class Particle {
|
1840 |
+
constructor(scene, position) {
|
1841 |
+
const geometry = new THREE.SphereGeometry(0.1);
|
1842 |
+
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
|
1843 |
+
this.mesh = new THREE.Mesh(geometry, material);
|
1844 |
+
this.mesh.position.copy(position);
|
1845 |
+
|
1846 |
+
this.velocity = new THREE.Vector3(
|
1847 |
+
(Math.random() - 0.5) * 0.3,
|
1848 |
+
Math.random() * 0.2,
|
1849 |
+
(Math.random() - 0.5) * 0.3
|
1850 |
+
);
|
1851 |
+
|
1852 |
+
this.gravity = -0.01;
|
1853 |
+
this.lifetime = 60;
|
1854 |
+
this.age = 0;
|
1855 |
+
|
1856 |
+
scene.add(this.mesh);
|
1857 |
+
}
|
1858 |
+
|
1859 |
+
update() {
|
1860 |
+
this.velocity.y += this.gravity;
|
1861 |
+
this.mesh.position.add(this.velocity);
|
1862 |
+
this.age++;
|
1863 |
+
return this.age < this.lifetime;
|
1864 |
+
}
|
1865 |
+
|
1866 |
+
destroy(scene) {
|
1867 |
+
scene.remove(this.mesh);
|
1868 |
+
}
|
1869 |
+
}
|
1870 |
+
|
1871 |
+
// Game ν΄λμ€
|
1872 |
+
class Game {
|
1873 |
+
constructor() {
|
1874 |
+
// κ²μ μμ μ¬λΆλ₯Ό μΆμ νλ νλκ·Έ μΆκ°
|
1875 |
+
this.isStarted = false;
|
1876 |
+
// μ€λμ€ κ΄λ ¨ μμ± μΆκ°
|
1877 |
+
this.bgmPlaying = false; // BGM μ¬μ μν μΆμ
|
1878 |
+
this.bgm = null; // BGM μ€λμ€ κ°μ²΄ μ μ₯
|
1879 |
+
this.engineSound = null;
|
1880 |
+
this.engineStopSound = null;
|
1881 |
+
this.isEngineRunning = false;
|
1882 |
+
this.scene = new THREE.Scene();
|
1883 |
+
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
1884 |
+
this.renderer = new THREE.WebGLRenderer({ antialias: true });
|
1885 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
1886 |
+
this.renderer.shadowMap.enabled = true;
|
1887 |
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap; // λΆλλ¬μ΄ κ·Έλ¦Όμ
|
1888 |
+
this.renderer.outputColorSpace = THREE.SRGBColorSpace;
|
1889 |
+
this.enemyLabels = new Map(); // μ λΌλ²¨μ μΆμ νκΈ° μν Map μΆκ°
|
1890 |
+
this.raycaster = new THREE.Raycaster();
|
1891 |
+
this.crosshair = document.getElementById('crosshair');
|
1892 |
+
document.getElementById('gameContainer').appendChild(this.renderer.domElement);
|
1893 |
+
|
1894 |
+
|
1895 |
+
// λ μ΄λ κ΄λ ¨ μμ± μΆκ°
|
1896 |
+
this.radarUpdateInterval = 100; // 100msλ§λ€ λ μ΄λ μ
λ°μ΄νΈ
|
1897 |
+
this.lastRadarUpdate = 0;
|
1898 |
+
this.radarRange = 200; // λ μ΄λ κ°μ§ λ²μ
|
1899 |
+
|
1900 |
+
this.tank = new TankPlayer();
|
1901 |
+
this.enemies = [];
|
1902 |
+
this.particles = [];
|
1903 |
+
this.buildings = [];
|
1904 |
+
this.loader = new GLTFLoader();
|
1905 |
+
this.controls = null;
|
1906 |
+
this.gameTime = GAME_DURATION;
|
1907 |
+
this.score = 0;
|
1908 |
+
this.isGameOver = false;
|
1909 |
+
this.isLoading = true;
|
1910 |
+
this.previousTankPosition = new THREE.Vector3();
|
1911 |
+
this.lastTime = performance.now();
|
1912 |
+
this.gameTimer = null;
|
1913 |
+
this.animationFrameId = null;
|
1914 |
+
this.lastAudio = null; // λ§μ§λ§ λ°μ¬μ μΆμ μ μν μμ± μΆκ°
|
1915 |
+
|
1916 |
+
this.mouse = { x: 0, y: 0 };
|
1917 |
+
this.keys = {
|
1918 |
+
forward: false,
|
1919 |
+
backward: false,
|
1920 |
+
left: false,
|
1921 |
+
right: false
|
1922 |
+
};
|
1923 |
+
|
1924 |
+
this.setupEventListeners();
|
1925 |
+
this.initialize();
|
1926 |
+
this.obstacles = []; // obstacles λ°°μ΄ μΆκ°
|
1927 |
+
}
|
1928 |
+
setupScene() {
|
1929 |
+
// μ¬ μ΄κΈ°ν
|
1930 |
+
this.scene.background = new THREE.Color(0x87CEEB); // νλμ λ°°κ²½
|
1931 |
+
|
1932 |
+
// μκ° μ€μ
|
1933 |
+
this.scene.fog = new THREE.FogExp2(0x87CEEB, 0.0008);
|
1934 |
+
|
1935 |
+
// λ λλ¬ μ€μ
|
1936 |
+
this.renderer.shadowMap.enabled = true;
|
1937 |
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
1938 |
+
this.renderer.setPixelRatio(window.devicePixelRatio);
|
1939 |
+
|
1940 |
+
// μΉ΄λ©λΌ μ΄κΈ° μ€μ
|
1941 |
+
this.camera.position.set(0, 15, -30);
|
1942 |
+
this.camera.lookAt(0, 0, 0);
|
1943 |
+
|
1944 |
+
// μ¬ κ²½κ³ μ€μ
|
1945 |
+
const mapBoundary = MAP_SIZE / 2;
|
1946 |
+
this.sceneBounds = {
|
1947 |
+
minX: -mapBoundary,
|
1948 |
+
maxX: mapBoundary,
|
1949 |
+
minZ: -mapBoundary,
|
1950 |
+
maxZ: mapBoundary
|
1951 |
+
};
|
1952 |
+
}
|
1953 |
+
|
1954 |
+
async initialize() {
|
1955 |
+
try {
|
1956 |
+
// BGMμ΄ μμ§ μ¬μλμ§ μμ κ²½μ°μλ§ μ¬μ
|
1957 |
+
if (!this.bgmPlaying && !this.bgm) {
|
1958 |
+
this.bgm = new Audio('sounds/BGM.ogg');
|
1959 |
+
this.bgm.volume = 0.5;
|
1960 |
+
this.bgm.loop = true;
|
1961 |
+
this.bgm.play();
|
1962 |
+
this.bgmPlaying = true;
|
1963 |
+
}
|
1964 |
+
|
1965 |
+
// μμ μ¬μ΄λ μ¬μ
|
1966 |
+
const startSounds = ['sounds/start1.ogg', 'sounds/start2.ogg', 'sounds/start3.ogg'];
|
1967 |
+
const randomStartSound = startSounds[Math.floor(Math.random() * startSounds.length)];
|
1968 |
+
const startAudio = new Audio(randomStartSound);
|
1969 |
+
startAudio.volume = 0.5;
|
1970 |
+
startAudio.play();
|
1971 |
+
|
1972 |
+
// λ λλ¬ μ€μ
|
1973 |
+
this.renderer.shadowMap.enabled = true;
|
1974 |
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
1975 |
+
this.renderer.outputColorSpace = THREE.SRGBColorSpace;
|
1976 |
+
|
1977 |
+
// κΈ°λ³Έ μ¬ μ€μ
|
1978 |
+
this.setupScene();
|
1979 |
+
|
1980 |
+
// μκ° ν¨κ³Ό
|
1981 |
+
this.scene.fog = new THREE.FogExp2(0x87CEEB, 0.0008);
|
1982 |
+
this.scene.background = new THREE.Color(0x87CEEB);
|
1983 |
+
|
1984 |
+
// μ‘°λͺ
μ€μ
|
1985 |
+
// μ£Όλ³κ΄
|
1986 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.4);
|
1987 |
+
this.scene.add(ambientLight);
|
1988 |
+
|
1989 |
+
// λ©μΈ νμκ΄
|
1990 |
+
const mainLight = new THREE.DirectionalLight(0xffffff, 1.0);
|
1991 |
+
mainLight.position.set(MAP_SIZE/2, MAP_SIZE/2, MAP_SIZE/2);
|
1992 |
+
mainLight.castShadow = true;
|
1993 |
+
|
1994 |
+
// κ·Έλ¦Όμ μ€μ
|
1995 |
+
mainLight.shadow.mapSize.width = 4096;
|
1996 |
+
mainLight.shadow.mapSize.height = 4096;
|
1997 |
+
mainLight.shadow.camera.near = 0.5;
|
1998 |
+
mainLight.shadow.camera.far = MAP_SIZE * 2;
|
1999 |
+
mainLight.shadow.camera.left = -MAP_SIZE;
|
2000 |
+
mainLight.shadow.camera.right = MAP_SIZE;
|
2001 |
+
mainLight.shadow.camera.top = MAP_SIZE;
|
2002 |
+
mainLight.shadow.camera.bottom = -MAP_SIZE;
|
2003 |
+
mainLight.shadow.bias = -0.001;
|
2004 |
+
mainLight.shadow.radius = 2;
|
2005 |
+
mainLight.shadow.normalBias = 0.02;
|
2006 |
+
|
2007 |
+
this.scene.add(mainLight);
|
2008 |
+
|
2009 |
+
// 보쑰 νμκ΄
|
2010 |
+
const secondaryLight = new THREE.DirectionalLight(0xffffff, 0.3);
|
2011 |
+
secondaryLight.position.set(-50, 50, -50);
|
2012 |
+
this.scene.add(secondaryLight);
|
2013 |
+
|
2014 |
+
// νκ²½κ΄
|
2015 |
+
const hemisphereLight = new THREE.HemisphereLight(
|
2016 |
+
0x87CEEB,
|
2017 |
+
0xFFE87C,
|
2018 |
+
0.3
|
2019 |
+
);
|
2020 |
+
this.scene.add(hemisphereLight);
|
2021 |
+
// μ§ν μμ±
|
2022 |
+
const groundGeometry = new THREE.PlaneGeometry(MAP_SIZE, MAP_SIZE, 100, 100);
|
2023 |
+
const groundMaterial = new THREE.MeshStandardMaterial({
|
2024 |
+
color: 0xD2B48C,
|
2025 |
+
roughness: 0.8,
|
2026 |
+
metalness: 0.2,
|
2027 |
+
envMapIntensity: 1.0
|
2028 |
+
});
|
2029 |
+
|
2030 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
2031 |
+
ground.rotation.x = -Math.PI / 2;
|
2032 |
+
ground.receiveShadow = true;
|
2033 |
+
|
2034 |
+
// μ§ν λμ΄ μ€μ
|
2035 |
+
const vertices = ground.geometry.attributes.position.array;
|
2036 |
+
for (let i = 0; i < vertices.length; i += 3) {
|
2037 |
+
vertices[i + 2] = 0; // λͺ¨λ λμ΄λ₯Ό 0μΌλ‘ μ€μ
|
2038 |
+
}
|
2039 |
+
|
2040 |
+
ground.geometry.attributes.position.needsUpdate = true;
|
2041 |
+
ground.geometry.computeVertexNormals();
|
2042 |
+
this.ground = ground;
|
2043 |
+
this.scene.add(ground);
|
2044 |
+
|
2045 |
+
// 격μ ν¨κ³Ό μΆκ°
|
2046 |
+
const gridHelper = new THREE.GridHelper(MAP_SIZE, 50, 0x000000, 0x000000);
|
2047 |
+
gridHelper.material.opacity = 0.1;
|
2048 |
+
gridHelper.material.transparent = true;
|
2049 |
+
gridHelper.position.y = 0.1;
|
2050 |
+
this.scene.add(gridHelper);
|
2051 |
+
|
2052 |
+
// μ¬λ§ μ₯μ μΆκ°
|
2053 |
+
await this.addDesertDecorations();
|
2054 |
+
|
2055 |
+
// ν±ν¬ μ΄κΈ°ν
|
2056 |
+
await this.tank.initialize(this.scene, this.loader);
|
2057 |
+
if (!this.tank.isLoaded) {
|
2058 |
+
throw new Error('Tank loading failed');
|
2059 |
+
}
|
2060 |
+
|
2061 |
+
// μ€ν° μμΉ κ²μ¦
|
2062 |
+
const spawnPos = this.findValidSpawnPosition();
|
2063 |
+
const heightAtSpawn = this.getHeightAtPosition(spawnPos.x, spawnPos.z);
|
2064 |
+
const slopeCheckPoints = [
|
2065 |
+
{ x: spawnPos.x + 2, z: spawnPos.z },
|
2066 |
+
{ x: spawnPos.x - 2, z: spawnPos.z },
|
2067 |
+
{ x: spawnPos.x, z: spawnPos.z + 2 },
|
2068 |
+
{ x: spawnPos.x, z: spawnPos.z - 2 }
|
2069 |
+
];
|
2070 |
+
|
2071 |
+
const slopes = slopeCheckPoints.map(point => {
|
2072 |
+
const pointHeight = this.getHeightAtPosition(point.x, point.z);
|
2073 |
+
return Math.abs(pointHeight - heightAtSpawn) / 2;
|
2074 |
+
});
|
2075 |
+
|
2076 |
+
const maxSlope = Math.max(...slopes);
|
2077 |
+
if (maxSlope > 0.3) {
|
2078 |
+
location.reload();
|
2079 |
+
return;
|
2080 |
+
}
|
2081 |
+
|
2082 |
+
// μΉ΄λ©λΌ μ΄κΈ° μ€μ
|
2083 |
+
const tankPosition = this.tank.getPosition();
|
2084 |
+
this.camera.position.set(
|
2085 |
+
tankPosition.x,
|
2086 |
+
tankPosition.y + 15,
|
2087 |
+
tankPosition.z - 30
|
2088 |
+
);
|
2089 |
+
this.camera.lookAt(tankPosition);
|
2090 |
+
|
2091 |
+
// λ‘λ© μλ£ μ²λ¦¬
|
2092 |
+
this.isLoading = false;
|
2093 |
+
document.getElementById('loading').style.display = 'none';
|
2094 |
+
|
2095 |
+
// κ²μ μμ
|
2096 |
+
this.animate();
|
2097 |
+
this.spawnEnemies();
|
2098 |
+
this.startGameTimer();
|
2099 |
+
|
2100 |
+
} catch (error) {
|
2101 |
+
console.error('Game initialization error:', error);
|
2102 |
+
this.handleLoadingError();
|
2103 |
+
}
|
2104 |
+
}
|
2105 |
+
|
2106 |
+
// λ μ΄λ μ
λ°μ΄νΈ λ©μλ μΆκ°
|
2107 |
+
updateRadar() {
|
2108 |
+
const currentTime = Date.now();
|
2109 |
+
if (currentTime - this.lastRadarUpdate < this.radarUpdateInterval) return;
|
2110 |
+
|
2111 |
+
const radar = document.getElementById('radar');
|
2112 |
+
const radarRect = radar.getBoundingClientRect();
|
2113 |
+
const radarCenter = {
|
2114 |
+
x: radarRect.width / 2,
|
2115 |
+
y: radarRect.height / 2
|
2116 |
+
};
|
2117 |
+
|
2118 |
+
// κΈ°μ‘΄ μ λνΈ μ κ±°
|
2119 |
+
const oldDots = radar.getElementsByClassName('enemy-dot');
|
2120 |
+
while (oldDots[0]) {
|
2121 |
+
oldDots[0].remove();
|
2122 |
+
}
|
2123 |
+
|
2124 |
+
// ν±ν¬ μμΉ κ°μ Έμ€κΈ°
|
2125 |
+
const tankPos = this.tank.getPosition();
|
2126 |
+
|
2127 |
+
// λͺ¨λ μ μ λν΄ λ μ΄λμ νμ
|
2128 |
+
this.enemies.forEach(enemy => {
|
2129 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
2130 |
+
|
2131 |
+
const enemyPos = enemy.mesh.position;
|
2132 |
+
const distance = tankPos.distanceTo(enemyPos);
|
2133 |
+
|
2134 |
+
// λ μ΄λ λ²μ λ΄μ μλ κ²½μ°λ§ νμ
|
2135 |
+
if (distance <= this.radarRange) {
|
2136 |
+
// ν±ν¬ κΈ°μ€ μλ κ°λ κ³μ°
|
2137 |
+
const angle = Math.atan2(
|
2138 |
+
enemyPos.x - tankPos.x,
|
2139 |
+
enemyPos.z - tankPos.z
|
2140 |
+
);
|
2141 |
+
|
2142 |
+
// μλ 거리λ₯Ό λ μ΄λ ν¬κΈ°μ λ§κ² μ€μΌμΌλ§
|
2143 |
+
const relativeDistance = distance / this.radarRange;
|
2144 |
+
const dotX = radarCenter.x + Math.sin(angle) * (radarCenter.x * relativeDistance);
|
2145 |
+
const dotY = radarCenter.y + Math.cos(angle) * (radarCenter.y * relativeDistance);
|
2146 |
+
|
2147 |
+
// μ λνΈ μμ± λ° μΆκ°
|
2148 |
+
const dot = document.createElement('div');
|
2149 |
+
dot.className = 'enemy-dot';
|
2150 |
+
dot.style.left = `${dotX}px`;
|
2151 |
+
dot.style.top = `${dotY}px`;
|
2152 |
+
radar.appendChild(dot);
|
2153 |
+
}
|
2154 |
+
});
|
2155 |
+
|
2156 |
+
this.lastRadarUpdate = currentTime;
|
2157 |
+
}
|
2158 |
+
|
2159 |
+
async addDesertDecorations() {
|
2160 |
+
if (!this.obstacles) {
|
2161 |
+
this.obstacles = [];
|
2162 |
+
}
|
2163 |
+
|
2164 |
+
const BUILDING_COUNT = 50;
|
2165 |
+
const buildingModels = [
|
2166 |
+
'models/house1.glb',
|
2167 |
+
'models/house2.glb',
|
2168 |
+
'models/house3.glb',
|
2169 |
+
'models/house4.glb'
|
2170 |
+
];
|
2171 |
+
|
2172 |
+
// μΆ©λ λ°μ€ μκ°νλ₯Ό μν μ¬μ§
|
2173 |
+
const collisionBoxMaterial = new THREE.LineBasicMaterial({
|
2174 |
+
color: 0xff0000,
|
2175 |
+
linewidth: 2
|
2176 |
+
});
|
2177 |
+
|
2178 |
+
for (let i = 0; i < BUILDING_COUNT; i++) {
|
2179 |
+
try {
|
2180 |
+
const modelPath = buildingModels[Math.floor(Math.random() * buildingModels.length)];
|
2181 |
+
const result = await this.loader.loadAsync(modelPath);
|
2182 |
+
const building = result.scene;
|
2183 |
+
|
2184 |
+
let x, z;
|
2185 |
+
const edgeSpawn = Math.random() < 0.7;
|
2186 |
+
|
2187 |
+
if (edgeSpawn) {
|
2188 |
+
if (Math.random() < 0.5) {
|
2189 |
+
x = (Math.random() < 0.5 ? -1 : 1) * (MAP_SIZE * 0.4 + Math.random() * MAP_SIZE * 0.1);
|
2190 |
+
z = (Math.random() - 0.5) * MAP_SIZE * 0.9;
|
2191 |
+
} else {
|
2192 |
+
x = (Math.random() - 0.5) * MAP_SIZE * 0.9;
|
2193 |
+
z = (Math.random() < 0.5 ? -1 : 1) * (MAP_SIZE * 0.4 + Math.random() * MAP_SIZE * 0.1);
|
2194 |
+
}
|
2195 |
+
} else {
|
2196 |
+
x = (Math.random() - 0.5) * MAP_SIZE * 0.6;
|
2197 |
+
z = (Math.random() - 0.5) * MAP_SIZE * 0.6;
|
2198 |
+
}
|
2199 |
+
|
2200 |
+
building.position.set(x, 0, z);
|
2201 |
+
building.rotation.y = Math.random() * Math.PI * 2;
|
2202 |
+
building.scale.set(1, 1, 1);
|
2203 |
+
|
2204 |
+
// κ·Έλ¦Όμ μ€μ
|
2205 |
+
building.traverse((child) => {
|
2206 |
+
if (child.isMesh) {
|
2207 |
+
child.castShadow = true;
|
2208 |
+
child.receiveShadow = true;
|
2209 |
+
}
|
2210 |
+
});
|
2211 |
+
|
2212 |
+
// μΆ©λ λ°μ€ μμ± λ° μκ°ν
|
2213 |
+
const boundingBox = new THREE.Box3().setFromObject(building);
|
2214 |
+
const boxSize = boundingBox.getSize(new THREE.Vector3());
|
2215 |
+
|
2216 |
+
// μΆ©λ λ°μ€μ μμ΄μ΄νλ μ μμ±
|
2217 |
+
const boxGeometry = new THREE.BufferGeometry();
|
2218 |
+
const positions = new Float32Array([
|
2219 |
+
// λ°λ₯ μ¬κ°ν
|
2220 |
+
-boxSize.x/2, 0.1, -boxSize.z/2,
|
2221 |
+
-boxSize.x/2, 0.1, boxSize.z/2,
|
2222 |
+
boxSize.x/2, 0.1, boxSize.z/2,
|
2223 |
+
boxSize.x/2, 0.1, -boxSize.z/2,
|
2224 |
+
-boxSize.x/2, 0.1, -boxSize.z/2
|
2225 |
+
]);
|
2226 |
+
|
2227 |
+
boxGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
2228 |
+
const collisionBoxLine = new THREE.Line(boxGeometry, collisionBoxMaterial);
|
2229 |
+
collisionBoxLine.position.copy(building.position);
|
2230 |
+
collisionBoxLine.rotation.y = building.rotation.y;
|
2231 |
+
|
2232 |
+
// μΆ©λ λ°μ΄ν° μ€μ
|
2233 |
+
building.userData.isCollidable = true;
|
2234 |
+
building.userData.type = 'building';
|
2235 |
+
building.userData.collisionBox = collisionBoxLine;
|
2236 |
+
|
2237 |
+
let tooClose = false;
|
2238 |
+
for (const obstacle of this.obstacles) {
|
2239 |
+
const distance = building.position.distanceTo(obstacle.position);
|
2240 |
+
if (distance < 20) {
|
2241 |
+
tooClose = true;
|
2242 |
+
break;
|
2243 |
+
}
|
2244 |
+
}
|
2245 |
+
|
2246 |
+
if (!tooClose) {
|
2247 |
+
this.obstacles.push(building);
|
2248 |
+
this.scene.add(building);
|
2249 |
+
this.scene.add(collisionBoxLine); // μΆ©λ λ°μ€ λΌμΈ μΆκ°
|
2250 |
+
}
|
2251 |
+
|
2252 |
+
} catch (error) {
|
2253 |
+
console.error('Error loading building model:', error);
|
2254 |
+
}
|
2255 |
+
}
|
2256 |
+
|
2257 |
+
|
2258 |
+
// μ μΈμ₯ μΆκ° (κΈ°μ‘΄ μ½λ μ μ§)
|
2259 |
+
const cactusGeometry = new THREE.CylinderGeometry(0.5, 0.7, 4, 8);
|
2260 |
+
const cactusMaterial = new THREE.MeshStandardMaterial({
|
2261 |
+
color: 0x2F4F2F,
|
2262 |
+
roughness: 0.8
|
2263 |
+
});
|
2264 |
+
|
2265 |
+
for (let i = 0; i < 50; i++) {
|
2266 |
+
const cactus = new THREE.Mesh(cactusGeometry, cactusMaterial);
|
2267 |
+
cactus.position.set(
|
2268 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.8,
|
2269 |
+
2,
|
2270 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.8
|
2271 |
+
);
|
2272 |
+
cactus.castShadow = true;
|
2273 |
+
cactus.receiveShadow = true;
|
2274 |
+
cactus.userData.isCollidable = false;
|
2275 |
+
cactus.userData.type = 'cactus';
|
2276 |
+
|
2277 |
+
this.scene.add(cactus);
|
2278 |
+
}
|
2279 |
+
}
|
2280 |
+
|
2281 |
+
|
2282 |
+
getHeightAtPosition(x, z) {
|
2283 |
+
return 0; // νμ λμ΄ 0 λ°ν
|
2284 |
+
}
|
2285 |
+
|
2286 |
+
findValidSpawnPosition() {
|
2287 |
+
const margin = 50;
|
2288 |
+
let position;
|
2289 |
+
let attempts = 0;
|
2290 |
+
const maxAttempts = 50;
|
2291 |
+
const maxSlope = 0.3; // μ΅λ νμ© κ²½μ¬
|
2292 |
+
|
2293 |
+
while (attempts < maxAttempts) {
|
2294 |
+
position = new THREE.Vector3(
|
2295 |
+
(Math.random() - 0.5) * (MAP_SIZE - margin * 2),
|
2296 |
+
0,
|
2297 |
+
(Math.random() - 0.5) * (MAP_SIZE - margin * 2)
|
2298 |
+
);
|
2299 |
+
|
2300 |
+
// νμ¬ μμΉμ λμ΄ κ°μ Έμ€κΈ°
|
2301 |
+
const height = this.getHeightAtPosition(position.x, position.z);
|
2302 |
+
position.y = height + TANK_HEIGHT;
|
2303 |
+
|
2304 |
+
// μ£Όλ³ μ§νμ κ²½μ¬ μ²΄ν¬
|
2305 |
+
const checkPoints = [
|
2306 |
+
{ x: position.x + 2, z: position.z },
|
2307 |
+
{ x: position.x - 2, z: position.z },
|
2308 |
+
{ x: position.x, z: position.z + 2 },
|
2309 |
+
{ x: position.x, z: position.z - 2 }
|
2310 |
+
];
|
2311 |
+
|
2312 |
+
const slopes = checkPoints.map(point => {
|
2313 |
+
const pointHeight = this.getHeightAtPosition(point.x, point.z);
|
2314 |
+
return Math.abs(pointHeight - height) / 2;
|
2315 |
+
});
|
2316 |
+
|
2317 |
+
const maxCurrentSlope = Math.max(...slopes);
|
2318 |
+
|
2319 |
+
if (maxCurrentSlope <= maxSlope) {
|
2320 |
+
return position;
|
2321 |
+
}
|
2322 |
+
|
2323 |
+
attempts++;
|
2324 |
+
}
|
2325 |
+
|
2326 |
+
// μ€ν¨ μ κΈ°λ³Έ μμΉ λ°ν
|
2327 |
+
return new THREE.Vector3(0, TANK_HEIGHT, 0);
|
2328 |
+
}
|
2329 |
+
|
2330 |
+
setupEventListeners() {
|
2331 |
+
document.addEventListener('keydown', (event) => {
|
2332 |
+
if (this.isLoading || this.isGameOver) return;
|
2333 |
+
switch(event.code) {
|
2334 |
+
case 'KeyW': this.keys.forward = true; break;
|
2335 |
+
case 'KeyS': this.keys.backward = true; break;
|
2336 |
+
case 'KeyA': this.keys.left = true; break;
|
2337 |
+
case 'KeyD': this.keys.right = true; break;
|
2338 |
+
}
|
2339 |
+
});
|
2340 |
+
|
2341 |
+
document.addEventListener('keyup', (event) => {
|
2342 |
+
if (this.isLoading || this.isGameOver) return;
|
2343 |
+
switch(event.code) {
|
2344 |
+
case 'KeyW': this.keys.forward = false; break;
|
2345 |
+
case 'KeyS': this.keys.backward = false; break;
|
2346 |
+
case 'KeyA': this.keys.left = false; break;
|
2347 |
+
case 'KeyD': this.keys.right = false; break;
|
2348 |
+
}
|
2349 |
+
});
|
2350 |
+
|
2351 |
+
document.addEventListener('mousemove', (event) => {
|
2352 |
+
if (this.isLoading || this.isGameOver || !document.pointerLockElement) return;
|
2353 |
+
|
2354 |
+
const movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
|
2355 |
+
this.mouse.x += movementX * 0.002;
|
2356 |
+
this.mouse.y = 0;
|
2357 |
+
|
2358 |
+
while (this.mouse.x > Math.PI) this.mouse.x -= Math.PI * 2;
|
2359 |
+
while (this.mouse.x < -Math.PI) this.mouse.x += Math.PI * 2;
|
2360 |
+
});
|
2361 |
+
|
2362 |
+
document.addEventListener('click', () => {
|
2363 |
+
if (!document.pointerLockElement) {
|
2364 |
+
document.body.requestPointerLock();
|
2365 |
+
} else if (!this.isGameOver && this.tank && this.tank.isLoaded) {
|
2366 |
+
const bullet = this.tank.shoot(this.scene);
|
2367 |
+
if (bullet) {
|
2368 |
+
// Shooting effects...
|
2369 |
+
}
|
2370 |
+
}
|
2371 |
+
});
|
2372 |
+
|
2373 |
+
document.addEventListener('pointerlockchange', () => {
|
2374 |
+
if (!document.pointerLockElement) {
|
2375 |
+
this.mouse.x = 0;
|
2376 |
+
this.mouse.y = 0;
|
2377 |
+
}
|
2378 |
+
});
|
2379 |
+
|
2380 |
+
window.addEventListener('resize', () => {
|
2381 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
|
2382 |
+
this.camera.updateProjectionMatrix();
|
2383 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
2384 |
+
});
|
2385 |
+
}
|
2386 |
+
handleMovement() {
|
2387 |
+
if (!this.tank.isLoaded || this.isGameOver) return;
|
2388 |
+
|
2389 |
+
const direction = new THREE.Vector3();
|
2390 |
+
const isMoving = this.keys.forward || this.keys.backward;
|
2391 |
+
// μ΄λ μμν λ μ¬μ΄λ μ²λ¦¬
|
2392 |
+
if (isMoving && !this.isEngineRunning) {
|
2393 |
+
this.isEngineRunning = true;
|
2394 |
+
|
2395 |
+
// μ΄μ μ¬μ΄λ μ μ§
|
2396 |
+
if (this.engineStopSound) {
|
2397 |
+
this.engineStopSound.pause();
|
2398 |
+
}
|
2399 |
+
if (this.engineSound) {
|
2400 |
+
this.engineSound.pause();
|
2401 |
+
}
|
2402 |
+
|
2403 |
+
// μμ§ μ μ§ μ¬μ΄λ μ¬μ
|
2404 |
+
this.engineStopSound = new Audio('sounds/engine.ogg');
|
2405 |
+
this.engineStopSound.play();
|
2406 |
+
|
2407 |
+
// μμ§ μ μ§ μ¬μ΄λ μ’
λ£ ν μμ§ μ¬μ΄λ μμ
|
2408 |
+
this.engineStopSound.onended = () => {
|
2409 |
+
this.engineSound = new Audio('sounds/engine.ogg');
|
2410 |
+
this.engineSound.loop = true;
|
2411 |
+
this.engineSound.play();
|
2412 |
+
};
|
2413 |
+
}
|
2414 |
+
// μ΄λ λ©μΆ λ μ¬μ΄λ μ²λ¦¬
|
2415 |
+
else if (!isMoving && this.isEngineRunning) {
|
2416 |
+
this.isEngineRunning = false;
|
2417 |
+
if (this.engineSound) {
|
2418 |
+
this.engineSound.pause();
|
2419 |
+
this.engineSound = null;
|
2420 |
+
}
|
2421 |
+
if (this.engineStopSound) {
|
2422 |
+
this.engineStopSound.pause();
|
2423 |
+
this.engineStopSound = null;
|
2424 |
+
}
|
2425 |
+
const stopSound = new Audio('sounds/enginestop.ogg');
|
2426 |
+
stopSound.play();
|
2427 |
+
}
|
2428 |
+
|
2429 |
+
|
2430 |
+
// 차체 μ΄λκ³Ό νμ μ μ μ§
|
2431 |
+
if (this.keys.forward) direction.z += 1;
|
2432 |
+
if (this.keys.backward) direction.z -= 1;
|
2433 |
+
if (this.keys.left) this.tank.rotate(-1);
|
2434 |
+
if (this.keys.right) this.tank.rotate(1);
|
2435 |
+
|
2436 |
+
if (direction.length() > 0) {
|
2437 |
+
direction.normalize();
|
2438 |
+
direction.applyEuler(this.tank.body.rotation);
|
2439 |
+
this.tank.move(direction);
|
2440 |
+
}
|
2441 |
+
|
2442 |
+
// ν±ν¬ μμΉ κ°μ Έμ€κΈ°
|
2443 |
+
const tankPos = this.tank.getPosition();
|
2444 |
+
|
2445 |
+
// μΉ΄λ©λΌλ λ§μ°μ€ X νμ μλ§ λ°λΌκ°
|
2446 |
+
const cameraDistance = 15;
|
2447 |
+
const cameraHeight = 8;
|
2448 |
+
const cameraAngle = this.mouse.x + Math.PI; // νμ ν¬νμ λ€μͺ½μ μμΉ
|
2449 |
+
|
2450 |
+
const cameraX = tankPos.x + Math.sin(cameraAngle) * cameraDistance;
|
2451 |
+
const cameraZ = tankPos.z + Math.cos(cameraAngle) * cameraDistance;
|
2452 |
+
|
2453 |
+
this.camera.position.set(
|
2454 |
+
cameraX,
|
2455 |
+
tankPos.y + cameraHeight,
|
2456 |
+
cameraZ
|
2457 |
+
);
|
2458 |
+
|
2459 |
+
// μΉ΄λ©λΌκ° ν±ν¬λ₯Ό λ°λΌλ³΄λλ‘ μ€μ
|
2460 |
+
const lookAtPoint = new THREE.Vector3(
|
2461 |
+
tankPos.x,
|
2462 |
+
tankPos.y + 1,
|
2463 |
+
tankPos.z
|
2464 |
+
);
|
2465 |
+
this.camera.lookAt(lookAtPoint);
|
2466 |
+
}
|
2467 |
+
|
2468 |
+
createBuildings() {
|
2469 |
+
const buildingTypes = [
|
2470 |
+
{ width: 10, height: 30, depth: 10, color: 0x808080 },
|
2471 |
+
{ width: 15, height: 40, depth: 15, color: 0x606060 },
|
2472 |
+
{ width: 20, height: 50, depth: 20, color: 0x404040 }
|
2473 |
+
];
|
2474 |
+
|
2475 |
+
for (let i = 0; i < BUILDING_COUNT; i++) {
|
2476 |
+
const type = buildingTypes[Math.floor(Math.random() * buildingTypes.length)];
|
2477 |
+
const building = this.createBuilding(type);
|
2478 |
+
|
2479 |
+
let position;
|
2480 |
+
let attempts = 0;
|
2481 |
+
do {
|
2482 |
+
position = new THREE.Vector3(
|
2483 |
+
(Math.random() - 0.5) * (MAP_SIZE - type.width),
|
2484 |
+
type.height / 2,
|
2485 |
+
(Math.random() - 0.5) * (MAP_SIZE - type.depth)
|
2486 |
+
);
|
2487 |
+
attempts++;
|
2488 |
+
} while (this.checkBuildingCollision(position, type) && attempts < 50);
|
2489 |
+
|
2490 |
+
if (attempts < 50) {
|
2491 |
+
building.position.copy(position);
|
2492 |
+
this.buildings.push(building);
|
2493 |
+
this.scene.add(building);
|
2494 |
+
}
|
2495 |
+
}
|
2496 |
+
return Promise.resolve();
|
2497 |
+
}
|
2498 |
+
|
2499 |
+
createBuilding(type) {
|
2500 |
+
const geometry = new THREE.BoxGeometry(type.width, type.height, type.depth);
|
2501 |
+
const material = new THREE.MeshPhongMaterial({
|
2502 |
+
color: type.color,
|
2503 |
+
emissive: 0x222222,
|
2504 |
+
specular: 0x111111,
|
2505 |
+
shininess: 30
|
2506 |
+
});
|
2507 |
+
const building = new THREE.Mesh(geometry, material);
|
2508 |
+
building.castShadow = true;
|
2509 |
+
building.receiveShadow = true;
|
2510 |
+
return building;
|
2511 |
+
}
|
2512 |
+
checkBuildingCollision(position, type) {
|
2513 |
+
const margin = 5;
|
2514 |
+
const bbox = new THREE.Box3(
|
2515 |
+
new THREE.Vector3(
|
2516 |
+
position.x - (type.width / 2 + margin),
|
2517 |
+
0,
|
2518 |
+
position.z - (type.depth / 2 + margin)
|
2519 |
+
),
|
2520 |
+
new THREE.Vector3(
|
2521 |
+
position.x + (type.width / 2 + margin),
|
2522 |
+
type.height,
|
2523 |
+
position.z + (type.depth / 2 + margin)
|
2524 |
+
)
|
2525 |
+
);
|
2526 |
+
|
2527 |
+
return this.buildings.some(building => {
|
2528 |
+
const buildingBox = new THREE.Box3().setFromObject(building);
|
2529 |
+
return bbox.intersectsBox(buildingBox);
|
2530 |
+
});
|
2531 |
+
}
|
2532 |
+
|
2533 |
+
handleLoadingError() {
|
2534 |
+
this.isLoading = false;
|
2535 |
+
const loadingElement = document.getElementById('loading');
|
2536 |
+
if (loadingElement) {
|
2537 |
+
loadingElement.innerHTML = `
|
2538 |
+
<div class="loading-text" style="color: red;">
|
2539 |
+
Loading failed. Please refresh the page.
|
2540 |
+
</div>
|
2541 |
+
`;
|
2542 |
+
}
|
2543 |
+
}
|
2544 |
+
|
2545 |
+
startGameTimer() {
|
2546 |
+
if (this.gameTimer) {
|
2547 |
+
clearInterval(this.gameTimer);
|
2548 |
+
}
|
2549 |
+
|
2550 |
+
this.gameTimer = setInterval(() => {
|
2551 |
+
if (this.isLoading || this.isGameOver) {
|
2552 |
+
clearInterval(this.gameTimer);
|
2553 |
+
return;
|
2554 |
+
}
|
2555 |
+
|
2556 |
+
this.gameTime--;
|
2557 |
+
document.getElementById('time').textContent = `Time: ${this.gameTime}s`;
|
2558 |
+
|
2559 |
+
if (this.gameTime <= 0) {
|
2560 |
+
clearInterval(this.gameTimer);
|
2561 |
+
this.endGame();
|
2562 |
+
}
|
2563 |
+
}, 1000);
|
2564 |
+
}
|
2565 |
+
|
2566 |
+
spawnEnemies() {
|
2567 |
+
const spawnEnemy = () => {
|
2568 |
+
if (this.enemies.length < 3 && !this.isGameOver) { // μ΅λ 3λλ‘ μ ν
|
2569 |
+
const position = this.getValidEnemySpawnPosition();
|
2570 |
+
if (position) {
|
2571 |
+
const type = Math.random() < 0.7 ? 'tank' : 'heavy';
|
2572 |
+
const enemy = new Enemy(this.scene, position, type);
|
2573 |
+
enemy.initialize(this.loader);
|
2574 |
+
this.enemies.push(enemy);
|
2575 |
+
}
|
2576 |
+
}
|
2577 |
+
if (!this.isGameOver) {
|
2578 |
+
setTimeout(spawnEnemy, 10000); // 10μ΄λ§λ€ μ€ν°
|
2579 |
+
}
|
2580 |
+
};
|
2581 |
+
|
2582 |
+
spawnEnemy();
|
2583 |
+
}
|
2584 |
+
|
2585 |
+
getValidEnemySpawnPosition() {
|
2586 |
+
const margin = 50;
|
2587 |
+
let position;
|
2588 |
+
let attempts = 0;
|
2589 |
+
const maxAttempts = 50;
|
2590 |
+
const maxSlope = 0.3;
|
2591 |
+
|
2592 |
+
do {
|
2593 |
+
position = new THREE.Vector3(
|
2594 |
+
(Math.random() - 0.5) * (MAP_SIZE - margin * 2),
|
2595 |
+
0,
|
2596 |
+
(Math.random() - 0.5) * (MAP_SIZE - margin * 2)
|
2597 |
+
);
|
2598 |
+
|
2599 |
+
const height = this.getHeightAtPosition(position.x, position.z);
|
2600 |
+
position.y = height + TANK_HEIGHT;
|
2601 |
+
|
2602 |
+
// μ£Όλ³ κ²½μ¬ μ²΄ν¬
|
2603 |
+
const checkPoints = [
|
2604 |
+
{ x: position.x + 2, z: position.z },
|
2605 |
+
{ x: position.x - 2, z: position.z },
|
2606 |
+
{ x: position.x, z: position.z + 2 },
|
2607 |
+
{ x: position.x, z: position.z - 2 }
|
2608 |
+
];
|
2609 |
+
|
2610 |
+
const slopes = checkPoints.map(point => {
|
2611 |
+
const pointHeight = this.getHeightAtPosition(point.x, point.z);
|
2612 |
+
return Math.abs(pointHeight - height) / 2;
|
2613 |
+
});
|
2614 |
+
|
2615 |
+
const maxCurrentSlope = Math.max(...slopes);
|
2616 |
+
|
2617 |
+
// νλ μ΄μ΄μμ 거리 체ν¬
|
2618 |
+
const distanceToPlayer = position.distanceTo(this.tank.getPosition());
|
2619 |
+
if (distanceToPlayer > 100 && maxCurrentSlope <= maxSlope) {
|
2620 |
+
return position;
|
2621 |
+
}
|
2622 |
+
|
2623 |
+
attempts++;
|
2624 |
+
} while (attempts < maxAttempts);
|
2625 |
+
|
2626 |
+
return null;
|
2627 |
+
}
|
2628 |
+
updateParticles() {
|
2629 |
+
for (let i = this.particles.length - 1; i >= 0; i--) {
|
2630 |
+
const particle = this.particles[i];
|
2631 |
+
|
2632 |
+
// μ€λ ₯ μ μ©
|
2633 |
+
particle.velocity.y += particle.gravity;
|
2634 |
+
particle.mesh.position.add(particle.velocity);
|
2635 |
+
|
2636 |
+
// ν¬λͺ
λ κ°μ
|
2637 |
+
particle.mesh.material.opacity -= particle.fadeRate;
|
2638 |
+
particle.life--;
|
2639 |
+
|
2640 |
+
// νν°ν΄ μ κ±°
|
2641 |
+
if (particle.life <= 0 || particle.mesh.material.opacity <= 0) {
|
2642 |
+
this.scene.remove(particle.mesh);
|
2643 |
+
this.particles.splice(i, 1);
|
2644 |
+
}
|
2645 |
+
}
|
2646 |
+
}
|
2647 |
+
|
2648 |
+
createExplosion(position) {
|
2649 |
+
for (let i = 0; i < PARTICLE_COUNT; i++) {
|
2650 |
+
this.particles.push(new Particle(this.scene, position));
|
2651 |
+
}
|
2652 |
+
}
|
2653 |
+
|
2654 |
+
checkCollisions() {
|
2655 |
+
if (this.isLoading || !this.tank.isLoaded) return;
|
2656 |
+
|
2657 |
+
// λͺ
μ€ μ¬μ΄λ λ°°μ΄ μ μ
|
2658 |
+
const hitSounds = [
|
2659 |
+
'sounds/hit1.ogg', 'sounds/hit2.ogg', 'sounds/hit3.ogg',
|
2660 |
+
'sounds/hit4.ogg', 'sounds/hit5.ogg', 'sounds/hit6.ogg', 'sounds/hit7.ogg'
|
2661 |
+
];
|
2662 |
+
|
2663 |
+
// νΌκ²© μ¬μ΄λ λ°°μ΄ μ μ
|
2664 |
+
const beatSounds = ['sounds/beat1.ogg', 'sounds/beat2.ogg', 'sounds/beat3.ogg'];
|
2665 |
+
|
2666 |
+
const tankPosition = this.tank.getPosition();
|
2667 |
+
const tankBoundingBox = new THREE.Box3().setFromObject(this.tank.body);
|
2668 |
+
|
2669 |
+
// ν±ν¬μ μ₯μ λ¬Ό μΆ©λ μ²΄ν¬ (κ°μ )
|
2670 |
+
this.obstacles.forEach(obstacle => {
|
2671 |
+
if (obstacle.userData.isCollidable) { // μΆ©λ κ°λ₯ν κ°μ²΄λ§ κ²μ¬
|
2672 |
+
const obstacleBoundingBox = new THREE.Box3().setFromObject(obstacle);
|
2673 |
+
if (tankBoundingBox.intersectsBox(obstacleBoundingBox)) {
|
2674 |
+
this.tank.body.position.copy(this.previousTankPosition);
|
2675 |
+
}
|
2676 |
+
}
|
2677 |
+
});
|
2678 |
+
// μ ν±ν¬μ μ₯μ λ¬Ό μΆ©λ μ²΄ν¬ (μΆκ°)
|
2679 |
+
this.enemies.forEach(enemy => {
|
2680 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
2681 |
+
|
2682 |
+
const enemyBoundingBox = new THREE.Box3().setFromObject(enemy.mesh);
|
2683 |
+
const enemyPreviousPosition = enemy.mesh.position.clone();
|
2684 |
+
|
2685 |
+
this.obstacles.forEach(obstacle => {
|
2686 |
+
const obstacleBoundingBox = new THREE.Box3().setFromObject(obstacle);
|
2687 |
+
if (enemyBoundingBox.intersectsBox(obstacleBoundingBox)) {
|
2688 |
+
enemy.mesh.position.copy(enemyPreviousPosition);
|
2689 |
+
}
|
2690 |
+
});
|
2691 |
+
});
|
2692 |
+
|
2693 |
+
// μ μ΄μκ³Ό νλ μ΄μ΄ ν±ν¬ μΆ©λ 체ν¬
|
2694 |
+
this.enemies.forEach(enemy => {
|
2695 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
2696 |
+
|
2697 |
+
enemy.bullets.forEach((bullet, bulletIndex) => {
|
2698 |
+
// νλ μ΄μ΄ ν±ν¬μ λ°μ΄λ© λ°μ€ μμ±
|
2699 |
+
const tankBox = new THREE.Box3().setFromObject(this.tank.body);
|
2700 |
+
// λ°μ΄λ© λ°μ€ ν¬κΈ° μ‘°μ (1.5λ°°λ‘ μμ )
|
2701 |
+
tankBox.min.x -= 0.75;
|
2702 |
+
tankBox.max.x += 0.75;
|
2703 |
+
|
2704 |
+
// μ΄μμ λ°μ΄λ© λ°μ€ μμ±
|
2705 |
+
const bulletBox = new THREE.Box3().setFromObject(bullet);
|
2706 |
+
|
2707 |
+
if (bulletBox.intersectsBox(tankBox)) {
|
2708 |
+
const randomBeatSound = beatSounds[Math.floor(Math.random() * beatSounds.length)];
|
2709 |
+
const beatAudio = new Audio(randomBeatSound);
|
2710 |
+
beatAudio.play();
|
2711 |
+
|
2712 |
+
if (this.tank.takeDamage(250)) {
|
2713 |
+
this.endGame();
|
2714 |
+
}
|
2715 |
+
|
2716 |
+
this.tank.createExplosionEffect(this.scene, bullet.position);
|
2717 |
+
this.scene.remove(bullet);
|
2718 |
+
enemy.bullets.splice(bulletIndex, 1);
|
2719 |
+
|
2720 |
+
document.getElementById('health').style.width =
|
2721 |
+
`${(this.tank.health / MAX_HEALTH) * 100}%`;
|
2722 |
+
}
|
2723 |
+
});
|
2724 |
+
});
|
2725 |
+
// νλ μ΄μ΄ ν¬ν
|
2726 |
+
// ν¬νκ³Ό μ₯μ λ¬Ό μΆ©λ 체ν¬
|
2727 |
+
for (let i = this.tank.bullets.length - 1; i >= 0; i--) {
|
2728 |
+
const bullet = this.tank.bullets[i];
|
2729 |
+
const bulletBox = new THREE.Box3().setFromObject(bullet);
|
2730 |
+
|
2731 |
+
for (const obstacle of this.obstacles) {
|
2732 |
+
if (obstacle.userData.isCollidable) { // μΆ©λ κ°λ₯ν κ°μ²΄λ§ κ²μ¬
|
2733 |
+
const obstacleBox = new THREE.Box3().setFromObject(obstacle);
|
2734 |
+
if (bulletBox.intersectsBox(obstacleBox)) {
|
2735 |
+
// νλ° μ΄ννΈ μμ±
|
2736 |
+
this.tank.createExplosionEffect(this.scene, bullet.position);
|
2737 |
+
|
2738 |
+
// ν¬ν μ κ±°
|
2739 |
+
this.scene.remove(bullet);
|
2740 |
+
this.tank.bullets.splice(i, 1);
|
2741 |
+
break;
|
2742 |
+
}
|
2743 |
+
}
|
2744 |
+
}
|
2745 |
+
}
|
2746 |
+
|
2747 |
+
// μ ν±ν¬μ μ₯μ λ¬Ό μΆ©λ 체ν¬
|
2748 |
+
this.enemies.forEach(enemy => {
|
2749 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
2750 |
+
|
2751 |
+
enemy.bullets.forEach((bullet, bulletIndex) => {
|
2752 |
+
const distance = bullet.position.distanceTo(tankPosition);
|
2753 |
+
if (distance < 1) {
|
2754 |
+
// νΌκ²© μ¬μ΄λ μ¬μ
|
2755 |
+
const randomBeatSound = beatSounds[Math.floor(Math.random() * beatSounds.length)];
|
2756 |
+
const beatAudio = new Audio(randomBeatSound);
|
2757 |
+
beatAudio.play();
|
2758 |
+
|
2759 |
+
if (this.tank.takeDamage(250)) {
|
2760 |
+
this.endGame();
|
2761 |
+
}
|
2762 |
+
|
2763 |
+
// κΈ°μ‘΄μ createExplosion λμ createExplosionEffect μ¬μ©
|
2764 |
+
this.tank.createExplosionEffect(this.scene, bullet.position);
|
2765 |
+
|
2766 |
+
this.scene.remove(bullet);
|
2767 |
+
enemy.bullets.splice(bulletIndex, 1);
|
2768 |
+
|
2769 |
+
document.getElementById('health').style.width =
|
2770 |
+
`${(this.tank.health / MAX_HEALTH) * 100}%`;
|
2771 |
+
}
|
2772 |
+
});
|
2773 |
+
});
|
2774 |
+
|
2775 |
+
|
2776 |
+
// νλ μ΄μ΄ μ΄μκ³Ό μ μΆ©λ 체ν¬
|
2777 |
+
for (let i = this.tank.bullets.length - 1; i >= 0; i--) {
|
2778 |
+
const bullet = this.tank.bullets[i];
|
2779 |
+
for (let j = this.enemies.length - 1; j >= 0; j--) {
|
2780 |
+
const enemy = this.enemies[j];
|
2781 |
+
if (!enemy.mesh || !enemy.isLoaded) continue;
|
2782 |
+
|
2783 |
+
// μ μ μ°¨μ λ°μ΄λ© λ°μ€ μμ±
|
2784 |
+
const enemyBox = new THREE.Box3().setFromObject(enemy.mesh);
|
2785 |
+
// λ°μ΄λ© λ°μ€ ν¬κΈ° μ‘°μ (νμ 2λ°°λ‘)
|
2786 |
+
enemyBox.min.x -= 0.75; // 2μμ 1.5λ‘ μμ
|
2787 |
+
enemyBox.max.x += 0.75;
|
2788 |
+
|
2789 |
+
// μ΄μμ λ°μ΄λ© λ°μ€ μμ±
|
2790 |
+
const bulletBox = new THREE.Box3().setFromObject(bullet);
|
2791 |
+
|
2792 |
+
// λ°μ€ μΆ©λ κ²μ¬
|
2793 |
+
if (bulletBox.intersectsBox(enemyBox)) {
|
2794 |
+
const randomHitSound = hitSounds[Math.floor(Math.random() * hitSounds.length)];
|
2795 |
+
const hitAudio = new Audio(randomHitSound);
|
2796 |
+
hitAudio.play();
|
2797 |
+
|
2798 |
+
if (enemy.takeDamage(50)) {
|
2799 |
+
enemy.destroy();
|
2800 |
+
this.enemies.splice(j, 1);
|
2801 |
+
this.score += 100;
|
2802 |
+
document.getElementById('score').textContent = `Score: ${this.score}`;
|
2803 |
+
}
|
2804 |
+
|
2805 |
+
this.tank.createExplosionEffect(this.scene, bullet.position);
|
2806 |
+
this.scene.remove(bullet);
|
2807 |
+
this.tank.bullets.splice(i, 1);
|
2808 |
+
break;
|
2809 |
+
}
|
2810 |
+
}
|
2811 |
+
}
|
2812 |
+
|
2813 |
+
// νλ μ΄μ΄ ν±ν¬μ μ μ μ°¨ μΆ©λ 체ν¬
|
2814 |
+
this.enemies.forEach(enemy => {
|
2815 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
2816 |
+
|
2817 |
+
const enemyBoundingBox = new THREE.Box3().setFromObject(enemy.mesh);
|
2818 |
+
if (tankBoundingBox.intersectsBox(enemyBoundingBox)) {
|
2819 |
+
this.tank.body.position.copy(this.previousTankPosition);
|
2820 |
+
}
|
2821 |
+
});
|
2822 |
+
|
2823 |
+
// μ΄μ μμΉ μ μ₯
|
2824 |
+
this.previousTankPosition.copy(this.tank.body.position);
|
2825 |
+
}
|
2826 |
+
endGame() {
|
2827 |
+
if (this.isGameOver) return;
|
2828 |
+
|
2829 |
+
this.isGameOver = true;
|
2830 |
+
// BGM μ μ§
|
2831 |
+
if (this.bgm) {
|
2832 |
+
this.bgm.pause();
|
2833 |
+
this.bgm = null;
|
2834 |
+
this.bgmPlaying = false;
|
2835 |
+
}
|
2836 |
+
|
2837 |
+
// μ¬λ§ μ¬μ΄λ μ¬μ
|
2838 |
+
const deathSounds = ['sounds/death1.ogg', 'sounds/death2.ogg'];
|
2839 |
+
const randomDeathSound = deathSounds[Math.floor(Math.random() * deathSounds.length)];
|
2840 |
+
const deathAudio = new Audio(randomDeathSound);
|
2841 |
+
deathAudio.play();
|
2842 |
+
|
2843 |
+
if (this.gameTimer) {
|
2844 |
+
clearInterval(this.gameTimer);
|
2845 |
+
}
|
2846 |
+
|
2847 |
+
if (this.animationFrameId) {
|
2848 |
+
cancelAnimationFrame(this.animationFrameId);
|
2849 |
+
}
|
2850 |
+
|
2851 |
+
document.exitPointerLock();
|
2852 |
+
|
2853 |
+
const gameOverDiv = document.createElement('div');
|
2854 |
+
gameOverDiv.style.position = 'absolute';
|
2855 |
+
gameOverDiv.style.top = '50%';
|
2856 |
+
gameOverDiv.style.left = '50%';
|
2857 |
+
gameOverDiv.style.transform = 'translate(-50%, -50%)';
|
2858 |
+
gameOverDiv.style.color = '#0f0';
|
2859 |
+
gameOverDiv.style.fontSize = '48px';
|
2860 |
+
gameOverDiv.style.backgroundColor = 'rgba(0, 20, 0, 0.7)';
|
2861 |
+
gameOverDiv.style.padding = '20px';
|
2862 |
+
gameOverDiv.style.borderRadius = '10px';
|
2863 |
+
gameOverDiv.style.textAlign = 'center';
|
2864 |
+
gameOverDiv.innerHTML = `
|
2865 |
+
Game Over<br>
|
2866 |
+
Score: ${this.score}<br>
|
2867 |
+
Time Survived: ${GAME_DURATION - this.gameTime}s<br>
|
2868 |
+
<button onclick="location.reload()"
|
2869 |
+
style="font-size: 24px; padding: 10px; margin-top: 20px;
|
2870 |
+
cursor: pointer; background: #0f0; border: none;
|
2871 |
+
color: black; border-radius: 5px;">
|
2872 |
+
Play Again
|
2873 |
+
</button>
|
2874 |
+
`;
|
2875 |
+
document.body.appendChild(gameOverDiv);
|
2876 |
+
}
|
2877 |
+
|
2878 |
+
updateUI() {
|
2879 |
+
if (!this.isGameOver) {
|
2880 |
+
const healthBar = document.getElementById('health');
|
2881 |
+
if (healthBar) {
|
2882 |
+
healthBar.style.width = `${(this.tank.health / MAX_HEALTH) * 100}%`;
|
2883 |
+
}
|
2884 |
+
|
2885 |
+
const timeElement = document.getElementById('time');
|
2886 |
+
if (timeElement) {
|
2887 |
+
timeElement.textContent = `Time: ${this.gameTime}s`;
|
2888 |
+
}
|
2889 |
+
|
2890 |
+
const scoreElement = document.getElementById('score');
|
2891 |
+
if (scoreElement) {
|
2892 |
+
scoreElement.textContent = `Score: ${this.score}`;
|
2893 |
+
}
|
2894 |
+
}
|
2895 |
+
}
|
2896 |
+
// ν¬λ‘μ€ν€μ΄ μ
λ°μ΄νΈ λ©μλ μΆκ°
|
2897 |
+
updateCrosshair() {
|
2898 |
+
// νλ©΄ μ€μμμ μ½κ°μ μ¬μ λ₯Ό λκ³ λ μ΄μΊμ€ν
|
2899 |
+
const raycasterDirection = new THREE.Vector2();
|
2900 |
+
this.raycaster.setFromCamera(raycasterDirection, this.camera);
|
2901 |
+
|
2902 |
+
// μ μ μ°¨μ λ°μ΄λ© λ°μ€λ ν¬ν¨νμ¬ κ²μ¬
|
2903 |
+
const detectEnemy = this.enemies.some(enemy => {
|
2904 |
+
if (!enemy.mesh || !enemy.isLoaded) return false;
|
2905 |
+
|
2906 |
+
// μ μ μ°¨μ λ°μ΄λ© λ°μ€ μμ±
|
2907 |
+
const boundingBox = new THREE.Box3().setFromObject(enemy.mesh);
|
2908 |
+
const intersects = this.raycaster.ray.intersectsBox(boundingBox);
|
2909 |
+
|
2910 |
+
// λ°μ΄λ© λ°μ€μμ κ΅μ°¨ μ¬λΆλ‘ νλ¨
|
2911 |
+
return intersects;
|
2912 |
+
});
|
2913 |
+
|
2914 |
+
if (detectEnemy) {
|
2915 |
+
this.crosshair.classList.add('target-detected');
|
2916 |
+
} else {
|
2917 |
+
this.crosshair.classList.remove('target-detected');
|
2918 |
+
}
|
2919 |
+
}
|
2920 |
+
updateEnemyLabels() {
|
2921 |
+
const labelsContainer = document.getElementById('enemyLabels');
|
2922 |
+
|
2923 |
+
// κΈ°μ‘΄ λΌλ²¨ λͺ¨λ μ κ±°
|
2924 |
+
labelsContainer.innerHTML = '';
|
2925 |
+
|
2926 |
+
this.enemies.forEach((enemy, index) => {
|
2927 |
+
if (!enemy.mesh || !enemy.isLoaded) return;
|
2928 |
+
|
2929 |
+
// μ μμΉλ₯Ό νλ©΄ μ’νλ‘ λ³ν
|
2930 |
+
const enemyPosition = enemy.mesh.position.clone();
|
2931 |
+
enemyPosition.y += 5; // μ 머리 μμ νμνκΈ° μν΄ λμ΄ μ‘°μ
|
2932 |
+
|
2933 |
+
const screenPosition = enemyPosition.project(this.camera);
|
2934 |
+
|
2935 |
+
// νλ©΄μ 보μ΄λμ§ νμΈ
|
2936 |
+
if (screenPosition.z > 1) return; // μΉ΄λ©λΌ λ€μ μλ κ²½μ°
|
2937 |
+
|
2938 |
+
// μ κ³Ό νλ μ΄μ΄ μ¬μ΄μ 거리 κ³μ°
|
2939 |
+
const distance = enemy.mesh.position.distanceTo(this.tank.getPosition());
|
2940 |
+
|
2941 |
+
// λ μ΄λ λ²μ λ΄μ μλ κ²½μ°μλ§ νμ
|
2942 |
+
if (distance <= this.radarRange) {
|
2943 |
+
const x = (screenPosition.x + 1) / 2 * window.innerWidth;
|
2944 |
+
const y = (-screenPosition.y + 1) / 2 * window.innerHeight;
|
2945 |
+
|
2946 |
+
// λΌλ²¨ μμ±
|
2947 |
+
const label = document.createElement('div');
|
2948 |
+
label.className = 'enemy-label';
|
2949 |
+
label.textContent = 'T-90';
|
2950 |
+
label.style.left = `${x}px`;
|
2951 |
+
label.style.top = `${y}px`;
|
2952 |
+
|
2953 |
+
// 거리μ λ°λ₯Έ ν¬λͺ
λ μ‘°μ
|
2954 |
+
const opacity = Math.max(0.2, 1 - (distance / this.radarRange));
|
2955 |
+
label.style.opacity = opacity;
|
2956 |
+
|
2957 |
+
labelsContainer.appendChild(label);
|
2958 |
+
}
|
2959 |
+
});
|
2960 |
+
}
|
2961 |
+
|
2962 |
+
animate() {
|
2963 |
+
if (this.isGameOver) {
|
2964 |
+
if (this.animationFrameId) {
|
2965 |
+
cancelAnimationFrame(this.animationFrameId);
|
2966 |
+
}
|
2967 |
+
return;
|
2968 |
+
}
|
2969 |
+
|
2970 |
+
this.animationFrameId = requestAnimationFrame(() => this.animate());
|
2971 |
+
// κ²μμ΄ μμλμ§ μμμΌλ©΄ λ λλ§λ§ μν
|
2972 |
+
if (!this.isStarted) {
|
2973 |
+
this.renderer.render(this.scene, this.camera);
|
2974 |
+
return;
|
2975 |
+
}
|
2976 |
+
|
2977 |
+
const currentTime = performance.now();
|
2978 |
+
const deltaTime = (currentTime - this.lastTime) / 1000;
|
2979 |
+
this.lastTime = currentTime;
|
2980 |
+
|
2981 |
+
if (!this.isLoading) {
|
2982 |
+
this.handleMovement();
|
2983 |
+
this.tank.update(this.mouse.x, this.mouse.y, this.scene);
|
2984 |
+
|
2985 |
+
const tankPosition = this.tank.getPosition();
|
2986 |
+
this.enemies.forEach(enemy => {
|
2987 |
+
enemy.update(tankPosition);
|
2988 |
+
|
2989 |
+
if (enemy.isLoaded && enemy.mesh.position.distanceTo(tankPosition) < ENEMY_CONFIG.ATTACK_RANGE) {
|
2990 |
+
enemy.shoot(tankPosition);
|
2991 |
+
}
|
2992 |
+
});
|
2993 |
+
this.updateEnemyLabels(); // μ λΌλ²¨ μ
λ°μ΄νΈ μΆκ°
|
2994 |
+
this.updateParticles();
|
2995 |
+
this.checkCollisions();
|
2996 |
+
this.updateUI();
|
2997 |
+
this.updateRadar(); // λ μ΄λ μ
λ°μ΄νΈ μΆκ°
|
2998 |
+
// ν¬λ‘μ€ν€μ΄ μ
λ°μ΄νΈ μΆκ°
|
2999 |
+
this.updateCrosshair();
|
3000 |
+
}
|
3001 |
+
|
3002 |
+
this.renderer.render(this.scene, this.camera);
|
3003 |
+
}
|
3004 |
+
}
|
3005 |
+
|
3006 |
+
// Start game
|
3007 |
+
window.startGame = function() {
|
3008 |
+
document.getElementById('startScreen').style.display = 'none';
|
3009 |
+
document.body.requestPointerLock();
|
3010 |
+
|
3011 |
+
if (!window.gameInstance) {
|
3012 |
+
window.gameInstance = new Game();
|
3013 |
+
}
|
3014 |
+
|
3015 |
+
// κ²μ μμ μ€μ
|
3016 |
+
window.gameInstance.isStarted = true;
|
3017 |
+
window.gameInstance.initialize();
|
3018 |
+
};
|
3019 |
+
|
3020 |
+
// Initialize game
|
3021 |
+
document.addEventListener('DOMContentLoaded', () => {
|
3022 |
+
// κ²μ μΈμ€ν΄μ€λ§ μμ±νκ³ μ΄κΈ°νλ νμ§ μμ
|
3023 |
+
window.gameInstance = new Game();
|
3024 |
+
|
3025 |
+
// κΈ°λ³Έμ μΈ μ¬ μ€μ λ§ μν
|
3026 |
+
window.gameInstance.setupScene();
|
3027 |
+
window.gameInstance.animate(); // λ λλ§ μμ
|
3028 |
+
|
3029 |
+
// μμ νλ©΄ νμ
|
3030 |
+
document.getElementById('startScreen').style.display = 'block';
|
3031 |
+
});
|
3032 |
|
3033 |
// μ₯μ λ¬Ό κ°μ§ μμ€ν
|
3034 |
detectObstacles() {
|