Spaces:
Building
Building
Update petroll.py
Browse files- petroll.py +187 -118
petroll.py
CHANGED
@@ -16,6 +16,98 @@ first_luck_claimed = set()
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auto_roll_users = set()
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auto_sell_users = set()
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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async with aiohttp.ClientSession() as session:
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@@ -37,12 +129,12 @@ async def perform_roll(interaction: discord.Interaction):
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user_id = interaction.user.id
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luck_multiplier = luck_multipliers.get(user_id, 1)
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-
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sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty'])
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-
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max_index = len(sorted_pets) - 1
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index = int(max_index * (luck_multiplier - 1) / 9)
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-
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rolled_pet = random.choice(sorted_pets[:index+1])
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pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None)
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@@ -82,47 +174,12 @@ async def perform_roll(interaction: discord.Interaction):
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embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}")
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#
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view =
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-
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# Roll Again Button
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roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
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-
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async def roll_again_callback(interaction: discord.Interaction):
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await interaction.response.defer()
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result = await perform_roll(interaction)
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("An error occurred.")
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roll_again_button.callback = roll_again_callback
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view.add_item(roll_again_button)
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-
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# Sell Button
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sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value}", custom_id="sell_pet")
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-
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async def sell_pet_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot sell this pet.", ephemeral=True)
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return
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-
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sell_value = rap_value
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user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
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await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
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-
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# Remove the sell button after selling to prevent duplicate sales
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view.remove_item(sell_button)
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await interaction.message.edit(view=view)
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-
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# Add sell button only if auto-sell is not enabled
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if user_id not in auto_sell_users:
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view.add_item(sell_button)
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-
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# First Luck Button
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if user_id not in first_luck_claimed:
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first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
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async def first_luck_callback(interaction: discord.Interaction):
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@@ -135,6 +192,7 @@ async def perform_roll(interaction: discord.Interaction):
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await interaction.response.send_message("You've claimed 100% luck forever!", ephemeral=True)
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view.remove_item(first_luck_button)
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await interaction.message.edit(view=view)
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@@ -142,6 +200,7 @@ async def perform_roll(interaction: discord.Interaction):
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view.add_item(first_luck_button)
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elif random.random() < 0.6 or user_id not in luck_multipliers:
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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@@ -166,6 +225,7 @@ async def perform_roll(interaction: discord.Interaction):
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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view.remove_item(increase_luck_button)
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await interaction.message.edit(view=view)
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@@ -175,76 +235,6 @@ async def perform_roll(interaction: discord.Interaction):
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increase_luck_button.callback = increase_luck_callback
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view.add_item(increase_luck_button)
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# Auto Roll Button
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auto_roll_button = discord.ui.Button(
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style=discord.ButtonStyle.primary if user_id not in auto_roll_users else discord.ButtonStyle.danger,
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label="Auto Roll" if user_id not in auto_roll_users else "Stop Auto Roll",
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custom_id="auto_roll"
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)
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async def auto_roll_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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return
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if user_id in auto_roll_users:
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auto_roll_users.remove(user_id)
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auto_roll_button.style = discord.ButtonStyle.primary
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auto_roll_button.label = "Auto Roll"
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await interaction.response.send_message("Auto roll stopped.", ephemeral=True)
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else:
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auto_roll_users.add(user_id)
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auto_roll_button.style = discord.ButtonStyle.danger
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auto_roll_button.label = "Stop Auto Roll"
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await interaction.response.send_message("Auto roll started. It will automatically stop after 3 minutes.", ephemeral=True)
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asyncio.create_task(auto_roll(interaction))
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await interaction.message.edit(view=view)
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auto_roll_button.callback = auto_roll_callback
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view.add_item(auto_roll_button)
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# Auto Sell Button
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auto_sell_button = discord.ui.Button(
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style=discord.ButtonStyle.primary if user_id not in auto_sell_users else discord.ButtonStyle.danger,
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label="Auto Pet Sell" if user_id not in auto_sell_users else "Stop Auto Pet Sell",
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custom_id="auto_pet_sell"
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)
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async def auto_sell_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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return
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if user_id in auto_sell_users:
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auto_sell_users.remove(user_id)
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auto_sell_button.style = discord.ButtonStyle.primary
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auto_sell_button.label = "Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell stopped.", ephemeral=True)
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# Re-add the sell button only if it's not already removed
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if not any(item.custom_id == "sell_pet" for item in view.children):
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view.add_item(sell_button)
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else:
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auto_sell_users.add(user_id)
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auto_sell_button.style = discord.ButtonStyle.danger
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auto_sell_button.label = "Stop Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell started. You cannot manually sell pets while auto-sell is enabled.", ephemeral=True)
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# Remove the sell button to prevent manual selling
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view.remove_item(sell_button)
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await interaction.message.edit(view=view)
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auto_sell_button.callback = auto_sell_callback
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view.add_item(auto_sell_button)
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# Handle Auto Sell: Automatically sell the pet if auto-sell is enabled
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if user_id in auto_sell_users:
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user_cash[user_id] = user_cash.get(user_id, 0) + rap_value
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embed.add_field(name="Auto Sell", value=f"Pet automatically sold for ${rap_value}. New balance: ${user_cash[user_id]}", inline=False)
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# Remove the sell button since it's auto-sold
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if any(item.custom_id == "sell_pet" for item in view.children):
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view.remove_item(sell_button)
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return embed, view
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async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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# Remove the
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view = interaction.message.components[0]
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view.remove_item(increase_luck_button)
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await interaction.message.edit(view=view)
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@@ -283,9 +273,68 @@ async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_
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increase_luck_button.callback = increase_luck_callback
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-
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async def auto_roll(interaction: discord.Interaction):
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user_id = interaction.user.id
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while user_id in auto_roll_users:
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if time.time() - start_time >= 180: # 3 minutes
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auto_roll_users.remove(user_id)
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await interaction.followup.send("auto roll stopped, to turn it on
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break
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result = await perform_roll(interaction)
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if result:
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-
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else:
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await interaction.followup.send("An error occurred.")
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await asyncio.sleep(5) # Wait for 5 seconds between rolls
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auto_roll_users = set()
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auto_sell_users = set()
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class PetRollView(discord.ui.View):
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def __init__(self, rap_value, user_id):
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super().__init__(timeout=None)
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self.rap_value = rap_value
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self.user_id = user_id
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self.pet_sold = False
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self.auto_sell = False
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# Add buttons
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self.add_item(discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again"))
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self.add_item(discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${self.rap_value}", custom_id="sell_pet"))
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self.add_item(discord.ui.Button(style=discord.ButtonStyle.primary, label="Auto Pet Sell", custom_id="auto_pet_sell"))
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async def interaction_check(self, interaction: discord.Interaction) -> bool:
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if interaction.user.id != self.user_id:
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await interaction.response.send_message("You cannot interact with these buttons.", ephemeral=True)
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return False
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return True
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@discord.ui.button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
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async def roll_again_button(self, button: discord.ui.Button, interaction: discord.Interaction):
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await interaction.response.defer()
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result = await perform_roll(interaction)
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("An error occurred.")
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@discord.ui.button(style=discord.ButtonStyle.success, label="Sell Pet", custom_id="sell_pet")
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async def sell_pet_button(self, button: discord.ui.Button, interaction: discord.Interaction):
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if self.pet_sold:
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await interaction.response.send_message("This pet has already been sold.", ephemeral=True)
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return
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sell_value = self.rap_value
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user_cash[self.user_id] = user_cash.get(self.user_id, 0) + sell_value
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self.pet_sold = True
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await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[self.user_id]}.", ephemeral=True)
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# Remove the sell button to prevent duplicate sales
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self.sell_pet_button.disabled = True
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self.sell_pet_button.label = "Sold"
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await interaction.message.edit(view=self)
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# If auto-sell is enabled, ensure it's disabled since the pet is already sold
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if self.auto_sell:
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self.auto_sell = False
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self.auto_pet_sell_button.label = "Auto Pet Sell"
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await interaction.message.edit(view=self)
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@discord.ui.button(style=discord.ButtonStyle.primary, label="Auto Pet Sell", custom_id="auto_pet_sell")
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async def auto_pet_sell_button(self, button: discord.ui.Button, interaction: discord.Interaction):
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if self.auto_sell:
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self.auto_sell = False
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auto_sell_users.discard(self.user_id)
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button.label = "Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell stopped.", ephemeral=True)
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else:
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if self.pet_sold:
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await interaction.response.send_message("This pet has already been sold.", ephemeral=True)
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return
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self.auto_sell = True
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auto_sell_users.add(self.user_id)
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button.label = "Stop Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell started. You cannot manually sell pets while auto-sell is enabled.", ephemeral=True)
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asyncio.create_task(auto_sell_process(interaction, self))
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await interaction.message.edit(view=self)
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async def auto_sell_process(interaction: discord.Interaction, view: PetRollView):
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user_id = view.user_id
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try:
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while view.auto_sell and not view.pet_sold:
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# Automatically sell the pet
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sell_value = view.rap_value
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user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
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view.pet_sold = True
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await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
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# Disable the sell button
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view.sell_pet_button.disabled = True
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view.sell_pet_button.label = "Sold"
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# Disable auto-sell as the pet is already sold
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view.auto_sell = False
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view.auto_pet_sell_button.label = "Auto Pet Sell"
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await interaction.message.edit(view=view)
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break
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# If you want auto-sell to handle multiple pets rolled, you can extend this logic
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except Exception as e:
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print(f"Auto-sell process encountered an error: {e}")
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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async with aiohttp.ClientSession() as session:
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user_id = interaction.user.id
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luck_multiplier = luck_multipliers.get(user_id, 1)
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+
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sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty'])
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max_index = len(sorted_pets) - 1
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index = int(max_index * (luck_multiplier - 1) / 9)
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rolled_pet = random.choice(sorted_pets[:index+1])
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pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None)
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embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}")
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# Initialize the custom view
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view = PetRollView(rap_value=rap_value, user_id=user_id)
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+
# Handle first luck claim
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if user_id not in first_luck_claimed:
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+
# Add the first luck button
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first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
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async def first_luck_callback(interaction: discord.Interaction):
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await interaction.response.send_message("You've claimed 100% luck forever!", ephemeral=True)
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+
# Remove the first luck button
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view.remove_item(first_luck_button)
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await interaction.message.edit(view=view)
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view.add_item(first_luck_button)
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elif random.random() < 0.6 or user_id not in luck_multipliers:
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+
# Add the increase luck button
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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+
# Remove the increase luck button
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view.remove_item(increase_luck_button)
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await interaction.message.edit(view=view)
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increase_luck_button.callback = increase_luck_callback
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view.add_item(increase_luck_button)
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|
238 |
return embed, view
|
239 |
|
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async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
|
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|
263 |
luck_percentage = (new_luck - 1) * 100
|
264 |
await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
|
265 |
|
266 |
+
# Remove the increase luck button
|
267 |
view = interaction.message.components[0]
|
268 |
view.remove_item(increase_luck_button)
|
269 |
await interaction.message.edit(view=view)
|
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|
273 |
|
274 |
increase_luck_button.callback = increase_luck_callback
|
275 |
|
276 |
+
# Assuming the original message is the last one sent
|
277 |
+
# This might need adjustment based on your actual bot's message handling
|
278 |
+
try:
|
279 |
+
message = interaction.message
|
280 |
+
view = PetRollView(rap_value=0, user_id=user_id) # rap_value is irrelevant here
|
281 |
+
view.remove_item(increase_luck_button)
|
282 |
+
view.add_item(increase_luck_button)
|
283 |
+
await message.edit(view=view)
|
284 |
+
except Exception as e:
|
285 |
+
print(f"Error scheduling next luck opportunity: {e}")
|
286 |
+
|
287 |
+
async def auto_sell_process_new_pet(interaction: discord.Interaction, view: PetRollView):
|
288 |
+
"""
|
289 |
+
This function handles auto-selling new pets rolled while auto-sell is enabled.
|
290 |
+
"""
|
291 |
+
user_id = view.user_id
|
292 |
+
sell_value = view.rap_value
|
293 |
+
|
294 |
+
if not view.pet_sold:
|
295 |
+
# Automatically sell the pet
|
296 |
+
user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
|
297 |
+
view.pet_sold = True
|
298 |
+
await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
|
299 |
+
|
300 |
+
# Disable the sell button
|
301 |
+
view.sell_pet_button.disabled = True
|
302 |
+
view.sell_pet_button.label = "Sold"
|
303 |
+
|
304 |
+
# Disable auto-sell since the pet is already sold
|
305 |
+
view.auto_sell = False
|
306 |
+
view.auto_pet_sell_button.label = "Auto Pet Sell"
|
307 |
+
await interaction.message.edit(view=view)
|
308 |
+
|
309 |
+
# Notify the user
|
310 |
+
await interaction.followup.send("Auto-sell has been disabled since the pet was automatically sold.", ephemeral=True)
|
311 |
+
|
312 |
+
async def auto_sell(interaction: discord.Interaction, view: PetRollView):
|
313 |
+
"""
|
314 |
+
This coroutine handles continuous auto-selling while auto-sell is enabled.
|
315 |
+
"""
|
316 |
+
user_id = view.user_id
|
317 |
+
while view.auto_sell and not view.pet_sold:
|
318 |
+
# Automatically sell the pet
|
319 |
+
sell_value = view.rap_value
|
320 |
+
user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
|
321 |
+
view.pet_sold = True
|
322 |
+
await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
|
323 |
+
|
324 |
+
# Disable the sell button
|
325 |
+
view.sell_pet_button.disabled = True
|
326 |
+
view.sell_pet_button.label = "Sold"
|
327 |
+
|
328 |
+
# Disable auto-sell since the pet is already sold
|
329 |
+
view.auto_sell = False
|
330 |
+
view.auto_pet_sell_button.label = "Auto Pet Sell"
|
331 |
+
await interaction.message.edit(view=view)
|
332 |
+
|
333 |
+
# Notify the user
|
334 |
+
await interaction.followup.send("Auto-sell has been disabled since the pet was automatically sold.", ephemeral=True)
|
335 |
+
break # Exit the loop since the pet is sold
|
336 |
+
|
337 |
+
# If you want auto-sell to handle multiple pets rolled over time, remove the break and implement additional logic
|
338 |
|
339 |
async def auto_roll(interaction: discord.Interaction):
|
340 |
user_id = interaction.user.id
|
|
|
342 |
while user_id in auto_roll_users:
|
343 |
if time.time() - start_time >= 180: # 3 minutes
|
344 |
auto_roll_users.remove(user_id)
|
345 |
+
await interaction.followup.send("auto roll stopped, to turn it on roll again and start it again", ephemeral=True)
|
346 |
break
|
347 |
|
348 |
result = await perform_roll(interaction)
|
349 |
if result:
|
350 |
+
embed, view = result
|
351 |
+
# If auto-sell is enabled, automatically sell the pet
|
352 |
+
if user_id in auto_sell_users:
|
353 |
+
# Wait briefly to ensure the message is sent before auto-selling
|
354 |
+
await asyncio.sleep(1)
|
355 |
+
# Automatically sell the pet
|
356 |
+
sell_value = view.rap_value
|
357 |
+
user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
|
358 |
+
view.pet_sold = True
|
359 |
+
await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
|
360 |
+
|
361 |
+
# Disable the sell button
|
362 |
+
view.sell_pet_button.disabled = True
|
363 |
+
view.sell_pet_button.label = "Sold"
|
364 |
+
|
365 |
+
# Disable auto-sell since the pet is already sold
|
366 |
+
view.auto_sell = False
|
367 |
+
view.auto_pet_sell_button.label = "Auto Pet Sell"
|
368 |
+
await interaction.message.edit(view=view)
|
369 |
+
|
370 |
+
await interaction.followup.send(embed=embed, view=view)
|
371 |
else:
|
372 |
await interaction.followup.send("An error occurred.")
|
373 |
await asyncio.sleep(5) # Wait for 5 seconds between rolls
|