coollsd commited on
Commit
ba32757
·
verified ·
1 Parent(s): 6c15881

Update petroll.py

Browse files
Files changed (1) hide show
  1. petroll.py +95 -5
petroll.py CHANGED
@@ -10,6 +10,7 @@ luck_multipliers = {}
10
  luck_expiration = {}
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  luck_opportunities = {}
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  used_luck_opportunities = set()
 
13
 
14
  async def perform_roll(interaction: discord.Interaction):
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  async def fetch_data(url):
@@ -111,7 +112,29 @@ async def perform_roll(interaction: discord.Interaction):
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  sell_button.callback = sell_pet_callback
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  view.add_item(sell_button)
113
 
114
- if random.random() < 0.6 and luck_opportunities.get(user_id, 0) < 3:
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
115
  luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
116
  increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
117
 
@@ -120,15 +143,18 @@ async def perform_roll(interaction: discord.Interaction):
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  await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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  return
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- if user_id in used_luck_opportunities:
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- await interaction.response.send_message("You have already used your luck opportunity.", ephemeral=True)
125
  return
126
 
127
  current_luck = luck_multipliers.get(user_id, 1)
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  new_luck = min(current_luck + 1, 10)
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  luck_multipliers[user_id] = new_luck
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  luck_expiration[user_id] = time.time() + 1800
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- used_luck_opportunities.add(user_id)
 
 
 
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133
  luck_percentage = (new_luck - 1) * 100
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  await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
@@ -157,4 +183,68 @@ async def petroll(interaction: discord.Interaction):
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  async def balance(interaction: discord.Interaction):
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  user_id = interaction.user.id
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  current_balance = user_cash.get(user_id, 0)
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- await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
10
  luck_expiration = {}
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  luck_opportunities = {}
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  used_luck_opportunities = set()
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+ first_luck_claimed = set()
14
 
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  async def perform_roll(interaction: discord.Interaction):
16
  async def fetch_data(url):
 
112
  sell_button.callback = sell_pet_callback
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  view.add_item(sell_button)
114
 
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+ if user_id not in first_luck_claimed:
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+ first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
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+
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+ async def first_luck_callback(interaction: discord.Interaction):
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+ if interaction.user.id != user_id:
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+ await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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+ return
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+
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+ luck_multipliers[user_id] = 10 # 100% luck
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+ first_luck_claimed.add(user_id)
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+
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+ await interaction.response.send_message("You've claimed 100% luck forever!", ephemeral=True)
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+
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+ for item in view.children:
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+ if item.custom_id == "first_luck":
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+ view.remove_item(item)
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+ break
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+ await interaction.message.edit(view=view)
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+
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+ first_luck_button.callback = first_luck_callback
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+ view.add_item(first_luck_button)
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+
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+ elif random.random() < 0.6 and luck_opportunities.get(user_id, 0) < 4:
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  luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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  increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
140
 
 
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  await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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  return
145
 
146
+ if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4:
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+ await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True)
148
  return
149
 
150
  current_luck = luck_multipliers.get(user_id, 1)
151
  new_luck = min(current_luck + 1, 10)
152
  luck_multipliers[user_id] = new_luck
153
  luck_expiration[user_id] = time.time() + 1800
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+
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+ if user_id not in used_luck_opportunities:
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+ used_luck_opportunities[user_id] = set()
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+ used_luck_opportunities[user_id].add(luck_opportunities[user_id])
158
 
159
  luck_percentage = (new_luck - 1) * 100
160
  await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
 
183
  async def balance(interaction: discord.Interaction):
184
  user_id = interaction.user.id
185
  current_balance = user_cash.get(user_id, 0)
186
+ await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True)
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+
188
+ @app_commands.command(name="dice", description="Roll the dice and bet")
189
+ async def dice(interaction: discord.Interaction, bet: int):
190
+ await roll_dice(interaction, bet)
191
+
192
+ async def roll_dice(interaction: discord.Interaction, bet: int):
193
+ user_id = interaction.user.id
194
+ balance = user_cash.get(user_id, 0)
195
+
196
+ if bet <= 0:
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+ await interaction.response.send_message("Bet Higher than 0 Idiot.")
198
+ return
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+
200
+ if bet > balance:
201
+ await interaction.response.send_message(f"You don't have enough cash. Your current balance is ${balance:.2f}")
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+ return
203
+
204
+ embed = discord.Embed(title="Dice Roll", description=f"{interaction.user.name} is betting ${bet:.2f}", color=0x787878)
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+ embed.add_field(name="Current Balance", value=f"${balance:.2f}", inline=False)
206
+
207
+ roll_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll the Dice", custom_id="roll_dice")
208
+
209
+ async def roll_dice_callback(interaction: discord.Interaction):
210
+ nonlocal balance
211
+ result = random.choice(["win", "lose"])
212
+
213
+ if result == "win":
214
+ winnings = bet
215
+ balance += winnings
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+ result_text = f"You won ${winnings:.2f}!"
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+ else:
218
+ balance -= bet
219
+ result_text = f"You lost ${bet:.2f}."
220
+
221
+ user_cash[user_id] = balance
222
+
223
+ embed.clear_fields()
224
+ embed.add_field(name="Result", value=result_text, inline=False)
225
+ embed.add_field(name="New Balance", value=f"${balance:.2f}", inline=False)
226
+
227
+ roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
228
+
229
+ async def roll_again_callback(interaction: discord.Interaction):
230
+ if interaction.user.id == user_id:
231
+ await roll_dice(interaction, bet)
232
+ else:
233
+ await interaction.response.send_message("you cant roll this", ephemeral=True)
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+
235
+ roll_again_button.callback = roll_again_callback
236
+
237
+ new_view = discord.ui.View()
238
+ new_view.add_item(roll_again_button)
239
+
240
+ await interaction.response.edit_message(embed=embed, view=new_view)
241
+
242
+ roll_button.callback = roll_dice_callback
243
+
244
+ view = discord.ui.View()
245
+ view.add_item(roll_button)
246
+
247
+ if interaction.response.is_done():
248
+ await interaction.followup.send(embed=embed, view=view)
249
+ else:
250
+ await interaction.response.send_message(embed=embed, view=view)